Some thoughts on the vote...
[ ][TRAIN] Full Training
(The full regime of Starfleet enlisted training complete with the science and diplomacy basics. This force is small enough there is still plenty of cream to recruit from the population, and you have no interest in dumb grunts. - Will take five years for Peacekeeper Corps to reach full size, and results in the smallest number of deployable units)
[ ][TRAIN] Peacekeeper Course
(There is a lot of material in the full course that just isn't applicable when you aren't going to be operating a starship. You can strip some out and it will become much easier to draw in people who are still extremely competent and reliable, but aren't as deep in the sciences. - Will take three years for Peacekeeper Corps to reach full size, and results in a normal amount of deployable units)
Having more deployable units is really good. Quantity has a quality all its own. On the other hand, the Full Training means that in an emergency the Peacekeepers will also act as an Enlisted pool for starship crew, since they're all Starship certified. Hmmm. Though "Enlisted" isn't the crew pool we generally have issues with. On the other hand, you never know.
When developing the static systems that will protect the resource and research colonies, some of which over the last couple decades have developed substantial civilian populations to support the miners and researchers, there is a question of priority. What should your Engineering ships start on first?
[ ][COL] BR Colonies
[ ][COL] SR Colonies
[ ][COL] Research Colonies
[ ][COL] Shipyards
While shipyards are most important, the vast majority of our big yards are around major worlds and already quite well defended. I'd guess SR colonies are second most important and do tend to be in very vulnerable, border zone areas?
Select an Equipment supplier for the Security Operations Command [Defence]. These costs will be handled by budget extensions, much like for Starfleet Medical Command.
[ ][DEF] Go with the MACO's industry and their focus on rapid movement and fire (deployable units+ gain 10pp)
[ ][DEF] Go with Tellar State Forces industry and their super-heavy focus (deployable units--, gain 40pp)
[ ][DEF] Go with the Amarkian industry and their infantry focus (deployable units++, gain 0pp)
[ ][DEF] Go with Honiani industry with their focus on slugging it out (deployable units-, gain 30pp)
(The Honiani option does not include warplate)
Not really inclined to go for short term gain on a force that's supposed to last for years, though I am a bit tempted to go for MACO for narrative reasons... I really like the sound of "rapid movement and fire" more than getting bogged down, and the fact of the matter is that humans are very good at war.
Select a Vice-Admiral from the following short-list.
[ ][VADM] Vice Admiral Syzi ch'Zelil
[ ][VADM] Vice Admiral Revak
[ ][VADM] Vice Admiral Victoria Eaton
My man Revak, it is your time! Though... Eaton is currently basically retired and out of the game. This might be her one chance to come back.
Going to leave it there and think longer before actually voting.
[ ][TRAIN] Full Training
(The full regime of Starfleet enlisted training complete with the science and diplomacy basics. This force is small enough there is still plenty of cream to recruit from the population, and you have no interest in dumb grunts. - Will take five years for Peacekeeper Corps to reach full size, and results in the smallest number of deployable units)
[ ][TRAIN] Peacekeeper Course
(There is a lot of material in the full course that just isn't applicable when you aren't going to be operating a starship. You can strip some out and it will become much easier to draw in people who are still extremely competent and reliable, but aren't as deep in the sciences. - Will take three years for Peacekeeper Corps to reach full size, and results in a normal amount of deployable units)
Having more deployable units is really good. Quantity has a quality all its own. On the other hand, the Full Training means that in an emergency the Peacekeepers will also act as an Enlisted pool for starship crew, since they're all Starship certified. Hmmm. Though "Enlisted" isn't the crew pool we generally have issues with. On the other hand, you never know.
When developing the static systems that will protect the resource and research colonies, some of which over the last couple decades have developed substantial civilian populations to support the miners and researchers, there is a question of priority. What should your Engineering ships start on first?
[ ][COL] BR Colonies
[ ][COL] SR Colonies
[ ][COL] Research Colonies
[ ][COL] Shipyards
While shipyards are most important, the vast majority of our big yards are around major worlds and already quite well defended. I'd guess SR colonies are second most important and do tend to be in very vulnerable, border zone areas?
Select an Equipment supplier for the Security Operations Command [Defence]. These costs will be handled by budget extensions, much like for Starfleet Medical Command.
[ ][DEF] Go with the MACO's industry and their focus on rapid movement and fire (deployable units+ gain 10pp)
[ ][DEF] Go with Tellar State Forces industry and their super-heavy focus (deployable units--, gain 40pp)
[ ][DEF] Go with the Amarkian industry and their infantry focus (deployable units++, gain 0pp)
[ ][DEF] Go with Honiani industry with their focus on slugging it out (deployable units-, gain 30pp)
(The Honiani option does not include warplate)
Not really inclined to go for short term gain on a force that's supposed to last for years, though I am a bit tempted to go for MACO for narrative reasons... I really like the sound of "rapid movement and fire" more than getting bogged down, and the fact of the matter is that humans are very good at war.
Select a Vice-Admiral from the following short-list.
[ ][VADM] Vice Admiral Syzi ch'Zelil
[ ][VADM] Vice Admiral Revak
[ ][VADM] Vice Admiral Victoria Eaton
My man Revak, it is your time! Though... Eaton is currently basically retired and out of the game. This might be her one chance to come back.
Going to leave it there and think longer before actually voting.