I have confidence that opposed check scenarios are not going to be double jeopardy on both response and resolution. It's enough to require an opposed difficulty on resolution alone, and much better game design besides.
Yes, but we were specifically talking about Defense stats, in the context of rolling 2d6+[Defense]+[relevant stat].

Even if there's only one opposed check in the event resolution process, that still incentivizes one to have as high a stat as mathematically possible in the stat or stats that impact the opposed check. Especially when facing opponents that we know have high-stat ships of their own.
 
[+6 points on Alupii [Distant Stars] now: [Distance Stars: 6/100]
[Incidental +6 points on Akley [Distant Stars] now [Distant Stars: 31/100]
I love the latter. It makes perfect sense narratively without having anything to do with the TFs mission mechanically, which is something I very much like to see.

The combined +12 though... I hope that we were just very unlucky.

  • +20 relations, now 42/100
  • +25 on Off to a Bad Start, now 25/100
  • +20 on Aggressive, now 20/100
  • +9 on Obsolete Technology, now 9/300
  • Sojourner gets Crew Rating +1.
Keep this up Percival, and you will get promoted in a hurry.

Well. Not great, but it's hard to work on tags when you're not actually talking to the people yet.
I thought so too at first, but when is a better time to work on Distant Stars then on the way, setting up the infrastructure?

I'm pretty sure that bit where 42 HoH capitals gets sent our way and the ensuring vote is gone.
I don't remember anyone mentioning retconning the vote, Just one post by a GM that the HoH fleet was slashed from 42 to far more reasonable 22.
 
Yes, but we were specifically talking about Defense stats, in the context of rolling 2d6+[Defense]+[relevant stat].

Even if there's only one opposed check in the event resolution process, that still incentivizes one to have as high a stat as mathematically possible in the stat or stats that impact the opposed check. Especially when facing opponents that we know have high-stat ships of their own.
2d6+D+stat is the response roll, though. You seem to think this is somehow a different context but it is exactly what I am saying; the d+stat roll for responding, the stat roll (opposed) for resolution. There isn't some magic other roll that involves D that we know of.

e: or 3d6 or whatever. Point remains the same
 
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The combined +12 though... I hope that we were just very unlucky.

I say don't worry bout it. One of the big issues with the Chrystovians was that it was going to take too much time to get there for us to properly interfere. I'm guessing the same situation is going on with this task force since the Allupi are even further away. They have to actually get there before they can do much diplomacy.
 
I say don't worry bout it. One of the big issues with the Chrystovians was that it was going to take too much time to get there for us to properly interfere. I'm guessing the same situation is going on with this task force since the Allupi are even further away. They have to actually get there before they can do much diplomacy.
Since they are going up via the GBZ there are approximately 17 or so grid squares between the closest edge of Federation space and the closest edge of known Allupi space. At a standard cruising speed of two weeks per square that gives a travel time of 34 weeks, 8.5 months, or about 2.6 quarters. If they travel at the faster high alert speed of one week per square that drops to 17 weeks, 4.25 months, or about 1.3 quarters.

So don't expect Chekov to reach the Allupi until 2324.Q2.M2 at the earliest and quite possibly as late as 2323.Q3.M3.
 
So - anyone a good idea how we protect the Allupi if we manage to affiliate them?
the same way Russia defended Serbia in WW1: attacking somewhere else to divert troops from the Serbian front.
Or in our case launch an attack towards Bajor and push deeper into the Cardassian space and offer to return control of most excluding Bajor and Christova in exchange for peace.
 
Why can't all Task Forces be like this? :cry:
Usually because they're working opposed, and/or are facing more difficult tasks. My honest impression is that now that we're talking with the Ur'azzi, dealing with them isn't actually hard, we just have to be resolved to do it.

So - anyone a good idea how we protect the Allupi if we manage to affiliate them?
Yeah. Frankly, that was a big part of why I never really bought into the "we won't fight for the Chrystovians but next time we'll fight" vote. Travel times aren't going to disappear in 5-10 years time when the Cardies are ready to hit the Allupii, so we'll still be faced with the problem of not being able to reinforce.

Get them to GP status as fast as possible, and start an alliance net between them and their probably-extant neighbors.
The problem is, they're militarists and have probably angered a lot of their neighbors, that or the neighbors are Cardassian affiliates already.

Forging alliances that make us (and other regional powers) comfortable taking risks defending the Allupii is going to be harder than it would have been to do this with the Chrystovians, and the Cardassians are likely to be able to exert more effectual leverage to isolate the Allupii diplomatically.

the same way Russia defended Serbia in WW1: attacking somewhere else to divert troops from the Serbian front.
Or in our case launch an attack towards Bajor and push deeper into the Cardassian space and offer to return control of most excluding Bajor and Christova in exchange for peace.
If we manage to take Bajor and/or Chrystovia and give them back that would be so horribly fucked.
 
I don't remember reading that post. Do you remember what page you read it on or is it one of the Sharks posts
Found it:
The opposing harmony fleet for beyond is now 20 capitals, 30 if you include the ISC mission.
Huh, 20, not 22.

So - anyone a good idea how we protect the Allupi if we manage to affiliate them?
The plan is to get an alliance with them, which would mean that if the Cardies attack them, a couple of doomstacks will smash into their rear like a fist of a very pissed of god.

Needles to say, Cardies will not attack.

The problem with Crystovians was the need to protect them, while (probably) being in war with Cardassians. If it was just going into war with Cardies and smashing through Bajor, many would probably vote for.

Edit: From discord, the previous TF post is retconned entire. Never happened.
 
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Honestly, I'd expect the pacifists in the Council to get a little nervous.
 
So - anyone a good idea how we protect the Allupi if we manage to affiliate them?

Militarily we can't directly defend them, other than upteching them which causes problems all of it's own. But we can offer a MAD defense in which aggression from Cardassians means WarDec from us. And they are big enough that the Cardassians will be forced to tie down a large force to beat them and probably take a beating themselves, particularly because they will have to steamroll the Wolves as fast as possible before Starfleet reacts. Otherwise they will have a significantly chunk of their fleet tied up on the other side of their space while a UFP fleetball smashes into the Bajoran front.

Affiliation is as much a tool to deal with recalcitrant members as much as anything else, though. It's going to be very hard politically for members to leave an affiliate out in the cold as compared to a non-affiliate. Alliance will definitely force them all on board, too.
 
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Why did the GMs decide to retcon the fleet size? It would have made for an interesting challenge for Starfleet and the minor powers in the area that the oversized fleet was operating.
 
Incidentally, after entering into long range communications with Captain Volanen we have determined that increasing communication reliability and bandwidth with the Federation Council and FDS will help her diplomatically as she deals with the newly contacted Akley Consortium.

[+6 points on Alupii [Distant Stars] now: [Distance Stars: 6/100]
[Incidental +6 points on Akley [Distant Stars] now [Distant Stars: 31/100]

Excellent, affiliating the Akley would be incredibly helpful for our strategic goals of Cardassian containment. Hopefully we can get a location on them next quarter if Volanen keeps heading towards their space.

The Cardassian's will not like that. At all. That would have to be really fast diplomatic work.

Yeah, that's why it's good that one way or another Beyond is going to be wrapping up soon; we're going to be pivoting hard towards Cardassian containment, dispatching task forces to isolate them and diplomatically contest every species we can find. Either we engage in a total war with Cardassia with the benefit of being able to attack their space from multiple directions at once, or we defang them and make it much harder for them to prey upon distant species.
 
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