"quoting GM chat:
```[10:02 AM] Oneiros: this is the defence component - there's a static part and a mobile part to them. The static ones will be protecting sites like colonies.```
so you have fewer units to deploy, but your static defenses are of higher quality"
Having + or ++ deployable units means having more deployable units. Having - or -- means having fewer.

But what's the intended tradeoff? Fewer deployable units for a bigger pp bonus, or higher quality troops but less of them? Because if it's the latter, I'd vastly prefer a smaller but more elite/well equipped force over just having an excess of deployable troops.

Alternatively, is this a tradeoff between static defensive ability and number of deployables?

And on another note entirely, I'm a way bigger fan of whatever fluff "Tellar super-heavy equipment" means than the other options. But the +40 pp is making me wary. Is it due to it making Tellar really happy or because we're loosing out somehow?
 
In a conventional war, you'd kill the enemies' logistics. That includes disabling resource-generating facilities. SR and BR are required for building spaceships which are the things used to make war, so, killing SR and BR sites would have a higher priority.

But that is only true of all our SR and BR sites are under threat and that is unlikely to be the case, we could have the sites in the applicable borderzones.
My point is that if the enemy can hit the resource colonies, they can also hit our cargo ships.
Loosing a research colony? that would be a hit to our braintrust and it is another aspect of a conventional war, we will try to out-tech our enemy and if they have enough of our playbook to understand how our ciphers or sensors work? or our shields? that will also give this hypothetical opponent an advantage that could be debastating, very much worth far more ships than those that couldn't be built due to resource shortfalls.

it isn't a straightforward choice here
 
[X][TRAIN] Peacekeeper Course
[X][DEF] Go with the MACO's industry and their focus on rapid movement and fire (deployable units+ gain 10pp)
[X][COL] Research Colonies
[X][VADM] Vice Admiral Victoria Eaton
 
Meanwhile, I am very sorry for distraction. I just wish to see Leslie constructing agonizer booth from his cupboard equipment and stuffing designer team of this god-awful abomination of starship engineering from STO into it.


Horizon Class. Science Ship. AND WHY.
 
[X][TRAIN] Peacekeeper Course
[X][COL] SR Colonies

We have a ton of SR colonies.

[X][DEF] Go with Tellar State Forces industry and their super-heavy focus (deployable units--, gain 40pp)

We should go for quality over quantity. If Tellar will supply the best equipment and give us a big pp bonus (because mechs) then there's just no reason not to choose them.

[X][VADM] Vice Admiral Revak

and results in a normal amount of deployable units)

The wording here implies there was a third training option that resulted in large numbers of deployable units, but the plan we went with doesn't get access to that.
Select an Equipment supplier for the Civil Support Command [Crisis Response].
X - Arrangement made with Risan Windracer aerocars to supply crisis response peacekeepers.

Obviously, the most correct choice won here. :p
 
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Tellarite Super-Heavy Equipment
But what's the intended tradeoff? Fewer deployable units for a bigger pp bonus, or higher quality troops but less of them? Because if it's the latter, I'd vastly prefer a smaller but more elite/well equipped force over just having an excess of deployable troops.

Alternatively, is this a tradeoff between static defensive ability and number of deployables?

And on another note entirely, I'm a way bigger fan of whatever fluff "Tellar super-heavy equipment" means than the other options. But the +40 pp is making me wary. Is it due to it making Tellar really happy or because we're loosing out somehow?

 
@Leila Hann

So help me, I'm sold.

[X][DEF] Go with Tellar State Forces industry and their super-heavy focus (deployable units--, gain 40pp)

Meanwhile, I am very sorry for distraction. I just wish to see Leslie constructing agonizer booth from his cupboard equipment and stuffing designer team of this god-awful abomination of starship engineering from STO into it.


Horizon Class. Science Ship. AND WHY.
Leslie:

"Huh. Interesting. Basic architecture looks like someone put fairings on a Daedalus. Tighter integration of the saucer and engineering hull than normal, but I've seen a lot of design studies calling for integration for the structural benefits over the years. Now, they took a few too many aesthetic cues from my electric toothbrush, but given how surreptitiously you handed me the picture I'm guessing this design is from eighty or ninety years in the future or something. Can't expect the rules to stay the same forever. If it was all up to me it'd be slathered in antiflash white and look like more of the parts were turned on a lathe, but then, so would the Rennies and the Ambassadors, only nobody asked me about that, heh. Probably just as well."

"Now, obviously the funny thing going on here is that force field bubble wrapped around the forward hull. If I had to guess, that's there so some granddaughter of, oh, what was her name, Anna Usha or some such, could play with modules. Solves the big problem of modules, which is where do you put them without screwing up the astrodynamics of the hull. Just have a big toroidal void space outside the hull but inside the force field fairing. Load it up with mission-specific cargo modules, deployable probe constellations, really big sensor arrays that you could extend from the hull for deep space surveys if you switched off the fairing field... Yeah, I can see a lot of applications. If we had shield generators that were up to it someone might have already tried it- that's the other thing that tips me off that this is from the future, and you really should be more careful about this kid of thing. You're just lucky I've been around the block a few times, heh."

"Now don't get me wrong, it's an ugly beast, but then so's a Tellarite magnetosonic jackhammer. If they have a plan for what to stick in that void space, then it may be ugly, but it's fit for purpose, and a man can respect that."

[looks up]

"I'm sorry, was I supposed to hate this thing?"

:p

@AKuz
 
[X][TRAIN] Full Training
[X][COL] SR Colonies
[X][DEF] Go with Tellar State Forces industry and their super-heavy focus (deployable units--, gain 40pp)
[X][VADM] Vice Admiral Revak

Le Force Fédéral des Planètes Unies has no need of sheer numbers.

Meanwhile, I am very sorry for distraction. I just wish to see Leslie constructing agonizer booth from his cupboard equipment and stuffing designer team of this god-awful abomination of starship engineering from STO into it.


Horizon Class. Science Ship. AND WHY.
@Leila Hann
"Now don't get me wrong, it's an ugly beast, but then so's a Tellarite magnetosonic jackhammer.
The forcefield bubble is nonsense but I kind of like the aesthetic. Replace the bubble dome with a flattened mini-saucer and it kind of has this dragonfly look.

Spaceship Dragonfly is neat, you guys are just bullies.
 
Spaceship Dragonfly is neat, you guys are just bullies.
The Leslie-answer is "I don't like the aesthetics of the hull itself, but the core concept of a forcefield bubble mock-hull outside the real one is neat and might actually serve a purpose."

It's the equivalent of having Stadler and Waldorf from the Muppets say your movie "wasn't all bad." Given what they usually have to say about things, it's a compliment. :p
 
[X][TRAIN] Peacekeeper Course

[X][COL] SR Colonies

[X][DEF] Go with the MACO's industry and their focus on rapid movement and fire (deployable units+ gain 10pp)

[X][VADM] Vice Admiral Revak

Asking voters to please reconsider the Tellarites. Consider the structure of this organization. They're going to be stretched across the borders, designed for fast deployment to trouble spots. A tiny amount of superheavy Tellarite tanks is not going to get the job done. Not enough of them and too difficult to move. Meanwhile, the MACO strike a nice balance between loads of deployable infantry, but they actually use guns instead of stabbing people like the Amarki favor.
 
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[X][TRAIN] Peacekeeper Course
[X][DEF] Go with Tellar State Forces industry and their super-heavy focus (deployable units--, gain 40pp)units+ gain 10pp)
[X][COL] Research Colonies
[X][VADM] Vice Admiral Victoria Eaton
 
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[X][TRAIN] Peacekeeper Course
[X][COL] Research Colonies
[X][DEF] Go with the MACO's industry and their focus on rapid movement and fire (deployable units+ gain 10pp)
[X][VADM] Vice Admiral Revak
 
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