To all those suggesting "Insufficient Exit Strategy" as a Council vote,
precisely what do you think this exit strategy should look like? Do you feel that the Federation, its president, or its other senior leadership have enough information to make a coherent plan as to how to end this conflict in a way that gives us the security we require?
Do you feel that this is a higher priority than, for example, making actual contact with the Licori Houses so that we find out what is going on and can determine which of them are likely to be our allies or enemies in this struggle?
If you do not think that having a plan is a higher priority than talking to the Licori houses, then this is a poor time to focus on "we don't have enough exit strategy." Not when we'd be doing so at the expense of simply taking the obvious lesson from our discussion with Langford and Stesk, which is that we need to negotiate with the Licori Houses, not just with the Emperor and his chosen envoy(s). This is why I voted:
[][PRESIDENT] Request Diplomatic Summit with all Major Licori Houses
[][PRESIDENT] Need to focus on the Ked Paddah
[][PRESIDENT] Addressing Council Division
[] Plan Iron Lady
-[] Retired Admiral Vitalia Yukiko Kahurangi - Personal Diplomatic Consultant (5pt cost for Starfleet, gain Special Asset)
-[] Federalise Auxiliary Units from Tellar: Two Cargo Ships (4 Cost from Tellar)
-[] Shorc Xurth Resource Combine - Heavy Industry (5 Cost to Tellar, gain Heavy Industry asset)
-[] UESPA Deep Space Engineering - Engineering Team (10 Cost from United Earth, gain Engineering Team with 2 Engineering Ships, 3 Cargo Ships, 1 Freighter)
-[] Vulcan Survey Corps - Recon team (3 cost for Vulcan, gain +1 to outpost and starbase atttempts to detect incoming ships, gain 1 Civilian Research Cruiser)
-[] Andorian Orbital Guard Runabouts (3 cost for Andorian Guard, gain +1 to outpost and starbase atttempts to detect incoming ships)
EDIT: (X's removed for conservation)
If we don't have enough information to even start formulating an exit plan we have no business starting this war in the first place...
If the lack of information is as dire as it seems it would have made far more sense to, for example, simply declare the border of Licori space a special borderzone with an increased focus on sensor stations and interdiction of any possible Mentat ship.
Which is
exactly what we did. We created that border zone, we sent a massive fleet there, and as soon as we get around to using the state of emergency for anything other than calling up more internal diplomacy teams so we can call up teams faster, we'll start building up other kinds of defenses and interdiction facilities in that border zone.
War has not been declared. Even if war had been declared, we could at any time declare a cease-fire or simply unilaterally halt offensive operations if at any moment we get even a
hint of the Licori being willing to talk to us and compromise on this issue. Which they did not give us hints of doing, until the literal last hour before the ultimatum ran out.
I frankly never thought that the Federation would declare such a massive and aggressive war while possessing so little information about the conflict and foe.
You were right to never think so. The Federation has
not declared war. The Federation has
threatened to declare war if the Licori continue to refuse to negotiate. The Licori have, apparently, decided they would prefer to negotiate. The results of this negotiation remain to be seen.
And the only reason the Federation has even threatened to declare war is because the information we
do already have. Namely, information that indicates that the potential for Federation loss of life if this threat goes unchecked is only one step down from the Borg or the Biophage. Two threats the Federation
did "declare war on" when it had only minimal information about their nature.
Because sometimes, if you encounter a large animal with big teeth and it roars and leaps at you, you can't spend time going "what a nice kitty, I wonder what it eats" before dodging the roaring leap. Otherwise, the answer to the question may be "you."
The objective is vauge and the plan is nonexistant because we dont have enough information.
And that is the entirity of the problem, which I will remind you I and several others pointed out at the beginning of this crisis.
We need to solve that before we go charging in to wreck things or we may find ourselves at the bottom of a very deep hole indeed.
Yes the threat is dire, and we cannot allow it to occur. I am not expecting that we have a comprehensive and exhaustively researched plan before we engage. But we should at least have an idea of what we want the Arcadian Empire to look like at the end of it, and and at least an outline plan of how to get it there.
To do that we need more information.
If we get this wrong it is highly likely we will be in for a long term occupation against a fanatical resistance that has possible access to star busters.
I for one am highly hesitant to drive people with starbusting technology to the point that they feel that they have to use it or face cultural extinction.
This is one of the advantages of the distinction between a state of emergency and a declaration of war.
We have a state of emergency. The emergency ends when the goal is fulfilled. If the goal
CAN be fulfilled without violence (that is, if the Licori are prepared to allow it), then we can do that. If not, then we end up having to use violence. Continuing to investigate the situation is within our remit as part of the state of emergency; nothing stops us from having political and xenopsych analysis teams specifically digging through information on the Licori in an attempt to find a way to stabilize things without war, or with only very limited war.
[Well, except for Oneiros not having thought of that as an option yet.
]
If we refrain from acting as though anything
significantly frightening is going on (as in, if we had not called a state of emergency) until such time as we are sure know how to proceed, we may not get the chance. Remember that against the Biophage, a state of emergency was declared several months before we even located the Biophage 'homeworld', before we had a clear understanding of how to stop the Biophage from infecting new hosts, before we were sure the Romulans would make solid allies or shaky ones.
There was
no possible way we could have constructed a "road map to victory" for the Biophage,
before resolving to fight the Biophage with every means at our disposal, without taking on a grave risk of ending up losing to the Biophage and being eaten.
Almost by definition, a state of emergency is a situation too dire for us to sit around and wait for events to unfold and for more information to become clear step by step. Existential threats to homeworld populations qualify. We may not know how to end this
yet, but we can't defer deciding that the situation is an important crisis until after we already know how to make it go away. The fire has already started; we cannot wait to sound the alarm until after we find the extinguisher.
There is no way we're going to call so many ships that we're not going to have room for the auxiliaries, if we need them. The member fleets don't even have that many high science ships that we can draw from!
The assets we call may not be ships; they may well be other things instead. We may need science teams, or something else, we may not even be able to predict now what we'll urgently require later.
My choice to pick auxiliaries now is, quite simply, because I am
SURE that at some point during the campaign we will need them, and that
RIGHT NOW we have a few extra points of Cost that in my plan would otherwise go unused, simply because I can get two runabout squadrons for 6 cost and am reluctant to buy the third for 10 cost total.
Calling up a bunch of warships for patrol would be a viable alternative- but we can equally well turn things around and call up the warships next turn now that we have the freighters. It is not a question of "warships or freighters," it is a question of which we get first. And we've gained a lot more warships in the Licori Border Zone lately than we have freighters, so it seems likely to me that we will be constrained more by freighter shortages
in the immediate future than by warship shortages.
And why do you think we need more auxiliaries to build such stations, outposts, or bases? We haven't been given the costs, so is this is just your speculation? Do you understand the logistics?
edit: Remember, we already have 8 cargo ships and 3 freighters!
From what I can tell, this is premature until we see the costs in action, in the options, or in historical precedent.
This is basic common sense and historical precedent. No, I obviously do not know in advance literally every aspect of Oneiros's logistics system and rules including the ones that he just made up and some of which he hasn't shared with us. What I do know is that lack of supply transport capability is one of the biggest limiting factors on military and infrastructural buildups for all nations throughout history, and that we've already had cases where deliberately going out of our way to liberally supply a border zone commander with extra freighters resulted in her being able to do good things that would otherwise not have been possible.
If there were other options to spend that four cost on besides Red Squad, or "even more warships," I might pick those instead. But I do not
for a moment feel as though I'm somehow being foolish or ignorant by saying "gee, let's lay in a couple of extra freighters." I would bet a considerable sum of money on us needing those freighters eventually.