I get that. What I'm asking is what makes an SSD preferable to a fleet of SD's, assuming that it is.
I suspect an SSD would win out in a fight simply because it can slowly cripple the fleet of SDs one by one.

Let's say a Star Destroyer has ten points of shields/hull and can do one point of damage per attack. Now let's say a Super Star Destroyer has ten times the stats of a normal Star Destroyer and that correspondingly is up against a fleet of ten Star Destroyers.

Here is what would happen:
Round One:
Star Destroyers 1 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 100 - 1*10 = 90​
Super Star Destroyer fires upon Star Destroyer 1
SD1: Shields = 10 - 10 = 0​

Round Two:

Star Destroyers 1 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 90 - 1*10 = 80​
Super Star Destroyer fires upon Star Destroyer 1
SD1: Hull = 10 - 10 = 0​
Star Destroyer 1 is Destroyed!

Round Three:
Star Destroyers 2 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 80 - 1*9 = 71​
Super Star Destroyer fires upon Star Destroyer 2
SD2: Shields = 10 - 10 = 0​

Round Four:
Star Destroyers 2 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 71 - 1*9 = 62​
Super Star Destroyer fires upon Star Destroyer 2
SD2: Hull = 10 - 10 = 0​
Star Destroyer 2 is Destroyed!

Round Five:
Star Destroyers 3 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 62 - 1*8 = 54​
Super Star Destroyer fires upon Star Destroyer 3
SD3: Shields = 10 - 10 = 0​

Round Six:
Star Destroyers 3 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 54 - 1*8 = 46​
Super Star Destroyer fires upon Star Destroyer 3
SD3: Hull = 10 - 10 = 0​
Star Destroyer 3 is Destroyed!

Round Seven:
Star Destroyers 4 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 46 - 1*7 = 39​
Super Star Destroyer fires upon Star Destroyer 4
SD4: Shields = 10 - 10 = 0​

Round Eight:
Star Destroyers 4 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 39- 1*7 = 32​
Super Star Destroyer fires upon Star Destroyer 4
SD4: Hull = 10 - 10 = 0​
Star Destroyer 4 is Destroyed!

Round Nine:
Star Destroyers 5 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 32- 1*6 = 26​
Super Star Destroyer fires upon Star Destroyer 5
SD5: Shields = 10 - 10 = 0​

Round Ten:
Star Destroyers 5 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 26- 1*6 = 20​
Super Star Destroyer fires upon Star Destroyer 5
SD5: Hull = 10 - 10 = 0​
Star Destroyer 5 is Destroyed!

Round Eleven:
Star Destroyers 6 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 20 - 1*5 = 15​
Super Star Destroyer fires upon Star Destroyer 6
SD6: Shields = 10 - 10 = 0​

Round Twelve:
Star Destroyers 6 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 15 - 1*5 = 10​
Super Star Destroyer fires upon Star Destroyer 6
SD6: Hull = 10 - 10 = 0​
Star Destroyer 6 is Destroyed!

Round Thirteen:
Star Destroyers 7 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 10- 1*4 = 6​
Super Star Destroyer fires upon Star Destroyer 7
SD7: Shields = 10 - 10 = 0​

Round Fourteen:
Star Destroyers 7 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 6 - 1*4 = 2​
Super Star Destroyer fires upon Star Destroyer 7
SD7: Hull = 10 - 10 = 0​
Star Destroyer 7 is Destroyed!

Round Fifteen:
Star Destroyers 8 through 10 fire upon the Super Star Destroyer.
SSD: Shields = 2- 1*3 = -1​
SSD: Hull = 100 - 1 = 99​
Super Star Destroyer fires upon Star Destroyer 8
SD8: Shields = 10 - 10 = 0​

Round Sixteen:
Star Destroyers 8 through 10 fire upon the Super Star Destroyer.
SSD: Hull = 99 - 1*3 = 96​
Super Star Destroyer fires upon Star Destroyer 8
SD8: Hull = 10 - 10 = 0​
Star Destroyer 8 is Destroyed!

Round Seventeen:
Star Destroyers 9 through 10 fire upon the Super Star Destroyer.
SSD: Hull = 96- 1*2 = 94​
Super Star Destroyer fires upon Star Destroyer 9
SD9: Shields = 10 - 10 = 0​

Round Eighteen:
Star Destroyers 9 through 10 fire upon the Super Star Destroyer.
SSD: Hull = 94 - 1*2 = 92​
Super Star Destroyer fires upon Star Destroyer 9
SD9: Hull = 10 - 10 = 0​
Star Destroyer 9 is Destroyed!

Round Ninteen:
Star Destroyers 10 fires upon the Super Star Destroyer.
SSD: Hull = 92- 1*1 = 91​
Super Star Destroyer fires upon Star Destroyer 10
SD10: Shields = 10 - 10 = 0​

Round Eighteen:
Star Destroyers 10 fires upon the Super Star Destroyer.
SSD: Hull = 91 - 1*1 = 90​
Super Star Destroyer fires upon Star Destroyer 10
SD10: Hull = 10 - 10 = 0​
Star Destroyer 10 is Destroyed!
All ten Star Destroyers are destroyed while the Super Star Destroyer only takes Hull damage equvilant to a single Star Destroyer.
 
It might be a logarithmic scale, with figures around 1-2 representing a few ten thousand and figures around 20 a few billion. Assuming Pop 1 means 10,000 people and each point increase represents a doubling Alukk would have a bit over 5 billion. Celos would have about 5 million, Akola about 1.3 million. If it's a linear scale the Orions would have three times as many council seats as anyone else when they join (we know a population of 500k is enough to qualify a world for a seat).
I, personally (no idea what Oneiros thinks) would imagine Alukk is anywhere from 8-12 billion people.
 
The Federation version of an SSD would probably be something like a Culture GSV: A massive city ship that acts as a mobile slice of the Federation that we can show off to people.
 
Prestige for the guys who have them? They definitly always have the bigger one.

Seriously I'd guess concentrated firepower. The Rebellion has enough firepower to bring down regular Stardestroyers and they are relativly successful with ambush-tactics, so the Imperium answered with a ship that has a good chance of victory even if the enemy makes a perfect ambush.

So basically the Empire was having the same problem the Biophage had at Khadesh; rebel ambushes were able to destroy enough ships during the opening salvo to significantly decrease the fleet's total Combat score. The SSD can tank the same amount of damage without losing any firepower at all.

Makes sense.

...wow. Do other Federation member populations and populated planets even come close to this? When I think of Vulcan, I think of it and maybe 3-4 colony worlds. This is a lot. Also, how many Orions does a population unit represent? A billion?

Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions that we need to keep an eye on?

The Orions were already an interstellar power with far-flung colonies when the Romulans departed Vulcan. During the time of the Roman Empire on Earth.

If anything, its surprising that we aren't finding long lost Orion colonies in every new sector we explore.
 
I suspect an SSD would win out in a fight simply because it can slowly cripple the fleet of SDs one by one.

Let's say a Star Destroyer has ten points of shields/hull and can do one point of damage per attack. Now let's say a Super Star Destroyer has ten times the stats of a normal Star Destroyer and that correspondingly is up against a fleet of ten Star Destroyers.

Here is what would happen:

All ten Star Destroyers are destroyed while the Super Star Destroyer only takes Hull damage equvilant to a single Star Destroyer.
You're making some assumptions consistent with our combat engine but maybe not consistent with reality.

1) The Super Star Destroyer can concentrate all its fire on a single opponent (admittedly, that is likely)
2) A ship that is targeted cannot take unusual measures to defend itself (radical evasive maneuvers, full power to shields) while the other nine pour on the fire.
3) The very large ship's greater size doesn't allow the smaller ships to more easily focus fire on specific sectors of their target and hammer down the shields locally.
4) The very large ship's greater size doesn't translate into getting hit more often.

Although we should take your scenario as a sobering example of what could happen to us sending fleets up against Borg cubes.
 
In the books SSDs were like, Serious Fucking Business when they showed up. I dunno if it was ever covered but I imagine in any sensible world part of their utility would have been better resistance to small crafts than the regular star destroyers.

On the other hand... "Intensify forward firepower!" "TOO LATE"

So maybe it's the opposite way around.

Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions that we need to keep an eye on?
In some beta canon the Rigelians and the Orions (who are also Rigelians but with a different name) and another several other groups of Rigelians (who are different species) are all native to the Rigel system. For some fucking reason. This is partly why I get a headache when thinking about where the Orion homeworld is.

"New Rigel" is my nod to this confusion.

[FWIW my headcanon is that there is simply a large diaspora population of Orions living on one of the planets of the Rigel system, which may have been the original home of the weird-faced Rigelians or the turtle Rigellians. As Rigel is a Federation member, this diapsora community would represent "federationized" Orions. For our game, I'd assume a settler population in the Rigel system eventually came back to the original core of the Empire and founded a new colony, called it New Rigel.]
 
Last edited:
You're making some assumptions consistent with our combat engine but maybe not consistent with reality.
I agree with you a hundred percent here. It was just meant as a basic demonstration of the idea. After all I didn't even model how the SSD should really start losing firepower as it takes on hull damage, probably at the rate of 1 per 10.

1) The Super Star Destroyer can concentrate all its fire on a single opponent (admittedly, that is likely)
As you say it's very likely given that is kinda the whole point of a dagger shaped hull.

2) A ship that is targeted cannot take unusual measures to defend itself (radical evasive maneuvers, full power to shields) while the other nine pour on the fire.
Honestly on a ship the size of a Star Destroyer power generation shouldn't be a limitation for shield power. As for evasive maneuvers... Star Destroyers are always shown as moving very slowly so that's not really a thing.

3) The very large ship's greater size doesn't allow the smaller ships to more easily focus fire on specific sectors of their target and hammer down the shields locally.
This in itself is assuming that shields are granular like that. The shields could very well be an all or nothing system.

4) The very large ship's greater size doesn't translate into getting hit more often.
This is definitely something we should keep in mind since Star Trek ships are relatively small so this is a big deal, especially given Escorts explicitly have better dodge chances, but it's not really relevant to my example. Star Destroyers are almost two kilometers long; you're not going to miss one of those.

Although we should take your scenario as a sobering example of what could happen to us sending fleets up against Borg cubes.
IIRC isn't that exactly what happens when we see a fleet go up against a Cube? The Borg take the fleet about ship by ship.
 
Should note that Star Wars has a very different 'combat scenario' such that I'm unsure if it can be translated to our system in a reasonable way.

To wit:

  • Star Wars FTL is massively faster than Trek's, but it's not realspace FTL like warp drive is, it's not effective in battle , you can't fire from hyperdrive at anything else.
  • Outside of FTL SW capital ships are slow, lumbering bastards for the most part. Trek ships, well, compared to them we turn on dimes. Impulse is fucking ridiculous for speed, too. Basically, their relative D values are either tiny, massive or calculated from some other means than ours
  • SW ships give and take much more firepower, both per shot and per ship, than Trek does. Even an equivalently sized ship to say, an Excelsior, from SW would likely have C L and H through the roof, but...
  • Really very critically, their distance of engagement is, well, notoriously small. Like. Really really small. Like, imagine the WWII Pacific Theatre. Now imagine smaller than that. Meanwhile our ships engage in battle over hundreds of thousands of kilometers... I don't even have a clue what that would look like in the combat system. Would we have a ridiculous evasion chance? Would they have massive evasion penalties? Could they even actually hit us? It's almost certain imo that if they did get a shot in on one of our craft it would deal ridiculous damage, given SW's biggatons, but uh. Yeah.
Basically, what I'm getting at is that a ST/SW crossover would make the combat engine curl up into a ball and cry itself to sleep >_>
 
Star Wars FTL is massively faster than Trek's, but it's not realspace FTL like warp drive is, it's not effective in battle , you can't fire from hyperdrive at anything else.

We can fire at things from hyperdrive?

Why hasn't the Orion Syndicate used that to launch planet crackers at us. If they're having an existential crisis anything goes in order to survive.
 
We can fire at things from hyperdrive?

Why hasn't the Orion Syndicate used that to launch planet crackers at us. If they're having an existential crisis anything goes in order to survive.
In canon you can fire torpedoes from warp, and phasers at other ships that overlap your warp bubble. But warp signatures can be picked up from a long distance away so this doesn't allow for stealth attacks or anything like that, and torpedoes don't have unlimited range either.
 
Last edited:
We can fire at things from hyperdrive?

Why hasn't the Orion Syndicate used that to launch planet crackers at us. If they're having an existential crisis anything goes in order to survive.
No, no. We can fire things from warp. This has been a thing since TOS, in Trek. So far as I know, though, weapons fired at warp don't really have the added momentum needed to be RKKVs*, and anyhow, they're already antimatter warheads, they're WMDs regardless of the speed they're shot at.

*This is because warp is not strictly adding speed to an object as it is moving the space around said object and planetary gravity would disrupt the warp field by the time it hit anyhow.
 
Did this thread fall into a ST vs SW debate? (Shakes head sadly.)

On the subject of massive ships, remember why everyone was so excited about the Kadeshi back in the day was their extremely rapid shipbuilding technology. They made their migratory ship in... what, 7 years?

@OneirosTheWriter said it's black box Preserver tech to a certain extent, but if they ever shared it, it might shave off quarters worth of time in ship building... a big deal.

We're probably going to have to be the ones to negotiate something when they get to their Promused Land world and find it's been settled for millennia.
 
...wow. Do other Federation member populations and populated planets even come close to this? When I think of Vulcan, I think of it and maybe 3-4 colony worlds. This is a lot. Also, how many Orions does a population unit represent? A billion?

Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions
that we need to keep an eye on?
Since the Star Trek Galaxy has many more Class M planets* than ours does, real estate should be cheap.

Anybody who wants to get away from the city or live on a giant ranch next to picturesque beach can just hop over to another planet. If you want to set up your own weird cult or isolated community, just find another planet! Since interstellar communication is cheap and interstellar transport, while not cheap seems affordable, there not that much downside to moving to a new planet.

So I imagine every species has dozens (at least) of settled planets. Most with only a few thousand people.

* I presume "Earth" like planets were seeded by the Precursors.
Really very critically, their distance of engagement is, well, notoriously small. Like. Really really small. Like, imagine the WWII Pacific Theatre. Now imagine smaller than that. Meanwhile our ships engage in battle over hundreds of thousands of kilometers... I don't even have a clue what that would look like in the combat system. Would we have a ridiculous evasion chance? Would they have massive evasion penalties? Could they even actually hit us? It's almost certain imo that if they did get a shot in on one of our craft it would deal ridiculous damage, given SW's biggatons, but uh. Yeah.

It's interesting because occasionally we'll get dialogue or technical sheets talking about hundreds of thousands of kilometers in range. But we'll also get Klingons saying stuff like: "300 meters away, sir" "Excellent, decloak and fire"

Not to mention that the movies and shows always depict warships within spitting distance and they tend to fight close enough for ramming to be a viable tactic.

I always just assume that ranges are fudged for whatever reason in non-hard sci-fi, and ignore most of it.
 
Omake - An Alien World Pt 3 - Leila Hann
An Alien World (part three)


(part two)

Aledla's heart was beating faster than she could ever remember, but she choked it back, reminding herself that she had been trained for situations like this. Only in broad terms, perhaps, but she was nothing if not a good rememberer. Threat assessment. The phaser is limited to stun settings. That crazy Human could probably tear me in half if I got close, but she doesn't seem to want to leave the generator room. Her life probably wasn't in immediate danger, so she could afford to take some small risks.

"Leave," Penelope repeated, eyes still blank, lips still pulled back into a skeletal grin, "get out of here. Now."

Slowly raising her hands, Aledla took a step backward down the winding staircase. "Please," she said softly, "I can't leave Officers Moreta and Gir like this." She nodded to the two unconscious security guards, and used the opportunity to peek around Penelope's legs from her new, lower vantage point. The generator room was dark, but Aledla could see part of the containment unit's duranium frame. It was active, but there was something wrapped around it. At first she thought it was a thick hose or pipe, but then it pulsated, and Aledla realized it was a tentacle.

"No." Penelope paused again after saying the word. Through the glassy eyed stare, Aledla saw a moment of - what? confusion? desparation? - in her eyes. "Leave now. You can't help them. Go away, we want to be alone." Behind her, the scaly tentacle twitched again, squeezing the containment unit almost possessively.

If she...they...it?...wants me gone, why hasn't Penelope shot me yet?

"Alright." She took a few more steps backward down the stairs, looking up at the armed, glassy-eyed woman between the gaps of the steps now. "I'll...I'll go away." Penelope didn't react.

As soon as she was out of sight, Aledla broke out into a run, nearly falling over and rolling down the staircase back to the control room. Her breathing got heavier and her heartrate increased again as the implications sunk in. She hadn't been willing to believe it when she read the Federation literature about Vulcans and Remans and Betazoids. Her people had abandoned what had seemed like the superstitious belief in psychic powers over a century ago. Like most of Second Risa's other scientists and technicians, she had laughed it off when the field zoologists hypothesized that some of the planet's small invertebrates might be psychically sensitive, and sure enough the tests had been inconclusive. But this. Here. Now. How could she deal with this? How could any mortal man or woman?

"Why haven't you gone?" Penelope's voice echoed down the stairwell.

"I...um...I'm afraid." She hid carefully under the staircase's scaffolding and reached out to take hold of the nearest interface module. "There's fluffy puffies around, and I'm unarmed." She entered her access code and began scrolling. It didn't control me or the others. Penelope isn't chasing me. Conclusion: its control has very limited range.

"Leave, or I'll kill you. I'll kill you, and I'll kill the others." A short pause, and then, in a slightly less dazed voice. "You'll have a better chance with the predators than you will with me."

Aledla gritted her teeth. "If you want to kill me, then just come down here and do it!"

Silence. She kept working at the keyboard, hoping that her hands or head wouldn't slip into Penelope's field of vision. Containment. Reaction. Core injection. Shut down. Initiative cooldown procedures prior to suspension Y/N? N. Are you sure you want to shut down the reactor immediately Y/N? Y.

As she tapped the final touchscreen button, the static and gentle, mechanical humming in the air vanished, and the sound of hot steam rushing from a vent echoed down from above. A moment later, Penelope screamed, an animalistic roar of pain and rage.

"GIVE IT BACK! GIVE IT BACK! I'LL KILL YOU IF YOU DON'T GIVE IT BACK!"

"I told you!" Aledla was almost screaming back, tears welling up in her terrified eyes, "If you want to kill me, just do it! DO IT! COME DOWN HERE AND DO IT!"

Penelope just screamed again. A loud clang from the generator room, followed by the sickening crack of steel being broken. Phaser beams struck the steps above Aledla's head, almost at random.

"GIVE IT BACK! GIVE IT BACK! GIVE IT BACK!"

Footsteps on the stairs as Penelope slowly descended. Another sound, like something else - something much bigger - banging against the reactor room's doorframe.

"Please," Aledla whispered to herself as the Warning: Thermal Containment Unit damaged message came up on the screen with the next metallic crack. "let it be blocking the door. Let its body be blocking the entire doorway. Please. Please."

Shutting her teary eyes, she reopened the reactant flow at full capacity, ignoring the safety warnings, and hit the ignition.

An explosion. A high pitched, rattling hiss, like from a wounded beast. Then Penelope's wail of pain as she collapsed.

Aledla cried until the search and rescue team came.


(part four)
 
Last edited:
is it just me, or do the the risans have really bad luck when it comes to colony worlds? I think the giant phaser proof monsters where on a world they wanted to colonize too. that's 2 for 2 on horrible monsters.
 
is it just me, or do the the risans have really bad luck when it comes to colony worlds? I think the giant phaser proof monsters where on a world they wanted to colonize too. that's 2 for 2 on horrible monsters.

No, the phaser-proof T. rexes were on a prospective Federation colony world.

The Risans only have one extrastellar colony so far, but its fauna has given them easily enough trouble for two or three.
 
Last edited:
What is even the purpose of SSD's in Star Wars? They don't seem to have more firepower or shields than you'd get from an equivalent mass of SD's, and they can only be in one place at a time. Are they supposed to be like mobile bases for the maintenance of other ships?

/is a Trek girl through and through

They pretty much exist to provide big showy overwhelming shows of force as part of the Tarkin doctrine and to piss of the Professional Naval Corps. They know that the Executor and her sisters are too big to be useful; but at the high point of the Empire it's either a big impressive Super-class Star Destroyer or more bloody superweapons.
 
Back
Top