Nah, an SSD ala Fed would have zero mil cost? Why? Because the main battery would consist of 50-odd turreted deflector dishes firing negative space wedgies. Game mechanically it would have much higher S than C and an ability that lets it boost it's effective C score by a percentage of it's S and penalizes low S enemies.
 
Super Star Destroyer Unit? :V
Security Services Division.

EDIT Here have a sneak preview from the upcoming Wolfe Report that Oneiros also got a sneak preview of:
Section 3.X - Law Enforcement in the Union
The Department of Justice is assigned the task of enforcement of the law and the administration of justice. There is no separate position of Attorney General in the Union -- the Executive Officer of Justice automatically fills that role.

The Justice Department has jurisdiction over the Union Civil Security Services (UCSS). Under this broad umbrella falls a variety of sub-departments and units, including the Union Police Directorate. While UCSS falls under the Department of Justice, it is headed by the People's Defense Representative, assisted by the Deputy Director of the UCSS.

Section 3.X - The Union Police Directorate
The Union Police Directorate itself is split into several divisions:
  • Investigative Division
    • Responsible for criminal investigation. Apprehension for low-risk criminals is handled by Investigative Division, but more dangerous tasks are handled by the Security Services Division
  • Intelligence Division
    • Responsible for intelligence analysis, recovery, and information-sharing among the divisions and other deparments of the Union
  • Science and Technology Division
    • Responsible for keeping abreast of new developments in technological fields in coordination with the Intelligence division, and also providing forensic services to the other departments and in special circumstances, planetary police services.
  • Information Systems Division
    • Handles information technology and management.
  • People Management Division
    • "Human" Resources
  • Security Services Division
The Security Services Division has grown vastly from its original conception as the protector of government buildings and certain installations, with a small team of emergency responders for crisis situations. The needs of the ongoing war against the Syndicate -- before and after the Starfleet intervention -- combined with the reluctance of the government to deploy the military has led to the establishment of a large, paramilitary police force. Now in addition to apprehending criminals, the Security Services Division mans checkpoints, conducts surveillance in accordance with the Investigative and Intelligence division, secures vital infrastructure and investigates planetary units suspected of infiltration. Indeed, the unreliability of local police forces is partially why the government has chosen to invest so much in the Security Services Division.
 
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If the federation were to build something on that scale, it wouldn't be so much a starship as a giant space colony with a warp drive.
 
What is even the purpose of SSD's in Star Wars? They don't seem to have more firepower or shields than you'd get from an equivalent mass of SD's, and they can only be in one place at a time. Are they supposed to be like mobile bases for the maintenance of other ships?

/is a Trek girl through and through
 
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What is even the purpose of SSD's in Star Wars? They don't seem to have more firepower or shields than you'd get from an equivalent mass of SD's, and they can only be in one place at a time. Are they supposed to be like mobile bases for the maintenance of other ships?

/me is a Trek girl through and through

Partly to terrorize opponents, partly to massively outgun SD's and take on entire fleets at once, partly because the Navy wanted their own counterpart to the Death Star, etc...

They're juggernauts, really. It's like WW2 Germany fielding the Maus Japan fielding the Yamato-class.
 
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Partly to terrorize opponents, partly to massively outgun SD's and take on entire fleets at once, partly because the Navy wanted their own counterpart to the Death Star, etc...

They're juggernauts, really. It's like WW2 Germany fielding the Maus.

So not really practical, just more of the empire's industrial military fetishism?

More like a warp drive strapped to a deflector dish.

And then the Federation death star can have (as an alternative to T'Lorel's mining phaser) a continent-sized deflector dish that can turn entire solar systems inside out using bullshit physics of the week?
 
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They're more practical than a Death Star, at least.

It still takes an entire fleet to even get through its shields, though, so they're usually used as giant battleships.
 
All this talk about Super Star Destroyers actually makes me wonder what a purely combat-focused large Federation vessel would look like in terms of stats and whatnot. Basically, an Explorer version of the Defiant.
 
A 10gt spaceship would require 100,000br to build and according to my crew requirement fomula suggestion over 400 units of officers and enlisted (so probably about 40,000 crew) just due to scale alone.
 
Imagine how long it will take to make the prototype of a hypothetical Super Star Explorer.
 
I get that. What I'm asking is what makes an SSD preferable to a fleet of SD's, assuming that it is.
Prestige for the guys who have them? They definitly always have the bigger one.

Seriously I'd guess concentrated firepower. The Rebellion has enough firepower to bring down regular Stardestroyers and they are relativly successful with ambush-tactics, so the Imperium answered with a ship that has a good chance of victory even if the enemy makes a perfect ambush.
 
Something to ask:

Next year we will have to garrison Rigell Sector and very possibly Apinae sector. Before any Connie-Bs pop out.

How comfortable are we stripping other sectors to the bone to garrison them in order to not take anything off Syndicate duty?

Grab a Miranda from Sol, grab a Miranda each from RBZ and KBZ. Grab a Miranda from Tellar Sector. If that's not enough, pull from the CBZ or Andor. We have enough capacity to do it and not touch our Anti-Syndicate fleet, but sectors will have to be at minimum garrison.

You mean this year (2311)? We have 5 Connie-Bs and an Oberth scheduled to be commissioned next year (plus an Excelsior, but it's a FYM so it won't count).

We do have starbases in CBZ and Sol sector finishing up this year, so that should free up some garrison room.

All this talk about Super Star Destroyers actually makes me wonder what a purely combat-focused large Federation vessel would look like in terms of stats and whatnot. Basically, an Explorer version of the Defiant.

Here you go:
3mt explorer dreadnought with tier 2 fudge factors and around 98% reliability:

We Come In Peace [500m 3m t]
C13 S0 H8 L10 P0 D5
Cost[300br, 210sr, 4 years], Crew [O-13, E-9, T-0]
Militarisation 16

Shoot To Kill [500m 3m t]
C20 S0 H4 L7 P0 D1
Cost[300br, 230sr, 4 years], Crew [O-20, E-6, T-0]
Militarisation 19
 
I will note that zero science on a battleship is not necessarily a good thing, because Science is what they roll against to detect cloaked opponents, spot ambushes, and so on.

No, she's on Second Risa, which has the fluffy puffies. Risa Prime has no terrestrial megafaunal predators.
If Risa Prime had terrestrial megafaunal predators, I suspect the Risans would be a very, very different species.

Givrn that there seems to be only one old guard admiral left, i think we should make an effort before we leave office to replace them.
inb4 Seruk is in charge of Personnel straight on through the rest of the 24th century
Come to think of it, all the arguments for bumping Nash from Enterprise apply in equally full force to bumping Seruk. Senior admiral positions are about as rare as explorer commands, in terms of how often they seem to open up.

Something to ask:

Next year we will have to garrison Rigell Sector and very possibly Apinae sector. Before any Connie-Bs pop out.

How comfortable are we stripping other sectors to the bone to garrison them in order to not take anything off Syndicate duty?

Grab a Miranda from Sol, grab a Miranda each from RBZ and KBZ. Grab a Miranda from Tellar Sector. If that's not enough, pull from the CBZ or Andor. We have enough capacity to do it and not touch our Anti-Syndicate fleet, but sectors will have to be at minimum garrison.
Needs must when the devil drives. Also, ships garrisoning Apinae Sector are almost as good as ships on the Cardassian Border Zone. They're still close to Cardassia in case anything goes wrong, and a lot of the time our ships in the CBZ are responding to Apinae Sector events anyway.

I mean heck, if we ended up adopting Fleet-in-Being, then once the Indorions and Apiata join the Federation, our Apinae Sector fleet would BE our primary 'Cardassian Border Fleet.'

I would not, however, want to pull ships from the Cardassian Border to garrison Rigellian space, even at the cost of leaving a single sector's defense reuqire
 
Orion Union Worlds
World - Population - Level of Corruption
Alukk - 20 - Extreme
Celos - 10 - High
Akola - 8 - Medium
Duaba - 7 - Extreme
Broken Chains - 6 - Low
Bradia - 4 - Extreme
Freedom - 4 - High
New Rigel - 4 - High
Nor'Orion - 3 - Medium
Qinal - 3 - High
Yavacia - 3 - Medium
Jagrava - 2 - Medium
Amepa - 2 - High
Shirjat - 2 - Medium
Hamilton - 2 - Medium
Xav - 2 - High

...wow. Do other Federation member populations and populated planets even come close to this? When I think of Vulcan, I think of it and maybe 3-4 colony worlds. This is a lot. Also, how many Orions does a population unit represent? A billion?

Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions that we need to keep an eye on?
 
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*quick back-of-napkin calculation*
Let us assume that the Executor-class scales roughly the same as an Excelsior/other explorer, with similar costs-per-part etc.

Excelsiors have 750ish personnel, totalling 16 crew points [O-6, E-5, T-5]
Executors have 300,000ish personnel, so they would cost ~400 crew points [O-150, E-125, T-125]

Excelsiors mass 2.35mt, and use 230br 150sr
While Executor mass isn't known, searching through various net resources seems to tell me that it massed about the same as 100 Star Destroyers, each of which had a volume of ~460,000,000 m3​, leading to an overall volume of ~4,600,000,000 m3​ ...
The Excelsior, according to the only site I could find with numbers, has a volume of 983,290 m3​, so...
The Executor is about 4680 times the volume of an Excelsior, and assuming it has about the same weight and resource usage per m3​, weighs 10.8bt and uses 1076400br 702000sr.

So:

Executor A long time ago-Now [19000m, 10.8b t]
C∞ S∞ H∞ L∞ P∞ D∞
Cost [1076400br 702000sr, >9000 years], Crew [O-150, E-125, T-125]

tl;dr Holy fuckballs
 
...wow. Do other Federation member populations and populated planets even come close to this? When I think of Vulcan, I think of it and maybe 3-4 colony worlds. This is a lot. Also, how many Orions does a population unit represent? A billion?

Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions that we need to keep an eye on?
Going by the omakes, Orion space is old- they're the fallen wreckage of what used to be a prominent interstellar empire. They could easily have a lot of colony worlds.

For that matter, maybe people like Terrans and Andorians have more colonies than we think. Even given that we're chibi-Starfleet in terms of size and coverage, it always did seem the norm in Star Trek that there were a lot of little colonies that rarely if ever saw a ship.

Also, I wouldn't be surprised if those population figures were nonlinear, and population 2 worlds had a lot less than 1/10 as many actual people than Alukk with its population 20.
 
...wow. Do other Federation member populations and populated planets even come close to this? When I think of Vulcan, I think of it and maybe 3-4 colony worlds. This is a lot. Also, how many Orions does a population unit represent? A billion?

Edit: Also, 'New Rigel'? Does that suggest a bit of history between Rigel and the Orions that we need to keep an eye on?
It might be a logarithmic scale, with figures around 1-2 representing a few ten thousand and figures around 20 a few billion. Assuming Pop 1 means 10,000 people and each point increase represents a doubling Alukk would have a bit over 5 billion. Celos would have about 5 million, Akola about 1.3 million. If it's a linear scale the Orions would have three times as many council seats as anyone else when they join (we know a population of 500k is enough to qualify a world for a seat).
 
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