Also, I'm surprised to see that no one talked about the Enterprise surviving the ambush, and the audacity of said ambush.

The Amassador and Renassiance projects just got a PP decrease, I see.

Only Renaissance project got the 5pp decrease.

Request expansion of Utopia Planitia, 40pp, (4 turns, gain 1 3mt, 1 1mt berth)

Also, this is a new option for UP, in addition to the older cruiser 2mt berth. It's effectively 10pp cheaper than the equivalent 40pp 3mt berth and 10pp 1mt berth at other shipyards.

edit: Also curiously enough, the cruiser 2mt berth takes 2 turns longer to build than the 3mt + 1mt berths.
 
Last edited:
Current Federation Full Members:
Humans
Vulcans
Andorians
Tellarites
Amarki

This is missing Betazoids.

Request new Tech Team to be added to your Ship Design Bureau, 20pp

Oh, this might be the way to get a weapons tech research team - the Council's way of saying they'll give you whatever other tech team you want, but only grudgingly.

The Amarki have clearly started to hit their straps as Council members, as they proceed to tear strips off you over the fact Starfleet still relies on Constellation-class cruisers, going so far as to suggest that their Hebrinda-class cruisers should be produced by Starfleet. That idea is a political non-starter; the Federation considers the design ethos that guides the appearance of Starfleet ships to be an important part of their diplomatic efforts. People should be able to simply look at a Starfleet ship and, even if they don't recognise the exact class, still recognise it as Starfleet.

Early, it was hinted that we could adopt member ship designs but at a costly political price. This indicates that it's completely off the table.

Made a small drop to the Miranda+Constellation refit pp costs.

Thanks!

Request expansion of Ana Font Shipyard, 10pp (4 turns, gain 1 new 1m t berth) [Can take multiple times]

@OneirosTheWriter can you please clarify whether we can request 3 1mt berths here for 30pp, unlike the Lor'Vela Orbital Construction Facility, which would cost 10+15+20=45pp?
 
Last edited:
My ordered list right now is something like:

[X][COUNCIL] Plan Building and Betazoids
-Request Start of Renaissance class project, receiving one-off boost of Research Points and go-ahead for some projects, 15pp
-NEW Establish forward Outposts in the Cardassian Border Zones, 4 turns, 20pp (create Outpost Is at Beta Corridan, Aelin, and colony worlds Vintus and 15 Themis)
-NEW Establish Betazoid Counsellors in Starfleet vessels, starting with Explorer Corps, 8 turns, 50pp (Increased Retention nets +.25 Officer/Crew/Technician in Explorer Corps)
-Request new Starbase I RBZ 20pp
-Request Science Academy Expansion, 20pp (Gain +1 Techs throughput)
-NEW Request new Skill 3 University of Betazed Team, Xeno & Personal Tech Spec, Tech Team to be added to your Ship Design Bureau, 10pp
-Request new Skill 2 Comms & Xeno Federation Broadcast Service Tech Team to be added to your Ship Design Bureau, 10pp
-Request new Skill 2 ONA Research Team, Ship Construction & Fleet Design Doctrine Spec, Tech Team to be added to your Ship Design Bureau, 10pp
-Request expansion of Ana Font Shipyard, 10pp (4 turns, gain 1 new 1m t berth) [Can take multiple times]
-Request expansion of Lor'Vela Orbital Construction Facility, 10pp (4 turns, gain 1 new 1m t berth) [Can take multiple times, +5pp per subsequent build]
-Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Seyek
-Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Qloath


We need to kick off the Rennie, build the outposts and the RBZ starbase while we can, and for the sake of the crew, we want those counselors, even without bonuses.
We could swap out Academy for science academy at the cost of a biplomatic or a berth.
Tech teams are always nice.

Edited into an official plan.
 
Last edited:
[X][COUNCIL] Plan Expansion
-Request Start of Renaissance class project, receiving one-off boost of Research Points and go-ahead for some projects, 15pp
-Request Mining Colony at 21 Themis VII, 8pp (4 turns, gain +15 (20) sr / year)
-Request Mining Colony at Galus V, 8pp (4 turns, gain +15 br / year)
-Request Research Colony at Meridia VI, 8pp
-Request expansion of Utopia Planitia, 40pp, (4 turns, gain 1 3mt, 1 1mt berth)
-Request expansion of Lor'Vela Orbital Construction Facility, 10pp (4 turns, gain 1 new 1m t berth)
-Request new Starbase I RBZ 20pp
-Establish forward Outposts in the Cardassian Border Zones, 4 turns, 20pp (create Outpost Is at Beta Corridan, Aelin, and colony worlds Vintus and 15 Themis)
-Request new Skill 2 Comms & Xeno Federation Broadcast Service Tech Team to be added to your Ship Design Bureau, 10pp
-Request new Skill 2 ONA Research Team, Ship Construction & Fleet Design Doctrine Spec, Tech Team to be added to your Ship Design Bureau, 10pp
-NEW Request new Skill 3 University of Betazed Team, Xeno & Personal Tech Spec, Tech Team to be added to your Ship Design Bureau, 10pp
-Request Science Academy Expansion, 20pp (Gain +1 Techs throughput)
-Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Seyek
-Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Qloath
-Request focused Diplomacy on a potential member species, 10pp (One affiliate or prospective race will undergo accelerate diplomacy) : Caldonians

(40+10+20+20+8+8+8)*0.9 = 102.6
+15+10+10+10+20+10+10+10 = 197.6

Berths, mines, and Science Academy to expand our shipbuilding, expanding defenses, and expanding our research program. The Betazoid Councellors can wait until later/they become cheaper, we are currently not in need for more explorer crew and affiliates joining is a better way to expand that anyway (each full member gives 0.25/0.25/0.25).
 
Last edited:
I'd rather skip the Counselors this turn, get two more pushes on non affiliates, and a second starbase.

Edit: whoops, already there. Hmm, retire an admiral?
 
Last edited:
I think, even though they cost a lot of politics, Getting the Councilors asap is good signaling to the pacifistic faction that we are serious about really wanting to talk first and shoot later.
 
I give it a good chance that the Betazoid Counsellors will become cheaper as the other council members get used to the idea and the Betazoids continue advocating for them. This is just one quarter after they joined. If not we can still get them later for the current price. I want them too, but they aren't urgent. Techs/defences/tech teams/means for building up our fleet all are urgent.
 
Last edited:
[X][COUNCIL] Plan Expansion

209 total, with a few discounts likely buried in there.

To summarize, the Renaissance, two mines, a research station, a new large and two small berths, a starbase and outpost, three new tech teams, the tech academy expansion, and three diplomatic pushes.

I'd love to see an admiral retire, but this is rather nice! It's too bad the weapons team is still effectively 20, but we need quite a few teams now.

Hmm. It's not mentioned, but the outpost is +5 defense, right?
 
[X][COUNCIL] Plan Expansion

209 total, with a few discounts likely buried in there.

To summarize, the Renaissance, two mines, a research station, a new large and two small berths, a starbase and outpost, three new tech teams, the tech academy expansion, and three diplomatic pushes.

I'd love to see an admiral retire, but this is rather nice! It's too bad the weapons team is still effectively 20, but we need quite a few teams now.

Hmm. It's not mentioned, but the outpost is +5 defense, right?
We have a 10% discount to industrial projects for being Human IIRC (though I can't actually find where it says that in the opening posts), so even if the only thing being discounted is the new berths, Plan Expansion still works out to 204pp exactly, though if we add all the mines and the outposts to the discount pile we end up around 198-199pp.

[X][COUNCIL] Plan Expansion

Diplo pushes on 2/3 non-affiliates is good enough for me. I really wish we could punt out the Old Guard Tactical person, but we'd have to cut one of the Outposts/Starbases for it.
 
I give it a good chance that the Betazoid Counsellors will become cheaper as the other council members get used to the idea and the Betazoids continue advocating for them. This is just one quarter after they joined. If not we can still get them later for the current price. I want them too, but they aren't urgent. Techs/defences/tech teams/means for building up our fleet all are urgent.

It's also the cost of 2 temporary explorer corps recruitment drives, which ignoring the conversion part, nets us 4O/4E/4T. The Betazoid Councillors recruitment would only pay off after 8 years in comparison.

209 total, with a few discounts likely buried in there.

Assuming outposts, mining/research colonies, and berths all have the 10% discount, and the academy expansions do not, this totals 199.6.

edit: with academy expansions including the discount, it totals 197.6
 
Last edited:
Back
Top