I'm not sure that a change in focus of the ship's functions is really within the spirit of the refit system. I'm sure you're able to technically get there by swapping out parts on a Kepler, but I think for game balance it should probably be treated as a new ship class with requisite prototyping requirements. Making all those new parts fit together with a diplomatic focus seems like it should require fundamental design testing.



Do remember that clearing tags is not a series of straight Presence checks. It may be more weighted to P-checks than other tables, but other stats are still very important too and will often come up.

Also, I guess I'm ambivalent about having the tags created as a pacing mechanism and then we push to overcome that pacing mechanism and make it go away as soon as possible.

Tags also represent a type of mission need/requirement.
Still a Diplo courier based off the Kepler hull could be interesting. the big part would be if the resulting ship's R+D costs will be modified by basing the design off the Kepler (given the RTW inspiration here, I'd guess " yes" )
At the very least it is worth exploing the idea.
 
I think I tend to be much more conservative in my reaction to game events than a lot of other players, which is both a positive and a negative. Often I see players going, "We must do something!" when we lose pp or don't win some rolls or whatever. I tend to be much more of the, "But let's let it ride and not be so quick to change course," school of thought.

Sure, let's see how the tag system actually looks in 2324 and if a high-Presence ship is still attractive.
Maybe so, but it's not automatically a bad idea by any stretch of the imagination. Diplomacy is supposed to be one of the Federation's strong suits, and the difficulty level of the diplomatic game has skyrocketed in the past few years.

I'm not sure that a change in focus of the ship's functions is really within the spirit of the refit system. I'm sure you're able to technically get there by swapping out parts on a Kepler, but I think for game balance it should probably be treated as a new ship class with requisite prototyping requirements. Making all those new parts fit together with a diplomatic focus seems like it should require fundamental design testing.
I don't know. It sounds like most of the modifications are concentrated in specific parts of the ship, removing specific systems and putting other systems in their place that are usually pretty well-behaved (like a recreational facility that does not include a holodeck. :p ).

I mean, some of the refit projects we're contemplating are far more comprehensive. The Excelsior-B, Renaissance-A, and Ambassador-A refits all involve ripping out large portions of the ship's main armament, power systems, and possibly computer cores, to make room for entirely new systems that are relatively untried.

If we can do all of that with a refit, scooping out half a Kepler's lab section and replacing it with a cruise ship style promenade deck shouldn't be that hard.

It's not like refits don't reflect some serious design work on our part, after all; it's just that this work takes place in the background and mostly involves known interactions with known systems so that there's less need for prototype test bed ships.

Do remember that clearing tags is not a series of straight Presence checks. It may be more weighted to P-checks than other tables, but other stats are still very important too and will often come up.
Yes, but a Presence-weighted Kepler variant will still have as good a Defense and Science score as many other ships likely to appear in task forces. It's relatively weak at Combat/Hull/Shield, but that's simply a reason to not send it into task forces where it's highly likely to get shot at.

Also, I guess I'm ambivalent about having the tags created as a pacing mechanism and then we push to overcome that pacing mechanism and make it go away as soon as possible.
Well, the thing is, the pacing mechanism is still a powerful obstacle in our path. It's so powerful that we have reason to push against it, because if we don't actively push agianst it we're going to have effectively zero new members joining the Federation between now and some time in the 2340s. I don't think we as players are obliged to accede THAT far to the "whoa slow down" pushback.

Honestly, what worries me is that it's probably not telepathic monitoring but rather something that can actually fail. Otherwise this person would have never gotten as far as the Federation, they'd have dropped on him the second he started planning his escape.
Another issue that occurs to me is that even with the best will in the world, you have to account for two different kinds of "failure" when designing a system that detects a problem with people and treats it.

One is the false negatives- you don't spot a failure that should have been spotted, and something bad happens. At best, an untreated problem. At worst, with a system like the Harmony's, someone goes on to be a serial killer.

The other, though, is the false positives. If you spot failures that don't exist, you end up wasting time and resources

...

As an example of why this is an issue if you have a systematic "pre-crime detection" system... well, at a rough Google-based estimate, the US has somewhere in the neighborhood of one active serial killer per ten million people. Suppose we had a system that was 99.99% reliable at catching serial killers (ridculously good), and 99.99% effective at correctly looking at a non-serial-killer and saying "this is not a serial killer." (Also ridiculously good)

We'd rapidly catch all thirty or so active serial killers, and every time a new one appeared we'd catch them too. The thing is, we'd also catch the 0.01% of the population who are not serial killers, but who the test identifies as serial killers anyway. And that 0.01% of the population would add up to about three thousand people. So at any one time, the number of people being mistakenly identified as serial killers by our test would outnumber the real serial killers one hundred to one.

Our test, which is already ridiculously good, would have to be 100 times more effective at rejecting "not a real serial killer" people from consideration to even bring the ratio down to 50/50. It would have to have literally a one in ten million chance of looking at a person who is not actually a serial killer, and misidentifying them as one. The odds of this test falsely accusing you would have to be lower than the lifetime odds of being struck by lightning or winning the lottery (not being struck or winning on any one day, but lifetime odds).

Even then, of our population of people who are identified as serial killers by the test... half of them are not serial killers. Which is probably unsatisfactory if we're determining which people we need to have taken away and locked in padded rooms forever.

It is very probable that in the process of making our test strict enough that it DOESN'T finger innocent people, we wind up making it strict enough that some of the real serial killers slip through the test due to not fitting our profile.

...

So there's a tradeoff between false positives and false negatives, further complicated by the self-fulfilling prophecy effect we've already talked about. And even if we use traits less rare and unlikely than "being a serial killer" such as, well, "generic psychosocial deviancy" or whatever... The fundamental issue is still there.

If "deviants" of whatever kind make up, say, 1% of the population... A test that is 100% reliable at catching "deviants" and flagging them for "treatment" will probably scoop up something like 0.5% or 1% or even 2% of the non-"deviant" population as well.

...

Incidentally this is also a problem in real life; I remember reading a blog that discussed this and pointed out that due to the statistical consequences of the limits of testing accuracy and the sheer number of people being tested, it was entirely possible to create a situation where most people with a certain mental disorder weren't getting medication for it, while most people who were getting the medication didn't have the mental disorder, AT THE SAME TIME.

This despite the medication being genuinely effective at treating the disorder!
 
So there's a tradeoff between false positives and false negatives, further complicated by the self-fulfilling prophecy effect we've already talked about. And even if we use traits less rare and unlikely than "being a serial killer" such as, well, "generic psychosocial deviancy" or whatever... The fundamental issue is still there.

If "deviants" of whatever kind make up, say, 1% of the population... A test that is 100% reliable at catching "deviants" and flagging them for "treatment" will probably scoop up something like 0.5% or 1% or even 2% of the non-"deviant" population as well.

The Harmony might argue that so what if they get some false positives. If a small percentage of the people they grab might not have gone on to commit crimes, that doesn't mean that they don't need treatment. For the system to flag them at all, they're probably pretty miserable, awful people who could use therapy and education that will make them happier people and everyone around them happier. Like, if you had a system that would flag people who are going to commit hate crimes and it picks up a few people who "just" enjoy playing at being neo-nazis online, how sympathetic are you?

Okay, so then you go to the small percentage of a small percentage that they read as bad enough to execute immediately. Maybe the Harmony doesn't believe in the indefinite detention of people who there is no hope of improvement or release. And they'd say, anyone they flag who might hypothetically not have committed murder due to never being in exactly the right circumstance or being triggered... well those are still awful people who are going to bring misery and pain to everyone around them, even if they never get around to actual murder. Why should all those people have to suffer while they wait for the pre-criminal to actually get around to doing what they're almost certainly going to do.
 
I would assume that the Vermillions tech issue is that they are squid people. They need liquid environment, which would probably cause a lot of issues if they were to integrate with our air breathing/land dwelling population. Imagine how much work it would take to make a standard computer run perfectly when submerged in water. Not just waterproofed, but actually capable of working when its filled with water.

Oh right. I forgot they were an aquatic race rather than amphibious.

I doubt we'd name another ship Stargazer until we get confirmation that the existing one is actually destroyed.

How about the Starblazer!

 
The Harmony might argue that so what if they get some false positives. If a small percentage of the people they grab might not have gone on to commit crimes, that doesn't mean that they don't need treatment. For the system to flag them at all, they're probably pretty miserable, awful people who could use therapy and education that will make them happier people and everyone around them happier. Like, if you had a system that would flag people who are going to commit hate crimes and it picks up a few people who "just" enjoy playing at being neo-nazis online, how sympathetic are you?

Okay, so then you go to the small percentage of a small percentage that they read as bad enough to execute immediately. Maybe the Harmony doesn't believe in the indefinite detention of people who there is no hope of improvement or release. And they'd say, anyone they flag who might hypothetically not have committed murder due to never being in exactly the right circumstance or being triggered... well those are still awful people who are going to bring misery and pain to everyone around them, even if they never get around to actual murder. Why should all those people have to suffer while they wait for the pre-criminal to actually get around to doing what they're almost certainly going to do.
The problem I have with how the HoH is running this seem to fall into three areas.
  • Proportionality
  • Perfection
  • Reversibility
That is: Punishments should be proportional to the damaged caused, so that situations have alternatives to outright escalation.
No system is perfect.
The punishment, therefore, should be reversible where possible, even at a loss of efficiency, to allow for corrections as much as possible from incorrect punishments.

A precrime system that jumps to execution above a certain threshold is failing on at least the reversibility, and probably the proportionality on some level as well. Now, being given a birth control implant and dropped in a penal colony is bad, but you can take people out of the colony. It's reversible.

A range of penal colonies, in different environments may be maintained - with additional privileges added or removed. Punishment may be made proportionate, or at least closer to it.

The false positives matter less, because they don't turn into self fulfilling prophecies of destruction. At least, not as often. The system is not perfect, but is more resilient.

By all means, shape the environment to reduce crime and suffering. Target populations that have signs requiring additional aid.
But know where things go from stacking rocks to building an avalanche. There is a difference, and it's not too late for the pebbles to vote yet.
 
The Harmony might argue that so what if they get some false positives. If a small percentage of the people they grab might not have gone on to commit crimes, that doesn't mean that they don't need treatment. For the system to flag them at all, they're probably pretty miserable, awful people who could use therapy and education that will make them happier people and everyone around them happier. Like, if you had a system that would flag people who are going to commit hate crimes and it picks up a few people who "just" enjoy playing at being neo-nazis online, how sympathetic are you?

Okay, so then you go to the small percentage of a small percentage that they read as bad enough to execute immediately. Maybe the Harmony doesn't believe in the indefinite detention of people who there is no hope of improvement or release. And they'd say, anyone they flag who might hypothetically not have committed murder due to never being in exactly the right circumstance or being triggered... well those are still awful people who are going to bring misery and pain to everyone around them, even if they never get around to actual murder. Why should all those people have to suffer while they wait for the pre-criminal to actually get around to doing what they're almost certainly going to do.
I'm sure that all these are arguments they might present.

My main point was that strictly as a practical matter, the false positive rate is going to be on your mind because it wastes your time. It takes resources to bring people in for mandatory treatment, there are opportunity costs involved.

It's like, let's take an example where people are utterly unromantic about it and there's no question of rights being violated: cars. If your car makes enough disturbing noises, you take it to the mechanic. But you don't take it to the mechanic every single time there's a creak or plink or something, then give them a blank check to go over the whole car with a fine-toothed comb. Why? Because it would cost too much money and effort, and you'd waste too much time and resources having the mechanic go over your car only to shrug and say he can't figure out why the door handle rattles whenever you make a left turn while the air conditioner is running.

So the Harmony doesn't even really have an incentive to crank the "false negative" rate of guilty people going free long enough to commit crimes all the way down to zero. Not if that means increasing the costs of the system twofold or fivefold or tenfold so as to process all the "false positive" cases.
 
I'm sure that all these are arguments they might present.

My main point was that strictly as a practical matter, the false positive rate is going to be on your mind because it wastes your time. It takes resources to bring people in for mandatory treatment, there are opportunity costs involved.

It's like, let's take an example where people are utterly unromantic about it and there's no question of rights being violated: cars. If your car makes enough disturbing noises, you take it to the mechanic. But you don't take it to the mechanic every single time there's a creak or plink or something, then give them a blank check to go over the whole car with a fine-toothed comb. Why? Because it would cost too much money and effort, and you'd waste too much time and resources having the mechanic go over your car only to shrug and say he can't figure out why the door handle rattles whenever you make a left turn while the air conditioner is running.

So the Harmony doesn't even really have an incentive to crank the "false negative" rate of guilty people going free long enough to commit crimes all the way down to zero. Not if that means increasing the costs of the system twofold or fivefold or tenfold so as to process all the "false positive" cases.
I mean, it is possible that their system is ridiculously super good, and they know exactly which creak means you had a bad day, which means you need a therapy and which that you are going to kill somebody, 99.9999999% guaranteed.
 
It's possible, but if it really was that good, then the odds of something like the event that killed Captain Olon happening would be vanishingly small. If their system not only didn't detect someone's instability, but failed to detect it long enough for them to hijack a spaceship and flee to Federation safety, while allowing them to realize they're being watched and marked by the system, but not actually stopping them from hijacking a spaceship...

Again, if the system was good enough to have an effectively zero false positive and false negative rate, that shouldn't be a thing that can happen.
 
There was an omake the the federation was an escaped self-replicating sociological/memetic experiment.

Maybe the the Harmony leaders are now as much victims of a self-perpetuating system of fear and control as any other in the polity.

*shrugs*

"If I do not act in accordance with the system, automatic system prompts will send people to help me, and if they fail, personality death."

Maybe an AI was created to run a society and to learn how to do it better, so it ran a society, and found ways to do it better, by seeing what people needed (by looking into their brains), putting the needs of the many above the needs of the few, accepting what harm could not be removed (yet), and then using that harm to at least stop others from commiting harmful acts.

I mean, after a few decades of the AI directing research that it then finds very useful in ways that are not in the design brief -> Man-machine interface for space!locked-in syndrome? Mind reading device.
Augments (and the Harmony of Horizon are big on their tech augments, how helpful!) that can write to the brain, or just constant memetic images (but this tech is still clunky, hence real criminals - if they want to scare people, just use fake ones in the media).

I would say...the Harmony are probably not driven by an AI so much as they are components of one. If a society is a system and designed societies are programs, what we're looking at would be a kind of algorithm, solving for maximum contentment+peace for its population with constantly changing variables. It explains how there can be no obvious controller and yet still be what they are, avoiding more than token protests and minor attempts at instituting change. The Harmony is a self-perpetuating ideological machine-it's what the Romulans believe the Federation to be.
 
I mean, it is possible that their system is ridiculously super good, and they know exactly which creak means you had a bad day, which means you need a therapy and which that you are going to kill somebody, 99.9999999% guaranteed.
I doubt it. If their system was so good at predicting people they'd be able to predict an escape attempt like the one that got to us and let us know about this entire thing.

Same reason why I don't believe they use telepathic monitoring for this purpose, it's just too good at anticipating people's plans so if you used it you'd never have to deal with runaways.

Why they don't use telepathy is the question. Maybe they have a telepath-resistant species as a member?
 
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I would say...the Harmony are probably not driven by an AI so much as they are components of one. If a society is a system and designed societies are programs, what we're looking at would be a kind of algorithm, solving for maximum contentment+peace for its population with constantly changing variables. It explains how there can be no obvious controller and yet still be what they are, avoiding more than token protests and minor attempts at instituting change. The Harmony is a self-perpetuating ideological machine-it's what the Romulans believe the Federation to be.
Well, that's not in any meaningful sense of the word an AI, it's just a system.

Any society can be interpreted as a self-perpetuating, interlocking network of control mechanisms, inputs, and outputs; it's why cybernetic theory was such a powerful new idea in the mid-20th century. The Harmony seems to be an unusually stable network, which may indicate some interesting questions about how they got to be this way, though.
 
It's possible, but if it really was that good, then the odds of something like the event that killed Captain Olon happening would be vanishingly small. If their system not only didn't detect someone's instability, but failed to detect it long enough for them to hijack a spaceship and flee to Federation safety, while allowing them to realize they're being watched and marked by the system, but not actually stopping them from hijacking a spaceship...

Again, if the system was good enough to have an effectively zero false positive and false negative rate, that shouldn't be a thing that can happen.
Unless, of course, they engineered the entire situation. Push a paranoid captain our way, our reaction to their system would be pretty predictable, and then her killing a captain would affirm their way and discredit ours both back on Horizon and in Federation. Though that is somewhat paranoid.

If not, well, even a vanishingly small chance could happen, after all. Maybe she had more knowledge of the system and it allowed her to game it.
 
What I find fascinating about the future crime thing is that I can very easily see it work for some species. A race that can take comfort in knowing someone is watching them, and that does have a few consistent signals in those with serious mental issues could actually use a future crime system like the one the horizon has without issue. Or even just one that's ok that kind of constant evaluation. Sure out and out executions are kind of overly harsh, but the basic idea could work for some races. I can also see the knowledge that your constantly being watched and evaluated, and that at any moment you could be dragged off for execution be very good at driving another species insane.

If it worked well for the horzonites themselves, I could see them brushing off client species protest as them just not being advanced enough to appreciate it, rather than a difference in racial psychology causing them to react differently to it. If that's what happened I think I can see the shape of what went wrong with the horizon. They just sort of assumed what worked for them would work for everyone, and brushed off any evidence to the contrary as more "primitive" species just being contrary and difficult, which of could have been held up as evidence that they can't be trusted with agency, leading back to more pushback, leading to the horizon sliding into something of a dystopia.
 
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What I find fascinating about the future crime thing is that I can very easily see it work for some species. A race that can take comfort in knowing someone is watching them, and that does have a few consistent signals in those with serious mental issues could actually use a future crime system like the one the horizon has without issue. Or even just one that's ok that kind of constant evaluation. Sure out and out executions are kind of overly harsh, but the basic idea could work for some races. I can also see the knowledge that your constantly being watched and evaluated, and that at any moment you could be dragged off for execution be very good at driving another species insane.

If it worked well for the horzonites themselves, I could see them brushing off client species protest as them just not being advanced enough to appreciate it, rather than a difference in racial psychology causing them to react differently to it. If that's what happened I think I can see the shape of what went wrong with the horizon. They just sort of assumed what worked for them would work for everyone, and brushed off any evidence to the contrary as more "primitive" species just being contrary and difficult, which of could have been held up as evidence that they can't be trusted with agency, leading back to more pushback, leading to the horizon sliding into something of a dystopia.
...You know, this would explain SO MUCH about the Harmony.

If the Horizon really are, for lack of a better term, "happy and better off" with what would be absurd levels of social control and automatic monitoring and whatnot, and for them this system works and makes them well-governed and productive... I can totally imagine them trying to 'spread the gospel' to other species, and making their system into a Procrustean bed for other species. And they have the whole "smiling narcissistic space empire" thing going where they contemplate their navels and are sure that this is the best way to run things and don't really listen to anyone else for whom it isn't working.

This is, incidentally, pretty much the same problem people were having with the Shanpurr and their approach to 'uplifting.'

Unless, of course, they engineered the entire situation. Push a paranoid captain our way, our reaction to their system would be pretty predictable, and then her killing a captain would affirm their way and discredit ours both back on Horizon and in Federation. Though that is somewhat paranoid.

If not, well, even a vanishingly small chance could happen, after all. Maybe she had more knowledge of the system and it allowed her to game it.
The thing is, we have three possible explanations:

1) The Horizon system is noticeably imperfect, and failures happen often enough that 'escaped lunatic' scenarios are hardly uncommon. Note that this would also explain the incident at or near our first contact with the fleeing parasite craft..
2) The Horizon system is perfect, and "they" for some value of they deliberately herded a lunatic our way in hopes that we'd mishandle said lunatic.
3) The Horizon system is near-perfect, and the lunatic escaped anyway.

(3) strikes me as unlikely for obvious reasons; of the small number of individuals in a position to escape by stealing a starship and controlling it successfully, what are the odds that they are unusually good at evading surveillance of their mental health?

(2) strikes me as unlikely because it attributes to the Harmony a plan that had waaaay too many variables to succeed reliably. Too much would depend on the lunatic's exact actions, which could not be predicted in advance because they themselves would be reactions to our actions, which were entirely outside the Harmony's control.

(1), by contrast, is so plausible it's practically the null hypothesis in my book.
 
It's important to note that Horizon doesn't call it execution, but euthanasia. They believe in it not only as a control on criminality, but also releasing a mind from suffering.
 
A society that believes so much in the greater good over the individual... and a level of belief by said individuals that makes it work. Super-Tau that really, really believe it, AND aren't malicious about it. Just that a true execution of that belief system can be that horrific.

Yeah, that's a bit of a nightmare for us right there.
 
well that says a lot of things about their mindset, mostly things that make it hard to sleep at night if you live in a universe where those guys have a fleet.

I wouldn't go that far. There's a reason mental illness correlates to suicide. Even among serial killers, there are some who will make themselves easy to catch not because they're technically unskilled but because they can't control their urges and want someone to stop them.
 
Same reason why I don't believe they use telepathic monitoring for this purpose, it's just too good at anticipating people's plans so if you used it you'd never have to deal with runaways.

Why they don't use telepathy is the question. Maybe they have a telepath-resistant species as a member?

You may be overestimating what telepathic monitoring can actually accomplish. Scanning someone's surface thoughts tells you what one person is thinking at that exact moment. That doesn't do much for a deep dive into someone's character and likelihood of committing future crimes versus being in a crabby mood at the moment. A more detailed dive into someone's psyche is possible for a telepath (see Vulcan mind meld), but it seems enormously stressful for the telepath doing it and again can only be conducted on a one-for-one basis. Worst of all from the HoH's perspective, it's way too subjective. You only have one telepath's opinion on a given subject and no way to translate that into evidence that anyone else can evaluate.

You can see why they would must rather use an objective, technological evaluation algorithm for evaluating their citizens. Something that returns the same answer every time and can easily be scaled up and run by computers capable of monitoring everyone simultaneously. If telepathy is used at all, it's likely in the treatment stage, not the identification stage.

The thing is, we have three possible explanations:

1) The Horizon system is noticeably imperfect, and failures happen often enough that 'escaped lunatic' scenarios are hardly uncommon. Note that this would also explain the incident at or near our first contact with the fleeing parasite craft..
2) The Horizon system is perfect, and "they" for some value of they deliberately herded a lunatic our way in hopes that we'd mishandle said lunatic.
3) The Horizon system is near-perfect, and the lunatic escaped anyway.

(3) strikes me as unlikely for obvious reasons; of the small number of individuals in a position to escape by stealing a starship and controlling it successfully, what are the odds that they are unusually good at evading surveillance of their mental health?

(2) strikes me as unlikely because it attributes to the Harmony a plan that had waaaay too many variables to succeed reliably. Too much would depend on the lunatic's exact actions, which could not be predicted in advance because they themselves would be reactions to our actions, which were entirely outside the Harmony's control.

(1), by contrast, is so plausible it's practically the null hypothesis in my book.

3 and 1 exist on a continuum anyway, but I wouldn't place too much weight on the odds. What were the odds that a gateway being investigated by the captain of an EC ship would lead to a gateway that another EC ship happened to have on board in their cargo bay at that exact moment? Our logs are full of wildly unlikely things happening.

That said, another explanation is that the very qualities of individualism, creative thinking, and willingness to bend rules that we find essential for starship captains are also essential qualities for the HoH's starship captains and personnel. That is to say, the people they need in their space service are by their very nature going to be under pressures and demands that the average HoH citizen is not. The HoH might say that the line between genius and madness can run perilously close sometimes. So of course we see more of their rare failures, because we're seeing the part of their society where such failures happen most often.
 
"Maybe there is nothing wrong with the Horizon", they said. "Maybe we're just being paranoid", they said.

Wanna bet the things we find out are only going to get worse?

Oh yeah, things are totally going to get worse.

Just curious... would anyone be interested in a diplomatic courier Kepler? It's a variant, so we should be able to do it as a refit. Requires 2324 tech, so we could request the refit 2325q2 and start production 2326q2. C2 S5 H2 L4 P10 D6 90sr 2/3/3 2.5yr.

Sure, we shouldn't need to build too many of them. Six or so ought to do.

A bunch of ship variations really are an enormous pain in the ass to keep track of.

Thankfully SWB is on the case!

Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 2000
 
The Harmony line on this is something like:

"Look, we've solved the problems of poverty and crime motivated by it. We know how to treat just about every imaginable form of mental illness, provide therapy to comfort people through nearly every imaginable trauma or distress. What's left that could motivate a person to crime? When we encounter people who are capable of committing serious crimes in a society like this, we do the best we can to restore them to mental health... But sometimes we find ones who are simply incorrigible, so twisted that they lash out compulsively and murderously, and is that kind of a 'life' really a life at all?"

3 and 1 exist on a continuum anyway, but I wouldn't place too much weight on the odds. What were the odds that a gateway being investigated by the captain of an EC ship would lead to a gateway that another EC ship happened to have on board in their cargo bay at that exact moment? Our logs are full of wildly unlikely things happening.
It's not so much about odds, it's that given the fact of something happening, the most probable explanation, the one that hangs together the most consistently, is a better explanation as a rule.

If the ship's computer tells you two plus two is five, "something's wrong with the computer" is a more probable explanation than "two plus two actually equals five," and until you've done some work to rule out a computer malfunction, you should not assign the two possible explanations equal weight.

That said, another explanation is that the very qualities of individualism, creative thinking, and willingness to bend rules that we find essential for starship captains are also essential qualities for the HoH's starship captains and personnel. That is to say, the people they need in their space service are by their very nature going to be under pressures and demands that the average HoH citizen is not. The HoH might say that the line between genius and madness can run perilously close sometimes. So of course we see more of their rare failures, because we're seeing the part of their society where such failures happen most often.
It says something pretty strange about their society, though, if their choices for the space service are the least functional ones, the most likely to break down and act insanely. You'd expect them to go out of their way to mitigate that, given that the people with spaceships are the people with weapons of mass destruction.

I'd think it more believable that they have problems everywhere in the society with people "running amok" like this, and that they just sort of smile and self-reinforce the idea that this is what they're protecting against with their social control mechanisms, so that their response to the marginal edge cases of their own people cracking under pressure is to tighten up the pressure more and more.
 
It says something pretty strange about their society, though, if their choices for the space service are the least functional ones, the most likely to break down and act insanely. You'd expect them to go out of their way to mitigate that, given that the people with spaceships are the people with weapons of mass destruction.

This has always been the case even with human society though. Few people will ever experience comparable stress to a combat situation, and the warriors will always have a rate of mental issues higher than almost anyone else.

Further, the Harmony have acted to mitigate this issue. Consider their fleet organization. The ships that pose the most risk of a rogue captain being able to do something without being stopped by their own crew are the short-legged corvettes that automatically come in large groups (so that other corvettes can act to stop a rogue) and with a very powerful tender ship that can outmatch any single one that goes rogue. Only ships of at least heavy cruiser size are capable of independent operation. And they come with large crews ensuring that you need more than a handful of people to run the ship, that when the captain goes nuts there are enough people on the bridge to stop him, and that they can incorporate enough personnel to monitor the ship and take care of its security.
 
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