Problem is that 400kt berths are only good for cargo ships and Oberths, and Oberths are about to become obsolete. If we want to build hospital ships or prospectors or even freighters, those 400kt berths are useless. I'd rather just add a couple 1mt berths which are almost as cheap and many times more versatile.
The basic idea "build some dedicated auxiliary miniberths small enough to be cheaper than an equal number of one-megaton berths" is still valid, in my opinion.
They were sort of deliberately vague about it. It's implied that after Spock's reforms, the vengeful Klingon-Cardassian Alliance took down the Terran Empire, but I'm skeptical that things came apart that fast, if only because Mirror Spock strikes me as too smart to knowingly change the Empire in ways that accelerate its collapse from the predicted 240 years to no more than a few decades.
I figure it probably happened at some point after Mirror Spock either retired and fled into hiding (an accepted beta-canon version) or was assassinated by someone else who couldn't hold things together. How long that took? Dunno.
It would be the show every "HARD MEN MAKING HARD DECISIONS" creepo on the Internet fanatically loves, while the rest of us uncomfortably eye it and acknowledge the great writing and production values while finding the plots deeply, deeply disturbing.
Because it's funnier to imagine a disturbingly well written show in which everyone is objectively terrible except for random schizo moments of kindness, than to imagine a terribly written show in which the same thing happens.
Because it's funnier to imagine a disturbingly well written show in which everyone is objectively terrible except for random schizo moments of kindness, than to imagine a terribly written show in which the same thing happens.
Yes, only with the polarity of the randomly distributed good and evil moments flipped.
I mean, is Voyager a show with nominally good officers who do random evil, or nominally evil officers who do random good? It's like arguing over whether a zebra is white with black stripes or black with white stripes.
[Technically this question has an answer, but you know what I mean]
Yes, only with the polarity of the randomly distributed good and evil moments flipped.
I mean, is Voyager a show with nominally good officers who do random evil, or nominally evil officers who do random good? It's like arguing over whether a zebra is white with black stripes or black with white stripes.
[Technically this question has an answer, but you know what I mean]
Pretty much, yeah.
Existing Auxiliary production capacity is booked heavily so to even just tread water we're going to need another three berths doing logistics construction on top of what I've listed in the chart.
Assuming that logistics command has the resources and crew squirrelled away once we start banging these hulls out, that is.
Hmm, well with the build times of berths and shipyards themselves, we may need even more berths than would be indicated by a straight build time sum of 8 freighters and 10 cargo ships.
I'm also not sure if we're actually going to have dedicated free berths - we're penciling in auxiliary builds in them. In fact, we pretty much need to do so with some 3mt berths to build 2mt+ superfreighters.
Hm. If I worked at it I could probably find enough of my random side comment posts and delete them to MAKE it Page 2293 of the thread, without even losing anything substantial, but I wouldn't want to throw off anyone else's "Hey it's Page X" posts...
EDIT: I'm tempted to go for this. Will think about it overnight. I mean seriously, I have a LOT of random comment posts.
Hm. If I worked at it I could probably find enough of my random side comment posts and delete them to MAKE it Page 2293 of the thread, without even losing anything substantial, but I wouldn't want to throw off anyone else's "Hey it's Page X" posts...
EDIT: I'm tempted to go for this. Will think about it overnight. I mean seriously, I have a LOT of random comment posts.
It's page 10,000 of the quest. I'm an old man. I see an alert as someone posts to the thread. A new participant, who has spent the better part of a summer binging it.
"Yo why'd you make a page 2000 joke on page 1999? Idiot."
You know, I wonder how many fans back in the 80s maligned TNG like how many are denigrating VOY. The first two TNG seasons are considered bad, nowadays at least, and Kirk and Picard are considerably different captains.
You know, I wonder how many fans back in the 80s maligned TNG like how many are denigrating VOY. The first two TNG seasons are considered bad, nowadays at least, and Kirk and Picard are considerably different captains.
During the first two seasons (ESPECIALLY the first), TNG deserved every bit of malice it might have gotten.
The difference is that TNG got much better after that. Voyager...well, it did get better, but not by anywhere near as significant a margin, and really great episodes were fewer and farther between than in TNG for the entire run.
EDIT: not for the first time, I wonder what Tasha Yar's character would have evolved into had Denise Crosby stayed on. We might have been denied a really interesting character.
Having sat through all of those two seasons in sequence in the relatively recent past (past couple of years), I think they were in places bad, but not on the whole atrocious. There were a fair number of episodes that were just bad in their concept or execution, but it wasn't just a big slab of badness- it was (in those two seasons) a show that had a decent formula but which turned up a stinker once in a while. Plus, I would argue, two genuinely bad artistic decisions, one of which was, yes, killing off Tasha so meaninglessly, and the other of which was having Wesley be the way he was for so long.
EDIT: not for the first time, I wonder what Tasha Yar's character would have evolved into had Denise Crosby stayed on. We might have been denied a really interesting character.
True, though we might never have gotten Worf to the same degree with Yar still present, or had to wait for Deep Space Nine for him to start getting character development, so it could have been a rather mixed blessing.
It's page 10,000 of the quest. I'm an old man. I see an alert as someone posts to the thread. A new participant, who has spent the better part of a summer binging it.
"Yo why'd you make a page 2000 joke on page 1999? Idiot."
While at this rate, we're gonna hit Page 10000 of the quest within a lot less than the time it would proooobably take you to reach old age, you have a point. Related reasons are that people may link to or refer to page numbers, and I'd be throwing that off. So after thinking about it, I decided against.
It just... sucks to wind up making a mistake you can't fix, y'know?
Yes, which the threadmarked map post hits all the time, forcing me to move older maps to albums. The threadmarked post is what's referred to with "here" in the part you quoted, because that's where the notes will go when I'm done with them.
2) Interestingly, we have councilors for two worlds that are listed as minor worlds - so they might actually be major worlds?
Sardry IV (Andor) - logistics posts only lists this as a Starfleet industry hub, G&W status post shows "Industrial Assets [Transporter Fabrication]"
Lalande (Human) - logistics posts only lists this as a Starfleet industry hub and UESPA logistics source, G&W status post shows "Resource Assets, Industrial Assets [Deflector Emitters]"
I suppose I should mark those as major worlds, even if the council seats are supposed to be aggregate that's probably also true of Solitude, and "worth a council seat all on its own" was never supposed to be the lower threshold for calling something a major world in the first place, more like "important on its own due to size, not incidentally due to its location". I suppose that's also something to add to the notes.
It certainly seems likely that worlds with their own councilor due to being the 'seat' of an aggregate multi-planet jurisdiction should count as important. They may be administrative hubs of Federation government, and are almost certainly special for some economic or political reason since local capitals usually are.
Though not always, in a region with enough history; I grew up in a county and state whose respective capitals would be irrelevant wide spots in the road and/or estuary if not for the very fact that they were significant places in the 18th century. Not any more, at least not for reasons other than "in the 18th century this place was important enough to be an administrative hub."
New crunchy logistics numbers!
We are now listed as being short: 8 freighters and 10 cargo ships.
If we assume 3 berths to meet ongoing demand even with the warning that putting more of our mines in Gabriel just makes the modifier on our shipping worse...
And if we further assume that the two currently free berths stay free, then I can give you the following build times vs berths to fix our backlog:
Years
Berths
2
Impossible
3
18
4
12
5
8
6
6/7**
7
6
8
5
9
4/5**
10
4
11
4/5**
*If we can find 2 years for a cargo ships somewhere else, we can use the smaller number.
**If we can find 4 years for a pair of cargo ships somewhere else, we can use the smaller number.
This table assumes no super freighters and, unless noted, no borrowed or other free berths. It doesn't cover any efforts to increase Starfleet's engineering capacity. It does not include any auxiliaries currently under construction. It also assumes that all involved berths are available immediately.
Let the arguments debate begin!
EDIT: Messed up my math. Hold please. Fixed!
So here is one more number to factor in:
4 Cargo Ships under construction by Starfleet
5 Freighters under Construction by Starfleet
What that does mean is we almost are caught up on freighters once the current ones finish, cargo ships are a bit further behind. On the flip side Starfleet Medical has the budget for 9 more hospital ships, ideally give them 3 berths so that they can go to work and get those out in a decade total. More so each of the new hospital ships gives us a +2 to S for events where they can respond and be useful (plague and other medical emergencies) so we want Starfleet Medical to be able to get those out relatively quickly. Then again an aux yard with 4 berths (giving aux command 8 in total) should get them there when combined with a few berths from Starfleet being made available for a single build.
Aux ships we need more of:
Cargo-23 in service, 4 under construction, ideally we get 2 berths to serial build a mix of these and freighters to keep up with demand, we are going to keep expanding our logistics footprint and we will add more engineering teams
Freighter- 8 in service, 5 under construction, see Cargo ships, basically want 2 berths to be reserved for continuous production of these ships, with more berths assigned as needed
Passenger- only have 2 and I am guessing these are for moving people in to colonies, get a berth to serial build 2 so we have 4 in the end, low priority
Engineering- we have 6, enough for 3 teams, I would like 2 more for a 4th team, that way having one locking in to the GBZ would not slow us down elsewhere in building up, one berth can serial build the 2, done once we catch up logistics wise
Prospector- we have 4, could use another 2 to 4, find a single berth and do a serial build, maybe the same one we do the passenger ships at, alternating between the two
Hospital-1 prototype under construction, budget has been set for 9 more, would prefer 3 parallel builds of 3 so 3 berths needed
Super-freighter- would be nice to have for doing the major loops on the inside of the federation to free up frieghters for other use, maybe aim for 2? Can use the Apinae 3mt berth for a serial build of 2
Aux Yard:
2 berths reserved for cargo and freighter construction (currently working on cargo/freighter)
1 berth for passenger, prospector and engineering ships (currently working on a colony ship)
1 berth for hospital ships (currently working on hospital prototype)
Proposed expansion-4 berths minimum of 1mt (prefer to have 1 at 2mt to allow super-freighter construction)
2 berth for hospital ships
1 berth for passenger, prospector, engineering (can switch to cargo/freighter ships as needed)
1 berth for cargo and freighter
Starfleet berths:
Apinae 3mt-Serial build of 2 Super-freighters
*May have 1 or 2 1mt berth available for a single build of cargo/freighter (varies by build plan)*
I think we do that and combined with the current construction at member yards we can keep Starfleet up to date in aux ships.. more so as in 9 years from when the hospital prototype is finished we will have 3 aux berths free. Also getting a 2mt berth for Aux Command will let them use it for super freighter construction, even if currently we can give them a 3mt berth to do so, this way moving forward they will not need to rely on borrowing berths from us or the member worlds.
Engineering- we have 6, enough for 3 teams, I would like 2 more for a 4th team, that way having one locking in to the GBZ would not slow us down elsewhere in building up, one berth can serial build the 2, done once we catch up logistics wise
[X][ROLES] Do Nothing [2.0x Weighting on this vote]
[X][REPORT] Improving the Cardassian Readiness report
[X][WG] Starbase Assault: Attack on the Grand Hive - 7 pp
When a Captain takes the bridge of a Starfleet ship, from the humblest frigate to the mightiest explorer, they take on a solemn oath. An oath to seek not glory, but truth. An oath to hold in trust all of the crew under their command, be they in their dozens or in their hundreds or thousands. An oath to seek out new life and new civilisation. To boldly go where no one has gone before. To pursue not conquest with impious arms and vainglory, but knowledge with courage and honesty.
An oath to love truth, the Ideal of the Federation, and their crew in that order. To be willing to lay down their life and that of their crew when the cause was just and right. To be governed by justice over a crude arithmetic morality, such that just as one would sacrifice themselves for one thousand, so would one thousand give themselves for one if that was what was honourable and just. To accept good conscience as their guiding force over that of a rote acceptance of orders from on high.
We are here for the rejection of expediency, accept death before servitude be it for themselves or others.
Before the buffeting winds of the warbird they are the candle that will never go out.
They are the Captain on the bridge of the Zephyr, who stands before the disruptors of a Kalindrax to protect the lives of even an enemy from an injust end.
They are the Captain on the bridge of the Thirishar, with the burning hulk of a K'tinga to one side and a prowling Daljerra to the other and principle in their hearts.
They are the Captain on the bridge of the Bull, reeling from the near capture and destruction of their command who refuse orders to return and instead race out to protect innocents from Hishmeri predation.
They are the Captain on the bridge of the Courageous, with oppressor and victim before them who charts the straight and narrow course to a just outcome without regard for the easy options.
They are the Captain on the bridge of the Odyssey, eschewing vengeance in themselves and chastising it in others, showing where the future may lead.
One and all they go boldly into the stars.
==============================
Captain's Log, USS Courageous, Stardate 26149.4 - Captain Sabek
After a high speed warp run out beyond Gaeni space to burn in the repolarised warp coils, I feel confident that the repair crew at 40 Eridani A have adequately carried out their tasks. Now we are headed for rather poorly explored space near the Alcaemi system, near one of the Tauni's few sources of exotic starship materials.
A ship carrying benerium filaments has gone missing while on its way back from the mine at Chulak IV, and the Tauni are requesting assistance from Starfleet's far more advanced sensor arrays in locating the vessel.
-
Captain's Log, USS Zephyr, Stardate 26150.2 - Captain Tanyr na'Anish
A distress call is moving through the coreward border zone, seemingly originating at Kar Akar, the Sydraxian stronghold. USS Cheron is heading to intercept at a dead sprint, but it is starting from Klivvar Proxima, and even at their best sustainable speed, it will not arrive in time. Another subspace wake is pursuing the ship, and will overtake it unless we intervene. I have ordered the Zephyr to intercept the vessel.
-
Captain's Log, USS Hood, Stardate 26150.6 - Captain Angela Curtis
It would have been nice for the Andorians to have the Thalisar the Last available to assist the deployment of the peacekeepers, but her refit will continue for at least another month.
Instead we are acting as sheepdogs, watching out for the Andorians, bouncing between systems as their cruisers deliver cohorts of peacekeepers at a time to different worlds. Today we will be assisting the Shakalash, a veteran of the war with the Biophage, and the Ajetha, who will be delivering peacekeepers to Gamma Proxima. This was the site of the riots that killed many of the crew of the USS Winterwind a little over a year ago, and we will be paying very close attention.
-
Captain's Log, USS Thirishar, Stardate 26151.1 - Norkair ch'Gharist
Tipperary Outpost is reporting sensor ghosts and it looks like Vulcans at Solitude are confirming. While we are not sure of the source, chances are high that the Klingons or Romulans are trying to use our territory as a shortcut to the enemy, something that would endanger our neutrality in this war. If it is one of those, then we must make Starfleet's position clear - we will not be the facilitator of a pointless war.
-
Captain's Log, USS Bull, Stardate 26151.3 - Captain Kenneth O'Laughlin
The next Federation Ambassador to the Orion Union is waiting on Seneca II, a minor Caitian colony world. Our orders are to head to Seneca, and then deliver the Ambassador to the Orion government on Alukk. Rather a milk run mission, but an important one for all that.
-
Captain's Log, USS Voshov, Stardate 26151.8 - Captain Demora Sulu
The asteroid belt at the Denostris system has been the site of unusual readings for many years now, but for one reason or another, missions were never planned to it until now. The science team is standing by for our arrival in-system, which should occur within the next hour or two.
-
Captain's Log, USS Zephyr, Stardate 26152.1
The Sydraxians with the distress call are members of the former governing Hierarchy; the Reds. They are fleeing a slaughter of them and their supporters currently taking place as the Vanguard and Graduate factions attempt to ensure the previous governments cannot reconstitute. I have taken them and their families aboard. Though the Reds were indisputably our enemies, I will not allow wheels of vengeance to crush families beneath them. So we will rendezvous in deep space not far from 449 Paris.
However, their escape did not go unnoticed. I have a Kalindrax bearing down on my position and they will likely arrive while we are halfway through the transfer.
-
Captain's Log, USS Courageous, Stardate 26152.4
Another distress signal, a second Tauni supply ship is reporting an intermittent contact bearing down on it. I am unsure as to whether that is a sign of inadequate sensors or an inadequate cloak, but in either event we will need to further test these repaired warp coils to arrive in time. A Tauni cruiser is also responding, however, their technology pre-dates the Ranger, and I am unsure of what aid they may be.
-
Captain's Log, USS Thirishar, Stardate 26152.7
We have come across a K'tinga, life support nearly extinguished, plasma fires out of control, half her crew dead. It escaped into Federation territory after a disastrous battle with the Romulans. I have informed them that we will provide aid to their stricken craft, but that the war is over for them. Their ship plainly will not be able to return to Klingon space, so they must be interned.
Naturally, the Klingon commander has found this objectionable. I need to make him see that this is not a choice between death and dishonour, but between life and futility. Unfortunately, a Romulan Daljerra has just decloaked as is headed this way. They decloaked well in advance, I think their idea was that it would cause us to abandon the Klingon cruiser. A wasted gesture if so, I will not turn my back on a stricken crew, and Federation space is not their battleground.
-
Captain's Log, USS Bull, Stardate 26152.9
We have just narrowly avoided an attempt to capture this ship. When we came to pick up the Ambassador, it seems that a Caitian criminal group with longstanding Syndicate ties used the opportunity to attempt to hijack the Bull. They used a neural emitter device upon beaming aboard to stun most of the crew into unconsciousness. Only those parts of the ship which routinely carry additional protective shielding - the bridge, sickbay, engineering - were unaffected. From these three spots we had to contest the ship and begin waking crew members. I have lost a dozen crew, and sustained damage throughout the interior of my ship, but we have defeated the criminals.
They were looking to take a craft and head out away from Federation space, as the Caitian Frontier Police were closing in on them.
[+1 Crew Rating, +5pp]
-
Captain's Log, USS Voshov, Stardate 26153.1
Well, its just as well other ships weren't assigned to investigate these asteroid belts. I'd hate to imagine what a less prepared crew would have made of the hull parasites.
Oh yes, hull parasites, storming out of warrens and burrows in the asteroids, with a surprising ability to phase through shields. I'm putting my helm and tactical officers in for commendations on account of amazing evasive and phaser work, and my medical officer for determining how to disrupt the unusual proto-nervous systems of these parasites so we could put them to sleep and escape.
[Gain +10rp]
-
Captain's Log, USS Hood, Stardate 26153.4
A particular pseudoscience group calling themselves the Concerned Parents Action Collective are threatening to fire upon any Andorian peacekeeper they see in town. I am going to go down to negotiate.
My first officer, I regret to say, will be waiting a long time for me to return to the bridge from consulting the chief engineer like he thought I was off to do.
[Admiral Sulu's NB: Could someone advise the good Captain Curtis that although we all used to do this to our first officers as Captains, you're not supposed to acknowledge it?]
[Chief of Staff's NB: I'll see to it.]
-
Captain's Log, USS Zephyr, Stardate 26153.7
The Kalindrax Nakadar was under the command of a Vanguard supporting faction, and they wanted the passengers of that civilian ship very dead. I had to hold off as long as I could. I knew the Cheron would be arriving shortly, but we had another Hasque en route as well that would arrive first. And we couldn't raise our shields while waiting for the rest of the passengers to beam over. It all felt uncomfortably Kobayashi Maru for my tastes. But I got the Sydraxian Captain on the view screen and talked him down. He threatened to destroy my ship, and asked me if I was willing to throw the lives of my crew away for the likes of runaway Reds.
Would I and my crew lay down our lives for refugees fleeing a purge, even if we were on the wrong side of politics from each other? Yes, yes we would. Would the Sydraxian captain be willing to carry on his bloodlust to the point of his own self-immolation? Apparently he would not. As the Cheron appeared on his sensors, he turned and fled. To tell you the truth, I get the feeling that by the end of our meeting that he felt shamed.
[Gain +1 Crew Rating, respect of all sides of Sydraxian in-fighting, +15pp]
-
Captain's Log, USS Thirishar, Stardate 26153.9
The Romulans and the Daljerra are standing down and returning to Romulan space. The K'tinga is being scuttled, the last of her crew having beamed aboard.
I invited both Captains aboard, and at one stage had both of them facing off on the bridge, ready to go for each other's throats with myself in the middle. I'll admit it took a lot of work, but I managed to convey that here, in Federation space, our peace holds, and their war does not apply here.
[Conflict with Romulans and Klingons avoided, use of Federation space for attacks deterred, gain +10pp, 200 Klingon crew interned by the Federation, to be held at Tipperary, +1 Crew Rating]
-
Captain's Log, USS Bull, Stardate 26154.2
We're in no shape to act, and Starfleet has ordered us back to the Starbase 7 at Ferasa for urgent repairs and replenishment, but a distress call has just come in. A Qloath civilian vessel carrying an expedition team has been attacked by a Hishmeri patrol, and needs urgent assistance, having taken shelter on a Class N world. Their ship and life support does not have long to last, and we are the only ones close enough to intercede. We must respond.
-
Captain's Log, USS Courageous, Stardate 26154.4
It appears that the former overlords of the Tauni have returned to leave their mark on their former subjects. We arrived in time to protect the second cargo ship, and the Tauni cruiser that arrived, from the raider. They refer to themselves as the Harmony of Horizon, a species that promises a utopia of music and culture, but of whom I am forced to conclude that there is a considerable dark side.
They are elegant rhetoricians, and spoke at length attempting to pain the Tauni as the villains for civil insurrection, and it was a difficult task to stay ahead of their tales. However, in the end, I was able to disprove their claims, and they resorted to attempted violence. When we collected the escape pods from the Horizonite ship, we were immediately called upon by the Tauni to hand over the captives in order that they may face Tauni justice. I had to refuse when I inquired as to what their punishments may be. The captain of the Tauni cruiser was furious, until I explained my position to him. Ultimately, vengeance is the comfort of fools.
[Gain +20pp, +25 with Tauni, meet Major Power: the Harmony of Horizon, starting relations frosty]
[Cartographers Nb: Closest Horizon planet is in 7B]
-
Captain's Log, USS Hood, Stardate 26154.7
I prefer when my negotiations are conducted without a two metre tall zealot attempting to brain me with a computer console, but sometimes you just have to take these things as they come. The Concerned Parents are allowing the entry of the Andorian peacekeepers, and I have personally introduced their leader to the Andorian commanders to help things go smoothly.
[Gain +10pp, +25 with Caldonians]
-
Captain's Log, USS Bull, Stardate 26154.9
I think we are all now tired beyond reason, but we have drive off the more heavily armed Hishmeri Sept vessel by diving straight in. Apparently our approach was so blunt, necessitated as it was by the imminent collapse of lifesupport for the Qloathians, that it convinced the Hishmeri that there must be a task force following on our heels. We have beamed the surviving expedition members aboard and will now return to Starbase 7 for some urgently needed TLC for ship and crew.
Aux Yard:
2 berths reserved for cargo and freighter construction (currently working on cargo/freighter)
1 berth for passenger, prospector and engineering ships (currently working on a colony ship)
1 berth for hospital ships (currently working on hospital prototype)
Proposed expansion-4 berths minimum of 1mt (prefer to have 1 at 2mt to allow super-freighter construction)
2 berth for hospital ships
1 berth for passenger, prospector, engineering (can switch to cargo/freighter ships as needed)
1 berth for cargo and freighter
Starfleet berths:
Apinae 3mt-Serial build of 2 Super-freighters
*May have 1 or 2 1mt berth available for a single build of cargo/freighter (varies by build plan)*
We'll need more cargo and freighter berths to try to meet the original deadline that N'Gir set (or possibly not, if the whole thing is retconned). Some could hopefully still be met by member fleet berths.
Also, we can have a build plan that keeps both the Apinae 3mt and one of the 40E 3mt berths open so we could start two superfreighters next year.