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Or the Gaeni-Class Escort.Imagine how long it will take to make the prototype of a hypothetical Super Star Explorer.
Or the Gaeni-Class Escort.Imagine how long it will take to make the prototype of a hypothetical Super Star Explorer.
I suspect an SSD would win out in a fight simply because it can slowly cripple the fleet of SDs one by one.I get that. What I'm asking is what makes an SSD preferable to a fleet of SD's, assuming that it is.
I, personally (no idea what Oneiros thinks) would imagine Alukk is anywhere from 8-12 billion people.It might be a logarithmic scale, with figures around 1-2 representing a few ten thousand and figures around 20 a few billion. Assuming Pop 1 means 10,000 people and each point increase represents a doubling Alukk would have a bit over 5 billion. Celos would have about 5 million, Akola about 1.3 million. If it's a linear scale the Orions would have three times as many council seats as anyone else when they join (we know a population of 500k is enough to qualify a world for a seat).
Prestige for the guys who have them? They definitly always have the bigger one.
Seriously I'd guess concentrated firepower. The Rebellion has enough firepower to bring down regular Stardestroyers and they are relativly successful with ambush-tactics, so the Imperium answered with a ship that has a good chance of victory even if the enemy makes a perfect ambush.
...wow. Do other Federation member populations and populated planets even come close to this? When I think of Vulcan, I think of it and maybe 3-4 colony worlds. This is a lot. Also, how many Orions does a population unit represent? A billion?
Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions that we need to keep an eye on?
You're making some assumptions consistent with our combat engine but maybe not consistent with reality.I suspect an SSD would win out in a fight simply because it can slowly cripple the fleet of SDs one by one.
Let's say a Star Destroyer has ten points of shields/hull and can do one point of damage per attack. Now let's say a Super Star Destroyer has ten times the stats of a normal Star Destroyer and that correspondingly is up against a fleet of ten Star Destroyers.
Here is what would happen:
All ten Star Destroyers are destroyed while the Super Star Destroyer only takes Hull damage equvilant to a single Star Destroyer.
In some beta canon the Rigelians and the Orions (who are also Rigelians but with a different name) and another several other groups of Rigelians (who are different species) are all native to the Rigel system. For some fucking reason. This is partly why I get a headache when thinking about where the Orion homeworld is.Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions that we need to keep an eye on?
It would have 10.5 billion if Pop 0 = 10,000 people and Pop 1 = 20,000 people.I, personally (no idea what Oneiros thinks) would imagine Alukk is anywhere from 8-12 billion people.
I agree with you a hundred percent here. It was just meant as a basic demonstration of the idea. After all I didn't even model how the SSD should really start losing firepower as it takes on hull damage, probably at the rate of 1 per 10.You're making some assumptions consistent with our combat engine but maybe not consistent with reality.
As you say it's very likely given that is kinda the whole point of a dagger shaped hull.1) The Super Star Destroyer can concentrate all its fire on a single opponent (admittedly, that is likely)
Honestly on a ship the size of a Star Destroyer power generation shouldn't be a limitation for shield power. As for evasive maneuvers... Star Destroyers are always shown as moving very slowly so that's not really a thing.2) A ship that is targeted cannot take unusual measures to defend itself (radical evasive maneuvers, full power to shields) while the other nine pour on the fire.
This in itself is assuming that shields are granular like that. The shields could very well be an all or nothing system.3) The very large ship's greater size doesn't allow the smaller ships to more easily focus fire on specific sectors of their target and hammer down the shields locally.
This is definitely something we should keep in mind since Star Trek ships are relatively small so this is a big deal, especially given Escorts explicitly have better dodge chances, but it's not really relevant to my example. Star Destroyers are almost two kilometers long; you're not going to miss one of those.4) The very large ship's greater size doesn't translate into getting hit more often.
IIRC isn't that exactly what happens when we see a fleet go up against a Cube? The Borg take the fleet about ship by ship.Although we should take your scenario as a sobering example of what could happen to us sending fleets up against Borg cubes.
Star Wars FTL is massively faster than Trek's, but it's not realspace FTL like warp drive is, it's not effective in battle , you can't fire from hyperdrive at anything else.
In canon you can fire torpedoes from warp, and phasers at other ships that overlap your warp bubble. But warp signatures can be picked up from a long distance away so this doesn't allow for stealth attacks or anything like that, and torpedoes don't have unlimited range either.We can fire at things from hyperdrive?
Why hasn't the Orion Syndicate used that to launch planet crackers at us. If they're having an existential crisis anything goes in order to survive.
No, no. We can fire things from warp. This has been a thing since TOS, in Trek. So far as I know, though, weapons fired at warp don't really have the added momentum needed to be RKKVs*, and anyhow, they're already antimatter warheads, they're WMDs regardless of the speed they're shot at.We can fire at things from hyperdrive?
Why hasn't the Orion Syndicate used that to launch planet crackers at us. If they're having an existential crisis anything goes in order to survive.
The Federation version of an SSD would probably be something like a Culture GSV: A massive city ship that acts as a mobile slice of the Federation that we can show off to people.
Since the Star Trek Galaxy has many more Class M planets* than ours does, real estate should be cheap....wow. Do other Federation member populations and populated planets even come close to this? When I think of Vulcan, I think of it and maybe 3-4 colony worlds. This is a lot. Also, how many Orions does a population unit represent? A billion?
Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions
that we need to keep an eye on?
Really very critically, their distance of engagement is, well, notoriously small. Like. Really really small. Like, imagine the WWII Pacific Theatre. Now imagine smaller than that. Meanwhile our ships engage in battle over hundreds of thousands of kilometers... I don't even have a clue what that would look like in the combat system. Would we have a ridiculous evasion chance? Would they have massive evasion penalties? Could they even actually hit us? It's almost certain imo that if they did get a shot in on one of our craft it would deal ridiculous damage, given SW's biggatons, but uh. Yeah.
On Risa, Nash zh'Rhashaan lifts a hand and orders another Mai Tai.
On Risa, Nash zh'Rhashaan lifts a hand and orders another Mai Tai.
is it just me, or do the the risans have really bad luck when it comes to colony worlds? I think the giant phaser proof monsters where on a world they wanted to colonize too. that's 2 for 2 on horrible monsters.
I dunno if it does, since they basically introduce it in that DS9 episode basically the same way -- "We need to get to the Hopper" -- and it sounds close enough to chopper to get the general idea.Changed it to "rescue team." Hopper requires too much background knowledge.
What is even the purpose of SSD's in Star Wars? They don't seem to have more firepower or shields than you'd get from an equivalent mass of SD's, and they can only be in one place at a time. Are they supposed to be like mobile bases for the maintenance of other ships?
/is a Trek girl through and through