Okay, after tooling around with my sheet some more (After copying the latest revision from the master sheet)

This is the most I can push the envelope on the design currently with out compromising reliability to much to be acceptable.



This gets us a 1.8m t cruiser which equals or out performs the Excelsior in every category

Notable areas it's better.

+1 Science, Hull, Shields +2 Presence.
This cost me an extra 10 BR compared to my previous design and is a further 5 SR cheaper than my previous design which is useful as SR is our worst resource bottle neck. Reliability is still I believe quite good. Reuses the constitution secondary hull so it's only 30 extra techs.
 
Alright, fine, I guess the joke of aliens having an alien alignment of text isn't that good. Edited to left-aligned text.
Never back down, anon!

EDIT: PS you should change the word "censored" ie censored version of the Many Loves in your report to something more like "revised" or even "condensed" - I don't think they'd view it as censorship as much as they would improvement by a better government.

also wow this really is super annoying.​
 
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Okay, *bam*, the Renaissance in only 15 extra techs, 98% reliability. 5 sr cheaper than the stats given! If we can do this, I say Renaissance NOW.

EDIT: Aaaaaand like a dummy I forgot to put in Reserve Power. Nevermind. Part of the issue is, I have no idea how much Reserve Power the Renaissance is "supposed" to have.

Also, this seems to use a copy of the sheet from before the reliability nerf, I get 96.07% for the same values.
 
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Okay, after tooling around with my sheet some more (After copying the latest revision from the master sheet)

This is the most I can push the envelope on the design currently with out compromising reliability to much to be acceptable.



This gets us a 1.8m t cruiser which equals or out performs the Excelsior in every category

Notable areas it's better.

+1 Science, Hull, Shields +2 Presence.
This cost me an extra 10 BR compared to my previous design and is a further 5 SR cheaper than my previous design which is useful as SR is our worst resource bottle neck. Reliability is still I believe quite good. Reuses the constitution secondary hull so it's only 30 extra techs.
This is the true Pocket Excelsior!



It uses a saucer section from the Excelsior, a secondary hull from the Constellation, and a roll-bar from the Miranda.


Edit: With the latest update to the spreadsheet, its reliability is now 97.98%.
Comparisons?
 
Never back down, anon!

EDIT: PS you should change the word "censored" ie censored version of the Many Loves in your report to something more like "revised" or even "condensed" - I don't think they'd view it as censorship as much as they would improvement by a better government.

also wow this really is super annoying.​

I'm going with "regularized".​
 
If we wait another year, we'll get the following tech improvements relevant to the Renaissance:

Computing: 2% weapon weight reduction, 1% Science weight/power savings, 1% warp core power improvement
Warp: +2% to Warp Core output
Cruiser: -1% to Cruiser stat weights, -1% to Cruisers stat weights, -1% to Cruisers stat weights
Shields: -2% to Deflector Weight


...actually, I think the QM made a clerical error in the cruiser ship design research so crossing that out:

7 / 15 Cruiser Shield Design II (-1% to Cruiser stat weights)
...
7 / 15 Cruiser Presence Design II (-1% to Cruisers stat weights)
...
7 / 15 Cruiser Defence Design II (-1% to Cruisers stat weights)

Shouldn't all those tier 2 research have a cost of 30 like the rest?

edit: forgot warp tech levelup
 
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Your ship is slightly cheaper and will likely be much faster to research especially as you're reusing the excelsior saucer, ultimately which design we take is going to depend on how quickly we need the ship class to enter service.

The faster we need it the more useful your design would be on the other hand if we're in no rush then my design isn't that much more expensive and whilst it will take a decent whack of time to research will provide a better vessel overall.
 
Your ship is slightly cheaper and will likely be much faster to research especially as you're reusing the excelsior saucer, ultimately which design we take is going to depend on how quickly we need the ship class to enter service.

The faster we need it the more useful your design would be on the other hand if we're in no rush then my design isn't that much more expensive and whilst it will take a decent whack of time to research will provide a better vessel overall.
And both designs are technically cruisers so they need to wait until after the Renaissance is ready for prototyping. By that point we will have researched enough techs that things will look a bit different.
 
And both designs are technically cruisers so they need to wait until after the Renaissance is ready for prototyping. By that point we will have researched enough techs that things will look a bit different.

More than likely true but if we get enough PP/RP we can always activate another ship design team and have them work on it.
 
More than likely true but if we get enough PP/RP we can always activate another ship design team and have them work on it.
Waiting for the then skill 5 or 6 Utopia Planitia team is likely going to be faster than researching with a skill 2 team. If we get a second cruiser team the more skilled one is probably going to work on specific ship designs, the less skilled one on general cruiser design.
 
I'm going with "regularized".​

"Regularized Skimmer Reviews," the hot new Cardassian StateTube Channel!

"The Drof Xp-50 is a car that has been designed for the most decadent of Federation citizen. Featuring six-cylinder antigravity plating it'll give you more power than is strictly speaking needed -- the extra being for running after you've BANGED SOMEONE'S WIFE. The Drof is probably the clearest symbol of - what the Cardassian Author Ven Orra called 'the sensual high,' which is something that pervades the Federation. This is a skimmer that says "look at me, I SCREW WITH THE BLINDS OPEN."

The Drof Xp-50: the official skimmer of that guy in your boarding school who stuck his fingers in the power outlets because he 'liked the tingle.'

The Drof Xp-50: Official skimmer of overeating until you vomit all over the floats at the Order Day Parade.

Now I know what you're saying, "but Mrs. Regularized, why is this bad? What's wrong with luxury. What's wrong with enjoying something nice in life. I work hard, I should have a nice car."

Because the performance is sloppy, it is overengineered to the point of absurdity, and if you buy one you're perpetually a slave to the incomprehensible post-market market that is the Federation economy. Oh, and it's right-hand piloting, which is a trip and a half."

 
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Waiting for the then skill 5 or 6 Utopia Planitia team is likely going to be faster than researching with a skill 2 team. If we get a second cruiser team the more skilled one is probably going to work on specific ship designs, the less skilled one on general cruiser design.

Mmm probably.

I've also thrown together a quick escort build, it's a little wonky and I'm not sure how legal the design is because of the way I've done it.

@OneirosTheWriter

Is the ship build below legal? It doesn't have a secondary hull, but I figured that would make it like the defiant with the nacelles integrated directly into the main body/saucer.

 
Is the ship build below legal? It doesn't have a secondary hull, but I figured that would make it like the defiant with the nacelles integrated directly into the main body/saucer.
This is a similar overall shape as a Miranda, Soyuz or Centaur, so it should definitely be fine. Not all Starfleet ships have engineering sections. A questionable build would e. g. be something with only a module.
 
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I'm seeing two problems with the recent flurry of designs.

1: re-use ship section/hull/module savings. Your useing them wrong. Bottom left corrner has the specs for the various reusable parts, Which each have a set scale and tech level. You can not just input what ever level you want in those settings.

2: tech 5 settings.
That's 50 points in a single tech to produce the design. Running the numbers off the top of my head, a Skill 3 team would take about a decade, skill 4 about 6 years and a skill 5 around 5 years. That's including level ups, average luck, and assuming there is no other techs above 1.
 
I'm seeing two problems with the recent flurry of designs.

1: re-use ship section/hull/module savings. Your useing them wrong. Bottom left corrner has the specs for the various reusable parts, Which each have a set scale and tech level. You can not just input what ever level you want in those settings.

You can put what ever number you like in, if there isn't a prior part with that value of tech fudge/scale it means you have to research it from scratch. Note that as default the sheet assumes you aren't reusing old parts and adds the number of fudge factor relevant into the extra techs research counter.
 
I'm seeing two problems with the recent flurry of designs.

1: re-use ship section/hull/module savings. Your useing them wrong. Bottom left corrner has the specs for the various reusable parts, Which each have a set scale and tech level. You can not just input what ever level you want in those settings.
The explanation of the reusable sections hasn't been very clear, it could be either of these:
  1. Section size savings cannot be researched, every time you include a section of a particular size in a design the counter ticks up by 1 automatically.
  2. Section size savings function like normal design techs, but the result is saved and reusable by later designs.
You interpret it as 1., but given that there have been designs with section sizes not listed in the table, and that there have been no other classes that could have used the same section sizes as the Excelsior to explain those 3's it seems to be 2.
 
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The third part centers on Gul Penelya Miran's first contact with the Federation. It is at once the best chapter in terms of literary quality, and the worst in terms of subversiveness. Almost from the moment Miran and Ka'Sharren lay eyes on each other, they fall in love. And almost from the moment they begin discussions, they're bickering flirtatiously. Pretty soon, Miran arranges for 'personal talks' in Ka'Sharren's quarters. From here on, the story is, in a sense, a single prolonged argument, occasionally interrupted by sex - a clear parallel to a similar scene with Epir Krilla and Desan Ocett. Initially, the argument is over whether the Federation should be allowed to explore into Cardassian space - but more importantly, whether Nash and Penelya should explore their shared feelings for each other. With Nash seemingly winning this round (or at least with Penelya conceding for the moment), they shift to telling their personal histories - or at least, the versions of events they claim to be true. Nash questions Penelya's claim of being a widow, and the Cardassian acknowledges that her service to the State has effectively widowed her of any possibilities for personal love. In turn, she questions Nash's story about Leaniss, forcing the Andorian to admit she hasn't gotten over her. The two lovers contemplate their future, one or the other living in exile, both likely forced to give up their work, neither really finding a home. In the end, Cardassia and the Federation are just too far apart. When Miran finally departs, it is bittersweet, with only the slight hope that perhaps someday, if they can convince their governments to trust one another, they will meet again.

Oh my god Miran did you write up your smutty Ka'Sharren fantasies and then publish them anonymously
 
Definitely need the GM to weigh in on the matter, but more likely the first given that it states re-used in the tech discription, and not simply weight saveings.
 
Let's scare the Cardassians with the Ambassador-class Explorer!



It uses both the saucer and secondary sections from the Excelsior.
 
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So something I'm not getting about reusable parts.

The Constitution's Saucer Section + Secondary Hull result in a craft that's over 1mt, yet the Constitution itself goes in 1mt berths. What am I missing?
 
So something I'm not getting about reusable parts.

The Constitution's Saucer Section + Secondary Hull result in a craft that's over 1mt, yet the Constitution itself goes in 1mt berths. What am I missing?
They result in a cap of 1.05mt, but the Constitution only uses 1mt of that. Maybe the section sizes were already used by other classes before. Classification cares about cap and not actual use, but maybe berths are the other way round?
 
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