- Location
- Austin, TX
Can we buy two starbases in a turn?
The Amassador and Renassiance projects just got a PP decrease, I see.
Request expansion of Utopia Planitia, 40pp, (4 turns, gain 1 3mt, 1 1mt berth)
I think it should be fine so long as they aren't in the same sector.
IMO we should take at least 1 refit, if not both refit options. They'll provide a quick boost to our military strength.
Current Federation Full Members:
Humans
Vulcans
Andorians
Tellarites
Amarki
Request new Tech Team to be added to your Ship Design Bureau, 20pp
The Amarki have clearly started to hit their straps as Council members, as they proceed to tear strips off you over the fact Starfleet still relies on Constellation-class cruisers, going so far as to suggest that their Hebrinda-class cruisers should be produced by Starfleet. That idea is a political non-starter; the Federation considers the design ethos that guides the appearance of Starfleet ships to be an important part of their diplomatic efforts. People should be able to simply look at a Starfleet ship and, even if they don't recognise the exact class, still recognise it as Starfleet.
Made a small drop to the Miranda+Constellation refit pp costs.
Request expansion of Ana Font Shipyard, 10pp (4 turns, gain 1 new 1m t berth) [Can take multiple times]
The Lor'Vela costs apply.@OneirosTheWriter can you please clarify whether we can request 3 1mt berths here for 30pp, unlike the Lor'Vela Orbital Construction Facility, which would cost 10+15+20=45pp?
I think, even though they cost a lot of politics, Getting the Councilors asap is good signaling to the pacifistic faction that we are serious about really wanting to talk first and shoot later.
I think so, the outposts we have in Amarkia and Tellor provide 5 Defense.Hmm. It's not mentioned, but the outpost is +5 defense, right?
Added in now, missed in the draft.@OneirosTheWriter : is a research colony at Meridia VI not possible at the moment?
We have a 10% discount to industrial projects for being Human IIRC (though I can't actually find where it says that in the opening posts), so even if the only thing being discounted is the new berths, Plan Expansion still works out to 204pp exactly, though if we add all the mines and the outposts to the discount pile we end up around 198-199pp.[X][COUNCIL] Plan Expansion
209 total, with a few discounts likely buried in there.
To summarize, the Renaissance, two mines, a research station, a new large and two small berths, a starbase and outpost, three new tech teams, the tech academy expansion, and three diplomatic pushes.
I'd love to see an admiral retire, but this is rather nice! It's too bad the weapons team is still effectively 20, but we need quite a few teams now.
Hmm. It's not mentioned, but the outpost is +5 defense, right?
I give it a good chance that the Betazoid Counsellors will become cheaper as the other council members get used to the idea and the Betazoids continue advocating for them. This is just one quarter after they joined. If not we can still get them later for the current price. I want them too, but they aren't urgent. Techs/defences/tech teams/means for building up our fleet all are urgent.