Here is the President's POV. Ordering a mission like this is a grave responsibility and a terrible risk. It is highly desirable that the head of Intelligence, both current and future, know that if such a mission goes wrong they will be expected to resign. That will make them think twice and only order such a mission if they believe it truly necessary.

You may be indignant and say that of course Nash would never callously risk the lives of Starfleet crew, but we don't know what is in her heart and neither does the president. We especially don't know what will be in the heart of future Intelligence heads. All we can do is make sure they understand that just as they assign a crew to risk their lives on a high risk/high return, so they are sharing the risk in some small way with their career.

There are principles all around, and it's not like the President's view is completely unreasonable. Are you saying that she is the one failing to live up to principles by demanding Nash's removal?
If she demands before we have prove beyond doubt that the mine or a similar trap is something Nash could and should have forseen, then yes.
In that case she is not asking for her to take responsibility for her actions, she is demanding a political scapegoat.
 
Total of 140, with 13 left for next year.
I'm tallying up 18 remainder for your plan, because you're accepting the resignation.

So I suppose people voting for a plan not including a tech team are fine with using the Weapons Fabrication Division for Starship Construction again this year?

I'm fine with it. Admittedly, I'm having a really hard to time trying to put a proper price to research teams, because their effect on the game is so indirect. It just feels inefficient to spend 20pp for a likely 2-skill team, when we got better options before. I kinda want to take a wait-and-see approach for better options, at least for a year. There's still a chance someone can omake up a new tech team option (like the Federation Broadcast Service), or another one just pops up out of the blue.


So on the vote itself, the only 3 mandatory things to me are: 4x diplomacy (and a toss up between Yrillians vs Qloath), action against Orion Syndicate, and the Excelsior cost infusion.

Then the following are tied for "I want badly": academy expansion, member world coordination office

Finally, "nice to haves": 1mt berth (potentially not as critical if we get coord office), budget increase (never been cheaper!), mining colonies (e: forgot these), CBZ starbase or outposts, Betazoid councilors, tech team

There's other stuff that I want, but they're hardly time critical, like the ship refits, even if they are cheaper.

I'm willing to sacrifice the Starfleet Intelligence admiral, since we need the pp, and it's unclear whether there's actually much solidarity behind her now within Starfleet for this disaster.

On the USS Courageous repair, I'm really undecided on allowing it to be repaired in a Gaeni berth. I'm a bit less concerned about the info security problem - since Excelsiors are 2280s tech, and Cardassians have had plenty of time for deep scans - and more about the risk of the Gaeni somehow creating a new fiasco, as they've been wont to do in their Doc-Brownism.
 
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The what does "Border Diplomacy" refer to? I can't check; I don't have a vote counted program because I can't find one for a Mac. Can you explain to me, as you would to a child, what a vote for [] Border Diplomacy is actually voting for if not "Base Plan Border Diplomacy"?

The Vote Tally is designed to recognize

[] Base Plan "XYZ"

As a plan. It doesn't treat anyone with that in their post as voting for it just proposing it. To actually vote for it you have to vote:

[] "XYZ"

Basically think of Base Plan votes as declaring a variable and "XYZ" votes as using that variable.
 
POSTING STUFF FROM BEFORE I READ THE SNAKEPIT POST:


Ajam... :(

Anyway, can we ask for permission to take out the Syndicate during our next Snake Pit? Obviously, even asking will probably make us eat a Militarization point, but frankly I'm okay with that. We're nowhere near close enough to our cap that we should let our Militarization score prevent us from doing what we feel is right.

Look, obviously they're jerks. But I still want that sweet, sweet RP that they're going to be giving us. And I get the feeling that part of their integration process will be learning that this kind of asshattery is counterproductive.
I agree 100% with everything you just said. Not even my usual 95%.

Okay, that's all very good, but, uh...how?

Like, we're talking a crime syndicate with power and size comparable to interstellar governments. We can't just shoot them all, it's probably an act of genocide. We can't arrest them all; we don't have prisons big enough. If we kill all the heads they'll just produce new ones and it seems that whatever they're doing with the Cardassians is profitable enough they're willing to get into a shooting war with us over it.
We can damage the Syndicate. They have space stations and ships. They have tangible assets, which we can seek out and destroy, making it very, very explicit that we are doing this because they are a threat to the Federation.

And they have enemies among the Orion people, enemies we can cultivate and support, who can do the long term job of rooting them out as they retreat further underground.

From memory and on my phone: French and German both had spelling reforms in the 1990s, German another one in the early 20th century before the first ww. Russian had one after the october revolution. Turkish switched from arabic to latin alphabet in the 1920s. Chinese had people work on various proposuals throughout the first half of the century (even switching to the latin script), then the Communists adapted simplified characters as well as changing which characters are used in various words. Also a new official system of romanization. Vietnamese switched from chinese to latin script (might have been late 19th century?)

Korean went from using a mix of Hangul and chinese characters to just Hangul, at least in South Korea. Japanese simplified kana spellings and also chinese characters (they are still using a mix) after ww2, but in a way incompatible with Chinese. Other than Arabic and English these are all of the major Languages I know enough about to know whether their spellings were reformed, and some of these might have had additional ones I don't know about.
Gotcha.

In some of these cases (German, Russian, Turkish, Chinese, Vietnamese), the spelling simplifications coincide with the period I was talking about: the rise of mass literacy during the late 19th and early 20th century. As you move from a society where knowing how to read and write is the special property of, say, a quarter or a half of the population, to a society where it is normative for everyone to be functionally literate... you need a language that is reasonably easy to spell, to some acceptable standard of accuracy.

In others the decision may have been influenced by imperialism and the perception of Western cultural dominance (Vietnam adopting the Latin alphabet almost certainly did NOT happen just because the Vietnamese were feeling open-minded).

In the Far East, the simplification movements probably owe a lot to the fact that especially if you use Chinese characters or multiple systems of characters, these languages could be really complicated to write down, which is something that just plain has to go if you want the whole population to be literate.

The French and German spelling reforms of the 1990s are the best counterexamples you've given me, in my opinion. How extensive would you judge them to be?
 
[X][INTEL] Accept the Resignation (+5pp)

[X][REPAIR] Utopia Planitia
-[X] Cancel a Constitution-B

[X][COUNCIL] Plan Budget Increase
 
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Okay, I feel like @Nix made a good case on the Gaeni and perhaps I jumped the gun on not wanting to do repairs with them. Revising my vote.

[X][INTEL] Accept the Resignation (+5pp)

[X][REPAIR] Gaeni Manufacturing Coop (+5pp, Gaeni closely study the Excelsior design)
-[X] Delay/cancel a Connie-B in Q4 as necessary to avoid a resource shortfall

[X][COUNCIL] Plan Rid Ourselves of the Syndicate
-Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 20pp
-Request Academy Expansion, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-Attempt to muster support for large scale action against the Orion Syndicate, 35pp (Anti-Syndicate actions will occur each turn in Amarkia, Caitian, and Andor Sectors)
--The Yukikaze to be assigned to anti-Syndicate actions for the duration in whatever sector they happen in.
-Request expansion of Ana Font Shipyard, 10pp (9 with discount) (4 turns, gain 1 new 1m t berth)
-Request focused Diplomacy on Sayek, 10pp
-Request focused Diplomacy on Bajorans, 10pp
-Request focused Diplomacy on Yrillians, 10pp
-Request focused Diplomacy on Dawiar, 10pp
- Request new Tech Team to be added to your Ship Design Bureau, 20pp [Starbase Design/Starship Construction]

And with that we have enough points for a design team instead of a starbase.
 
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[X][INTEL] Decline the Resignation (-25pp)

It was a screwup, yes, but this job isn't just diplomacy and politics. It's military practicality as well, because like it or not, at some level, we are running a military organization. We need that bonus, and more practically, we can't afford to have a shuffling of personnel in SFI right when things with the cardassians are heating up.

[X][REPAIR] Cancel the planned Constitution-B Build in Utopia Planitia Berth-C (3mt berth) and repair the Courageous there.

I haven't seen a single word about placing this with the apinae. That's good. It's a terrible idea. Giving the technophilic and semi-trustworthy gaeni indepth access to our most advanced vessel? No.

[X][COUNCIL] Plan Mix and Match to Fix and Dispatch
-Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 20pp
-Attempt to muster support for large scale action against the Orion Syndicate, 35pp (Anti-Syndicate actions will occur each turn in Amarkia, Caitian, and Andor Sectors)
-[X] Request new Tech Team to be added to your Ship Design Bureau, 20pp [Starbase Design/Starship Construction]
-[X] Request expansion of Ana Font Shipyard, 10pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-Request focused Diplomacy on Sayek, 10pp
-Request focused Diplomacy on Bajorans, 10pp
-Request focused Diplomacy on Yrillians, 10pp
-Request focused Diplomacy on Dawiar, 10pp

This totals 150.

I spent a lot of time on the name. I hope you guys appreciate that.
 
I don't see why people think that denying the Gaeni a look at the repairs (which will be done by Starfeet personnel using Starfleet components) is worth 5 pp and delaying a Connie-B by an additional two quarters (resource crunch only happens in Q4, so delaying one of those would be perfectly sufficient)? I don't even see any downside to allowing them to observe, it helps out an affiliate and might influence them to make their explorer design more reliable. What do you expect to happen?
I don't trust the Gaeni with the data. Their constant underhanded bullshit speaks poorly for their trustworthiness with an Excelsior-grade ship.
 
@Briefvoice I don't care enough about not building a small shipyard yet or pushing the Qloath rather than the Yrillians to bother advocating for a separate plan. Add the subvote about delaying a Q4 Connie-B if necessary and you have my vote (and presumably any proxy votes that don't change their mind, the change is slight and early enough that I don't see an issue with changing).
 
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I honestly do not think we should allow ourselves to get distracted with the Syndicate, since this is mostly a -- with all respect to Ajam -- fuckup on our end and not a sign of increased activity or aggressiveness on the Syndicate's part. I don't know if we can really engage in a crime war when that's like, basically playing right into Cardassian hands and costing us PP as well.

I know they're not a state so this isn't as intuitive, but we went into their turf and burned our fingers. That doesn't indicate they're a threat worth pursuing with a PP-costing campaign.

So I would urge everyone to ask if they have a policy goal with the Orion campaign, or if its easy revenge. I can't see the benefit outside of potentially putting off an Orion retaliation strike on us for the Courageous' mission in general.
 
I honestly do not think we should allow ourselves to get distracted with the Syndicate, since this is mostly a -- with all respect to Ajam -- fuckup on our end and not a sign of increased activity or aggressiveness on the Syndicate's part. I don't know if we can really engage in a crime war when that's like, basically playing right into Cardassian hands and costing us PP as well.

I know they're not a state so this isn't as intuitive, but we went into their turf and burned our fingers. That doesn't indicate they're a threat worth pursuing with a PP-costing campaign.

So I would urge everyone to ask if they have a policy goal with the Orion campaign, or if its easy revenge. I can't see the benefit outside of potentially putting off an Orion retaliation strike on us for the Courageous' mission in general.
In order of priority:
  1. Remove a Cardassian tool they have made use of at least 2 times, probably more often (e. g. buying intel from them).
  2. Faciliate Orion integration and accession later.
  3. Recover some of the reputational damage we just suffered.
 
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[X][INTEL] Accept the Resignation (+5pp)

[X][REPAIR] Gaeni Manufacturing Coop (+5pp, Gaeni closely study the Excelsior design)
-[X] Delay/cancel a Connie-B in Q4 as necessary to avoid a resource shortfall

[X][COUNCIL] Plan Rid Ourselves of the Syndicate
 
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In order of priority:
  1. Remove a Cardassian tool they have made use of at least 2 times, probably more often (like buying intel from them).
That is not remotely guaranteed to be quick, easy, or even successful. Assuming the tool you're referring to is the "Syndicate"

Facilitate Orion integration and accession later.
I guess, but this seems like a misplaced priority. What are they bringing to the mix? Why are we taking military action against pirates -- whom are so far, unprovoked -- in the hopes an affiliate safely in our borders might be secured when the Cardassians are gnawing at our borders?

Recover some of the reputational damage we just suffered.
That's assuming we don't get further embarrassed by them, either in open military conflict or unleashing a wave of criminal-terrorist activity. And what's the end result of that? We bust up a few installations, force them underground? What does that accomplish, really?
 
@Briefvoice I don't care enough about not building a small shipyard yet or pushing the Qloath rather than the Yrillians to bother advocating for a separate plan. Add the subvote about delaying a Q4 Connie-B if necessary and you have my vote (and presumably any proxy votes that don't change their mind, the change is slight and early enough that I don't see an issue with changing).

Done
 
I honestly do not think we should allow ourselves to get distracted with the Syndicate, since this is mostly a -- with all respect to Ajam -- fuckup on our end and not a sign of increased activity or aggressiveness on the Syndicate's part. I don't know if we can really engage in a crime war when that's like, basically playing right into Cardassian hands and costing us PP as well.

I know they're not a state so this isn't as intuitive, but we went into their turf and burned our fingers. That doesn't indicate they're a threat worth pursuing with a PP-costing campaign.

Well, a few things. The Orion Syndicate is a reoccurring problem for the Federation over and beyond this specific incident. They're funneling technology to the Cardassians, they're being used to gather intel on us, and on they're own they are pirates, murderers, and slavers. We have multiple desks in our Intelligence Bureau devoted to dealing with these guys. It probably is worth our while to take them out, and you could view this as a bit of political ju-jitsu. We're using the Courageous's near-destruction to get the opportunity to take the Orion Syndicate out for good. Yes, it costs us pp to get the program going, but it wasn't even an option before now.

Also, from a mechanical perspective Events are a good thing. They give an opportunity to earn pp, rp, resources, and relationship points. Having an Event automatically generated each quarter is the sort of thing we normally have to build an Explorer to be allowed to do. This will likely pay for itself in political will! Now true, we won't get an Explorer Corps ships automatically assigned to each event, but the flip side is that the Orion Syndicate Events will likely be at normal DC rather than the extra hard Difficulties the Explorers get, so that balances out. Moreover as this is a planned campaign, there's a better chance our best garrison ships will be assigned to the duty.

Going after the Syndicate is not just satisfying; it may actually be mechanically lucrative.
 
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[X][INTEL] Decline the Resignation (-25pp)

[X][REPAIR] Cancel the planned Constitution-B Build in Utopia Planitia Berth-C (3mt berth) and repair the Courageous there.

[X][COUNCIL] Plan Mix and Match to Fix and Dispatch



Yeah screw political expedience. Our intelligence officer didn't do anything wrong. Sometimes shit just happens. That's no reason for us to dismiss talented individuals over something that was completely out of our hands.
 
Incidentally, the Yukikaze should be back in service this turn (with upgraded stats) and is currently unassigned. I'm going to make a small edit to my plan asking that it be put on anti-Orion Syndicate duty,
 
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[X][INTEL] Accept the Resignation (+5pp)

[X][REPAIR] Gaeni Manufacturing Coop (+5pp, Gaeni closely study the Excelsior design)

[X][COUNCIL] Plan Rid Ourselves of the Syndicate

I won't vote for any plan that doesn't involve lots of dead green people. Why the bloody hell did we not get the option to destroy the Syndicate after the bombing?
 
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Going after the Syndicate is not just satisfying; it may actually be mechanically lucrative.
What if the events all break Syndicate? What if we lose two, three ships?

I don't think a suppression campaign is going to put the nail in the coffin of a group in canon that proved to be ludicrously resilient. You think kicking down a few doors is going to make them go away?

We got burned, y'all. Our special ops mission went bad. This isn't the time for righteous anger.

EDIT: Nevermind there's a high chance we're going to pick up militarization points somehow

[X][INTEL] Accept the Resignation (+5pp)
[X][REPAIR] Cancel the planned Constitution-B Build in Utopia Planitia Berth-C (3mt berth) and repair the Courageous there.
[X][COUNCIL] Plan Boop
-[X] Request Ongoing Budget increase 25pp (Roll for success)
-[X] Request Allocation for an Excelsior's resources, one-off-infusion of an Excelsior's cost, 20pp
-[X] Request focused Diplomacy on Seyek, 10pp
-[X] Request focused Diplomacy on Bajorans, 10pp
-[X] Request focused Diplomacy on Dawiar, 10pp
-[X] Request focused Diplomacy on Qloath, 10pp
-[X] Request new Tech Team to be added to your Ship Design Bureau, 20pp [Starbase Design/Starship Construction]
-[X] Request Academy Expansion, 35pp (Gain +.5 Officers/Enlisted/Techs throughput)
-[X] Request a Starbase in the CBZ, 20pp (18 with discount)
 
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What if the events all break Syndicate? What if we lose two, three ships?

I don't think a suppression campaign is going to put the nail in the coffin of a group in canon that proved to be ludicrously resilient. You think kicking down a few doors is going to make them go away?

We got burned, y'all. Our special ops mission went bad. This isn't the time for righteous anger.

It isn't just righteous anger. The Syndicate has now repeatedly assisted the Cardassians conduct operations within our space. Even if we fail to destroy them completely (which we probably will, this is a criminal organization older than the Federation itself), we can inflict sufficient losses to convince them that working with the Cardassians isn't worth it.

The Syndicate is mostly motivated by profit. If the losses incurred by Cardassian work exceed the gains, they'll stop doing it.

 
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Okay. Huge wall of replies to people...


@OneirosTheWriter, I think the political cost of a custom cruiser project should realistically be higher right now, since we literally just got done having two new cruiser projects approved in the last 2-3 years. It would be a lot easier for us to argue "we need a new explorer" or even "we need a new escort" than to argue "we need yet another new cruiser because the last two weren't good enough."

In a few years maybe the cost would damp back down, I think.

I think people might want to slow down on the "must have 4 diplomatic push" bandwagon, whilst I'm a relatively recent reader of this thread one thing that I have noted in the more recent updates are subtle warnings about the stresses expansion is placing on the Federation.

Possibly a sign that we might want to look at slowing down the headlong charge to get more affiliates and more members.
I think we need a lot of 100-or-more affiliates, and a solid core of 300-or-more affiliates. But, yes, I think you're right-ish.

The only reason I don't fully agree is that we need to have a fairly strong and reasonably united "front" made up of the species on our present border. Something like the line Seyek-Qloath-Dawiar-Risa on the southern flank, to put a barrier between us and the Lecarre and Cardassians...

And also to integrate the Apiata and Indorions on our direct front with Cardassia. It would be good to bring in the Yrilians and the Gretarians, likewise to screen our core territory on THAT flank. We need those species to be at at least +100 with us, preferably +300 in a lot of cases, though we may want to hold off on integrating them to +500 unless they are likely to act as a stabilizing influence (like the Risans and Caldonians, or maybe the Rigelians). I'd be reluctant on the Apiata if their alliance wasn't so important to our strategic position vis a vis Cardassia.

At the same time, though, if we discover other species further out I'm going to be very reluctant to bring them in. And there are a lot of species we're currently integrating that I am content to see 'stall' at the 300 level (the Gaeni in particular) or the 100-150 level (the Yrilians, the Dawiar)

How necessary are the Excelsior resources?
Utterly necessary; we pre-committed to them by approving an ambitious construction program. However, I disagree with your priorities on the budget increase and tech team. Put together they cost so much political will that we sacrifice crew expansion. And we really, really need more crew.

@OneirosTheWriter, is that cruiser 2mt berth really supposed to take 6 turns vs the 4 turns of the 3mt+1mt?
Since the Federation has no other berths like it, it may well take some extra time to design and debug some of the equipment.

How important is another research team? don't we risk having to deactivate them?
We have a glut of research points and that is unlikely to change unless we wind up doing something drastic like shutting down the entire Explorer Corps and its exploratory missions for years at a time.

@Erandil, on the council vote, you are neglecting diplomacy. That is likely to be problematic. If I were you I'd cut the budget increase and maybe even the starbase (since it provides no fixed Defense increase), in favor of diplomatic pushes on the potential affiliates on the Cardassian border zone.

@Briefvoice, having argued in favor of the starbase on the Cardassian border, and come to think of it having persuaded you personally in favor of it, it would be hypocrritical of me to withhold my support. Although I do think we might be better advised to either save the political willpower for the Betazoid counselors or something else... I'm not sure about that. So as far as I'm concerned, I'm going to stick to my guns and continue voting for the starbase. Also, cancelling one Connie of the six we start this year still does cover the costs of the repair, even if it's worse than you thought, so good job planning that.

@Nix, don't get me wrong, I like your plan, but I think we can live without that tech team for one more year. Maybe not two, but one. That said, "Base Plan Border Diplomacy" is running a close second behind Briefvoice's "Plan Rid Ourselves of the Syndicate."

[reads your second plan, resolves to compare VERRRY CAREFULLY comparing latest iterations of the plans]

@SynchronizedWritersBlock, I really wish we could afford to keep our admiral in Intelligence, but there ARE other good candidates we can appoint, we're not going to get stuck with a random idiot. And there are just plain too many other things we very much want or need.

@Artemis1992, below flag rank that's a truism- stand by your people. But flag rank officers are in positions of high command; being able to function on the political level is part of the job description. The high command has to take responsibility, and for a major incident, that generally involves resignations and retirements. Given that it would be grossly disproportionate (and throw Starfleet into chaos) for Kahurangi herself to take the fall... that leaves zh'Rhashaan.

Her resignation or lack thereof is not the hill we want, or can afford, to die on.

@Iron Wolf, the Syndicate is an ongoing running sore within our space. The things they've done to us so far are far from the worst things they could do to us. Their existence gives external enemies access to the heart of our territory, numerous lines by which to infiltrate agents and exfiltrate technology and information. Furthermore, their existence is a major obstacle to eventual integration of the Orion Union into the Federation.

All in all, the Orion Syndicate is de facto like having a Cardassian affiliate already inside our territory. It is just as serious a problem as someone like the Sydraxians, and in many ways more serious than the Dawiar.

So yes, I think we have a very real strategic need to neutralize or at least greatly weaken and disrupt the threat presented by this internal enemy. Just as we have a real need to maintain a strong border defense against the Cardassians from outside.

@Muramasa, I empathize with your "screw political expedience" position. However, there is a lot of talent available for us to choose from. Zh'Rhashaan is not the indispensable woman. Ultimately, no one person is indispensable- not Starfleet heroes like Sulu, not our PC Adimral Kahurangi, not our favored original characters like Nash ka'Sharren. The fleet keeps functioning and performing its mission, as long as we do not allow the actions or decisions of any one person to stop the mission.

And as I said to Artemis, admirals have to be prepared to play politics. That is one of the main differences between flag-rank and field-rank officers. As a consequence, admirals have to be prepared to step out of power if political circumstances require it. I don't think that zh'Rhashaan herself would want to stay in office under these conditions. Not if the political price we pay were high enough.

Is keeping her worth giving up, say, being able to fight the Orion Syndicate effectively? Because keeping her compared to dropping her costs 30pp, about the same as the anti-Syndicate campaign. Is keeping her worth the Federation sacrificing a starbase and a mining colony? Because those options, put together, would cost LESS than 30pp. How about a refit program for a major category of dangerously obsolete Federation ships? We could start the Miranda or Constellation refits for about 30pp each.

Given that keeping zh'Rhashaan at her post for even a few more years requires us to give up one of those things, or something else of comparable value... I don't think we can justify doing it.
 
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What if the events all break Syndicate? What if we lose two, three ships?

I don't think a suppression campaign is going to put the nail in the coffin of a group in canon that proved to be ludicrously resilient. You think kicking down a few doors is going to make them go away?

I think it has a lot better chance than doing nothing, and ultimately the Syndicate has to be dealt with. They're the most dangerous group within the Federation's own borders (and if you look at the map the Orions are pretty much entirely inside our borders, especially once the Caitians join). We can try to suppress them now, or we can continue to have trouble from them until we get around to suppressing them later.

Will it put a nail in their coffin? Maybe not, but it ought to make them lay very, very low. Taking this chance to get authorization for some stepped up anti-pirate activity sure doesn't seem like a bad thing to me. It won't even earn militarization points, since the Council views them as criminals and this as a police action. I think this is a great opportunity even outside of anger.
 
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