Random thought: Once we get a ship:sector ratio of 5, Oneiros might start enforcing maintenance. IRL, you need about 5 ships for each one deployed
.
Potential future mechanic?
I think the combination of the combat cap and needing to maintain heavy fleets in border zones will prevent us from reaching that extreme a state.
What components do you intend the heavy industry team to produce then?
We have components for 2 outposts and 1 starbase now and 2x1mt repair yard berths in 2 months. We don't need more at the moment, since we don't have the engineering teams to use them up yet. So do we intend to build a 1x3mt repair yard berth or one of the ship yard berths?
I'd seriously consider the three-megaton repair berth option, it's not like we couldn't use one in the long term. I think stockpiling outpost parts may also be desireable, because we may want to build a LOT of outposts, significantly more than two, and we may want them all done within 3-6 months.
Let's compare rushing a ship that would complete one quarter from now vs two quarters from now.
Scenario A: Suppose that rushing a ship that would complete three months from now, instead makes them finish in next month and a half, and suppose that a damaged ship is waiting on that berth to be freed. Then we get one ship 1.5 months faster, and repair of the damaged ship is delayed by 1.5 months.
Scenario B: Suppose that rushing a ship that would complete at six months from now, instead makes them finish three months from now, and suppose that a damaged ship is waiting on that berth to be freed. Then we get one ship 3 months faster, and repair of the damaged ship is delayed by 3 months.
So it's a wash. But this all hinges on the assumptions of how many ships will get damaged and when. There's a decent chance that we'll still have enough berths for repairs in the first three months, which then makes scenario B superior in my eyes.
There's a chance, but it's inherently rather uncertain. We've committed a lot of ships, and if a significant proportion of them take damage it's going to add up quickly.
Plus there's the possibility of the Cardassians doing something aggressive in the Gabriel Expanse and forcing us to repair
even more ships, since they know the bulk of our forces are busy elsewhere.
It really isn't so important to me whether we rush the ships with three versus six months on the clock- what matter to me is not committing to rushing ships with one to two
years on the clock. That's the point where I start worrying that we're exploiting the state of emergency to accomplish goals that don't have anything to do with the actual emergency.
I feel if that was the case you would think they would back an intervention on supernova level experimentation near federation space. After all the needs of the many (All sapient life in galaxy) outweigh the needs of the few (Mentat curiosity).
Vulcan:
"Purely as an exercise in logic, permit me to outline the lines of reasoning you have overlooked.
"Firstly, there are a variety of deontological ethical systems, analogous to that of Kant on Earth, in which there are certain principles it is never logical to follow, even if they seem expedient at a particular time. In Kant's case, the thesis is that one should always act according to maxims that one would will others to act upon universally and consistently. In this case, we might will that the Licori be forcibly restrained from
their reckless experiments. However, we did not will that the Klingons invade the Federation after hearing of the Genesis project or other such radical technologies. If we cannot consistently will that all actors use force to restrain others from any experiment they deem reckless, we must be at least reluctant and at most unwilling to use force to restrain others from an experiment we deem reckless.
"Secondly, there is a more utilitarian argument. In particular, one based on the recognition of the limits of sapient beings as rational actors. Evolved drives and impulses make most sapient species territorial, irrational, and overly suspicious at times. Among these times are situations where violence is viewed as a feasible way of enforcing one's will. Therefore, as violence seems more likely we can expect to see ourselves suffering greater and greater cognitive biases in favor of further violence.
"The only way to counteract this tendency is to pre-commit, well in advance, to avoid violence until all other options are exhausted. But a person who thus pre-commits to avoid the biases that drive them to violence will, by nature, continue to oppose violence past the point where others fall prey to their biases. They will therefore be seen as excessively and... irrationally... committed to peace at prices other sapients perceive as unreasonable."
My plan was more shaping the Federation operations as a police action and enforcing a no-flyzone type deal. Rather then WAR as the protests seem to be describing things.
I don't have a very coherent sense of what your plan was, how it was intended to work, and what you expected the Licori reaction to be. I
do know that the normal practice in this game is for us to appoint subordinates, and for operational details to be handled by those subordinates in keeping with their own personalities and values. In general, we only make specific, detailed decisions about strategy when those decisions are
binary. We don't spend piles of time sitting around drafting memos on overall planning of a campaign. And frankly that's probably just as well given that it's not like any of us have a great advantage in command experience or tactical skill compared to the QM who's running all those subordinate commanders' decision-making processes.
Not in a police state type deal, more getting out in front of the war PR and reshaping the debate to intervention to preserve life etc. Where is the discussion about coreworlds being threatened by unethical experimentation?
What makes you think such discussion is not already taking place? This is
Starfleet Quest, not "entire Federation political structure" quest. If you burn energy trying to figure out ways for Starfleet to nose its way into a purely political debate about the merits of the war Starfleet is fighting, you are likely either to waste that energy, or to succeed in ways that may make the situation worse due to inexperience.