- Location
- Someplace USA
Ok, I've reach a conclusion that we need to make this quest even more liberal than the cannon federation to counteract reality, now the question is how to achieve this goal. Ideas?
Sorry, but my Federation politics here keep getting hung up on a Federation group trying to (legally!) buy the Orion election by founding a corporation backed by crowdfunding and the story keeps ending with, 'And that's how the Prime Directive got extended to keeping out of basically everyone's politics unless invited.'A reexamination of the prime directive? This early enough that they haven't made it the TNG dogma?
0 / 90 Starbase II (Allow creation of Starbase II stations)
0 / 90 Outpost II (Allow creation of Outpost II stations)
Do the incremental ship techs make a difference for researching the canon ship designs?
By the way, if we can't use Romulan/Klingon-style cloaking devices, we could probably go for sensor stealth instead, similar to real life stealth fighters/ships.
It's actually impossible to make a Galaxy Class right now, even if we had berths that could fit. Fudge Factors aren't allowed above L5 in a legal design, and with all the possible weight savers cranked to 5 we're still 138kt too heavy.Speaking of ship upgradability wrt tech, if we research the above, can we upgrade our existing starbases and outposts?
In general, do any the researched starbase techs (like improving repair capabilities, improving stats, etc.) require a project to upgrade, or do we get the upgrades for free, or do we need to construct completely new starbases/outposts?
Yes, we can bring resource costs, crew costs, and even weight cost (tonnage) of a ship design down with more research along as we retain the canon stat line. It also allows us to design the ship with less fudge factors, which translate to more reliability and faster design time. Some techs are also required to introduce new berth sizes, module types, and increase the scale brackets between escort/cruiser/explorer. (We could probably technically create a Galaxy class right now, but it would require insane fudge factors and absolutely shit reliability, and we couldn't fit it in any berth.)
There's a lot more to stealth. The shape and arrangement of parts, for instance. Ways to reduce heat/plasma/whatever emissions. Materials and electronics that could minimize the sensor/warp signature of a ship. Sensors and shields that are more discreet. Holograms and the like that could deceive enemy sensors such as them seeing a disguise or multiple ghost/decoy ships, etc.
By the way, if we can't use Romulan/Klingon-style cloaking devices, we could probably go for sensor stealth instead, similar to real life stealth fighters/ships.
*sadly draws a line through plan to loop a broadcast of 'Sneak, sneak, sneak! Sneak past the sensors!' on the list of stealth techniques*
Barring the handwavium of cloaking devices and space anomalies there ain't no stealth in space.By the way, if we can't use Romulan/Klingon-style cloaking devices, we could probably go for sensor stealth instead, similar to real life stealth fighters/ships.
It's actually impossible to make a Galaxy Class right now, even if we had berths that could fit. Fudge Factors aren't allowed above L5 in a legal design, and with all the possible weight savers cranked to 5 we're still 138kt too heavy.
Giant.
Echo-locating.
Crystal.
Spiders.
You see, this is why I use sensors rather than my face when it comes to finding out what is in the dark and unwholesome places of the galaxy. There is one large nest in this mine site, and we are working on a safe orbital firing solution that will allow us to bore through the nest without damaging much else.
Captain's Log, USS Enterprise, Stardate 23291.1
That was a narrow escape. We were to be sacrificed to appease the "gods" who send the Ion Storms. Thankfully, a beautiful priestess helped us escape, giving us the chance to prove that their "gods" were, in fact, renegade Orions!
Which, incidentally, saves me from an awkward Prime Directive talk.
[+10 rp]