Ehhhhhh...I don't know that I necessarily want them as affiliates just yet.
We're gonna affiliate them sooner or later.
Sooner on their own, or later as part of a package deal with the Romulans.
Ehhhhhh...I don't know that I necessarily want them as affiliates just yet.
I mentioned several times that once we have the Centaur successor one thing that ought to be possible would be to design a cheaper and more vanguard-oriented variant using the refit mechanic. Even if not we would still be able to save design time by reusing the same frames, and also reduce the prototype penalty as demonstrated by the hospital ship.
You're looking for this. I keep it up to date.In regards to the upcoming Steering Committee, I took a look at the past reports we have gotten, in regards to major categories. I filtered out as much of the one shot incidents out, or events that are over (Biophage), but this should help identify reports that are rather aged. I did not include the GBZ review, or the Romulan-Klingon War update.
Who Rpt Group Last Rpt Cardassian Diplomatic Posture Report
2315Fleet Strength
2316Shipbuilding
2314Shipyards
2316Suspected Force on Border
2316World Locations
2309Dawair Diplomatic Posture Report
2316Hishmeri Fleet Strength
2316Klingon Diplomatic Posture Report
2308Fleet Strength
2311Suspected Force on Border
2316Licori Fleet Strength
2314Romulan Diplomatic Posture Report
2308Fleet Strength
2316Ship Design
2313Shipbuilding
2314Shipyards
2315Suspected Force on Border
2316Sydraxian Diplomatic Posture Report
2310Fleet Strength
2310Shipbuilding
2314Yrillian Diplomatic Posture Report
2316Fleet Strength
2313
Speaking of which, you may want to update the crew requirements of the Kaldar (4/5/3 as seen in the recent battle). Also the defense of the Licori Vulture (D2) and Lizard (D3) as seen from the range of their skirmish rolls.
I sure hope so. The Patroller-A refit project could be done in a single quarter, but the refit itself proved to be small enough that each refit also only took a single quarter. I'm not sure I'd count on it though.I will note that this kind of 'mosquito fleet' craft is EXACTLY the kind of thing that gets designed on a crash basis in the opening months of a really big war...
Also the defense of the Licori Vulture (D2) and Lizard (D3) as seen from the range of their skirmish rolls.
All stat checks are 2d6 + stat, yes. I just checked what the lowest and the highest roll for the class was, if the difference was 10 that meant lowest -2 = stat. If the difference is less than 10 that just yields lower and upper bounds though. (You could get a pretty good idea of the stat by looking at the shape of the distribution but wouldn't know for sure).BTW, can you elaborate on how these skirmish (and scouting) checks are calculated from the base stats in your battle system overview post?
The numbers in "Engaged in skirmish with <ship> - rolls are <X> v <Y>" are pretty much all higher than the base stats, so I figure it's a 2d6+stat role?
edit: and I'd like to see how you inferred those defense stats.
All stat checks are 2d6 + stat, yes. I just checked what the lowest and the highest roll for the class was, if the difference was 10 that meant lowest -2 = stat. If the difference is less than 10 that just yields lower and upper bounds though. (You could get a pretty good idea of the stat by looking at the shape of the distribution but wouldn't know for sure).
Mentioning for every stat check that it's 2d6+stat just like every other stat check anywhere in the game seems a bit unnecessary.
I'm definitely not going to mention it three separate times for minefield, scouting and skirmish checks was what I meant, mostly. I also tend to think that most people don't really care about how exactly the checks function and that it doesn't really matter in this context (after all we don't know the DCs anyway and for aggregate opposed checks it's mostly just the stat difference and the number of checks that matters), and those who actually do care would mostly already know how stat checks work in this game. If there was a particular convenient place to describe how stat checks in general works I'd probably include it anyway just in case, but right now I don't really see one. Maybe I'll add something next time I'm revising the post.It's unnecessary only for avid readers that remember how event checks work.
I don't recall any threadmarked posts that mention that "checks" or "tests" are 2d6.
There's also the 3d6 event response roll which opposes the ship's 2d6 + stats roll.
So just got the Ked Peddah numbers in, and they are a nice power to have on our side, 92C 98H and 76L from 24 ships. I only have C, H and L for their ships thanks to battles and it looks like they have no cruisers unless the Orah or Egilah are cruisers. Also they are located in the direction of the Horizon.
KPS Defender, Aggadah-class Battleship
KPS Cautious, Aggadah-class Battleship
KPS Protective, Egillah-class Battleship
KPS Shrewd, Egillah-class Battleship
KPS Alert, Orah-class Heavy Frigate
KPS Wary, Orah-class Heavy Frigate
KPS Guarded, Orah-class Heavy Frigate
KPS Thoughtful, Orah-class Heavy Frigate
KPS Steady, Orah-class Heavy Frigate
KPS Foresight, Orah-class Heavy Frigate
KPS Vigilant, Almud-class Light Frigate
KPS Watchful, Almud-class Light Frigate
Mutual support makes all things better, though we do need more ships still.... one day we will have enough event responders.
@Briefvoice If you are still trying to figure out garrison distribution for the next 5-6 years like you said before, you should probably include the Affiliates waiting for membership. One of them is getting ratified every year right?
True but once again Mututal support + Chen just makes our event responders more efficient as there are some sectors that are quitter than others each quarter and it changes. Mutual support on the other hand lets us deploy them into pools that cover multiple sectors making it less of a chance of not having a ship that can respond. Still I think we need to try and get a few more members into the GBZ. The colony ship that recently completed can be sent to assist members as well so that way even if they are short on civilian ships they can still gain resources that will let them build up more. Plus this way we get more forces to watch our back there.@OneirosTheWriter did a very clever thing by creating the Gabriel Border Zone. It's the main thing keeping us from flooding sectors with more event responders, and it provides a constant tension in deciding how much to commit there.
Ah, didn't see the Seyke in the CBZ, figured they would become their own sector with the Qloath.I included the worlds of all members at +300 relationship, from Orions to Risans to Honiani.
As long as it's mentioned once somewhere, that would be nice. Although this is dealing with fairly in-depth quest mechanics, the specific 2d6+stat probability distribution does determine the marginal improvement of incrementing stats for such checks.I'm definitely not going to mention it three separate times for minefield, scouting and skirmish checks was what I meant, mostly. I also tend to think that most people don't really care about how exactly the checks function and that it doesn't really matter in this context (after all we don't know the DCs anyway and for aggregate opposed checks it's mostly just the stat difference and the number of checks that matters), and those who actually do care would mostly already know how stat checks work in this game. If there was a particular convenient place to describe how stat checks in general works I'd probably include it anyway just in case, but right now I don't really see one. Maybe I'll add something next time I'm revising the post.
I would actually like a solution along these lines. Whatever the sweet spot is for frigates, target that tonnage and the required berth space, which I figure is likely 1mt.@lbmaian If we want to have a "in case if emergency break glass" ship, we're best off building a slightly bigger Miranda as our combat frigate (C4 S3 H4 L4 P1 D4, 700kt with +1S module or 650kt without, requires 2327ish tech) but not building many. Then we spend all our MWCO turns pushing various members to expand their tiny berths to be big enough to build it. ... IMO a ship fulfilling your requirements of 500kt isn't actually going to be very useful in a fight and getting it approved by the Council will be a bitch. Plus, given research and prototyping time, we will save more time with a vessel that has a slightly longer construction time but is ready for construction than an emergency build.
This isn't completely accurate. Limited mobilization incurs a 2qtr build time reduction. Wartime mobilization involves 25% reduced build time. It's only total mobilization that reduces build time by half.Remember that SoE doubles building rates, which will help will construction time.
Which ship are you referring to? 500kt berths can't build modern warships unless they're expanded in size or a 500kt warship is designed.This is assuming we want a ship like this. I think that in case of Cardassian-Federation war or a tiff with the Horizon, we're more likely to see berths getting emptied of Auxiliaries in favor of wartime construction.