Yes, but we were specifically talking about Defense stats, in the context of rolling 2d6+[Defense]+[relevant stat].I have confidence that opposed check scenarios are not going to be double jeopardy on both response and resolution. It's enough to require an opposed difficulty on resolution alone, and much better game design besides.
I don't think so. The logs that are repeated seem the same as they were before, as far as I can tell. But there are new ones added, mainly the Alupii and the Urazzi which were not in the original post.
I love the latter. It makes perfect sense narratively without having anything to do with the TFs mission mechanically, which is something I very much like to see.[+6 points on Alupii [Distant Stars] now: [Distance Stars: 6/100]
[Incidental +6 points on Akley [Distant Stars] now [Distant Stars: 31/100]
Keep this up Percival, and you will get promoted in a hurry.
- +20 relations, now 42/100
- +25 on Off to a Bad Start, now 25/100
- +20 on Aggressive, now 20/100
- +9 on Obsolete Technology, now 9/300
- Sojourner gets Crew Rating +1.
I thought so too at first, but when is a better time to work on Distant Stars then on the way, setting up the infrastructure?Well. Not great, but it's hard to work on tags when you're not actually talking to the people yet.
I don't remember anyone mentioning retconning the vote, Just one post by a GM that the HoH fleet was slashed from 42 to far more reasonable 22.I'm pretty sure that bit where 42 HoH capitals gets sent our way and the ensuring vote is gone.
2d6+D+stat is the response roll, though. You seem to think this is somehow a different context but it is exactly what I am saying; the d+stat roll for responding, the stat roll (opposed) for resolution. There isn't some magic other roll that involves D that we know of.Yes, but we were specifically talking about Defense stats, in the context of rolling 2d6+[Defense]+[relevant stat].
Even if there's only one opposed check in the event resolution process, that still incentivizes one to have as high a stat as mathematically possible in the stat or stats that impact the opposed check. Especially when facing opponents that we know have high-stat ships of their own.
The combined +12 though... I hope that we were just very unlucky.
I don't remember anyone mentioning retconning the vote, Just one post by a GM that the HoH fleet was slashed from 42 to far more reasonable 22.
Why can't all Task Forces be like this?
- +20 relations, now 42/100
- +25 on Off to a Bad Start, now 25/100
- +20 on Aggressive, now 20/100
- +9 on Obsolete Technology, now 9/300
- Sojourner gets Crew Rating +1.
Since they are going up via the GBZ there are approximately 17 or so grid squares between the closest edge of Federation space and the closest edge of known Allupi space. At a standard cruising speed of two weeks per square that gives a travel time of 34 weeks, 8.5 months, or about 2.6 quarters. If they travel at the faster high alert speed of one week per square that drops to 17 weeks, 4.25 months, or about 1.3 quarters.I say don't worry bout it. One of the big issues with the Chrystovians was that it was going to take too much time to get there for us to properly interfere. I'm guessing the same situation is going on with this task force since the Allupi are even further away. They have to actually get there before they can do much diplomacy.
I don't remember anyone mentioning retconning the vote, Just one post by a GM that the HoH fleet was slashed from 42 to far more reasonable 22.
Get them to GP status as fast as possible, and start an alliance net between them and their probably-extant neighbors.So - anyone a good idea how we protect the Allupi if we manage to affiliate them?
the same way Russia defended Serbia in WW1: attacking somewhere else to divert troops from the Serbian front.So - anyone a good idea how we protect the Allupi if we manage to affiliate them?
The Cardassian's will not like that. At all. That would have to be really fast diplomatic work.Get them to GP status as fast as possible, and start an alliance net between them and their probably-extant neighbors.
Usually because they're working opposed, and/or are facing more difficult tasks. My honest impression is that now that we're talking with the Ur'azzi, dealing with them isn't actually hard, we just have to be resolved to do it.
Yeah. Frankly, that was a big part of why I never really bought into the "we won't fight for the Chrystovians but next time we'll fight" vote. Travel times aren't going to disappear in 5-10 years time when the Cardies are ready to hit the Allupii, so we'll still be faced with the problem of not being able to reinforce.So - anyone a good idea how we protect the Allupi if we manage to affiliate them?
The problem is, they're militarists and have probably angered a lot of their neighbors, that or the neighbors are Cardassian affiliates already.Get them to GP status as fast as possible, and start an alliance net between them and their probably-extant neighbors.
If we manage to take Bajor and/or Chrystovia and give them back that would be so horribly fucked.the same way Russia defended Serbia in WW1: attacking somewhere else to divert troops from the Serbian front.
Or in our case launch an attack towards Bajor and push deeper into the Cardassian space and offer to return control of most excluding Bajor and Christova in exchange for peace.
Found it:I don't remember reading that post. Do you remember what page you read it on or is it one of the Sharks posts
Huh, 20, not 22.The opposing harmony fleet for beyond is now 20 capitals, 30 if you include the ISC mission.
The plan is to get an alliance with them, which would mean that if the Cardies attack them, a couple of doomstacks will smash into their rear like a fist of a very pissed of god.So - anyone a good idea how we protect the Allupi if we manage to affiliate them?
So - anyone a good idea how we protect the Allupi if we manage to affiliate them?
I think they need less protecting then most think as looking at the 2 ships mentioned when we first met them they seem to have decent ships, with a capital that is better at combat then an Excelsior-A.[Kaiserin-type capital: C9 H6 L6, ~2600kt]
[Golden Eagle-type heavy frigate: C5 L4, ~1050kt]
Because it was too big to be reasonable, as was discussed in exhaustive and exhausting detail.Why did the GMs decide to retcon the fleet size? It would have made for an interesting challenge for Starfleet and the minor powers in the area that the oversized fleet was operating.
Incidentally, after entering into long range communications with Captain Volanen we have determined that increasing communication reliability and bandwidth with the Federation Council and FDS will help her diplomatically as she deals with the newly contacted Akley Consortium.
[+6 points on Alupii [Distant Stars] now: [Distance Stars: 6/100]
[Incidental +6 points on Akley [Distant Stars] now [Distant Stars: 31/100]
The Cardassian's will not like that. At all. That would have to be really fast diplomatic work.