It would be a useful tool to basically hold the planet hostage. Not overtly, but implicitly.

Like, why did the Dominion conquer Betazed? What did it achieve them? The Federation and actually, most other polities too, must respond to threats to densely populated worlds.

Plus, the Caitian fleet and Ferasa Sector fleet are the prime reinforcements for Rethelia. If they're tied up then other places will fall.

The Founders also really really don't like telepaths; for obvious reasons. Hence the (mostly beta canon) genocide on Betazed.
 
While I don't think that we need to 100% match our own logistical needs, we need to make sure Starfleet can carry it's own weight for the most part in peace time. That means that in war time, we can federalize a few to make up the difference and still have flexibility.

As for cloaks... The Federation doesn't skulk around for the most part. We stand out in the open and let the chips fall where they may. Maybe we'd stick a cloak on a few spy ships (cough T'mir cough) and such, but it's just not a technology that is a good fit for how Starfleet operates.
 
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cloak was never a thing you gave every ship in the fleet (apart from maybe the romulans but ya)
SF would make specialty ship with cloak for X reason that i can not think of right now

likely a smaller ship with one too do scouting things without being seen
 
cloak was never a thing you gave every ship in the fleet (apart from maybe the romulans but ya)
SF would make specialty ship with cloak for X reason that i can not think of right now

likely a smaller ship with one too do scouting things without being seen
Again, we won't use cloaks.

We can use other methods, but no cloaks.

I would be for signing the Treaty of Algeron, if it got us concessions from the Romulans and Klingons, trade, territorial, or other concessions, or even if it didn't.
 
As others have noted, a cloaking device is extremely likely to make other powers fear us more than necessary, because they will expect us to sneak up on them.

Sure, a ship without a cloak (especially a tiny one) may be able to sneak into places it "shouldn't" be able to go (e.g. T'Mir in the 'blow up Betazed' exercise). But "this ship lacks a cloaking device" is a good way of signaling "this ship IS NOT INTENDED to infiltrate your territory." The problem is, you can't know whether any given ship lacks a cloak unless you know the entire faction lacks cloaking technology.

Though as I've said before, I don't think total Starfleet transport independence is necessarily a goal. We might look for something like borrowing no more than X% of member world shipping instead,

Not that this stuff doesn't remain deadly boring and obscure to all but a very few, so when I say "goal" I would hate to actually have it be the Starfleet Ambition or anything.
Hm.

Well, I honestly find it easier to understand than, say, the nitty-gritty of ship design, in that it really does boil down to "we do not have enough freighters to carry all the things, build more freighters please." It's that simple, we just need to find a way to make it happen and the problem sorts itself out.
 
On the matter of how much focus we ought to give to our transportation capacity, one pithy quote seems especially relevant to me:

"Amateurs talk about tactics, but professionals study logistics."
 
Well, I honestly find it easier to understand than, say, the nitty-gritty of ship design, in that it really does boil down to "we do not have enough freighters to carry all the things, build more freighters please." It's that simple, we just need to find a way to make it happen and the problem sorts itself out.


In other words we need more berths that are only dedicated to just building Freighters and Cargo Vessels and nothing else.
 
cloak was never a thing you gave every ship in the fleet (apart from maybe the romulans but ya)
SF would make specialty ship with cloak for X reason that i can not think of right now

likely a smaller ship with one too do scouting things without being seen

Again, we won't use cloaks.

We can use other methods, but no cloaks.

I would be for signing the Treaty of Algeron, if it got us concessions from the Romulans and Klingons, trade, territorial, or other concessions, or even if it didn't.

I mean I wouldn't mind putting one on the Defiant if/when the time comes. We could even have the Romulan in on it like the OTL but better since relations are going well.
 
On the matter of how much focus we ought to give to our transportation capacity, one pithy quote seems especially relevant to me:

"Amateurs talk about tactics, but professionals study logistics."
I wouldn't take it too far. I mean, logistics is objectively very boring, there's a good reason why amateurs don't talk about it, and it isn't much fun to model in a game. The more strongly a game models logistics, the more likely it is to be played only by obsessive-compulsive spreadsheet-eers.

We are blessed here with the opportunity to have our logistics issues presented to us in a very simplified manner ("SPAWN MORE OVERLORDS") that enables us to do something about our problem with relatively little difficulty.

In other words we need more berths that are only dedicated to just building Freighters and Cargo Vessels and nothing else.
Maaaybe a few. Not many. It's really just a problem that we have virtually zero effort on a Federation-wide level devoted towards increasing our spacelift capacity, at the same time that our network of fleet bases and colonies is expanding so rapidly. Even a relative pittance of our overall assets would probably be enough to resolve this issue.
 
This is when someone twist endings this thread and reveals they're the Supply Chain director for like, Nintendo.

"Talk tactics and give me the spreadsheets, I'm the only pro here."

"JUST LET ME BUY A SWITCH YOU BASTARD. I'D LIKE TO AT LEAST SEE ONE BEFORE I DIE"

"JUST ONE SWITCH. JUST ONE SWITCH"

"ALL I WANTED WAS A SWITCH. BUT THEY WOULDN'T SELL IT TOO ME"
 
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It's not clear to me what economic mobilization level directly impacts with regards to logistics. If I had to make an educated guess, just from its description, I'd say:
- the income multiplier is directly applied the industrial network (since that operates on total income)
- leave the feeder loop alone (already extracting resources as quickly as possible)
- likewise leave the supply loop untouched (ships and structures need same supply as usual)
- could potentially draw down the trunk loop upon sufficient logistics strain (leading to eventual post-war economy crash)
It seems likely to me that the feeder loop would also increase 150% or whatever percentage the mobilization level represents. I don't think we are extracting at maximum rate right now. The exact amount though may be immaterial because I think it's entirely reasonable for us to not be able to ship a partially or fully mobilized budget and make up the difference from members who do have the slack.
 
Why are cloaks coming up again?

Cloaking devices do not seem to be significantly superior to UFP ECM/emissions control tech for stealthing around, and are basically worthless once the shooting starts because they prevent shields or weapons from being used.
 
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