Courageous is an A now, Kumari is not.
Sarek is not being refitted at the moment, it would need to be in dry dock for a full 12 month cycle if it was, and would count as construction not repairs as far as refitting it went.
Liberty, also repair only.

Hood and Yagad-Tich are Q3 completions.

I have Bon Vivant and Shield finishing repair Q2, and Fidelity and Svai finishing Q3.
The Yagad-Tich was initially a 6 month repair job while the hood was 12 months, wouldn't the Yagad-Tich finish sooner?
 
[x][GAM] Attack simultaneously

Worth the risk to give our strike team better odds of getting out safely.
 
[x][GAM] Attack simultaneously

Personally, I would be ok risking the commandos, but a simultaneous attack also ensures that the Gammmon can't make any repairs to their laser (so there's a chance to lose a few ships either way).
 
So I added the ships finishing Q2 to active and including the Sarek under repair we have 17 Excelsiors! (one of which is an A refit) with a further 4 under construction (2 A and 2 original). Also our last Connie-B official launches at the end of this fortnight (though I think the Vulcans have the last one under construction).

For Explorer/Capships numbers:
Starfleet: 17 Active, 4 under construction, 1 under repair: 22 total
Member Worlds: 11 active, 2 under construction, 2 under repair: 15 total
Affiliates: 11 active, 3 under construction: 14 total

Starfleet:
29 Escorts total, 22 Cruisers total, 22 Explorers total.

Oh and with only active ship (ships in for repair and refit not counting) and no veteran bonuses the Federation (Starfleet+Members+Affiliates) have 305 ships for 1022 C and 859 S. Our affiliates have the most balanced C to S ratio at 301 C to 274 S. Need more science on Fed ships! Though we are slightly better than our member worlds in terms of C to S.

Still I think getting to the point where we make Centaur-A as escorts instead of Miranda-A will help there. And Kepler project for our new Science ships to replace the Oberth.
 
Huh, it seems like this war will end sooner than I expected though i have to say it really feels a bit anti-climatic that we basically killed the Imperium in such an overwhelming, quick and not really planned for manner. I get that Onerios wanted to end this campaign as soon as possible but I honestly expected that the good/perfect ending would be a bit harder to achieve (I mean if we manage to conquer Gammon, which is a certainty at this point with the only question how costly it end being, we can basically pick between our two preferred choices for emperor) than us basically getting lucky in an intercept.

Indeed my biggest problem with this whole campaign is how unnecessary a lot of the preparation/asset work seems to have been - it seems like a bad gameplay mechanic when you spend 90% of time on decision that have little to no impact on the actual decisions (and if they have @OneirosTheWriter should really make it a bit clearer in his narrative posts to give us a feeling of actually having an effect. I mean had we one narrative post that talked about the roundabouts or our outposts/sensor building in more than a half-sentence?).
 
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Huh, it seems like this war will end sooner than I expected though i have to say it really feels a bit anti-climatic that we basically killed the Imperium in such an overwhelming, quick and not really planned for manner. I get that Onerios wanted to end this campaign as soon as possible but I honestly expected that the good/perfect ending would be a bit harder to achieve (I mean if we manage to conquer Gammon, which is a certainty at this point with the only question how costly it end being, we can basically pick between our two preferred choices for emperor) than us basically getting lucky in an intercept.

Indeed my biggest problem with this whole campaign is how unnecessary a lot of the preparation/asset work seems to have been - it seems like a bad gameplay mechanic when you spend 90% of time on decision that have little to no impact on the actual decisions (and if they have @OneirosTheWriter should really make it a bit clearer in his narrative posts to give us a feeling of actually having an effect. I mean had we one narrative post that talked about the roundabouts or our outposts/sensor building in more than a half-sentence?).
A lot of it was guess work though, and really without the Ked Peddah having already been at war and laying the ground work we would likely still be skirmishing
 
Huh, it seems like this war will end sooner than I expected though i have to say it really feels a bit anti-climatic that we basically killed the Imperium in such an overwhelming, quick and not really planned for manner. I get that Onerios wanted to end this campaign as soon as possible but I honestly expected that the good/perfect ending would be a bit harder to achieve (I mean if we manage to conquer Gammon, which is a certainty at this point with the only question how costly it end being, we can basically pick between our two preferred choices for emperor) than us basically getting lucky in an intercept.

Indeed my biggest problem with this whole campaign is how unnecessary a lot of the preparation/asset work seems to have been - it seems like a bad gameplay mechanic when you spend 90% of time on decision that have little to no impact on the actual decisions (and if they have @OneirosTheWriter should really make it a bit clearer in his narrative posts to give us a feeling of actually having an effect. I mean had we one narrative post that talked about the roundabouts or our outposts/sensor building in more than a half-sentence?).
Valid concerns that you're bringing up, but I'd say that it's important to keep in mind that killing the Emperor is likely to complicate your task rather than simplify it - given the timing in particular. Now, you have so much more tonnage to throw at the Arcadians than the reverse, that winning that stage of the battle was always just a matter of win, not if, barring the most spectacular misfortune. This went very well overall, mind you.

However, it's a long way from winning the interstellar battlefield to winning the political battlefield, and Starfleet still has a major role to play there. And removing the Imperial fleet as a fleet-in-being now means that the long-feared small ship incursion is back on the agenda. So *handwaggle*

I'll try to include more notes about what the various assets are up to. I'm just a bit rushed for time these days, and some of those narrative bits are among the lower-hanging fruit when it comes to saving time.
 
[X][GAM] Attack simultaneously

[X][RECON] Kappa Tau, TF6 until Kappa Tau completes
[X][ENG] Assemble 2x1000kt Repair Yards at Tellar Prime (6 Months - apprx)
[X][CON] Starfleet Recruiting Campaign - +2 O / +2 E / +2 T in 1 Qtr
[X][IND] Brute force repairs (1.5x penalty to cost, 4x speed increase) : USS Sarek
 
So we have to worry about their escorts trying to make runs as individuals now... so 8 to 16 escorts, and 2 cruisers. Plus any civilian ships. Probably a good thing we got another recon squad. Hopefully we can move to control orbit of more systems to reduce the chance of a mentat trying something. And taking out Gammon and any ships there is a high priority.
 
@Erandil A lot of this event was as a dry run for the potential Cardassian-Federation War. That's why we spent so much time on prep.

That is why I said something because as it stands I don't think that using this system/approach would result in a very fun experience. The Cardassians war would likely result in even more "useless" micromanagement and if Oneiros doesn't change his turn structure could take (RL) months if to resolve (A bit like torroars Karak Ungor problem in his Warhammer dynasty quest) considering the scale of that conflict. And then there is the fact that one of the more interesting events, the covert op operation against the Gammon superweapon, which woudl have a been a great opportunity for some interesting choices/votes as well as a choice that fits well within high command happened basically without any input from us.

As I said the key problems in my eyes is that we have a shit-ton of decisions that in the end don't really matter as well as a severe dissonance between a narrative that suggest there might actually be a challenge and us basically breezing through every problem.
 
And then there is the fact that one of the more interesting events, the covert op operation against the Gammon superweapon, which woudl have a been a great opportunity for some interesting choices/votes as well as a choice that fits well within high command happened basically without any input from us.
I do actually plan to have some posts dedicated to that coming up, I just wanted to try to isolate it from the Ixaria voting.

And I am learning that I will need to try to abstract a bit further. I'm thinking that instead of picking assets directly, you just appoint a focus once a quarter for the type of assets you want focused on, and then in the interim the votes are about moving fleets around.
 
The real question is what the Emperor was fucking doing there in the first place.

You don't send your god damn head of state to a battlefield currently invested by a superpower easily. Especially when you don't have an heir sorted out.

I'm starting to get the feeling that Kortennon is going to take control and then invite the Cardassians in or something, who will be all too willing to give them favorable terms (In the short term) after all the nose bloodying we've given them lately.

Because so far, pretty much everyone has been moving in a way that they come out the king. They've lost none of their heavy assets, and for some reason, someone convinced the Emperor to take the field when they weren't 100% aware of where all of our ships were.
 
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I do actually plan to have some posts dedicated to that coming up, I just wanted to try to isolate it from the Ixaria voting.

And I am learning that I will need to try to abstract a bit further. I'm thinking that instead of picking assets directly, you just appoint a focus once a quarter for the type of assets you want focused on, and then in the interim the votes are about moving fleets around.

I think you should give the current system another chance with a bigger war. The Cardassian War will have an incredibly broad front with tons of systems to fortify and a vast amount of other polities to diplomance. The high complexity might allow for this system to flourish.
 
He didn't even have an heir. That's either some impressive level of delusion or he had no idea what the actual war situation was.

That, or he was just famously incompetent.
He was probably aware that, to be frank, without his Explorers, his house wouldn't hold the Imperial seat anyways-better to go down with the ship than be remembered as the first emperor in generations to be couped by the lesser houses.
 
I do actually plan to have some posts dedicated to that coming up, I just wanted to try to isolate it from the Ixaria voting.

And I am learning that I will need to try to abstract a bit further. I'm thinking that instead of picking assets directly, you just appoint a focus once a quarter for the type of assets you want focused on, and then in the interim the votes are about moving fleets around.
I remember during the biophage we had good activity with that state of emergency and that was all about mobilizing assets. Though we did not have to deal with War Support then. There are some other differences between the two, that was the first big event like that. Since then we have had the Orion Syndicate and GBZ. Though we had about 6 years after the biophage (eneded 2304.Q1) before our next extended event with Ghost and Whisperers (started 2310.Q1). Following that we had a few quarters until Master Of Orion started. Master of Orion lead directly into the GBZ which lead directly into the Licori crisis, so I think the constant high tempo mode is part of it.
 
He didn't even have an heir. That's either some impressive level of delusion or he had no idea what the actual war situation was.

That, or he was just famously incompetent.

He lost his heir early in the war.

Who wants to bet he was close to his heir? Either because his heir was his son, his protege, or a very good friend?

He might've gone simply for revenge.
 
[X][GAM] Attack when sure the weapon is destroyed
[X][RECON] Kappa Tau, TF6 until Kappa Tau completes
[X][ENG] Assemble 2x1000kt Repair Yards at Tellar Prime (6 Months - apprx)
[X][CON] Starfleet Recruiting Campaign - +2 O / +2 E / +2 T in 1 Qtr
[X][IND] Brute force repairs (1.5x penalty to cost, 4x speed increase) : USS Sarek
 
I remember during the biophage we had good activity with that state of emergency and that was all about mobilizing assets. Though we did not have to deal with War Support then. There are some other differences between the two, that was the first big event like that. Since then we have had the Orion Syndicate and GBZ. Though we had about 6 years after the biophage (eneded 2304.Q1) before our next extended event with Ghost and Whisperers (started 2310.Q1). Following that we had a few quarters until Master Of Orion started. Master of Orion lead directly into the GBZ which lead directly into the Licori crisis, so I think the constant high tempo mode is part of it.
Well, it's either that or people take part in the quest for the Star Trek exploration, not to fight a war, and I need to just start pulling out more diplomatic saves :V

(Edit: i.e., I have more TNG than DS9 fans in here :V)
 
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Holy shit, what a rollercoaster this month has been. As the Ixaria battles wore on, I was getting more and more pessimistic of this war ending by the end of the year.

... and now the end is in sight, likely just months away!

All those engineering teams and outposts we thought we'd need are no longer as necessary - we might not even have time to use those outpost components we're going to finish next quarter! I do hope we get to keep around the heavy industry teams long enough to start repair rushes on most of our ships.*

Once the armistice is declared, it's all up to the diplomats and politicians and whatever peacekeeping token forces we leave around.

And then it's back to the GBZ! (In fact, those unused outposts components I lamented about would surely find use here) :)


* Speaking of which...
KPS Foresight - Major Damage, 9 Month repair, 25br, 20sr
KPS Protective - Major Damage, 12 Month repair, 75br 50sr - 1 O, 2 E, 2 T
KPS Alert - Severe Damage, 12 Month repair, 35br, 25sr - 2 E, 1 T
KPS Vigilant - Major Damage, 9 Month repair, 25br, 20sr - 1 E, 1 T
KPS Steady - Severe Damage, 12 Month repair, 35br, 25sr - 1 E, 1 T

@OneirosTheWriter, since you're listing repair costs here, does this mean we have the option to help recompense the Ked Paddah somehow? If not helping repair their ships (not affiliate, different tech, etc.), then resource compensation?

Or is Ixaria enough of a prize for them? Though keeping Ixaria as such a prize is gonna be a political sticky point.


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Also man are these going to be super late and probably useless by then ><
Doctrine Specialist
Retired Vice Admiral Heidi Eriksson - Begin developing developing countermeasures for fixed defences (improve minefield rolls) (6 months) - ETC 2315.Q3.M1.F1
Retired Vice Admiral Lachlan Ablett - Begin researching anti-convoy techniques (+1 to attempts to engage convoys within Licori space, 4 months) - ETC 2315.Q2.M3.F1
 
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