I know, I was drawing a parallel with how the slavery tags got split up. Namely, we had a 500 level tag split up into:
-[Slavery I: 0/100]
-[Slavery II: 0/100]
-[Slavery III: 0/100]
-[Slavery IV: 0/100]
-[Slavery V: 0/100]

Similarly, we could "split" up a tag like this:
-[Obsolete Technology I: x/100]
-[Obsolete Technology II: x/300]

That said, that wouldn't work out quite right for the Lamarkians, as there is no such 400 level obsolete tech tag to split, and they already have other "obsolete techs" of sorts: 100-level Limited Stellar Presence and 300-level Limited Stellar Ability.

In fact, an easy "consistency fix" across Lamarkians, Vermillions, and Yizgisi would just be to switch the "Obsolete Technology" and "Limited Stellar Ability" for the Lamarkians:

Lamarckians: 100/100
-[Limited Stellar Presence: 31/100]
-[Obsolete Technology: 0/100]
-[Limited Stellar Ability: 0/300]
-[Unequal Distribution of Wealth: 0/300]
-[No Unified Government: 10/500]

could be changed to:

Lamarckians: 100/100
-[Limited Stellar Presence: 31/100]
-[Limited Stellar Ability: 0/100]
-[Obsolete Technology: 0/300]
-[Unequal Distribution of Wealth: 0/300]
-[No Unified Government: 10/500]

This way, all would have 300-level "Obsolete Technology" tags.

Or alternatively, could just rename Lamarckians "Obsolete Technology" tag to do away with the perception of inconsistency.

Another concept could be to separate the tag cost from the tier. Perhaps [Level 100 Affiliate Block: Slavery 0/500] would be a possibility, or vice versa, [Level 500 Membership Block: Obsolete Technology: 0/100].
 
But ... but they have the statistics that proof that their way works quite well!
Lies, damned lies and statistics.

I mean, I also have statistics that "prove" that global warming is caused by a lack of pirates but.....

How do you prove that someone was going to commit a crime if you hadn't stopped them if the "criminal" wasn't even preparing his crime anyway? Everyone has weird stuff in their browsing history.
 
Can't commit crimes if you're dead.

If anything, the fact that crime still occurs is a proof that Horizon hasn't gone far enough. Preventive consulting and removal isn't enough; we must make citizens incapable of committing wrong! Only then we can finally live in a truly safe and free society. Engineer the evil out of our DNA.

To be fair, that event is actually pretty major, in that this is the first squarely "Wow guys, that's not okay" fact we've had on Horizon since first contact.
 
Lies, damned lies and statistics.

I mean, I also have statistics that "prove" that global warming is caused by a lack of pirates but.....

How do you prove that someone was going to commit a crime if you hadn't stopped them if the "criminal" wasn't even preparing his crime anyway? Everyone has weird stuff in their browsing history.
Simple. Number of commited crimes per 1000 citizens, compared to those in the Cardassian Union / Romulan Empire / Klingon Empire / Federation.
 
Honestly, what worries me is that it's probably not telepathic monitoring but rather something that can actually fail. Otherwise this person would have never gotten as far as the Federation, they'd have dropped on him the second he started planning his escape.
 
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Honestly, what worries me is that it's probably not telepathic monitoring but rather something that can actually fail. Otherwise this person would have never gotten as far as the Federation, they'd have dropped on him the second he started planning his escape.
Even telepathic monitoring can probably fail in that it can't be done on everyone all the time. Other forms of surveillance can be automated; telepathy can't unless you literally build a mind control computer, which I'm pretty sure the Harmony hasn't done.

But would we get legit data from the Harmony? or just data that would support their stance?
We'd get data the Harmony believes is legit... But even happiness and welfare survey data is subject to this problem:

 
Omake rewards:
@charysa -
[ ][TNG] +0.1 O (EC)/year
[ ][TNG] Choose Picard's first assignment when he eventually commissions as an ensign

@Night -
[ ][GBZ] Avandar gets +1 to away team combat rolls
[ ][GBZ] Choose Branwen's next assignment
[ ][GBZ] Avandar gains experience from her time in the GBZ
 
Just curious... would anyone be interested in a diplomatic courier Kepler? It's a variant, so we should be able to do it as a refit. Requires 2324 tech, so we could request the refit 2325q2 and start production 2326q2. C2 S5 H2 L4 P10 D6 90sr 2/3/3 2.5yr.
 
Just curious... would anyone be interested in a diplomatic courier Kepler? It's a variant, so we should be able to do it as a refit. Requires 2324 tech, so we could request the refit 2325q2 and start production 2326q2. C2 S5 H2 L4 P10 D6 90sr 2/3/3 2.5yr.
That seems like it might also help removing certain tags where diplomatic task forces are involved ...
 
Just curious... would anyone be interested in a diplomatic courier Kepler? It's a variant, so we should be able to do it as a refit. Requires 2324 tech, so we could request the refit 2325q2 and start production 2326q2. C2 S5 H2 L4 P10 D6 90sr 2/3/3 2.5yr.
Absolutely interested, having designed a similar ship (albeit with worse costing).
 
We've been talking about high-Presence diplomatic ships for a long time. The Cardassians actually have them, if not many. Horizon ships seem to be pretty capable along those lines (like ours, or better).

Five years ago, I'd have said maybe not, because it seemed like science vessels were a bit more important, and that more events involved Science than Presence. Plus Science has combat utility.

With the tag system, we need every way we can get of rolling "greater successes" or "crits" or whatever with our neighbors on diplomacy
 
Just curious... would anyone be interested in a diplomatic courier Kepler? It's a variant, so we should be able to do it as a refit. Requires 2324 tech, so we could request the refit 2325q2 and start production 2326q2. C2 S5 H2 L4 P10 D6 90sr 2/3/3 2.5yr.

I'm not sure that a change in focus of the ship's functions is really within the spirit of the refit system. I'm sure you're able to technically get there by swapping out parts on a Kepler, but I think for game balance it should probably be treated as a new ship class with requisite prototyping requirements. Making all those new parts fit together with a diplomatic focus seems like it should require fundamental design testing.

We've been talking about high-Presence diplomatic ships for a long time. The Cardassians actually have them, if not many. Horizon ships seem to be pretty capable along those lines (like ours, or better).

Five years ago, I'd have said maybe not, because it seemed like science vessels were a bit more important, and that more events involved Science than Presence. Plus Science has combat utility.

With the tag system, we need every way we can get of rolling "greater successes" or "crits" or whatever with our neighbors on diplomacy

Do remember that clearing tags is not a series of straight Presence checks. It may be more weighted to P-checks than other tables, but other stats are still very important too and will often come up.

Also, I guess I'm ambivalent about having the tags created as a pacing mechanism and then we push to overcome that pacing mechanism and make it go away as soon as possible.
 
I'd give it a different name even if it was a variant.

I'm not sure that a change in focus of the ship's functions is really within the spirit of the refit system. I'm sure you're able to technically get there by swapping out parts on a Kepler, but I think for game balance it should probably be treated as a new ship class with requisite prototyping requirements. Making all those new parts fit together with a diplomatic focus seems like it should require fundamental design testing.

*shrug* it's minimally changed from the Kepler except in the Ops section. The Centaur-B is more different than the CA than this is from the Kepler.

Also, I guess I'm ambivalent about having the tags created as a pacing mechanism and then we push to overcome that pacing mechanism and make it go away as soon as

... You're basically advocating that we don't make strategic or shipbuilding responses to changes. Part of the very calculus of the game is adjusting Starfleet strategic response. This is a nonsense argument.
 
... You're basically advocating that we don't make strategic or shipbuilding responses to changes. Part of the very calculus of the game is adjusting Starfleet strategic response. This is a nonsense argument.

I think I tend to be much more conservative in my reaction to game events than a lot of other players, which is both a positive and a negative. Often I see players going, "We must do something!" when we lose pp or don't win some rolls or whatever. I tend to be much more of the, "But let's let it ride and not be so quick to change course," school of thought.

Sure, let's see how the tag system actually looks in 2324 and if a high-Presence ship is still attractive.
 
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