So I just noticed something. Oneiros apparently forgot that the Avandar was damaged as badly as the Kumari in the Battle at Lora, yet we were neither billed repair costs nor had to find a berth to repair her in:

You're only looking at the first Hull number, but you need to look at the second.

The Kumari is Hull 39.10/50 - nearly 11 points down and serious damage.
The Avandar is Hull 39.06/40 - Less than 1 point down, nothing, barely a scratch.

(The Kumari has more Hull as a Blooded ship.)
 
You're only looking at the first Hull number, but you need to look at the second.

The Kumari is Hull 39.10/50 - nearly 11 points down and serious damage.
The Avandar is Hull 39.06/40 - Less than 1 point down, nothing, barely a scratch.

(The Kumari has more Hull as a Blooded ship.)

... I'm an idiot ><

or more charitably, it's too fkn early in the morning
 
40 / 40 Secure Console EPS Taps (EPS Console Taps I)

[T3 EPS components unlocked]

@OneirosTheWriter

Do EPS Console Taps no longer increase crew income? The 2330s and 2340s EPS Safety tech nodes for EPS Console Taps are still listed as increasing crew income by 0.2 each:
0 / 60 Principal Corridor Manifolds (EPS Console Taps II) (+0.2 all crew types due to reduced operational injuries)
...
0 / 80 Principal Corridor Manifolds (EPS Console Taps III) (+0.2 all crew types due to reduced operational injuries)
 
@OneirosTheWriter we have 29 tech teams not the 28 so we carry over 8 less to.

Also some great techs finished and more moved close to finishing, Hagan leveled up as did star fleet medical and both xenopsych techs finished.

Edit: also colony core says frame complete, that should be the bonuses instead right?
 
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Finished:
2330s Colony Cores
2320s EPS Safety
2310s Starship Durability
2310s Equipment
2320s Targeting Sensors
2310s Message Networking
2310s Affiliates Research
2310s Diplomacy
2310s Intensive Care
2310s Escort - Engineering

Next year:
Ambassador Project
2310s Trauma Medicine

So lots of techs finished this year... not so much next year except durability might if it gets a boost from events next year.

Primitive Isolinear Computers we really need to boost. It is needed for production isolinear which is another long tech and that is the prereq for a lot of the computer techs.

Edit: Updated based on changes, one more tech done and one more that will finish next year
 
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Bonuses Unlocked During the Year
To Sensors - from Events -
To Shields - from Battle Review - 2320s Deflector Shields
To Armour - from Battle Review - 2310s Starship Durability
To Base Strike Doctrine - from GBZ Battles
To Medical - from high casualties during the year - 2310s Trauma Medicine

Was there supposed to be a specific Sensors frame given a bonus from Events? Also, it says that 2310's Trauma Medicine got a bonus, but it doesn't seem to show up on the totals.

Starfleet Infectious Diseases Institute: 2310s Trauma Medicine



+6

6 / 60 T'Koren-B Pattern Sickbay (Sickbay III) (Improve Crew Survival Rolls)
11 / 40 Modified April Pattern Trauma Ward (Sickbay Trauma Ward II) (Improve battlefield Crew Survival Rolls)

Looks like the standard +6 to each technology, plus the +5 Inspiration bonus to me.

Member World Coordination Office

Ships Commissioned

Andor - 1 Cargo Ship
Tellar - 1 Cargo Ship, 1 Civilian Ship
Betazed - 1 Civilian Ship, 1x1000kt berth @ Rixx Loxhanda
Caitian - 1 Cargo Ship
Rigel - 1 Civilian Ship
Apiata - 2 Bumblebee
Gaeni - 1 Cargo Ship

I've been wondering. What exactly is a "Civilian Ship" in terms of roles it can fulfill?

Ships Commenced

Rigel - 1 Engineering Ship
Gaeni - 1 Tech-Cruiser, 1 Cargo Ship, 1 Engineering Ship, 1 500->600kt berth upgrade at Colonial 1, new 600kt berth @ Colonial 2
Orion - 1 Cargo Ship, Upgrade 2 berths from 600kt to 800kt

Huh, wonder what's up with those Gaeni shipyards. What ships can they build in a 600kt berth they can't in a 500kt berth?

Amarkia reported to be in a blind panic with all four Hebrindas either in refit or in repair.

Wow, a 'blind panic' is never good. Hope they don't do anything crazy.
 
@OneirosTheWriter
EPS crew income like lbmaian mentioned, when we asked you before the vote you confirmed that removing it was just an oversight.

No progress has been applied to Primitive Isolinear Computers, already was at 24/80 in last year's results and should be 30/80 now.

No event bonus and only 1 out of 3 points of overflow (calculated assuming no event bonus at all) have been applied to 2310s Starship Durability. Assuming each tech was supposed to get 5 points enough overflow would have been generated to finish the entire project.

13+5+6+2 = 26 +14 overflow = 40 / 40 Duranium-Tritanium Investigation (Hull Armour Material Science II) (Leads to new options)
18+5+6+2 +5 (insp)= 36 +4 overflow = 40/ 40 Type-VI Family SIF Generators (Hull Integrity Grids II)
13+5+6+2 = 26 / 20 2310s Escape Pod (Escape Pod I) (Chance to reduce crew loss in the event of ship destroyed)
13+5+6+2 = 26 / 20 SIF Geometry Research (Durability I) (Leads to reducing combat potential loss due to hull damage)
13+5+6+2 = 26 / 20 Super-Heavy Duty EM Rail Ejectors (Warp Core Ejection Design I) (Better chance to prevent Warp Core Breach scenario at 0hp)

Event bonuses to tactical analysis and attack pattern analysis under Cardassian Research should probably be listed at the start of the post.

Is there any reason the diplomatic push on the Yrillans is not continuing, unlike 2312?
 
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@Briefvoice civilian ships have a small cargo capacity of 3. And the Amarkia have an old Perciar cruiser in service.

Also I will try to get to updating the ship sheets later today including all the ships going through repair
 
@Nix 30/80 not 29. Also since we should have 24 rp left over, 25 from this quarter and a large income what tech team do you want to pick up for next year. Two would be too expensive PP wise for one year unless we make some major gains there. I know my own preference is for a second defensive doctrine team.

@OneirosTheWriter cardassians analysis should be 40, 50 45, 60 with one of the first three getting a inspiration bonus. Also does colony cores kick in right away?
 
Man, EAS results updates have been messy the last few years. I'm worried it's going to get worse the more tech we're researching simultaneously (that is, more research teams).

@OneirosTheWriter, I hope you're not doing these by hand anymore :sour: This can't be fun to do.

More possible corrections (and comments):

Continued Diplomatic Push

None

Shouldn't this include a Yrillian diplo roll?

Back in 2312, when we last did a diplo push on them, we got quarterly diplo rolls with them because they were above 100, despite being blocked from affiliate status. That is, we got Yrillian diplo rolls on 2312.Q2, 2312.Q3, 2312.Q4, and 2313.Q1.

Starfleet Infectious Diseases Institute: 2310s Trauma Medicine


BTW, this is still missing an entry in the research megapost, unless I'm blind.

Caldonia reports an economic shift from Pacifist to Peacetime Economic settings amid continued problems with fractious pseudoscience cults. They are believed to be consulting with the Andorian government to learn more about the Renaissance and the possibility of licensing the design.

Amarkia reported to be in a blind panic with all four Hebrindas either in refit or in repair.

Orion is still attempting to restart their flagging domestic shipbuilding industry, and have begun upgrading two berths at Alukk to 800kt to be able to accommodate Miranda-As and Centaur-As for repair, or even construction.

So Caldonia is interested in Starfleet designs. And Orions are starting to recognize that the majority of their hypercorp-designed ships, especially their frigates, are unreliable bleeding edge designs, rivaling Gaeni designs for hilariously breakdown chances.

As for the Amarkia, well, we know they're doubling down on the Hebrinda-A design. They just started a new build this Q1. It's actually pretty decent now, since it only costs 100br 70sr O-3 E-3 T-2 for C5 S2 H3 L5 P3 D4. So quite efficient for the crew cost.
 
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Lt-Cdr Kuznetsova's Tiger Team: The Mission Unending

+8

53 / 75 Explorer Esteem (+5pp from Every Explorer Built)
48 / 75 Dual-Mission (All Explorers Count as -1 Combat)
You know, given how the unlocks for this tier are basically political benefits -- gaining political esteem for building explorers and selling them as explorers and not battleships -- it occurs to me that Kuznetsova is basically a lobbyist now. :V

Orion is still attempting to restart their flagging domestic shipbuilding industry, and have begun upgrading two berths at Alukk to 800kt to be able to accommodate Miranda-As and Centaur-As for repair, or even construction.
This is funny in the context of a scrapped omake where Garita was going to ask for Excelsior plans to build in the Union. Keep coming up short, Orions!

Although given the troubles in the GBZ this seems like a wise business move.
 
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A number of amendments have been made.

BTW, this is still missing an entry in the research megapost, unless I'm blind.
I just hadn't hit save on the main post yet.

@OneirosTheWriter, I hope you're not doing these by hand anymore :sour: This can't be fun to do.
Yes I am doing them by hand.
@Briefvoice civilian ships have a small cargo capacity of 3.
Civilian ships can also be modified for different tasks in a pinch at a lowered efficiency. But in a lot of ways they're a little tax I put on the yards.
 
Remember that the Cardassians need to commit fleets to keep their vassals in line. Some of those vassals will sabotage the Cardassians if given a chance.

Look at what the Konen just did. UFP diplomancers show up to talk to a straegically positioned neutral party, and they do jack and shit. They don't even make any noise about our explorers screwing with their telepathic discussions with the Ashidi via technobabble.

They were handed an EXCELLENT chance to poison our relations with the Ashidi by pointing out that we were trying to keep them the from talking with the Konen and didn't even try.

In an actual war I'd expect the Konen to screw with the Cardassians as much as they can get away with. And if we were to smash through to their space and shoot up the garrison fleet? They'd probably outright switch sides.

Pretty sure that our actions where actually focused on preventing the Konen from telepathically analysing us and that it had no impact on their actions towards the Anshidi. And it makes some sense for a them to not want to risk their existing agreement for the off-chance of sabotaging the Federation. I fully expect them to become more active if we actually become active in this area but at the moment there is simply no need for them to extend themselves that far.

(Plus I would rather not be the client responsible for breaking the Celos agreement without the direct backing of the Cardassians)
 
Huh, wonder what's up with those Gaeni shipyards. What ships can they build in a 600kt berth they can't in a 500kt berth?

To build their Tech Frigates instead of Tech Skiffs or sub-500kt auxiliary ships:

Tech-Skiff 2270-Now [???m, 424k t]
C2 S2 H1 L2 P2 D2
Cost [45br, 80sr, 2 Years], Crew [O-?, E-?, T-?]​

Tech-Frigate 2298-Now [???m, 559k t]
C2 S3 H2 L3 P1 D2
Cost [60br, 70sr, 2 Years], Crew [O-1, E-2, T-3]​
 
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Well, looks like we won't be having any issues when it comes to political points now, with how many colonies there are in the Federation, and said tech not required direct control of the colonies by Starfleet.
 
Well, looks like we won't be having any issues when it comes to political points now, with how many colonies there are in the Federation, and said tech not required direct control of the colonies by Starfleet.

I am pretty sure that this is wrong and that we only get those boni for mining/rp colonies actually controlled by Starfleet. Especially since that was a key problem with the Yrillian vote.
 
240 / 8 = 30 rem 0

28 Tech Teams Activated, 0 Boost Applied
32rp carries over, 208 used

This is still off - we activated 29 tech teams for a total of 232rp, leaving a remainder of 8rp.

40 / 40 Colony Mainframe (Colony Mainframe I) (+2 rp/year per non-Research Colony)
40 / 40 Tellarite Process Engineering (Core Systems I) (+1 pp/year per Colony)
...
[+0.2 all crew types due to reduced operational injuries]
...
[Gain +5 RP/yr flat, research colony purchase cost reduced by 1pp]
...
[Unlock T1 Recreation Deck Components, affiliate intake moves from 0.10 to 0.15, +2 to the annual diplomacy push rolls]

Okay, the total income changes I'm tallying up are:

PP/yr: +1*19 [# Starfleet colonies] = 19
RP/yr: +2*12 [# Starfleet colonies w/ 0 rp income] + 5 = 29
{O,E,T}/yr: +0.05*9 [# affiliates] + 0.2 = 0.65

Is everyone else getting the same numbers?
 
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