Riala: what's in a name?
Riala: what's in a name?


There is a saying that originates in one of the more cynical of my people's eras. To become a historian, one must learn the intricacies of how nothing has changed. Its not a sentiment we modern people often stand by, in particular, and I think we can look to the events of the last twenty or so standard years to support our position. But then, there is always something that jumps out and makes me rethink things, if only for a moment, and if only in pertinence to a certain, limited subject.

We never really stopped believing in the gods and legendary heroes of antiquity, so much as we simply switched out one definition of "belief" for another. There is believing in a factual reality, and there is believing in a symbol or an idea. One descriptive belief, and one prescriptive belief. Or, as its most often phrased, the belief in the world that is, and the belief in the world that can be and should be. Its curious, how our dominant language shares that particular nuance with the humans' dominant language, isn't it? Just one more of a million signs that we were meant for each other, I suppose. I doubt you'll meet an amarki who believes in Kamena or Mag-Ukka or Sait-Am-Ha as material entities who can be materially interacted with, but I also doubt you'll meet many amarki law officers who don't wear the mask of the first, knights or squires who don't invoke the second before battle, or schoolchildren who haven't played at being the third during recess.

But what happens, in an age when technology allows men to perform feats like those of the ancient gods, when a belief is made tangible again in a body of tritanium and duranium and warp plasma?



The demon Riala, depicted as a great riding-eagle by some cultures, a knight in shapeless black armor by others, and a living star whose cold light forbodes the final judgement of the wicked by others still. He - or she, as some would have it - was never worshiped, which is why most mythologists find the term "demon" more appropriate than "deity." The artistic depictions mentioned above have never been found in temples or monuments or tombs. Only in books and scrolls, and occasionally on weapons or armor fashioned for the most desperate of wars. As most of the legends go, Riala appears only at night, when the gods of heroism and redemption have averted their gaze from the world. Those who commit secret acts at night, who spurn redemption and honor, who would prey upon the weak like animals in a nocturnal jungle, must then, themselves, live in fear of the ultimate predator. One who looks, unimpeded through the darkness, at the actions of the dishonorable, and judges them accordingly.

There is the legend of a prince, who - after being defeated by his brother in an honorable duel for succession - sought to retake the throne by assassination. When he sat down to brew the poison, a golden beam of sunlight poured through his window and implored him to stop; he shuttered the window and continued. When he mixed the poison into the wine, a voice from the crackling hearth whispered out and begged him to turn back; he extinguished the flames. Then, alone and in complete darkness, he heard another sound within the room, a presence materialized from the shadows he had cloaked himself in. The coming of Riala was the last thing the prince ever heard, as that night his servants found him facedown in his own poisoned wine, charred handprints or clawmarks at his throat.

Another story, now. The general of a sellsword army who pledged his forces to the service of a cruel and bloodthirsty empire in its war against a peaceful kingdom to the east. When the war began, the general was told that the eastern kingdom would attack, but it did not, for the easterners truly wanted no war. But, the sellsword general had been promised too much gold to accept their failure to initiate hostilities, and so he made the first strike himself, sweeping behind their defenses and burning and plundering their peasant farms to force a retaliation. When they reluctantly did so, the sellsword pulled his forces back, compelling the defending army to chase them deeper and create the war he had been paid to win. When finally he faced the eastern kingdom's own general in battle, she offered him forgiveness for all he had done if only he would refuse any more of the cruel empire's gold and allow his soldiers to return to their homes. He refused. And then, from the black night sky, the spear of Riala flew down and struck the general through his visor, killing him in sight of all his hosts and bringing the war to an end as the empire's forces fell to panic.

A third. The high priest of the land turned in his heart away from the gods, and took the tribute and sacrifices brought to the temples to enrich himself and his own family and sycophants. The lords of the land grew wise to his corruption, and sent their knights to bring him to task, but each errant he tricked away, or brought over to his side with the lure of gold or flesh, or simply never was seen or heard from again. Realizing, finally, the threat that the fallen priest posed, the lords assembled their armies, but so rich had the priest become that he could raise a larger army still. Realizing that they had been outmaneuvered, the lords were forced to surrender, and each sent his or her sword or circlet as a show of submission. The greedy priest took the tribute when it arrived, and carried it into the temple storeroom that he had made into his treasury. When he was in that room, deep below the temple complex, there was an earthquake, and the entire building fell into the ground and buried him with his treasures in the darkness. The only one of his corrupt cohorts who survived, a young priestess who stood at the outer gate, saw her former master dragged out of the rubble and into the sky by a winged black form of shadow and blades and heatless fire. For all the next day, it rained, and every raindrop was faintly red with blood, and beneath every thunderclap was the echo of the priest's dying screams, and the whispered judgement of Riala.

One final tale. An elf queen whose spirit so hungered for the adoration and worship it had received in life that it crawled back from a thousand years beyond the grave, and brought with it an army of the vengeful dead. Her army terrorized the lands of men and elves alike, seeking to return the world to its state of ancient subjugation beneath her skeletal foot and rusted iron boot. The living offered compromise, but the ghoul-queen betrayed every offer. The kinder elves of the present time offered reconciliation with their risen ancestors, but the queen's ambassadors only used these opportunities to sow descent and confusion for her army's advantage. Finally, the living stopped trying to treat with the dead. No more compromises were offered, no more alliances considered. Defeat after defeat struck the ghoul-queen who had turned the entire sunlit world against her, so that she was forced to retreat into a hidden cavern where she thought that none could see. There, in the blackness, she plotted a final revenge. But there, in the blackness, Riala had been waiting for her. None know what the ghoul-queen's final act of spite would have been, for not a bone or scrap of mummified flesh remained of her or her surviving minions by the following daybreak.

Two of these stories allegedly happened between three and five thousand standard years ago. The other two are a matter of historical record, and happened within the last thirty-six standard months. Without any previous knowledge, would you have been able to tell the difference?

It really is rather amazing how some myths are determined to make themselves true. The strangest part is that, so far as I can tell, the Riala battleship's name was only one of the many generically intimidating-sounding alternatives proposed by one engineer or another during its design process, and won out after a lengthy disagreement. Luck, or providence? We sophonts seem to have a way of turning one into the other.

The Federation builds temples and monuments of its own sort. Turn on any news channel, and you will be regaled with the exploits of heroes, and of entities far mightier than men who fly among the stars and bend them to their will. The Federation has its pantheon, and the names of its members are oft-glorified and oft-repeated. Enterprise, Sarek, and Courageous. Endurance, Liberty, and Opportunity. T'Mir and Sappho and Miracht. But there are also the gods unsung and unadvertised. The Federation's ideals are the pursuit of friendship and discovery, so one would never expect it to sing the praises of demons where anyone else can hear. But, as a quick look at recent history will show, that doesn't make the demons any less important.

Enterprise who holds the shining torch, welcoming strangers from across the void. Sarek of the keen mind and piercing eye, who learns the truth behind every puzzle and mystery. Courageous, who overcomes all hardships and provides inspiration to those who follow in her wake. None of them are hard to find.

But reject their gifts and spit in their faces, repay their friendship with violence or betrayal, use up the last of the Federation's abundant patience and goodwill, and these lights will be withdrawn. You will be left in a darkness of your own making. In that darkness, Riala will find you. And, well. We already know how that story ends.​
 
Last edited:
well that's a chilling look at how he sees his races role in the federation. Though I don't know which of the two legends happened recently. The dead queen certainly was very recent, but I don't recognize any of the other 3.
 
well that's a chilling look at how he sees his races role in the federation. Though I don't know which of the two legends happened recently. The dead queen certainly was very recent, but I don't recognize any of the other 3.

That isn't the role of the amarki race in the Federation. However, it definitely seems to be the role of the amarki fleet. Stesk explained this in nearly as many words, and recent events have borne him out.


EDIT: much more than anything else though, this is just a commentary on how CAS Riala ended up landing the killing blow on both of the last two major bosses. And how appropriate it is that its not a Starfleet ship, but the flagship of the most warlike member race, that always seems to be in the right place at the right time to do this.
 
Last edited:
Makes me mournful that the Federation doesn't have their own war name demons that lurks behind the light.
Anyway the first sound like the Licori Emperor, second is the Konen general and the third sounds like the Orions higher ups that was nuked, still its a nice bedtime tale.
 
Two of these stories allegedly happened between three and five thousand standard years ago. The other two are a matter of historical record, and happened within the last four.

I only actually realised that the four relates to years instead of to thousands when I read the other posts.
The first of course makes way more sense, so I probably should have realised my mistake, but since that sentence is pretty much the most important part of this short you might still want to reword it a bit to make the meaning 100% clear.
That was a really nice set-up and twist though, now that I get it...

One "complaint", the part about the Amarki being so banal when choosing the name of their most glorious ship seems a bit strange. I would expect that to be some grand public process filled with duels and official meetings in full festive uniform for them.
Though of course that is just an opportunity to make stuff up about what happened the last time they had to name a class, that made them choose this method now.
 
One "complaint", the part about the Amarki being so banal when choosing the name of their most glorious ship seems a bit strange. I would expect that to be some grand public process filled with duels and official meetings in full festive uniform for them.
Me too. In my headspace, the Amarki don't do 'banal' very well, which is arguably their greatest strength AND weakness. I can see a cynic analyzing whatever romanticism-riddled process they come up with and saying "lol this was effectively a random number generator," but it would surprise me to see them actually using a random number generator.

That isn't the role of the amarki race in the Federation. However, it definitely seems to be the role of the amarki fleet. Stesk explained this in nearly as many words, and recent events have borne him out.

EDIT: much more than anything else though, this is just a commentary on how CAS Riala ended up landing the killing blow on both of the last two major bosses. And how appropriate it is that its not a Starfleet ship, but the flagship of the most warlike member race, that always seems to be in the right place at the right time to do this.
Enterprise:

"I know she has a reputation, but she's really a sweetie, once you get to know her."
 
Wargame results:

USS Emancipation, Captain Iliae Rurliss, NCC-2621, C5 S3 H4 L5 P4 D5
UES Yorkshire, Captain Angus Connelly, NCC-2109, C3 S3 H2 L3 P3 D3

vs

TSS Mugat, NCC-2616, C5 S3 H4 L5 P4 D5
TSS Thruq, NCC-2118, C3 S3 H2 L3 P3 D3


Starbase 8 (Vega) C10 S6 H18 L18 P10 D5

Mission is: USS Emancipation (Renaissance) from SBZ and 1 UE Centaur-A attempt to sneak past Vega Front border, opposed by a TSF Renaissance and a second UE Centaur-A



Wolf Pack stars in [2b], primary objective is to achieve position between Subiaco and Tobias' Rest where they can intercept the core-rim spinal trade route
Check-down goal is to get around and hit the Subiaco<->Vega traffic


Mugat and Thruq patrol separate routes coreward border of Vega
Thruq is closer to Vega, Mugat further out

Wolf pack Sci will be 3

Med Sci-T to approach, 9, which is a fail, no choice allowed, randomised
Random roll says they are approaching Mugat

Mugat makes an opposed Sci-T to detect approach, pass, Wolf Pack has been spotted incoming
Thruq takes Easy Rec-T to join Mugat, passes easily


Thruq and Mugat have joined up, opposed Rec-T with a bonus for detecting, block the coreward approach

Success, Wolf Pack is outmanoeuvred

Emancipation attempts Hard-DC decoy trick, failed

Emancipation and Yorkshire will withdraw, the Tellarite patrol is successful
 
One "complaint", the part about the Amarki being so banal when choosing the name of their most glorious ship seems a bit strange. I would expect that to be some grand public process filled with duels and official meetings in full festive uniform for them.
Though of course that is just an opportunity to make stuff up about what happened the last time they had to name a class, that made them choose this method now.

What I meant to imply is that a bunch of people involved in the design all had strong opinions about what it should be called, and it just happened to be the edgiest one that won out in the end. I'll make that clearer when I can edit.
 
What's with our ship that's encountering lovecraftian kidnappers on Excalibur?
 
That... is kind of a germane question. I know that OOC it takes time to do good writing, but at the same time, IC months are ticking by without us getting any information on whether or not we still have an explorer. The ship hasn't formally been reported missing in action (as happened the last time Courageous got blasted, or for that matter with Stargazer), but at the same time, in-game we'd have expected to hear from the ship by now if things were normal.
 
That... is kind of a germane question. I know that OOC it takes time to do good writing, but at the same time, IC months are ticking by without us getting any information on whether or not we still have an explorer. The ship hasn't formally been reported missing in action (as happened the last time Courageous got blasted, or for that matter with Stargazer), but at the same time, in-game we'd have expected to hear from the ship by now if things were normal.
There's a case of writer's block going on, I hope everyone can be patient for the time being :C
 
In a real war scenario, wouldn't the wolfpack ships have rather more attempts to sneak in?
 
In a real war scenario, wouldn't the wolfpack ships have rather more attempts to sneak in?
Yes, or if Thruq hadn't joined up in time they could have attempted to overwhelm the lone Rennie or force it to withdraw.

In this case, they have been turned back, but they could always regroup and try again later. But this gives you an idea of how I'm hoping to run Wolf Packs. It may get simplified into fewer rolls in future, depends on how much workload it turns out to be in practice.
 
There's a case of writer's block going on, I hope everyone can be patient for the time being :C
Well, I don't mind, but if IC months keep ticking by then we might reasonably want to have some IC information about the outcome, if only because realistically Starfleet would send a search party for an explorer that turned up missing that close to our space.

Just need to create a Department of Extradimensional Investigation; there's certainly been enough events to justify it.
Thing is, there's a special, compelling reason why Temporal Affairs CAN classify stuff so tightly that their own commanding officer can't see it.* It's harder to construct such a justification for 'Extradimensional Investigation.'

...

*Basically, because the CO's authority is so great that awareness of time travel events will tend to strongly color their decisions, thus causing paradox. If Sousa had known that the Enterprise-B was 'fated' to get blown up in 2315, for instance, she would probably have seriously reconsidered sending Enterprise to a risky mission like "Licori War task force flagship" in 2315. But in that case, she wouldn't have been in position for the Aga Carmide anomaly and everything would have gone super-duper-pear-shaped.

So in general, there are good reasons to have all the time travel stuff be handled by a bunch of mid-ranking functionaries who have broad discretionary power to protect the timeline... and no other authority whatsoever.

That argument doesn't apply in general. There's no reason that the CO of Starfleet needs to be kept in the dark on, say, omega molecules or the Genesis Device or stuff like that, and good reasons not to keep them in the dark.
 
Well, I don't mind, but if IC months keep ticking by then we might reasonably want to have some IC information about the outcome, if only because realistically Starfleet would send a search party for an explorer that turned up missing that close to our space.

Thing is, there's a special, compelling reason why Temporal Affairs CAN classify stuff so tightly that their own commanding officer can't see it.* It's harder to construct such a justification for 'Extradimensional Investigation.'

...

*Basically, because the CO's authority is so great that awareness of time travel events will tend to strongly color their decisions, thus causing paradox. If Sousa had known that the Enterprise-B was 'fated' to get blown up in 2315, for instance, she would probably have seriously reconsidered sending Enterprise to a risky mission like "Licori War task force flagship" in 2315. But in that case, she wouldn't have been in position for the Aga Carmide anomaly and everything would have gone super-duper-pear-shaped.

So in general, there are good reasons to have all the time travel stuff be handled by a bunch of mid-ranking functionaries who have broad discretionary power to protect the timeline... and no other authority whatsoever.

That argument doesn't apply in general. There's no reason that the CO of Starfleet needs to be kept in the dark on, say, omega molecules or the Genesis Device or stuff like that, and good reasons not to keep them in the dark.

This is purely a case of out-of-universe problems with the writers being delayed by real life stuff. In-universe, Sulu knows what it going on with the Courageous, or at least knows enough to not be particularly worried.

I understand that this disconnect between player and character knowledge is taking you out of the game, and I'm sorry. Its completely on our heads. We're struggling to get the Courageous stuff all finished and posted before Sunday; if we are unable to manage that, then I think we'll have to just post a brief, dry summary and end it with that.
 
Back
Top