- Location
- alphen aan den rijn
so are the official roll in then? how fucked are we?
Sasha is nicknamed "potato girl" for a never-to-be-forgotten incident early in her cadet career.
Honestly? When I think 'Gaeni Tech-Warriors,' I think Skitarii.
"The Warp core is failing! Oh, Spi-"
[shoved aside by Gaeni scientist.]
"You Federation Engineers with your rules and regulations! Brothers let us begin the Rights of Renewal!"
[The Gaenei begin to chant while their leaders smacks the warp core with a wrench.]
"You idiots stop bang--"
[Suddenly the Warp Core realigns and the day is saved.]
"How?!"
[Gaeni smugness intensifies.]
Actually they won without a scratch.so hurt bad but killed everything they should have.
yay more things on the list of shit too repair
barely got their shields scratched... what the hell were those IGS ships eating?!
Although honestly, I'd be very interested to see what the mechanical benefits of "Tech-Ship Doctrine" are. I suspect they revolve around shield penetration, critical hit chance, and subsystem damage, and those are things that synergize very well.
Everything added up, but the subsystem damage was at least as good as the crit. All three of the enemies had their weapons knocked once and one lost power which seemed to involve also losing shields until power is restored. It blew up before that happened.To be fair, they had a very large initial advantage in depth of shielding: 120 to 70. This was compounded by a 20-point critical hit, some subsystems being knocked out in ways that seem to have incapacitated enemy ships, and so on.
Although honestly, I'd be very interested to see what the mechanical benefits of "Tech-Ship Doctrine" are. I suspect they revolve around shield penetration, critical hit chance, and subsystem damage, and those are things that synergize very well.
I wonder if the tech-ship doctrine could help us with science-related dice checks.
Hm. Were the Gaeni knocking out subsystems significantly more often than we do? That would strongly indicate that tech-ship doctrine increases the rate of subsystem failures.Everything added up, but the subsystem damage was at least as good as the crit. All three of the enemies had their weapons knocked once and one lost power which seemed to involve also losing shields until power is restored. It blew up before that happened.
We do have a log. Mobile or I'd link it direct but go to the last snake pit, it's linked there.Hm. Were the Gaeni knocking out subsystems significantly more often than we do? That would strongly indicate that tech-ship doctrine increases the rate of subsystem failures.
Do we have a log for the TF6 battle against the third Goliath platform at Gammon? That would add more data to the pile.
I was referring to the 90s, and the Rodgers Admiralty, and the backlash that presumably saw some ships decommissioned.Constitutions: accidentally basically useless due to improper mothballing, per this omake.
Soyuzs: were literally too dangerous to continue operating and were scrapped.
Mirandas: are still in active duty.
Exceptions: The Enterprise-A was left largely as-is, with serious consideration of designating her as a museum ship if she could be rendered safe for civilians without safety gear. The Potemkin was left as-is during the initial run of plundering old Constitution-As for spare parts due to a harebrained notion of Admiral Sulu's that was later rejected. There might be one or two others, but I don't know about them.
Neither ship is serviceable, even for training or damage control practice. Because the hull girders and frames throughout the saucer, engineering hull, and nacelle struts have been reduced to a loosely connected mass of tritanium filings and microfractures. The ship would hold together with the structural integrity field turned on, but any undue hiccup or stress and you'd have tens of thousands of tons of jagged metal dust fragments puffing out of the hull as it physically disintegrated.
Aside from Potemkin and the Enterprise-A, the bulk of the other Connies in storage were plundered for spares, and are consequently missing nacelles, warp cores, and other critical machinery. If they aren't (e.g. Constitution herself), it's because that machinery wasn't in serviceable condition to begin with.
^ThisTechnically speaking, as I recall, the issues with the Soyuz was the warp cores becoming unstable, so in theory you could replace it with a fusion reactor and use them to practice impulse manuvering and other in-system tasks. Still, it'd be fairly expensive for limited utility.
Unless Federation and Starfleet simulators are so advanced that they would suffice for training, there is realistically no way that the Federation does not already have training ships. Not with the level of skill and training that we see exemplified in Starfleet so far.
I consider training ships as a behind-the-scenes abstraction that already exists. They're probably old and warp-downgraded Soyuz, Miranda, Constellations, Ranger, and Constitutions*.
I don't think it's something we need to specifically ask for. Unlike logistics, there has been no game mechanics related to training ships shown at all so far. If it does manifest at all, I expect to be along the lines as an aside request for "mothballing" an old yet still more modern ship in some Academy steering committee vote or something.
* Even with the omake-ized destructive hull strengthening and attempted reuse of as much old existing Constitution components for the Connie-B, I wouldn't be surprised if there was a very downgraded version of a Constitution floating around, perhaps one of the original non-A Constitutions that never got any hull strengthening that accompanied the A refit.
Agreed.
Headcanon: THAT is what happened to USS Constitution herself. And there were a few other Connies left disabled during the TOS era under conditions that would make them refurbishable but marginally so, I suspect.
It may also be what happened to the original Miranda or (more likely) Constellation. Constellations make good training ships because they require so many people to operate.
Wait, is hull damage a requirement for subsystem damage? If so, then the higher penetration rate means that they will naturally get more subsystem damage in.Hm. Were the Gaeni knocking out subsystems significantly more often than we do? That would strongly indicate that tech-ship doctrine increases the rate of subsystem failures.
Do we have a log for the TF6 battle against the third Goliath platform at Gammon? That would add more data to the pile.
Well, there are holodecks. The problem is that holodecks are in the early stages.
Hm. Were the Gaeni knocking out subsystems significantly more often than we do? That would strongly indicate that tech-ship doctrine increases the rate of subsystem failures.
Do we have a log for the TF6 battle against the third Goliath platform at Gammon? That would add more data to the pile.