With two probably bound to the scrapyard, well, assuming the Sindraxians can afford to scrap any ship now



The question would be if they can reach safety. they are awfully damaged and might fail before a friendly yard



I assume that a Disabled ship can't operate on its own, a destroyed ship is either an unrecognizable lump of metal or an expanding dust cloud.
So, a Disabled would be missing propulsion, or main power or even a warp core.

if they didn't purge their computers, we are going to get a lot of intel from this battle: the crew killed ship in particular.
Plus we now have quite a few POWs:

Lora Outpost - Crew 1-0-1/2-4-1 - Status: Disabled

Lora Station - Crew 0-0-1/1-2-1 - Status: Disabled

Kalindrax(3) - Crew 0-2-1/3-4-3 - Status: Disabled

Kalindrax(4) - Crew 1-1-2/3-4-3 - Status: Disabled

So, that gives us a minimum of POW 2-3-5, plus I am assuming some of the destroyed ships might have been able to eject pods, so we might get a few more of those, minus those that die of injuries and the like.

Noteworthy is the officers we took/are going to take. who knows, maybe we luck out and the Captain of the Kalindrax(4) is between our captures or the CO of the Lora Outpost...
Between that and the computers of the Crew Killed Kaindrax... our intel officers are going to get smiles so big, they are going to need medical support for them.
Keep in mind transporters exist, so we could have near-zero POWs. I suspect Oneiros will roll behind the screen for this.
 
Keep in mind transporters exist, so we could have near-zero POWs. I suspect Oneiros will roll behind the screen for this.
Take a look at the number of surviving ships, then the number of crew not explicitly killed. There's unlikely to be room to evac everyone, especially not when under fire. Dropping what's left of your shields when under fire from a whole fleet is a terrible idea.
 
I am sure that Starfleet might have use for a second hand hull that doesn't look like Starfleet's. or rather our intel branches. not only as a treasure trove of data, but also as assets...
I'm not sure Starfleet is capable of repairing a fully disabled ship entirely in secret.
Even if we have to abandon station at Lora in short order, Ainsworth should be putting a prize crew aboard that Crew Dead ship. It wouldn't take long and the warp drive should still be up.
Hey, maybe we could offer it back to the Sydraxians in exchange for them formally agreeing not to contest our claims to the GBZ, and to stop raiding us do a better job of stopping those pesky pirates from slipping through. They're all torn up about how they owe us a ship's worth of damage - what if we gave a ship back?
Take a look at the number of surviving ships, then the number of crew not explicitly killed. There's unlikely to be room to evac everyone, especially not when under fire. Dropping what's left of your shields when under fire from a whole fleet is a terrible idea.
They had no shields left. At all.
 
I should caution everyone - the turn is not over. Based on their preparations, we might expect a Cardassian response. Thankfully our fleet us still in fighting trim even after that battle but two Kaldar, five Jaldun and five Takaaki rolling up anywhere is going to be ugly.

True. However these results are really spectacularly good. I think the Abhriec, the Atorfroil, the Avandar, the Korolev, and the Defiant may be lightly enough damaged that they can be "repaired underway" without even having to go back to a Starbase. With the Apiata force still available as a reserve, I suspect the odds will be rather too even for the Cardassians to stomach.
 
Based on that, estimates for our own repair times should be:
Here is a list of all our GBZ battle repairs ordered by ship size:

USS Shield (Miranda-A):
Fired: 37, Fired On: 30, Hits Received: 26, Damage Dealt: 57.53
USS Shield - Combat 0.80/3, Shield 0.00/30, Hull 5.34/20 - Crew 1-2-0/1-2-1 - Ships killed: 0 - Status:
Shield is a mess, one of the nacelles is gone. No one tell Commander Sirok, he only just put that nacelle into place. Another couple hits and they'd have had to dump the warp core. Anything from radial seventeen back to radial nine on the port side is a mess of flames and twisted metal. Thankfully not many of the battlestations were in that area, so crew losses were light. But that will need to be rebuilt, sensors will need to be replaced.

Sorry, I know you got me out here to help make repairs forward, but she needs a fully equipped shipyard. Repair job is six months, transit time is another three. I'll shore her up before we start on the Republic, otherwise it would take twice that to get there.

Remember the days when you could just about cross the whole Federation in a month at high warp?

[Nine months: -20br, -15sr, -5pp, Vice Admiral Chen has arranged for the Shield to be towed to the Indoria Drive Yard Berth A for repairs]
Hull Integrity - 26.7%, Repair Time - 6 Months

USS Challorn (Constellation):

USS Challorn - Combat 1.27/4, Shield 3.00/30, Hull 9.49/30 - Crew 2-3-2/2-4-2 - Ships killed: 0 - Status: Retreated

Fired: 23, Fired On: 23, Hits Received: 23, Damage Dealt: 28.69
[Challorn repair: 3 turns (9 months), 30br, 15sr, 1 Enlisted]
Hull Integrity - 31.63%, Repair Time - 9 Months

USS Republic (Constitution-B):

Fired: 29, Fired On: 22, Hits Received: 19, Damage Dealt: 56.37
USS Republic - Combat 4.54/5, Shield 0.00/40, Hull 27.24/30 - Crew 3-4-4/3-4-4 - Ships killed: 1 - Status:
The Republic I can fix here, no problems. I'll have to requisition some supplies and another Worker Bee from Apinae, but they have already given approval for that. Damage is light enough that the Worker Bee can carry the parts we need. We'll moor the Republic at Collie Station, I've been using my spare time to start the process of building a one megaton repair berth there. By no means as comprehensive as a proper shipyard berth, but she'll be able to carry out maintenance work and some repairs for us.

[One month: -2pp, -2br, -2sr]
Hull Integrity - 90.8%, Repair Time - 1 Month

USS Saratoga (Constitution-B):

USS Saratoga - Combat 1.63/5, Shield 1.00/40, Hull 9.77/30 - Crew 1-3-1/3-4-4 - Ships killed: 0 - Status: Retreated

Fired: 36, Fired On: 35, Hits Received: 35, Damage Dealt: 63.56
Suffice to say, the Saratoga did not get away cleanly. The entire port principal radial EPS trunk has shattered and blown out at ... what is this, four, five, six ... nine nodes. There is a hole clear through the saucer section. I don't know how the bridge module survived. The starboard impulse engine, the main deflector dish mounting ring is cracked. Two of the plasma coolant loops have shattered. I'm actually preparing a report for Commodore Leslie at Warp Core Fabrication to try to figure out how this core didn't go up in a ball of inglorious antimatter.

I've attached my final repair estimates to this report. For a repair plan, the A Berth at the Hive of the Irrizizza has been authorised to receive the Saratoga.

[Repair Time: 4 turns (12 months), 40br, 20sr, O-2, E-1, T-3 - Repairing at Berth A, Hive of the Irizizza, Irizizza Colony, Apiata]
Hull Integrity - 32.57%, Repair Time - 12 Months

USS Exeter (Constitution-B):

USS Exeter - Combat 4.29/5, Shield 1.00/40, Hull 25.74/30 - Crew 3-4-4/3-4-4 - Ships killed: 0 - Status:

Fired: 31, Fired On: 35, Hits Received: 30, Damage Dealt: 71.62
[Exeter repair: 1 turn (3 months), 10br, 5sr]
Hull Integrity - 85.8%, Repair Time - 3 Months

USS Endurance (Excelsior):

Fired: 40, Fired On: 23, Hits Received: 22, Damage Dealt: 128.97
USS Endurance - Combat 2.61/6, Shield 0.00/50, Hull 17.43/40 - Crew 2-2-2/6-5-5 - Ships killed: 2 - Status:
And the Endurance... well, there's more of the ship intact than with the Shield, but it is a charnel house inside. I worked on the repairs of the explorers after the Battle of Kadesh, this felt awfully familiar, in a way I never wanted to experience again. I'll give you the summary: serious secondary hull damage, serious primary hull damage, the port nacelle has been punctured, we need to replace six warp coils.

Shipyard job, nine month minimum. She's in better shape, so the trip won't require quite as long.

[Nine months: -75br, -50sr, Vice Admiral Chen has arranged for the Endurance to be towed to the Amarkian Arsenal Berth B for repairs]
Hull Integrity - 43.58%, Repair Time - 9 Months


Straight off the bat I'd start with the nice and neat assumption that repairs followed the pattern:
>90% Hull Integrity = 1 Month
>75% Hull Integrity = 3 Months
>50% Hull Integrity = 6 Months
>25% Hull Integrity = 9 Months
>00% Hull Integrity = 12 Months​
However that obviously doesn't fit the Shield, Saratoga, or Endurance.

If instead we ignore Hull Integrity all together and looking at how much absolute Hull needed repairing we get:
Republic - 2.76 @ 1 Month
Exeter - 4.26 @ 3 Months
Shield - 14.66 @ 6 Months
Saratoga - 20.23 @ 12 Months
Challorn - 20.51 @ 9 Months
Endurance - 22.57 @ 9 Months​
and that does mostly fit except for Saratoga. If we ignore her then it's something like:
>3 = 1 Month
>10 = 3 Months
>20 = 6 Months
>30 = 9 Months
>40 = 12 Months​
which for the most part is fairly reasonable, although the 1 month thing is a bit awkward.

If we apply that to the most recent battle:
1 Month Repairs:
CAS Abhriec - Hull 49.51/50 - 0.49 Hull Lost
USS Avandar - Hull 39.06/40 - 0.94 Hull Lost
USS Defiant - Hull 27.70/30 - 2.3 Hull Lost
USS Korolev - Hull 27.55/30 - 2.45 Hull Lost
CAS Atorfroil - Hull 27.03/30 - 2.97 Hull Lost

3 Month Repairs:
USS Republic - Hull 24.14/30 - 5.86 Hull Lost
CAS Odala - Hull 23.41/30 - 6.59 Hull Lost
USS Fidelity - Hull 11.10/20 - 8.9 Hull Lost

6 Month Repairs:
USS Kumari - Hull 39.10/50 - 10.9 Hull Lost
CAS Jolintoor - Hull 18.07/30 - 11.93 Hull Lost​




Edit: Thinking about it I think I found an explanation that works. Every 10pts of Hull, IE: H1, takes 3 months to repair. Oneiros could be exact and go down to the month but for the most part just rounds up to the nearest ten value. With the exception of damages less then 3.33 recurring (IE: 1/3rd of H1), which are treated as taking just 1 month.
 
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True. However these results are really spectacularly good. I think the Abhriec, the Atorfroil, the Avandar, the Korolev, and the Defiant may be lightly enough damaged that they can be "repaired underway" without even having to go back to a Starbase. With the Apiata force still available as a reserve, I suspect the odds will be rather too even for the Cardassians to stomach.
The odds are too even for their liking, but this is the weakest we'll ever be. Our shipbuilding capacity outstrips theirs, and we have some damaged ships in need of repairs, but they'll be back soon. Unless they're planning a huge joint strike with the Dylarians to try and improve the odds they have to strike now, or they're basically accepting defeat.
 
Well, the thing is, I'd feel confident taking this fleet back into combat minus the two escorts that are shot to shit. And Ainsworth, hyper-aggressive commander that she is, will probably think similarly.

Even if the Cardassians engage our TF2+Apiata+Outpost and win, they now still have to consider our TF1+Amarki crushing them on their way out.
 
I strongly suspect the outpost is the reason the battle lasted long enough for them to take such severe losses. We have seen before that their ROE are to retreat when the entire fleet drops below half hull strength, i. e. below 220/440. The outpost probably still had shields up when this happened, and therefore took up 120 of those 220, and the station probably took up a chunk as well. That means their mobile forces stayed long after the point where they normally would have retreated, and obviously the outpost and the station couldn't retreat, so they were disabled afterwards.
 
Also we probably took a shitload of prisoners in that battle. They didn't have enough space on the surviving escorts to recover all surviving crew from the rest, and there's no way Ainsworth would have let them stop to recover casualties anyway.

I count 10 crew units of Syndaxians on disabled ships and stations. Given the treaty we can't talk directly with Syndaxians. However, this may be the right time to see about making a deal with some Yirillians and sending the crews home via that 3rd party. We may be able to get parole from the crews to not fight in this war, but even if not, I think the long term goodwill is useful, and we can have some intel people among their minders practicing good interrogation methods (a.k.a. Friendship is magic for finding things out) for general background.
 
The odds are too even for their liking, but this is the weakest we'll ever be. Our shipbuilding capacity outstrips theirs, and we have some damaged ships in need of repairs, but they'll be back soon. Unless they're planning a huge joint strike with the Dylarians to try and improve the odds they have to strike now, or they're basically accepting defeat.
If they strike NOW, as in Q4.M2 they're still at dangerous odds. In Q4.M3 it gets worse because the Collie Outpost is up and the Starbase construction I boosts are installed.

Also, WTF is up with that Sydraxian outpost?

Standard outposts are C4 S3 H8 L8 P4 D4 per here.
It had C6 H12 L12.

Combat is explainable by Starbase construction one, but there's no explaination for the remaining H3 and L3. They could squeeze one point of installation H and L out of base strike, but there's nowhere for the last two points outside of special actions or unique tech.
 
Edit: Thinking about it I think I found an explanation that works. Every 10pts of Hull, IE: H1, takes 3 months to repair. Oneiros could be exact and go down to the month but for the most part just rounds up to the nearest ten value. With the exception of damages less then 3.33 recurring (IE: 1/3rd of H1), which are treated as taking just 1 month.
it could also be based on class size (escort, cruiser, explorer), with larger classes having higher repair times at higher damage levels.
 
The odds are too even for their liking, but this is the weakest we'll ever be. Our shipbuilding capacity outstrips theirs, and we have some damaged ships in need of repairs, but they'll be back soon. Unless they're planning a huge joint strike with the Dylarians to try and improve the odds they have to strike now, or they're basically accepting defeat.

One thing is that the cardassians may have been planning a joint strike with the sydraxian which we just interrupted
 
As I suspected, the Sydraxians just got lucky in the earlier skirmishes. The bigger the battle, the less room there is for RNG randomness to defy the law of averages.

That said, while I fully expected us to win this battle, I did not expect to do so without losing a single ship. Ainsworth has more than vindicated herself, and both she and the Amarki commander are to receive the highest commendations.

We do have some damaged ships though, so if I were the Cardassians this is when I'd be launching my own big push. We're going to need the Apiata to help us beat it back, so it's fortunate that they haven't taken any losses yet. We need to make sure that our remaining forces in the Gabriel are ready to support the apiata, and vice versa. Additionally, if anyone has a crazy, Sulu-esque plan on how to delay that Cardassian push so we can have more ships repaired, this is the time to share it.

@Simon_Jester your mysterious Sydraxian character could still be alive if you want. Either one of the retreating hasques could have beamed her out, or she's a Federation prisoner.
 
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The odds are too even for their liking, but this is the weakest we'll ever be. Our shipbuilding capacity outstrips theirs, and we have some damaged ships in need of repairs, but they'll be back soon. Unless they're planning a huge joint strike with the Dylarians to try and improve the odds they have to strike now, or they're basically accepting defeat.

I suppose it really depends on the Aggression trait of the Cardassian commander. A high-aggression commander will likely go for it, while a low one might conclude the risk is too big and they should concentrate on fortifying their current claims.

We should remember, though, that the Gabriel struggle between us and the Cardassians is unlikely to end with total "victory" or "defeat" for either side. What we're really competing over is the size of the territory we'll be able to claim and hold. The Cardassians proabbly don't expect to knock us out of Gabriel entirely and we shouldn't expect to do it to them. Instead it's going to be a struggle over lines of control until both sides are so fortified that it's time to go back to the treaty table and acknowledge the lines de facto in place.

I expect at least one or two big battles before the end to really settle things, of course.

I strongly suspect the outpost is the reason the battle lasted long enough for them to take such severe losses. We have seen before that their ROE are to retreat when the entire fleet drops below half hull strength, i. e. below 220/440. The outpost probably still had shields up when this happened, and therefore took up 120 of those 220, and the station probably took up a chunk as well. That means their mobile forces stayed long after the point where they normally would have retreated, and obviously the outpost and the station couldn't retreat, so they were disabled afterwards.

Which makes a certain amount of narrative sense, as they were probably directed to hold the Outpost as long as there was any hope at all.
 
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CAS Abhriec - Combat 5.94/6, Shield 36.87/70, Hull 49.51/50 - Crew 6-7-4/6-7-4 - Ships killed: 1 - Status:

Fired: 43, Fired On: 31, Hits Received: 25, Damage Dealt: 116.93
CAS Jolintoor - Combat 2.41/4, Shield 0.72/40, Hull 18.07/30 - Crew 3-2-0/3-3-2 - Ships killed: 0 - Status:

Fired: 47, Fired On: 25, Hits Received: 24, Damage Dealt: 87.10
CAS Odala - Combat 3.12/4, Shield 1.87/40, Hull 23.41/30 - Crew 3-3-2/3-3-2 - Ships killed: 0 - Status:

Fired: 34, Fired On: 28, Hits Received: 26, Damage Dealt: 58.51
CAS Atorfroil - Combat 1.80/2, Shield 5.33/30, Hull 27.03/30 - Crew 1-3-2/1-3-2 - Ships killed: 0 - Status:

Fired: 32, Fired On: 16, Hits Received: 13, Damage Dealt: 30.23
CAS Icafroil - Combat 2.00/2, Shield 6.40/30, Hull 30.00/30 - Crew 1-3-2/1-3-2 - Ships killed: 1 - Status:

Fired: 37, Fired On: 16, Hits Received: 12, Damage Dealt: 31.14

The Cardies wanted intelligence on our Home Fleets/Member Fleets; now they got it and wish they hadn't.

The Sydraxians just lost the Gabriel War.

Sydraxians: Can we join you're Federation now?
 
it could also be based on class size (escort, cruiser, explorer), with larger classes having higher repair times at higher damage levels.
I thought about that, it's why the first set of data is listed by size, but just compare the Saratoga and the Challorn. They are both Crusiers, have almost identical damage (both absolute and relative), and yet one takes 3 months more then the other to repair. About the only difference between the two is that Challorn is 700kt to Saratoga's 1,000kt but in that case the Endurance at a whopping 2,300kt should take waaay longer then both of them to repair despite suffering similar damage and yet despite having more absolute damage then the Saratoga still finishes 3 months faster.
 
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