...Is there literally anyone except me who does omakes on this thread, and hasn't used Captain's Logs as source material?

Because I'm pretty sure I never actually have used one directly, as far as I can remember. Combat logs, yes (e.g. Harmony), but not event logs.
 
I would have really liked to read that diatribe - how are humans endangering the life in this sector of the galaxy?

on average yes, but it's the outliers that are the problem. The full menats who burn away everything but their curiosity to die achieving some grand theory and damn the consequences are going to kill a world eventually if not brought to heel.

It is Star Trek, the universe where sending the voyager six probe into deep Space resulted in it returning as all powerfull, massive ai space ship that could have easily destroyed most of the galaxy if it intended for it.

It is a galaxy full of ancient ruins and strange particles with the ability of mass destruction and a willingness to manipulate time itself, the last part is something I would worry far more about than anything the Arkadians have done so far (and something that humans seem to be quite active in).

I am not fully cognizant just how Starfleet Street handles all that time travel shenigangs but depending on the theory behind humanity could "regularly" destroy entire universes by changing history...
 
I thought the implication that Q is interested in Michel Thuir specifically would get more play.

All I'm saying is, if Riker was a potential recruit I could see Thuir with a pretty spectacular "second career" after Starfleet. They might let him be the scarecrow!
 
...Is there literally anyone except me who does omakes on this thread, and hasn't used Captain's Logs as source material?

Because I'm pretty sure I never actually have used one directly, as far as I can remember. Combat logs, yes (e.g. Harmony), but not event logs.
Q'onos and Praxis probably doesn't count as a proper Omake, but it's based on canon-trek, not the quest logs.
 
It is Star Trek, the universe where sending the voyager six probe into deep Space resulted in it returning as all powerfull, massive ai space ship that could have easily destroyed most of the galaxy if it intended for it.

It is a galaxy full of ancient ruins and strange particles with the ability of mass destruction and a willingness to manipulate time itself, the last part is something I would worry far more about than anything the Arkadians have done so far (and something that humans seem to be quite active in).

I am not fully cognizant just how Starfleet Street handles all that time travel shenigangs but depending on the theory behind humanity could "regularly" destroy entire universes by changing history...


The voyger doom ship was on whoever thought sending out a seed AI with vague goals and no guidance was a good idea, not the people who sent out a perfectly harmless space probe. As for time travel, we don't know how that is handled other than the federation doesn't do it and tries to avoid temporal meddling. conversely, over the course of a few years we've seen a menat create a quantum string, and another come within a hairs breath of causing a supernova that would have burned out the heart of the federation. Humanity might step on a mine while out exploring, but the licori seem to be actively building them.
 
Last edited:
...Is there literally anyone except me who does omakes on this thread, and hasn't used Captain's Logs as source material?
Usually they inform the background of mine but I don't think I actually wrote directly about the events in a Captain's Log until like, my last one. :oops:

That being said After Action Report and No Win Scenario was the Cardassian reaction to Nash Time Bullshit, Your New Reality to Bajoran Occupation event,and Blood Sacrifice to Celos. I dunno if you count those. :V
 
It is canon that non command division officers require an extra course that seems to require a minimum rank to stand bridge watches. As a result, it is entirely possible to see a command division Lieutenant issues orders to non-command division officers who outrank them.
Hmm.

*Scribbles down notes*

Command track = OTS for line officers confirmed. I'll respond to the PM in a bit - bit busy right now.
A fair bit. A tactical specialty would include, for example, narrow but deep understandings of high-energy physics and computer science; they must be able to understand the weapons and targeting systems both they and possible enemies would use. You would also expect at least a mid-level understanding of starship propulsion systems and sensors slanted towards how these things define tactical options, and of course a wide understanding of the various doctrines, battle tactics, and specific ship capabilities of Federation and non-Federation polities (and to some extent what sort of ships Federation and non-Federation tech bases are able to build, to prepare them for the possibility of new ships being introduced). Add to that a fair bit of the history of space warfare and some formal education in what kind of strategic factors shape campaigns.
... which can be covered in the Tactical qualification track courses/training. This is getting off topic, so I suggest we take this to PM or to a new Omake discussion thread.

PM me. I'm working on fleshing out the Academy right now.
...Is there literally anyone except me who does omakes on this thread, and hasn't used Captain's Logs as source material?

Because I'm pretty sure I never actually have used one directly, as far as I can remember. Combat logs, yes (e.g. Harmony), but not event logs.
I haven't, though that's because I haven't actually written any yet.

Worldbuilding is waaay too fun, and I'm invested in this series now.

I'm thinking of formatting it like an episode: log first, then prose.
 
Simon_Jester pointed out to me that the name of my Andorian is to close to Nash KaSharran so need to change it. I decided to make my Andorian a Male instead of a female to avoid rehashing Nash all over again. My big problem is that I suck with names. I mean I really really suck and have absolutely no imagination for coming up with them. The other two are okay since they are human. its just that one is already on a starship and the other two are still in the academy preparing to graduate. I don't intend for them to go to the same ship.
 
Last edited:
So on assigning the assets we just purchased, I'm thinking:

Gorc Belth Colonial Engineers - Engineering Team (10 Cost from Tellar, gain Engineering Team with 2 Engineering Ships, 3 Cargo Ships, 1 Freighter) - Build an outpost at Kappa Tau

I was against it before, but the M1F2 game post stated:
Task Force 6, the Gaeni force, has been pushed up to secure Kappa Tau system. It is believed this will be a crucial staging area for operating further into Arcadian space. Rear Admiral Eaton is hoping the potent sensors of the Gaeni ships will be able to help keep that vector into Federation space secure from infiltrators as well. At the same time, UES Liberty is preparing to take another task element into the Utracca system to defeat that waystation.

So now I'm more willing to see it as worthwhile.

North America Productivity Commission - Heavy Industry (5 Cost to Earth, gain Heavy Industry asset) - Brute force repairs of the Hood (1.5x penalty to cost, 4x speed increase)

Get the Hood back in only 3 months? Seems like a deal to me!

Morchell Arebb Complex - Heavy Industry (5 Cost to Rigel, gain Heavy Industry asset) - Rush Starship Construction for Rigellian Megatortise (Variable, ship will proceed at 2x rate)

Getting the second Megatortise into action before the end of the year would be great! And having the Rigel team do it is good politically.
 
Simon_Jester pointed out to me that the name of my Andorian is to close to Nash KaSharran so need to change it. I decided to make my Andorian a Male instead of a female to avoid rehashing Nash all over again. My big problem is that I suck with names. I mean I really really suck and have absolutely no imagination for coming up with them. The other two are okay since they are human. its just that one is already on a starship and the other two are still in the academy preparing to graduate. I don't intend for them to go to the same ship.

For naming, if I'm dealing with a cannon race, and I don't already have ideas, I go through memory alpha (and if needed memory beta) entries, and look for name fragments to mix and match from Minor details. It at least gets the right kinds of sounds going in my head.
 
Simon_Jester pointed out to me that the name of my Andorian is to close to Nash KaSharran so need to change it. I decided to make my Andorian a Male instead of a female to avoid rehashing Nash all over again. My big problem is that I suck with names. I mean I really really suck and have absolutely no imagination for coming up with them. The other two are okay since they are human. its just that one is already on a starship and the other two are still in the academy preparing to graduate. I don't intend for them to go to the same ship.

This is the one I have been using but a bunch show up in google:
Andorian Name Generator
If you look below it has several other species as well (including Vulcan and Tellarite)
 
I updated the story and added the name for my Andorian male character but other than a few minor changes its still the same.
 
It is Star Trek, the universe where sending the voyager six probe into deep Space resulted in it returning as all powerfull, massive ai space ship that could have easily destroyed most of the galaxy if it intended for it.
Any prewarp species could have wound up experiencing something like that. It was a totally random event outside of humanity's control, and not a reasonably foreseeable consequence of human actions, especially in terms of what humans knew at the time. Words like "recklessness" and "negligence" do not apply.

This is a completely different category of problem from what the Licori are doing. The problem the Licori present isn't their explorations, it's that they are actively triggering, very deliberately, things that have tremendous destructive potential, without even trying to evaluate the negative consequences of their actions. Words like "recklessness" and "negligence" apply.

We know, empirically, that Q doesn't discourage beings from travelling and exploring the unknown reaches of space. We also know that Q despises callously, heedlessly destructive species, because that is exactly what de Lancie's Q accuses humanity of being in TNG! It is Picard's primary task to find a way to convince Q otherwise in the TNG pilot episode.

So it is reasonable, from Q's point of view, to accept an explanation along these lines- "the Licori are being reckless in a way humanity has not been and has no intention of being; we cannot guarantee good results from what we do, but we work very hard to avoid bad results and to clean up our own messes."

And the "humans are no better than Licori" argument is disingenuous, in this context, but the entire point is to compel humans (and other similar species) to seriously think over the merits and justice of their actions. If we can't do that, we really shouldn't be doing this.

But then, that's a big part of Q's modus operandi. To offer disingenuous criticisms of humanity, in the face of overwhelming power humans cannot overcome, and force humans to stake out their claim to survival by actually occupying the moral high ground, and not just claiming it.

A different species lashing out at the Licori in the same way might be viewed more dimly by the Q, though. For example, the Romulans have a history of trying to create ultraweapons that bring disaster upon themselves as it is- the Biophage being a good example. From Q's point of view there really might be no moral difference between the Licori's actions and the Romulan failure to properly clean up and wipe out the Biophage. The Romulans have excuses- but so do the Licori. What matters is whether a species experiments with esoteric, dangerous secrets for power, or not, and whether they take the threats caused by their own actions seriously enough to not make excuses, or not.

I am not fully cognizant just how Starfleet Street handles all that time travel shenigangs but depending on the theory behind humanity could "regularly" destroy entire universes by changing history...
If so, then countless other species are probably already doing the same, and the Licori would do worse given the chance.

Simon_Jester pointed out to me that the name of my Andorian is to close to Nash KaSharran so need to change it. I decided to make my Andorian a Male instead of a female to avoid rehashing Nash all over again.
Just for the record, we have dozens of 'female Andorian' characters, both major and minor. We even have a "Nash zh'Rhashaan," who has the same first name and sex as Nash, but she's a completely different person. The issue isn't "rehashing Nash," it's just a matter of having names that make sense within Andorian naming conventions, or are one of the specific exceptions we've already accepted as precedents.

My big problem is that I suck with names. I mean I really really suck and have absolutely no imagination for coming up with them. The other two are okay since they are human. its just that one is already on a starship and the other two are still in the academy preparing to graduate. I don't intend for them to go to the same ship.
The random name generators others suggest are good. The one thing I would caution you is that the names those generators pull up tend to be too long, more syllables than can reasonably be remembered and made into a good name in a story. Nobody wants to read a protagonist's last name over and over if their name is Huberglugenblugenduben, unless the point of the huge name is for comedy.

So when I use those generators (and I do sometimes) I either keep clicking 'generate' until I get one that has no more than the typical number of syllables a normal-ish Earthly name would have... Or I take a longer one and lop pieces off it until it fits.
 
Last edited:
Any prewarp species could have wound up experiencing something like that. It was a totally random event outside of humanity's control, and not a reasonably foreseeable consequence of human actions, especially in terms of what humans knew at the time. Words like "recklessness" and "negligence" do not apply.

This is a completely different category of problem from what the Licori are doing. The problem the Licori present isn't their explorations, it's that they are actively triggering, very deliberately, things that have tremendous destructive potential, without even trying to evaluate the negative consequences of their actions. Words like "recklessness" and "negligence" apply.

We know, empirically, that Q doesn't discourage beings from travelling and exploring the unknown reaches of space. We also know that Q despises callously, heedlessly destructive species, because that is exactly what de Lancie's Q accuses humanity of being in TNG! It is Picard's primary task to find a way to convince Q otherwise in the TNG pilot episode.

So it is reasonable, from Q's point of view, to accept an explanation along these lines- "the Licori are being reckless in a way humanity has not been and has no intention of being; we cannot guarantee good results from what we do, but we work very hard to avoid bad results and to clean up our own messes."

And the "humans are no better than Licori" argument is disingenuous, in this context, but the entire point is to compel humans (and other similar species) to seriously think over the merits and justice of their actions. If we can't do that, we really shouldn't be doing this.

But then, that's a big part of Q's modus operandi. To offer disingenuous criticisms of humanity, in the face of overwhelming power humans cannot overcome, and force humans to stake out their claim to survival by actually occupying the moral high ground, and not just claiming it.

A different species lashing out at the Licori in the same way might be viewed more dimly by the Q, though. For example, the Romulans have a history of trying to create ultraweapons that bring disaster upon themselves as it is- the Biophage being a good example. From Q's point of view there really might be no moral difference between the Licori's actions and the Romulan failure to properly clean up and wipe out the Biophage. The Romulans have excuses- but so do the Licori. What matters is whether a species experiments with esoteric, dangerous secrets for power, or not, and whether they take the threats caused by their own actions seriously enough to not make excuses, or not.

If so, then countless other species are probably already doing the same, and the Licori would do worse given the chance.

Just for the record, we have dozens of 'female Andorian' characters, both major and minor. We even have a "Nash zh'Rhashaan," who has the same first name and sex as Nash, but she's a completely different person. The issue isn't "rehashing Nash," it's just a matter of having names that make sense within Andorian naming conventions, or are one of the specific exceptions we've already accepted as precedents.

The random name generators others suggest are good. The one thing I would caution you is that the names those generators pull up tend to be too long, more syllables than can reasonably be remembered and made into a good name in a story. Nobody wants to read a protagonist's last name over and over if their name is Huberglugenblugenduben, unless the point of the huge name is for comedy.

So when I use those generators (and I do sometimes) I either keep clicking 'generate' until I get one that has no more than the typical number of syllables a normal-ish Earthly name would have... Or I take a longer one and lop pieces off it until it fits.
I am working on it right now and My Andorian is male. When I realized that I was basically making a Nash clone I went back and rewrote the thing. I am currently writing out a full name rank and history summary for all three of my Chars for AlphaDelta.
 
Omake - Devas and Asuras Pt 4 - Simon_Jester
DEVAS AND ASURAS
CHAPTER FOUR

Advisory: This chapter contains depictions of intense, close-quarters violence.
USS Endurance
Main Bridge
Six Light-Minutes off Deva IX,
Stardate 25152.7


Major Gelax materialized along with his staffers aboard the bridge of the alien dreadnought. Alarms howled, but they lacked the unsettling basso-profundo hoot of a typical Sydraxian klaxon. Not irritating enough to be worth paying attention to. Blood in at least four different shades spattered the compartment, little of it Sydraxian- the Federation weapons tended to disintegrate those they killed, at maximum firepower.

A thought that could unsettle the mind, but he had too much to worry about. His aides rushed to set up a portable field hologram, displaying as much of the ship's corridors as possible, and the locations of his troops. Here, without the gap of distance and the Tintreax's rapidly flickering shields that dropped only for each burst of transporter activity, he could see them. Dozens of fire teams and larger squads scattered across the ship, flashing strobes of crimson light as they made contact with the enemy. As he watched, a team called for beamout, then another, and they vanished- moments after that, two more reappeared in other places.

A Federation dreadnought had a crew of at least eight hundred, an unknown fraction of them combat-trained and armed with personal disintegrators, spread out over a ship multiple city blocks in length and many decks high. If they all fought like warriors, he didn't begin to have the kind of numbers it would take to clear the ship quickly and efficiently. Not without the greatest force multiplier of all- mobility.

But with the Tintreax's support... he could do this. He could concentrate, mobilize, strike, whirl away and strike again. Scan the interior of the ship with the Tintreax's sensors, locate key passageways and seed them with mines and traps. Sabotage the dreadnought's own transporters- already done, he noted with satisfaction- cutting off parts of the crew from one another. Now the great size of the massive alien vessel was becoming a disadvantage for the Federation, as he lopped the Starfleet crew up into increasingly isolated detachments that could be picked off one by one.

Major Gelax noted the heavy fighting clustered around a few nodes in the secondary engineering hull of the ship- one was obviously the main reactor, but the other? What was so important that at least... forty of the Endurance's crew lifesigns clustered around it as though fighting to the last ditch?

Trying to ignore a particularly piercing alarm that had been rising since he boarded, Gelax twisted a claw through the rippling holo-display, spotting and unfurling Drakh's note; while he was beaming over, she'd identified that as what she believed to be an auxiliary control node!

No wonder his team of tech-composers were struggling with the bridge computers. The Endurance was so large it had two entirely separate bridges! That explained why the aliens were fighting so fiercely down there; it must be where the Endurance's first officer was controlling the ship! Perhaps Sergeant Diressadie's squad had managed to kill the wily Captain Pavelchekov himself, before dying in the attempt to capture the dreadnought's bridge?

He looked back at the chair in the center of the room, that he knew to have been Pavelchekov's. There was some bright red human blood there, though not much. No body, though. He stepped closer, curiously... As one of the alarms ringing aboard the ship's bridge grew louder in intensity.

Aliens didn't sing; for all he knew they conveyed messages in a space battle by text message or some such. Maybe in their worlds it made sense to have an alarm ringing under the captain's chair. But that particular high-pitched, warbling whine, while almost reassuring at first, grew irritating. Maybe he should order it shut off after all. Gelax began looking around for the source-

Chekov's gun, the long overload sequence finally complete, detonated. The blast gutted the explorer's bridge compartment, leaving nothing but scorch marks and dented bulkheads.



Recommended Listening: Shostakovich's Symphony No. 7, Fourth Movement

USS Endurance
Forward Torpedo Room


The old, familiar voice of the ship's computer called out the frightening news in that incongruously level voice. "All hands, stand by to repel boarders. Red alert, boarding parties in multiple sectors. Stand by to repel boarders."

Lieutenant Vaelerin whipped his head around. Where were they? What was going on? No sign of transporters- yet. "Ready weapons, but keep up the good work!" They almost had main pressure back in the hydraulic lines. With two more birds in the tubes, that was the best they were going to get- but at least it was one more shot. Then he heard the keening sound of air molecules being displaced and swirled aside to make room for intruding beings.

His first reflex, a thing of the spine more than the brain, was ingrained. His smallsword was in his hand before he thought to draw it- but the blue shimmers were on the far side of the room. Thinking more rationally, he tossed the hilt from left hand to right and drew his phaser. "Fall back! Fall back!" The Amarki shouted to his people, waving his sword and gesturing backwards with his left hand, indicating the sheltered nook between Tube One's torpedo conveyor and the control console, on his side of the room.

The hydraulics for the torpedo tubes were massive beasts of high-test alloy, with hardened tritanium working surfaces to survive the stresses of firing. They'd stop a direct hit from an antitank beam, let alone hand weapons, and his crew could use the cover.

With his right hand, the torpedoman brought the phaser up into line and squeezed off long bursts on high heat. He knew the room like the back of his hand. There was nothing more serious than low-pressure coolant lines in the space he was using as a target backstop. If one of those breached, his people could live with it.

Two of the commandos fell, though he doubted he'd managed to drill their armor. He did nick a coolant line, and a massive jet of rapidly condensing fog erupted from the pipe, swathing the commandos in a cloud of clinging mist. That stuff was a bit corrosive, but the Sydraxians were armored. Vaelerin hoped for a better result than he expected.

Most of the others were trying to fire while backing up. They were pulling off the move about as well as the average band of Senior Youth Troopers. Three more of the Sydraxian commandos went down, one of them in a flaring red-purple outline of disintegration as stubby old fop Chalgh sensibly dialed his phaser all the way up. The fact that the petty officer's next shot vaporized the local control console for Tube Four probably wasn't going to matter; it wasn't like they had power to Four anyway.

Not that the bastards were letting his crew peck them to death with no answer.

The coughs of flechette guns came with the almost cheerful rattling, tinkling sound of the sharp projectiles clattering to a stop against solid obstacles. The sound was utterly at odds with what they did to humanoid flesh. As the torpedo ratings crouched behind the hydraulic rams and armored conveyor tubes, firing bursts from their phasers, some stayed up too long. Flechettes hit people with a ghastly splatter.

'Tricky' Fournier wasn't going to be beating the whole torpedo room watch at cards again. The Earthling went down in a bloody tangle he tried not to look at too closely, falling atop the body of Aman-Dradd, his safety supervisor, so recently fled from Gaen after filing for refugee status.

Frantically, typing one-handed as he programmed in the antimatter charge for the two photons he had ready to fire- maximum overcharge, pump the feed lines dry all the way back to the forward magazine, because they weren't going to get another shot- the torpedo officer flipped open his communicator.

"Vaelerin to Battle Bridge! We're under heavy fire, but I've got two birds in the tubes and fueling; can you give me a target?"

A dry voice- not Commander T'Mela, someone he didn't recognize in the heat of the battle with the screams of the wounded not ten meters away- answered. "This is Tactical, all data paths to your fire control are locked down. Fire on automatic guidance."

Vaelerin bit his lip- but it was better than nothing. "Forward Torpedoes out." He shouted "Stay down! Hold the line! I've almost got the next rounds off!" It stung, no, burned, that he was leaning down over a computer terminal under cover while others held the shield-wall- but he had bigger dragons to slay.

He was the one with the access codes to slave Tube Three to Tube One's controls- as he had. Come on... CHARGE!



USS Endurance
Sickbay


Chekov thought furiously, trying to remember the details of the day he'd picked up the second-worst head injury of his life. The Sydraxian ship's sensors weren't quite good enough to beam commandos in right behind wherever you were standing to yell 'BOO!' but they came closer than he'd like.

That was why, as the squad Security had been skirmishing with in the corridors outside made another push, several more blew open the door to the medical supply closet and came rushing out, disruptor rifles at the ready.

Closing his eyes and gritting his teeth at the pain he *knew* it would cause him, the Russian rolled off the chair where he'd been seated. At least his leg was immobilized by a brace now. Without his phaser he was only a an old target; he might as well be a small target.

Fortunately, this caused him to topple away from Lieutenant Commander Chatsworth's line of fire and not towards. Her snapshot had passed within fifteen centimeters of where his head had been, as the first commando cleared the door. Despite whatever anti-phaser materials they put in that body armor, 'Low Disintegrate' was enough for the communications officer's short burst to vanish the Sydraxian- but only from the neck up. Chekov saw something drop from the commando's hand. Half-dazed from his quick fall and near-brush with annihilation, it took him about three seconds to identify it.

Unfortunately, by the time Chatsworth's second burst began annihilating the third Sydraxian, the second had already cleared the door and began firing wild bursts of disruptor bolts across the room. Old Dr. th'Halzak went down, screaming and clutching at his smoldering chest, and was trodden on. A couple of others drew their phasers, as men sprawled, wounded in some cases for the second time by the spray of wild fire. But in the crowded conditions of sickbay, all struggled to find a clear shot. One lanced out a beam that caused a Sydraxian to drop, howling, and several men and women tackled him. By that time Chatsworth had taken two steps to the side and burned down a third.

The three seconds had passed. The concussion grenade went off. Nearly everyone fell. Fully dazed, now, Chekov watched, dreamlike, as stars danced in front of his eyes, his right ear ringing while his cochlear implant heard nothing.

He never saw what had happened next- but he was told, after. The commando helmets provided protection against the flash and bang of the grenade. As the Sydraxian turned to hose Chekov and Chatsworth's corner of the room with fire, he was seized from behind by the computer technician who'd helped him to sickbay- and stayed to work on a balky diagnostics unit. The heavy-set petty officer had been farther from the blast than most, and with quick thinking and the Vulcan double eyelid, had avoided being blinded. Others falling to the floor merely cleared his path, and Rebok did not so much hoist the Sydraxian into the ceiling as hurl him. Despite the Sydraxian's flexible neck, the impact bounced his skull off the deckhead so hard that he posed no more threat to anyone.

There were no more Hierarchy troops left standing to exploit the chaos- and Security repelled that wave of attacks from outside. For now, they lived, by an eyelid's thickness.



USS Endurance
Forward Torpedo Room

Vaelerin checked the waterfall indicator- flaring the red of a dangerous overload. 'Dangerous' meant that leaving the torpedoes fueled in the tube for an hour would mean a one percent chance of cookoff. Under the circumstances, calling that 'danger' made him smile, or at least skin his teeth back from his lips, his left hand tightening as though on the sword-hilt he'd set down to work the controls.

The Amarki slapped his palm down on the firing switch.

The room filled with sudden thunder, the active damping disabled by battle damage. Two hydraulic rams shot home, and a pair of photon torpedoes cannoned out of the tubes, with a speed designed to carry them through an explorer's shields before the milliseconds-long, synchronized flicker in a shield bubble could be exploited by the enemy.

No one, Starfleet or Hierarchy, armored or not, could be anything other than staggered by the massive, clangorous roar of the machinery in that moment. The torpedo room had active sound-damping, but it had been disabled. Most of his crew were probably deaf now- so were the Sydraxians unless their helmets came with impressive earplugs. He certainly was, his sweep-pointed ears burning like they'd been dipped in hot wax.

There. His duty was done- and as he thankfully ran toward the firing line to earn his gallant death, Vaelerin saw a long-handled cylinder flying end-over-end, arcing lazily over his people, bypassing an alloy barricade that could have stopped a direct hit from a phase cannon.

Time seemed to stretch out endlessly. Frantically he lunged, seizing the crude but effective fragmentation grenade and blindly throwing it back, diving for the deck and praying to the war-goddess he'd been in time.

A second later, it exploded. The grenade harmed no Starfleet torpedomen directly- nor any Sydraxian commandos.

It did, however, nick one of the high-pressure coolant lines for the antimatter feed on Tube Two. The feed line was drained, with no antimatter anywhere within fifty meters of the exposed torpedo room itself. But the heavy armoring on the coolant pipe had been scarred and embrittled by repeated stray phaser bursts. And high pressure coolant was at a high pressure indeed.

Two high-yield torpedoes, overcharged to within an inch of their lives with all the antimatter in the feed lines, raced away from Endurance seconds ahead of the fireball. A blast of chemical flame scoured the vast compartment with furnace heat, and jetted out of the torpedo tubes like a sick parody of a muzzle flash.

The flaring scarlet missiles lanced out and down, towards the whirling melee of clashing starships. They flashed right past the Tintreax, which protected herself from the point blank torpedo shots with a whirl of brilliant, improvised deceptive jamming. On autonomous guidance and having entirely missed their targets, the torpedoes accelerated, corkscrewing faintly as onboard seekers sniffed for a target- and found it.

One torpedo veered to erupt in a tremendous gamma-ray flash- thirty kilometers too far ahead. The armored bulk of Rexasodie's flagship shot through the radiation pulse, riding it out, streaming off only a few plumes of vaporized ablatives, barely noticing the massive explosion.

The other spotted the telltale flickers of a collapsing shield bubble and dove for the kill. The torpedo slammed through the badly damaged Sydraxian escort's feeble scraps of defensive force, casting them aside. Antimatter warhead merged with fatally compromised warp core containment, and the Hasque vanished in a blast that left no molecule standing atop another.
 
Last edited:
I need some help I am trying to find the post where the USS Bon Vivant was damaged around the year 2314. think she was damaged around then but I could be wrong.
 
Back
Top