or programing the mines to only accept it at long intervals. Ie a 1 hour window every month.
Or having a stand-UP code so that if someone transmits the stand-down code who should have it you then transmit the Stand-UP code and the suspend acceptance of stand-down orders code.
 
So, given we cannot field repair Kumari, then I'll vote:
[][REPAIR] "We can tow Kumari to 40 Eridani A and wait for Voshev to complete."
  • I was tempted by this vote, but Vashev should complete in Two Quarters, so we'd had transit time and, at least, 3Q of "repair" time, that is almost a year without Kumari (not sure how much transit time is here), in the current weather it is not acceptable.
[][REPAIR] "We can bump NCC-1665, a Miranda, from San Fran Berth A."
  • On the other hand the NCC-1665 just started building two months ago, this would add 1Q to its construction time, give or take a few Months (wouldn't be surprised if this would happen, I doubt there is much of its "keel" laid down to speak off and, in the other hand, component production might continue so the time lost between moving it out of its berth and repairing Kumari, might be made up latter if those components are already waiting and tested...
My own reasoning is that either way, Kumari is going to be out of the Gabriel Expanse until after the upcoming Cardassian offensive hits, and probably for months afterward (1-2 months travel time each way plus 3 months in drydock even at San Francisco). She therefore won't be in a position to make a difference there one way or the other. We're going to have to find other ships to reinforce the Gabriel Expanse.

The most likely thing for us to do with Kumari after she completes repairs is to commit her to supporting the Gaeni against the Licori. Back them up with a modest task force. But, hm... we'll need a flag officer. Preferably someone with experience working with the Gaeni.

Leslie:

"Hey, Michel? Got a letter for you!"

[grins evilly]

I know I'm replying to this twice, but I wanted to total up our forces. It appears like Revak's squadron has been rolled up into this, so we'll count them.

Starfleet TF 1 remaining ships:
Avandar (Excelsior; C6 L4 H5)
Korolev, Defiant (Constitution-Bs; C10 L8 H6)
T'Kumbra, Agile, Bantam (Miranda-As; C9 L9 H6)
Total = 25C, 21L, 17H

Amarki TF 4 remaining ships:
Abhriec (Riala; C6 H5 L7)
Atorfroil, Icafroil (Brieca; C4 H6 L6)
Total = 10C, 11H, 13L

Starfleet TF 2 remaining ships:
Valiant (Constitution-B; C5 L4 H3)
Shield, Bon Vivant, Clarion (Miranda-As; C9 L9 H6)
Total = 14C, 13L, 9H

Apiata TF 3 (assuming Foragers don't fight):
Telzziadriz, Pollizazza (Light Queenships; C8 L14 H4)
Gerzzi, Triada, Grizzi, Fozarri (Stingers; C16 L16 H4)
Total = 24C, 30L, 8H

That means we could be throwing a total of:
73C, 77L, 45H

Our combined forces should have the advantage, though that low Hull score is worrisome.

I am going to assume that Amarki Task Force 5 is left behind to guard the rear against opportunistic raids.
Ilotraia (Centaur-A; C3 L3 H2)
Tomac, Socac (Calacs; C4, L4, H4)
We MAY also be able to get one or two of the Constitution-Bs still laid up in repair facilities out and running in time, I don't know. A big part of me hopes we can get Exeter into the fight, given her successful history of hulking out and causing larger enemy ships to run screaming in terror despite having a massive advantage in total firepower and remaining hull strength.

Also, our outpost may or may not have mines protecting it.

Though I don't think the Federation does mines.
Angry, Smoldering, Half-Baked Jem'Hadar:

"Yeah, you'd THINK that, wouldn't you!?"

I didn't have time to comment on this before, but honestly isn't this like, Starfleet Security's job? It always seemed that way in the show.

I imagine there's Interpol - or maybe Europol - style organization, as you've mentioned before. Member states would have police forces with planetary to system authority, and then I imagine Starfleet fulfills something like an RCMP function where they handle the policing in the frontiers or on a 'Federal' level if the Member fleets don't want to.

tl;dr CAPTAIN SAM STEELE WHEN
Enterprise:

"Does this mean I get to wear a Mountie hat? I've never had a Mountie hat!"
 
Gaeni took a Licori ship pretty intact. That escort's at over 40% hull, so they're going to get plenty out of analyzing it.
 
The Gaeni didn't get any of our tech bonuses, neither the damage bonus from comms nor the shield regen bonus. Apparently things like that aren't shared with advanced affiliates. Neither side had any damage bonuses against the other.
 
Enterprise:

"Does this mean I get to wear a Mountie hat? I've never had a Mountie hat!"
I'm picturing that Heritage minute but with an Excelsior photoshopped over Steele's face. I guess the American would be a Jaldun and the other Mountie can be a Connie-B?

"I could shot that ship... what was her name?"

"That was USS Enterprise, flagship of the Explorer corps."

"I had her ambushed, I could have destroyed her!"

Gaeni took a Licori ship pretty intact. That escort's at over 40% hull, so they're going to get plenty out of analyzing it.

One thing I noticed re-reading the logs -- the officers died last. Chance, or do the Licori have a special ability that preserves their noble officers at the expense of other crew?

..........can we have it............

In any case the captain of that vessel is certainly like, the Anti-Thiur. He's also dead probably so
 
tl;dr CAPTAIN SAM STEELE WHEN
*Rummaging noises*
For Canada and The Empire
Possibly not what you're looking for, but, well, it's what was to hand. You know?
Awww. I mean, they're technically only Science 3, but I appreciate the confidence she has in them.
Ask any Captain and they will tell you, without pause, that their ship has the finest crew in Starfleet.
They are, of course, mostly wrong about this on any given day, but like so many things in life, you just have to be correct at the proper times.
Like during those science checks!

Hokay! Knowledge check time.
Real Life Interpol acts as liaisons and information clearing houses. They don't have agents, as such, but instead forms a common tail for the various member states investigative 'teeth', making sure that the different local police forces are kept as up to date as possible.
Fictional Interpol works as an actual force with jurisdiction all over the place. Realistically though we want SHIELD, or possibly, a Foundation for Law And Government.
The top agent can have an AI in his runabout!
(Even when this is possible we don't put AIs into ships we might send to war because that's a pile of ethical and design issues that no one in the Federation wants to touch, but law enforcement is viewed with somewhat more ease. Also, the shields are weaker so in a pinch we can just blow it up...)
 
*Rummaging noises*
For Canada and The Empire
Possibly not what you're looking for, but, well, it's what was to hand. You know?

Ask any Captain and they will tell you, without pause, that their ship has the finest crew in Starfleet.
They are, of course, mostly wrong about this on any given day, but like so many things in life, you just have to be correct at the proper times.
Like during those science checks!

Hokay! Knowledge check time.
Real Life Interpol acts as liaisons and information clearing houses. They don't have agents, as such, but instead forms a common tail for the various member states investigative 'teeth', making sure that the different local police forces are kept as up to date as possible.
Fictional Interpol works as an actual force with jurisdiction all over the place. Realistically though we want SHIELD, or possibly, a Foundation for Law And Government.
The top agent can have an AI in his runabout!
(Even when this is possible we don't put AIs into ships we might send to war because that's a pile of ethical and design issues that no one in the Federation wants to touch, but law enforcement is viewed with somewhat more ease. Also, the shields are weaker so in a pinch we can just blow it up...)
Speaking of AI, I just want to know when we get Emergency Medical Holograms :V
 
Omake - Surprise Work Inspection! - Leila Hann
Captain Samhaya Mrr'shan's ears perked up when she heard the tune. Her head craned around, eyes searching back and forth across the corridor. She hadn't heard that song whistled in years, since Nash had been promoted - kicking and screaming - off the bridge. Ensigns and junior lieutenants walked back and forth, some looking at her startled expression curiously as they passed, but not a hint of blue in sight.

Samhaya shook her head. Perhaps she should go to sickbay and inquire about sleeping pills. She knew she hadn't been getting enough recently, with all this worry about the Cardassians and Licori eating away at her, but if she was starting to hear things then that meant she was sleeping even worse than she realized. Letting out a long, low sigh, she turned back around and resumed her walk toward astrometrics, when suddenly she heard it again. This time louder, clearer, and coming from a specific direction.

The whistling led her around the curved, saucer section corridor and into the door of turbolift 3., the one that was still down for maintenance. From behind the steel door, she heard it. Those long, mournful, and yet somehow inspiring notes.

"Computer, override turbolift lockout. Mrr'shan omega six."

The voice recognition system gave an acknowledging beep, and the turbolift doors slid open. The lift compartment was nowhere to be seen, of course; just a tall, dark shaft stretching a dozen decks down into the engineering section. A section of the wall paneling was missing, and a willowy, gray-skinned man with vulcanoid ears and an ensign's uniform was perched on the maintenance ladder, whistling away as he replaced a set of optic cables. Upon hearing the doors swish open, he looked up from his work and nodded a quick salute.

"Oh, captain." He looked as surprised as Samhaya knew she must. "Um...yes, sir?"

What the hell was she supposed to say now? 'Sorry, I thought Commodore KaSharren had snuck back aboard and was hiding in a broken turbolift?' She thought quickly. "There was some....strange noise...coming from here. Ensign...?"

"Neroth, sir." The Indorian bowed his head again, as best as he could while clinging to the scaffolding. "I will work more quietly."

"Its alright, Ensign Neroth. Just, what was that, exactly?"

The Indorian cocked his mostly bald, gray head at her. "Just an echo of the Enterprise's shade, sir. It's much clearer than I expected."

Samhaya's eyes narrowed. "Shade?" She paused for a moment, until the cultural briefing came back to her. "Your people's artifact-spirits?"

He shook his head. "Not my people's, no. The Enterprise came from Earth, once."

She bit back a culturally insensitive comment before it could pass her lips. "Ah. My...I heard someone I know hum that song, once."

"Of course. You must know her well, Captain."

"Yes. Yes, we're rather close, or at least we used to be." She still wasn't sure how this shade business was relevant, but her question was answered. "Sorry for the interruption; keep up the good work."

Ensign Neroth looked confused, but wordlessly returned to his work on the turbolift. As the doors swished shut again, Samhaya wondered where and when this green ensign could have possibly met Nash.

....


Just a little something for @Simon_Jester :)
 
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Updated 2315 Fleet Distribution taking into account repair times. Note that the Kumari might not show up until a month into Q2, but close enough. Note Federation special ability: Able to absorb losses and damage like no one else.

After looking at the map again, I realized that it's Sol sector that really needs the extra Excelsior. Betazed and Gaen are just hanging out there, begging to be whacked by a Licori cruiser. Rigel is nearly as far away as Vulcan sector. Also took into account request to drop Excelsior on Ferasa.

Fleet Strength Changes
Voshov (Excelsior) completes 2315.Q1 = Explorer Corps
Rru'adorr (Excelsior) completes 2315.Q1 = +6D
Kumari (Excelsior) returns from repair 2315.Q2
Challorn (Constellation) returns from repair 2315.Q2
Starbase at Betazed ETC 2315.Q2. = +5D
Utopia Planitia Berth A build (Excelsior) completes 2315.Q2 = +6D
Utopia Planitia Berth C build (Excelsior) completes 2315.Q2 = +6D
Lor'Vela OCF Berth 1 build (Constitution-B) completes 2315.Q2 = +5D
Svai (Miranda) goes into refit 2315.Q2 = -2D
Fidelity returns from repair 2315.Q3
Intrepid (Miranda-A) returns from refit 2315.Q3 = +2D
Eketha (Miranda-A) returns from refit 2315.Q3 = +2D
Dryad (Miranda) goes into refit 2315.Q3 = -2D
Calypso (Miranda) goes into refit 2315.Q3 = -2D
Courageous returns from repair/refit 2315.Q3 (Explorer Corps)

Sol Sector – Requires D18
  • 2315.Q1 – 1 Excelsior (6) [Rru'adorr], 1 Renaissance (5) [Renaissance], 2 Constellations (6) [Selaya, Vigour], 1 Miranda (2) [Dryad], Starbase I (5) = 24D
  • 2315.Q2 – 1 Excelsior (6) [Rru'adorr], 1 Renaissance (5) [Renaissance], 1 Constellation (3) [Vigour], 2 Miranda (4) [Dryad, Thunderhead], 2 Starbase I (10) [Sol, Betazed] = 28D
  • 2315.Q3 – 1 Excelsior (6) [Rru'adorr], 1 Renaissance (5) [Renaissance], 1 Constellation (3) [Vigour], 1 Miranda (2) [Thunderhead], 2 Starbase I (10) [Sol, Betazed] = 26D
  • Notes: In Q1, Rru'adorr sent to Sol. In Q2, Betazed starbase completed, Thunderhead brought in from Amarkia, while Selaya is send to Amarkia Sector. In Q3, Dryad goes into refit.
Vulcan Sector – Requires D12
  • 2315.Q1 – 1 Constellation (3) [Sappho], 1 Centaur-A (3) [Winterwind], 1 Miranda (2) [Svai], Starbase I (5) = 13D
  • 2315.Q2 – 1 Constitution-B (5) [Lor'Vela OCF build], 1 Constellation (3) [Sappho], Starbase I (5) = 13D
  • Notes: Constitution-B send from Lor'Vela when complete; Svai sent to refit and Winterwind sent to SBZ in Q2.
Andor Sector – Requires D9
  • 2315.Q1 – 1 Constellation (3) [Docana], 1 Miranda (2) [Calypso], Starbase I (5) = 10D
  • 2315.Q3 – 1 Constellation (3) [Docana], 1 Miranda-A (2) [Eketha], Starbase I (5) = 10D
  • Notes: In Q3, Eketha returns from refit, Calypso goes into refit.
Tellar Sector – Requires D9
  • 2315.Q1 – 1 Centaur-A (3) [Lightning], 1 Constellation (3) [Stalwart], Starbase I (5), Extra Outposts (5) = 15D
  • 2315.All – No changes.
  • Notes: No changes.
Amarkia Sector – Requires D9
  • 2315.Q1 – 1 Centaur-A (3) [Blizzard], 1 Miranda (2) [Thunderhead], Starbase I (5), Extra Outposts (5) = 15D
  • 2315.Q2 – 1 Centaur-A (3) [Blizzard], 1 Constellation (3) [Selaya], Starbase I (5), Extra Outposts (5) = 16D
  • Notes: In Q2 send Thunderhead to Sol and receive Selaya from Sol.
Ferasa Sector – Requires D12
  • 2315.Q1 – 1 Constitution-B (5) [Hood], 1 Centaur-A (3) [Bull], Starbase I (5) = 13D
  • 2315.Q2 – 1 Excelsior (6) [UP Berth A Build], 1 Centaur-A (3) [Bull], Starbase I (5) = 14D
  • Notes: Excelsior Berth A arrives in Q2, Hood sent to GBZ.
Rigel Sector – Requires D9
  • 2315.Q1 – 1 Centaur-A (3) [Gale], 1 Oberth [Suvek] (1), Starbase I (5) = 9D
  • 2315.All – No change.
  • Notes: No change.
Apinae Sector – Requires D12
  • 2315.Q1 – 1 Centaur-A (3) [Zephyr], 1 Constellation (3) [Kearsage], 1 Oberth (1) [Torbriel], Starbase I (5) [Grand Hive of Apinae], Extra Outposts [5] = 17D
  • 2315.All – No changes.
  • Notes: No changes.
Romulan Border Zone – Requires D12
  • 2315.Q1 – 1 Excelsior (6) [Excelsior], 1 Centaur-A (3) [Cloudburst], 1 Oberth [Hawking] (1), Starbase I (5) = 15D
  • 2315.All – No changes.
  • Notes: No changes.
Klingon Border Zone – Requires D6
  • 2315.Q1 – 1 Excelsior (6) [Thirishar], 1 Centaur-A (3) [Typhoon], 1 Oberth (1) [Inspire] = D10
  • 2315.All – No changes.
  • Notes: No changes.
Cardassian Border Zone – Requires D10
  • 2315.Q1 – 1 Excelsior (6) [Salnas], 1 Constitution-A (5) [Cheron], 1 Oberth (1) [T'Mir], Starbase I (5) [Lapycorias] = 17D
  • 2315.All – No changes.
  • Notes: No changes.
Sydraxian Border Zone – Requires D9
  • 2315.Q1 – 1 Excelsior (6) [Endurance], 1 Centaur-A (3) [Yukikaze], Starbase I (5) [Vega] = 14D
  • 2315.Q2 – 1 Excelsior (6) [Endurance], 2 Centaur-As (6) [Yukikaze, Winterwind], Starbase I (5) [Vega] = 17D
  • Notes: Winterwind sent from Vulcan in Q2.
Gabriel Border Zone – Requirement Left to Starfleet judgment
  • 2315.Q1 – 1 Excelsior (6) [Avandar], 7 Constitution-B (35) [Korolev, Republic, Valiant, Defiant, Exeter, Saratoga, Lexington], 6 Miranda-A (12) [Shield, T'Kumbra, Bon Vivant, Agile, Bantam, Clarion] = 59 C.
  • 2315.Q2 – 3 Excelsiors (18) [Kumari, Avandar, UP Berth C], 8 Constitution-B (40) [Korolev, Republic, Valiant, Defiant, Exeter, Saratoga, Lexington, Hood], 1 Constellation (3) [Challorn], 6 Miranda-A (12) [Shield, T'Kumbra, Bon Vivant, Agile, Bantam, Clarion] = 81 C.
  • 2315.Q3 – 3 Excelsiors (18) [Kumari, Avandar, UP Berth C], 8 Constitution-B (40) [Korolev, Republic, Valiant, Defiant, Exeter, Saratoga, Lexington, Hood], 1 Constellation (3) [Challorn], 8 Miranda-A (16) [Fidelity, Intrepid, Shield, T'Kumbra, Bon Vivant, Agile, Bantam, Clarion] = 87 C.
  • Notes: Kumari and Challorn return; Hood and UP Berth C Excelsior added in 2315.Q2. Renaissance and UP Berth-C Excelsior build added in Q2. Intrepid added and Fidelity returns from repair in Q3.

EDIT: You know, if we weren't tied up in the Gabriel Border Zone, Starfleet would crush the Licori as an afterthought.
 
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Goddamn, we are swarming the GBZ with Connie-Bee's

Also @Briefvoice I think there's an error here:

Sol Sector – Requires D18
2315.Q1 – 1 Excelsior (6) [Rru'adorr], 1 Renaissance (5) [Renaissance], 2 Constellations (6) [Selaya, Vigour], 1 Miranda (2) [Dryad], Starbase I (5) = 24D
2315.Q2 – 1 Excelsior (6) [Rru'adorr], 1 Renaissance (5) [Renaissance], 1 Constellation (3) [Vigour], 2 Miranda (4) [Dryad, Thunderhead], 2 Starbase I (10) [Sol, Betazed] = 28D
2315.Q3 – 1 Excelsior (6) [Rru'adorr], 1 Renaissance (5) [Renaissance], 1 Constellation (3) [Vigour], 1 Miranda (2) [Thunderhead], 2 Starbase I (10) [Sol, Betazed] = 26D
Notes: In Q1, Rru'adorr sent to Sol. In Q2, Betazed starbase completed, Thunderhead brought in from Amarkia, while Selaya is send to Amarkia Sector. In Q3, Dryad goes into refit.

Rigel Sector – Requires D9
2315.Q1 – 1 Centaur-A (3) [Gale], 1 Oberth [Suvek] (1), Starbase I (5) = 9D
2315.Q1 – 1 Centaur-A (3) [Gale], 1 Oberth [Suvek] (1), Starbase I (5) = 15D
Notes: Rru'adorr sent here in Q1.

Rru'adorr goes where? You seem to be accounting for it [EDIT: or another Excelsior] in the Rigel sector.
 
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@Briefvoice
Remember that Betazed and Gaeni have their own member fleets. The Licori are going to need a LOT more than a cruiser to knock over either. Especially once the Betazed starbase goes up: At that a single-cruiser raid on Betazed becomes merely an elaborate way of commiting national suicide.

Enterprise can't 1v1 a starbase. Sign of Rethelia can't. Basilica of Lekhapt can't. A Licori cruiser's not going to get the shields to 50% before dying.
 
@Briefvoice
Remember that Betazed and Gaeni have their own member fleets. The Licori are going to need a LOT more than a cruiser to knock over either. Especially once the Betazed starbase goes up: At that a single-cruiser raid on Betazed becomes merely an elaborate way of commiting national suicide.

Enterprise can't 1v1 a starbase. Sign of Rethelia can't. Basilica of Lekhapt can't. A Licori cruiser's not going to get the shields to 50% before dying.

Sure, but what if they raid the Betazoid colony of Onos IV instead? Less devastating, but still a target that would really hurt. Or if they lurk at the edge of the system and blow up some civilian shipping?
 
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