Didn't we have a heavily modded Outpost as our HQ during the Biophage Crisis. Pretty sure we did.
Edit: In that case, the Outpost was modded with Explorer-grade sensors instead of upgraded weapons & shields.
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It's possible that the damage -> repair time relationship isn't absolute - Oneiros might take a range of possible times for each damage level, and then roll individually to model how some parts of the hull are harder to repair than others.I thought about that, it's why the first set of data is listed by size, but just compare the Saratoga and the Challorn. They are both Crusiers, have almost identical damage (both absolute and relative), and yet one takes 3 months more then the other to repair. About the only difference between the two is that Challorn is 700kt to Saratoga's 1,000kt but in that case the Endurance at a whopping 2,300kt should take waaay longer then both of them to repair despite suffering similar damage and yet despite having more absolute damage then the Saratoga still finishes 3 months faster.
This is definitely something @OneirosTheWriter should be careful to account for in the future. ROE/context should determine if fleets count stationary emplacements for the purpose of retreat calculations. In many situations, they should not.I strongly suspect the outpost is the reason the battle lasted long enough for them to take such severe losses. We have seen before that their ROE are to retreat when the entire fleet drops below half hull strength, i. e. below 220/440. The outpost probably still had shields up when this happened, and therefore took up 120 of those 220, and the station probably took up a chunk as well. That means their mobile forces stayed long after the point where they normally would have retreated, and obviously the outpost and the station couldn't retreat, so they were disabled afterwards.
Also, WTF is up with that Sydraxian outpost?
Standard outposts are C4 S3 H8 L8 P4 D4 per here.
It had C6 H12 L12.
Maybe Oneiros retconned the earlier retcon and outposts are back at the statline they had during the biophage crisis?
Maybe different races have different stat lines on their outposts?
I like the higher outpost stats, it means an explorer can't come up and wipe it out without supporting ships
I strongly suspect the outpost is the reason the battle lasted long enough for them to take such severe losses. We have seen before that their ROE are to retreat when the entire fleet drops below half hull strength, i. e. below 220/440. The outpost probably still had shields up when this happened, and therefore took up 120 of those 220, and the station probably took up a chunk as well. That means their mobile forces stayed long after the point where they normally would have retreated, and obviously the outpost and the station couldn't retreat, so they were disabled afterwards.
Is it just me, or does it seem like there's something missing for this segment? Bonus resources/mining colony/report that the event failed because of something?Captain's Log, USS Torbriel, Stardate 25539.4 - Captain Diego Zaardmani
It took a while, working alongside the Zephyr, to properly chart the Treacle system, not far from Irrizizza, but it has paid off. A notable mineral deposit was missed by the Zephyr on the first pass, and we were actually on our way to form up and head out of the system when I noticed a discrepancy on one of the sensor logs.
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It's hard to say. We do know that in one specific case, the USS Shield, the travel time was explicitly stated which may imply that in any cases it's not stated it can be ignored. On the other hand that may have just been Oneiros letting us know that he includes travel time in the repair time.I think part of the repair time includes travel time to where it is being repaired which is another variable
Hmm, C4 S3 H8 L8 P4 D4 was without ToC Starbase Design, so our outposts should currently have C6 S4 H9 L9 P4 D4. 2310s Starbase Design - Combat would make an outpost have C8 S5 H10 L11 P4 D4, so that's not quite it.I think I've got it. I think the Sydraxians rushed Starbase research like we rushed Shield Regeneration.
Look at this: https://forums.sufficientvelocity.com/posts/6898100/
We haven't put a single sausage into 2310s Starbase tech.
Take a look at the number of surviving ships, then the number of crew not explicitly killed. There's unlikely to be room to evac everyone, especially not when under fire. Dropping what's left of your shields when under fire from a whole fleet is a terrible idea.
I'm not sure Starfleet is capable of repairing a fully disabled ship entirely in secret.
Hey, maybe we could offer it back to the Sydraxians in exchange for them formally agreeing not to contest our claims to the GBZ, and to stop raiding us do a better job of stopping those pesky pirates from slipping through. They're all torn up about how they owe us a ship's worth of damage - what if we gave a ship back?
They had no shields left. At all.
A bonus ability from their commander?
That's just it, I don't think Starfleet has black shipyards, or any equivalent; if they did, we'd know about it, being the Head of Starfleet.They are going to tow that ship back to the heartland of the federation and try and go though it with a few engineering crews. they might even visibly dispose the ship afterwards and use subterfuge to me it to some black shipyard or analogue and finish reconstruction there or, alternatively, grab all readings from that hull and use it to produce their own version of them
*Section 31 intensifies*That's just it, I don't think Starfleet has black shipyards, or any equivalent; if they did, we'd know about it, being the Head of Starfleet.
Nah, @OneirosTheWriter confirmed Section 31 aren't a thing in this quest.
Well, you got one of the most lopsided victories in the history of warfare- just don't get used to every battle being like this or you may never be happy again.THAT is what I was wanting, a victory that actually felt like one!
It probably depends on the context. Here, we presumably have control of the star system, but not 100% certain permanent secure control. If a significant fraction of our ships leave, and sooner or later they will, what's left of the Sydraxian navy could jump us to get revenge; the system we captured isn't that far from their space.What does Starfleet do with Disabled ships, anyhow? Evacuate their crew and destroy them? Leave them to be repaired? Salvage them? What?
Point of order:....
We need to reinforce the GBZ pronto. There will be a Cardassian counter raid because of this and unlike the UFP they don't really care about garrison requirements for their client states. The Cardassians giving the UFP a bloody nose over this just became critical for their current political ambitions.
Just remember, any bad thing the Cardassians could do to us now is something they could have done anyway if we hadn't fought this battle. Only if we hadn't fought this battle it'd be worse for us because we'd have more Sydraxians to worry about while it was happening.I'm actually mildly concerned that the Cardassians will go apeshit. We just ate what is probably the entire Sydraxian reserve. Unless they strip their other commitments we've KO'd them for the next year+.
At the moment, she's also a shoo-in for Sulu's job when he retires or takes top slot, because she's probably just established herself as one of the top two or three field commanders of her generation in the Federation.Yeah, I'd say when we do the sector reorg Ainsworth just earned a Vice-Admiral slot
Leslie:For decades afterwards, asking for a song about Lora will be a deadly insult to a Sydraxian.
"Peace is our profession, blowing stuff up is just a hobby?"Honestly, while great fleet battles with lesser powers are fun, they meant that Starfleet failed in it's primary role and was forced to fall back to secondary/ternary.
There's a need of moderating speech of this kind.
I'm not sure that the population of a major world counts as "billions," especially since this is explicitly a planet that was colonized within the past 200 years or less since it's a human colony.It wouldn't be hard to throw enough at us to destroy Vega starbase and burn the major world to the ground. Yes, they'd very quickly lose, but they'd cost us billions of civilian lives first.
If a ship is reduced to 5% Hull remaining and literally every single being aboard is dead, it's a fair bet that the computer network is in bad shape too. Something to remember.It's not quite clear what the distinction between Disabled and Destroyed is, beyond the existence of surviving crew members. We have high hopes that one "Crew Dead" ship will be an intelligence goldmine - since the ship wasn't written off or scuttled when the last crew members died, it's very likely its computers are completely intact. Hopefully it'll tell us pretty much everything a warship would have about Sydraxian assets, and as an ally it's likely to have some information about the Cardassians and the Dylarians too.
They are going to tow that ship back to the heartland of the federation and try and go though it with a few engineering crews. they might even visibly dispose the ship afterwards and use subterfuge to me it to some black shipyard or analogue and finish reconstruction there or, alternatively, grab all readings from that hull and use it to produce their own version of them
It's hard to say. We do know that in one specific case, the USS Shield, the travel time was explicitly stated which may imply that in any cases it's not stated it can be ignored. On the other hand that may have just been Oneiros letting us know that he includes travel time in the repair time.
One difference between Challorn and Saratoga, despite comparable amounts of damage is the Challorn only had to be towed to the nearby Collie repair bay, while the Saratoga had to be towed to Irizizza. Could result in a month or so difference, which could round to a quarter.
2310s Starbase Design - Repair
For helping further developments in the large installations that support your operations.
0 / 100 Outpost Ship Repair Facilities I (Outposts can repair 1 Escort of any damage level)
0 / 150 Starbase Ship Repair Facilities I (Starbases can repair 1 Cruiser of any damage level)
0 / 150 Starbase Ship Repair Expansions I (Starbases can repair 2 Ships at a time)
The wreck of a Kalindrax is big enough that it might require an Excelsior to tow them at useful speed, and the wrecks are in poor enough condition that I suspect they're in danger of breaking up. If we're lucky we can tow back the wreck of the "crew killed" ship, but the disabled ships may well just have to be wrecked in place with enough antimatter to turn them into dispersed debris clouds.
Though given how battered it is, I wouldn't be surprised if she still needs a tow to do anything more than limp back to Collie at Warp 3 or something.Even if we have to abandon station at Lora in short order, Ainsworth should be putting a prize crew aboard that Crew Kill ship. It wouldn't take long and the warp drive should still be up.
We could offer it to the Gretarians to help them protect themselves from Yrillian pirates. They'd probably say "no" and be creeped out by the offer, though, so I dunno.Hey, maybe we could offer it back to the Sydraxians in exchange for them formally agreeing not to contest our claims to the GBZ, and to stop raiding us do a better job of stopping those pesky pirates from slipping through. They're all torn up about how they owe us a ship's worth of damage - what if we gave a ship back?
The odds are too even for their liking, but this is the weakest we'll ever be. Our shipbuilding capacity outstrips theirs, and we have some damaged ships in need of repairs, but they'll be back soon. Unless they're planning a huge joint strike with the Dylarians to try and improve the odds they have to strike now, or they're basically accepting defeat.
Yeah. Plus, the Sydraxian survivors are probably too busy going "AIEEE! THE DEFLECTOR DISHES! THE HORRIBLE DEFLECTOR DISHES! IT BUUURNS! MAKE IT STOP!" to give them coherent after-action reports. They can't possibly know the condition of our ships or how many of them are still fit to fight.Well, the thing is, I'd feel confident taking this fleet back into combat minus the two escorts that are shot to shit. And Ainsworth, hyper-aggressive commander that she is, will probably think similarly.
Even if the Cardassians engage our TF2+Apiata+Outpost and win, they now still have to consider our TF1+Amarki crushing them on their way out.
It looks like that's what happened at Deva IX (half Hull retreat), but in the convoy skirmish the Sydraxians ran away screaming from Exeter SMASH! well before they were reduced to half hull. I wouldn't make any confident bets on what their RoE look like. Given how weird and multifaceted their overall behavior here and in the Sydraxian Border Zone has been, I'm not even sure they have rules of engagement; they may just have a policy of telling commanders on the spot to wing it.I strongly suspect the outpost is the reason the battle lasted long enough for them to take such severe losses. We have seen before that their ROE are to retreat when the entire fleet drops below half hull strength, i. e. below 220/440. The outpost probably still had shields up when this happened, and therefore took up 120 of those 220, and the station probably took up a chunk as well. That means their mobile forces stayed long after the point where they normally would have retreated, and obviously the outpost and the station couldn't retreat, so they were disabled afterwards.
Maybe the Sydraxians build outposts with more fortifications than we do? Maybe they made this outpost extra-beefy because they planned their defenses in the Lora system to repel the scale of attack that they ran into at Deva IX?Also, WTF is up with that Sydraxian outpost?
Standard outposts are C4 S3 H8 L8 P4 D4 per here.
It had C6 H12 L12.
Combat is explainable by Starbase construction one, but there's no explaination for the remaining H3 and L3. They could squeeze one point of installation H and L out of base strike, but there's nowhere for the last two points outside of special actions or unique tech.
No naming ships for recent battles, because we're not Klingons (or Sydraxians). But I like the dialogue.The next two Excelsiors should be USS Lora and USS Deva IX.
Starfleet HQ
Comm Officer: Ma'am message from Admiral Ainsworth.
Sousa: Put her on.
Comm Officer: It's text only
Sousa: What does it say?
Comm Officer: We have met the enemy and they are ours.
I am sure that Starfleet might have use for a second hand hull that doesn't look like Starfleet's. or rather our intel branches. not only as a treasure trove of data, but also as assets...
So, uh, what are rows 11-14 inclusive, then?Starfleet's secret black ops berth is on row 16 of my spreadsheet. I keep it hidden and unpopulated because we never know what's in it, but I can tell you it's concealed on the outer edge of the Tellar system, disguised as a Kuiper Belt refinery
/jk :lol