Honestly? When I think 'Gaeni Tech-Warriors,' I think Skitarii.



"The Warp core is failing! Oh, Spi-"

[shoved aside by Gaeni scientist.]

"You Federation Engineers with your rules and regulations! Brothers let us begin the Rights of Renewal!"

[The Gaenei begin to chant while their leaders smacks the warp core with a wrench.]

"You idiots stop bang--"

[Suddenly the Warp Core realigns and the day is saved.]

"How?!"

[Gaeni smugness intensifies.]
 
so are the official roll in then? how fucked are we?

We know that the rolls are made, and that the results are so disgustingly bad, that they may get re-rolled out of pity (but probably won't - the QM is a little sadistic).

I don't expect to see the logs start appearing until tomorrow (Australian time), as the QM has dental surgery - and do you want logs done on strong pain killers? Do you?

EDIT:

We do know that TF6 (the Ganei) intercepted the bulk of the surviving Arcadian Frigates, rolled poorly for how many ships would actually present at the battle, but still annihilated the three Frigates present.
 
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"The Warp core is failing! Oh, Spi-"

[shoved aside by Gaeni scientist.]

"You Federation Engineers with your rules and regulations! Brothers let us begin the Rights of Renewal!"

[The Gaenei begin to chant while their leaders smacks the warp core with a wrench.]

"You idiots stop bang--"

[Suddenly the Warp Core realigns and the day is saved.]

"How?!"

[Gaeni smugness intensifies.]

Actually though, it's the Caldonians who have the "Science Cults" where they actually tip over into worshiping Science.
 
do you want logs done on strong pain killers? Do you?

maybe? could be better!


We do know that TF6 (the Ganei) intercepted the bulk of the surviving Arcadian Frigates, rolled poorly for how many ships would actually present at the battle, but still annihilated the three Frigates present.[/QUOTE]
so hurt bad but killed everything they should have.
yay more things on the list of shit too repair

so how many ships do we have now that need fixing and how bad are our crew/officers training V crew/officers needs? i am going with somewhere between bad and horrible
 
To be fair, they had a very large initial advantage in depth of shielding: 120 to 70. This was compounded by a 20-point critical hit, some subsystems being knocked out in ways that seem to have incapacitated enemy ships, and so on.

Although honestly, I'd be very interested to see what the mechanical benefits of "Tech-Ship Doctrine" are. I suspect they revolve around shield penetration, critical hit chance, and subsystem damage, and those are things that synergize very well.
 
We got somewhat lucky in that one ship lost it's weapons then soon after it's power and another lost it's sensors. But all died barely damaging the ships with only shield damage being done.
 
Although honestly, I'd be very interested to see what the mechanical benefits of "Tech-Ship Doctrine" are. I suspect they revolve around shield penetration, critical hit chance, and subsystem damage, and those are things that synergize very well.

Three separate benefits related to combat seem like an awful lot compared to the other fleet design doctrines. I bet it's just the shield penetration we've already been told about, and the other benefits are design/political/response related (more in line with other doctrines).
 
I suppose that's possible. Then again, "Tech-Ship Doctrine" may supplant some of the other doctrine options for a small NPC like the Gaeni or Licori.

Or, alternatively, Tech-Ship Doctrine could be unbalanced in combat. It wouldn't be the strangest thing ever.
 
To be fair, they had a very large initial advantage in depth of shielding: 120 to 70. This was compounded by a 20-point critical hit, some subsystems being knocked out in ways that seem to have incapacitated enemy ships, and so on.

Although honestly, I'd be very interested to see what the mechanical benefits of "Tech-Ship Doctrine" are. I suspect they revolve around shield penetration, critical hit chance, and subsystem damage, and those are things that synergize very well.
Everything added up, but the subsystem damage was at least as good as the crit. All three of the enemies had their weapons knocked once and one lost power which seemed to involve also losing shields until power is restored. It blew up before that happened.
 
I wonder if the tech-ship doctrine could help us with science-related dice checks.

I feel like tech ship doctrine increases the chances of both a critical success and critical failure for science tests. Either your techs develop some fancy new untested gadget that perfectly solves your problem, or your techs develop some fancy new untested gadget that reverses causality so your ship never existed in the first place. No middle ground.
 
Everything added up, but the subsystem damage was at least as good as the crit. All three of the enemies had their weapons knocked once and one lost power which seemed to involve also losing shields until power is restored. It blew up before that happened.
Hm. Were the Gaeni knocking out subsystems significantly more often than we do? That would strongly indicate that tech-ship doctrine increases the rate of subsystem failures.

Do we have a log for the TF6 battle against the third Goliath platform at Gammon? That would add more data to the pile.
 
Hm. Were the Gaeni knocking out subsystems significantly more often than we do? That would strongly indicate that tech-ship doctrine increases the rate of subsystem failures.

Do we have a log for the TF6 battle against the third Goliath platform at Gammon? That would add more data to the pile.
We do have a log. Mobile or I'd link it direct but go to the last snake pit, it's linked there.
 
Constitutions: accidentally basically useless due to improper mothballing, per this omake.
Soyuzs: were literally too dangerous to continue operating and were scrapped.
Mirandas: are still in active duty.
I was referring to the 90s, and the Rodgers Admiralty, and the backlash that presumably saw some ships decommissioned.

Exceptions: The Enterprise-A was left largely as-is, with serious consideration of designating her as a museum ship if she could be rendered safe for civilians without safety gear. The Potemkin was left as-is during the initial run of plundering old Constitution-As for spare parts due to a harebrained notion of Admiral Sulu's that was later rejected. There might be one or two others, but I don't know about them.

Neither ship is serviceable, even for training or damage control practice. Because the hull girders and frames throughout the saucer, engineering hull, and nacelle struts have been reduced to a loosely connected mass of tritanium filings and microfractures. The ship would hold together with the structural integrity field turned on, but any undue hiccup or stress and you'd have tens of thousands of tons of jagged metal dust fragments puffing out of the hull as it physically disintegrated.

Aside from Potemkin and the Enterprise-A, the bulk of the other Connies in storage were plundered for spares, and are consequently missing nacelles, warp cores, and other critical machinery. If they aren't (e.g. Constitution herself), it's because that machinery wasn't in serviceable condition to begin with.

Well, they don't need to be in great condition. Those probably will get "converted" to simulator ships, where converted is defined as stripping out all of the consoles and a lot of the systems.

Technically speaking, as I recall, the issues with the Soyuz was the warp cores becoming unstable, so in theory you could replace it with a fusion reactor and use them to practice impulse manuvering and other in-system tasks. Still, it'd be fairly expensive for limited utility.
^This

Unless Federation and Starfleet simulators are so advanced that they would suffice for training, there is realistically no way that the Federation does not already have training ships. Not with the level of skill and training that we see exemplified in Starfleet so far.

I consider training ships as a behind-the-scenes abstraction that already exists. They're probably old and warp-downgraded Soyuz, Miranda, Constellations, Ranger, and Constitutions*.

I don't think it's something we need to specifically ask for. Unlike logistics, there has been no game mechanics related to training ships shown at all so far. If it does manifest at all, I expect to be along the lines as an aside request for "mothballing" an old yet still more modern ship in some Academy steering committee vote or something.

* Even with the omake-ized destructive hull strengthening and attempted reuse of as much old existing Constitution components for the Connie-B, I wouldn't be surprised if there was a very downgraded version of a Constitution floating around, perhaps one of the original non-A Constitutions that never got any hull strengthening that accompanied the A refit.

Well, there are holodecks. The problem is that holodecks are in the early stages.

*scribbles down omake idea*

Agreed.

Headcanon: THAT is what happened to USS Constitution herself. And there were a few other Connies left disabled during the TOS era under conditions that would make them refurbishable but marginally so, I suspect.

It may also be what happened to the original Miranda or (more likely) Constellation. Constellations make good training ships because they require so many people to operate.

Hmm. That's another idea.

Hm. Were the Gaeni knocking out subsystems significantly more often than we do? That would strongly indicate that tech-ship doctrine increases the rate of subsystem failures.

Do we have a log for the TF6 battle against the third Goliath platform at Gammon? That would add more data to the pile.
Wait, is hull damage a requirement for subsystem damage? If so, then the higher penetration rate means that they will naturally get more subsystem damage in.
 
Well, there are holodecks. The problem is that holodecks are in the early stages.

If training ships ever become reified in the game later, such that we're occasionally requested to retire one of the T0+ gen ships (aka the ships we actually build) for Academy training usage, then we can use the excuse of advancing training simulator technology and later holodeck technology to help explain the lack of needing to do so for more than a decade (start of the game).

That is, even with Academy enrollment increasing by 300% since 2300, the current (and unknown) fleet of training ships suffices because of such advancing simulation tech, with the training ships perhaps being reserved for class seniors or the equivalent of starship operation final exams.

The other excuse being that we got a surplus of old ships in the post-Khitomer and post-Rogers demilitarization.

edit: wording
 
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That last seems overwhelmingly likely. For example, I'm pretty sure Starfleet must have had a TOS-era frigate (that is, a 2260-era design, predating the Miranda but postdating the Soyuz). We have none of those ships in service, which suggests they were decommissioned. Some of them may be kicking around as training ships. Likewise for whatever ship filled the general purpose 'cruiser' niche in the 2260s, assuming Starfleet had a generalist ship smaller than a Connie in the first place. This would be the ship the Constellation replaced in service, more or less.
 
Hm. Were the Gaeni knocking out subsystems significantly more often than we do? That would strongly indicate that tech-ship doctrine increases the rate of subsystem failures.

Do we have a log for the TF6 battle against the third Goliath platform at Gammon? That would add more data to the pile.

Quick scan through log

4 Tech-Cruisers and 3 Tech-Frigates against the third Goliath and a Weapon Platform

Gaeni fired 163 times.
9 shield-burn throughs
1 sub-system (sensors) hit.

If there was more, my quick scan missed it.
 
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