Preliminary research plan:
Computing:
- Daystrom Institute [Skill 5 Computing/Shields]: Automated Shipsystems [unchanged]
- Amash Hagan Research Office [Skill 3 Computing/Personal]: 2320s Research Centers [unchanged]
- Generic Team 4 : Primitive Isolinear Computers[unchanged]
Warp Tech:
- Yoyodyne [Skill 5 Warp Tech/Starship Construction] : 2320s Core Power [unchanged]
Starship Construction:
- Office of Naval Architecture [Skill 4 Fleet Design/Starship Construction]: 2320s Starship Armour [unchanged]
- San Francisco Fleetyards [Skill 4 Explorer Design/Starship Construction]: 2320s Construction Techniques [complete] -> 2320s Starship Safety (assuming this also unlocks T3 SIF)
Personal:
- Caitian Frontier Police R&D [Skill 3 Personal/Communications] : 2310s Personal Protection [unchanged]
Sensors:
- Vulcan Science Academy [Skill 5 Xenopsychology/Sensors] : 2320s Geological Sensors [unchanged]
- Generic Team 1: 2310s Long -Range Sensors [unchanged]
- Inid Uttar Institute [Skill 3 Sensors / Propulsion] : [new] -> 2330s Anti-Cloaking Sensors
Weapons:
- Weapons Fabrication Division [Skill 4 Weapons/Starship Design]: 2320s Penetrating Nadions [unchanged]
- Starfleet Tactical Prograde Operations Team [Skill 2 Weapons/Offensive Doctrine] : 2310s Torpedo Development [unchanged]
- Generic Team 2: Primitive Phaser Arrays [unchanged]
Shields:
- Andorian Academy [Skill 4 Shields/Communication]: 2310s Navigational Deflectors [complete] -> TASK SHIELDS
Communications:
- Starfleet Science Academy [Skill 4 Computing/Communciation]: 2320s Decryption [unchanged]
- Federation Broadcast Service [Skill 4 Communication/Xenopsychology]: 2320s Long-Range Comms [unchanged]
- Generic Team 5: 2320s Signal Intercepts [unchanged]
Minerals:
- Tellar Prime Academy of Mineral Science [Skill 4 Minerals/Personal]: 2320s Special Refining [unchanged]
- All Pyllix Geological Institute [Skill 3 Minerals/Sensors]: 2310s Bulk Resources [unchanged]
Xenopsychology:
- Spock [Skill 6 Xenopsychology/Sensors]: 2320s Diplomacy [unchanged]
- University of Betazed [Skill 4 Xenopsychology/Personal]: 2320s Affiliates Research [unchanged]
Medical:
- Starfleet Medical Research Command [Skill 5 Medical/Personal]: 2320s Preventative Care [unchanged]
- Starfleet Infectious Diseases Institute [Skill 3 Medical] : 2320s Trauma Medicine [unchanged]
Propulsion:
- Intazzi Team - Grand Hive R&D [Skill 3 Propulsion/Escort Design]: 2320s Fusion Power [unchanged]
Ship Design:
- 40 Eridani A [Skill 4 Escort Design/Warp Tech]: Kepler Project [unchanged]
Escort Design:
- Generic Team 3: 2310s Escort - Combat [unchanged]
Explorer Design:
- Utopia Planitia [Skill 6 Cruiser/Explorer Design]: 2320s Explorer - Science [unchanged]
Starbase Design:
- Taves Nar Orbital Engineering [Skill 3 Starbase Design/Starship Construction] : 2310s Starbase Design - Control [unchanged]
- Henn-Makad Engineering Institute [Skill 3 Starbase Design / Minerals] : [new] -> TASK STARBASE
Doctrine:
- Admiral Lathriss [Skill 4 Fleet Design/Defensive] : Border World Focus [complete] -> Mutual Support
- Apinae Protective Engineering Bureau [Skill 2 Starbase/Defensive Doctrine] : To Boldly Go [unchanged]
- Games & Theory Division [Skill 4 Foreign Analysis/Offensive] : Cardassian Research [tier complete] -> TASK DOCTRINE
Foreign Analysis:
- Kuznetsova's Tiger Team [Skill 5 Fleet Design/Foreign Analysis] : The Mission Unending [complete] -> Klingon Research
- Technocracy Interstellar Ministry [Skill 3 Xenopsychology / Foreign Analysis] : [new] -> Cardassian Research
[] [PLAN] Base Plan Re-balancing Analysis
-[] San Francisco Fleetyards : 2320s Starship Safety (assuming this also unlocks T3 SIF)
-[] Inid Uttar Institute : 2330s Anti-Cloaking Sensors
-[] Admiral Lathriss : Mutual Support
-[] Kuznetsova's Tiger Team : Klingon Research
-[] Technocracy Interstellar Ministry : Cardassian Research
The assignments of the foreign analysis teams can't really be extracted into a task because of the interdepencies, and also ties into the boost vote, so I hope no one requests multiple vote options because right now I don't know how to do that in any reasonable way. The reasons for suggesting this particular arrangement: We know that it can take a while for analysis research to become available, so we can't be sure to be able to start HoH research at this point. With a boost the Tiger Team can finish the first tier of Klingon Research this year (assuming overflow works tier-wise) and then probably start HoH research next year, finishing the first tier in 2320, while TIM would only finish in 2321 even if HoH research is already available this year. With this arrangement we also never pause Cardassian Research, which some people expressed reservations about. TIM should finish the current tier of Cardassian Research in 2327 or 28, 3-4 years later than the Tiger Team would if assigned to it now, but if we assign them as in the plan and then swap in the Tiger Team in 2321 they would finish in 2324, only one year later.
Not picking 2320s Lightweight Frames yet because the only T3 frames that seem interesting for new designs are the 600kt frame, which might be useful for a cheap Miranda successor but is too small for a Centaur successor which will likely be the next design, and the 1.5mt cruiser frame, but we probably won't design a cruiser before phaser arrays are finished. If there is interest I can factor that out into a task though.
[] [SHIELDS] Andorian Academy : 2320s Deflector Emitters
[] [SHIELDS] Andorian Academy : 2320s Deflector Shields
Technically 2320s Navigational Deflectors or 2320s Dish Construction would also be options, but I can't recommend them due to how relatively unimportant nav deflector parts are and the uncertainty about what those projects are even supposed to do.
The case for 2320s Deflector Shields: They offer a reasonably good event bonus, a moderate battle bonus (if that mechanic still exists) and most importantly unlock T3 shields. While we are most likely to start the next design in either 2319 or 2323 and by default AA would only finish the project in 2319 (with one boost), too late for the earlier date, deflector shields sometimes get event bonuses, especially from battles, so it might just finish in time for a 2319 design anyway (with a 10 point bonus to each tech from events). Or we might start a design in one of those in-between years for some reason.
The case for 2320s Deflector Emitters: Emitters offer a pretty good event bonus (far better than the one for 2320s Deflector Shields) and an SR discount for future shield parts. Emitters needs to be finished before T3 shields become available to be able to reduce their SR cost. 2320 Deflector Shields can still be finished in time for a 2323 design, just one of the following things needs to happen for that:
- Inspiration to fall the right way this year (75% chance) and a boost.
- A new shields team next year - a good idea anyway because shields is the most important remaining research branch we only have one regular team for (along with warp tech if we don't count 40EA), 2-3 new teams per year should be manageable rp income wise.
- An event bonus of 5 points to each tech to 2320 Deflector Shields some time between now and 2322 (possibly also requiring a boost if it comes early and interacts badly with inspiration)
[] [DOCTRINE] Games & Theory Division : Wolf Pack Doctrine
[] [DOCTRINE] Games & Theory Division : Base Strike Doctrine
[] [DOCTRINE] Games & Theory Division : Decisive Battle Doctrine
[] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Combat
[] [STARBASE] Henn-Makad Engineering Institute : 2310s Starbase Design - Repair
Recommended boosts: Tiger Team, Taves Nar, Generic Teams 2, 3, 4.
Holding off boosting the Weapons Fabrication Division because the battle in Q2 might give a bonus to penetrating nadions, and if not we still have two years to do the second planned boost in.