[X] Accept the Pacifist Proposal (Earmarks 100pp)
While I really like the expanded auxiliary yards under development, the loss of mines for the next 3 years is a poison pill. Hopefully we can work a deal out with Development next time to do the expanded yards and additional starbases.

@OneirosTheWriter to confirm the Constellation refit keeps it as a cruiser or does it reclassify it as a frigate
 
@Void Stalker
Yes, those member world berths will be for their own fleets.

The Starbases at Leas Akaam and Ord Grind Duk are so that every hub point of the logistics network has a Starbase rather than just an outpost. Leas Akaam is the distribution point for spreading out into Apinae Sector, Ord Grind Duk down into Ferasa and beyond. The Starbase at New Seoul is because there is a Pacifist Councillor there who would like a little more protection if things go further pearshaped with the Licori.

The 100pp is the required cost to do the listed things.


Hmm this makes the Pacifict option far more appealing. I think the only thing holding me back is that I didn't really like this deal when it was proposed, and I like it a lot less now when I go back for a reread.

We're very much teetering on the cusp of war, and while I'd love to pry away an affiliate, it isn't worth showing the cardies and sydraxians our wrists.
 
[X] Accept the Pacifist Proposal (Earmarks 100pp)
Apparently we like all of the Pacifist's requirements and it all costs us only 100 pp, so why not?
 
[x] Retract the proposals (0pp)

[X] Accept the Pacifist Proposal (Earmarks 100pp)

to confirm the Constellation refit keeps it as a cruiser or does it reclassify it as a frigate
It's gotta be a cruiser refit, too many stat points boosted. The frigate refit we have only gives 3, this one is 5 like the cruiser one.

edit: After further thought and debate, there's too much chance of further political blowback from the opposed parties, plus the inherent risks of the proposal.

I really do hope we get that refit as an option though.
 
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[X] Accept the Pacifist Proposal

I actually don't think that strengthening our members is that bad of an idea and the Vulcans especially were always a bit behind when it came to their fleet strength. The refit is also okay (even if its for a ship i would rather retire...) and the added assembly makes some sense from an IC perspective even if I have no idea how useful it will end up to be. The starbase probably won't do much but at the same won't hurrt us either.

I would even be willing to go for the development one since I don't think those auxilliary shipyards will hurt and don't find the idea of our memberstates getting a boost via the mines as bad as some others here but it admittedly could be a costly endevaur in terms of loss of ressources etc.
 
[X] Retract the proposals (0pp)
Well time to know when to fold'em. Though man those Hawks must be downing stress medication like candy at this point.
 
Okay I feel like the pacifist options is worth it:

[ ] Accept the Pacifist Proposal (Earmarks 100pp)
-New Member World 3mt berth to be built at Chelok-An (Vulcan) -32 PP
-New Member World 1mt berth to be built at Rixx Loxhanda DY (Betazed) 18 pp
-New Nacelle Assembly Facility to be built at Sar Alpha -Tellar Sector (between Tellar and Vulcan) 60 pp
-New Starbase at New Seoul - Sol Sector (Next to Gaeni on the eastern edge of Sol sector) 39 pp (this would be the third starbase in Sol)
-New Pacifist Spec Constellation refit [+2 S, +1 P,L,D, for 25br 25sr, 4 turns, new unit cost of 70/50] 18 pp

So normally these options would cost us 167 PP, and of that only 50 pp will not be used by us directly. We are saving 67 PP

The Constellation refit is amazing as it gives us a great garrison ship (3 C to 4 D, also 4 S and 3 P) plus it benefits from the +1 response roll from Lone Ranger. And at a total cost of 70/50 I could actually see us building a few. These would free up Mirandas, Connie-Bs and Centaur-As for combat duty. (Even if the proposal does not go through I want to pick this up at the next snakepit)

Starbase at New Seoul, this is a great location, one it is just a bit north of the Neutral Zone so it provides a location to keep an eye on the Romulans, in addition it is also near the Licori so we can keep an eye on them, plus another 5D for Sol sector.

Member Worlds- this gives the Vulcans the ability to build Excelsiors and expands the yards at Betazed so they can build larger member fleets- very useful as bigger member fleets help in times of crisis. Also the Vulcan expansion means another yard we can repair Excelsiors at if need be.

New Nacelle facility- This is located in the heart of the Federation and provides a safeguard against a strategic strike against the other Nacelle facility which would remove our ability to construct ships.
 
Okay I feel like the pacifist options is worth it:

[ ] Accept the Pacifist Proposal (Earmarks 100pp)
-New Member World 3mt berth to be built at Chelok-An (Vulcan) -32 PP
-New Member World 1mt berth to be built at Rixx Loxhanda DY (Betazed) 18 pp
-New Nacelle Assembly Facility to be built at Sar Alpha -Tellar Sector (between Tellar and Vulcan) 60 pp
-New Starbase at New Seoul - Sol Sector (Next to Gaeni on the eastern edge of Sol sector) 39 pp (this would be the third starbase in Sol)
-New Pacifist Spec Constellation refit [+2 S, +1 P,L,D, for 25br 25sr, 4 turns, new unit cost of 70/50] 18 pp

So normally these options would cost us 167 PP, and of that only 50 pp will not be used by us directly. We are saving 67 PP

The Constellation refit is amazing as it gives us a great garrison ship (3 C to 4 D, also 4 S and 3 P) plus it benefits from the +1 response roll from Lone Ranger. And at a total cost of 70/50 I could actually see us building a few. These would free up Mirandas, Connie-Bs and Centaur-As for combat duty. (Even if the proposal does not go through I want to pick this up at the next snakepit)

Starbase at New Seoul, this is a great location, one it is just a bit north of the Neutral Zone so it provides a location to keep an eye on the Romulans, in addition it is also near the Licori so we can keep an eye on them, plus another 5D for Sol sector.

Member Worlds- this gives the Vulcans the ability to build Excelsiors and expands the yards at Betazed so they can build larger member fleets- very useful as bigger member fleets help in times of crisis. Also the Vulcan expansion means another yard we can repair Excelsiors at if need be.

New Nacelle facility- This is located in the heart of the Federation and provides a safeguard against a strategic strike against the other Nacelle facility which would remove our ability to construct ships.
Yeah, mechanically, this is a good deal. But given the concerns over easier access by foreign agents and the nascent political firestom this idea is brewing, I just isn't worth it.
 
Starbase at New Seoul, this is a great location, one it is just a bit north of the Neutral Zone so it provides a location to keep an eye on the Romulans, in addition it is also near the Licori so we can keep an eye on them, plus another 5D for Sol sector.

Member Worlds- this gives the Vulcans the ability to build Excelsiors and expands the yards at Betazed so they can build larger member fleets- very useful as bigger member fleets help in times of crisis. Also the Vulcan expansion means another yard we can repair Excelsiors at if need be.

New Nacelle facility- This is located in the heart of the Federation and provides a safeguard against a strategic strike against the other Nacelle facility which would remove our ability to construct ships.
Yeah, mechanically, this is a good deal. But given the concerns over easier access by foreign agents and the nascent political firestom this idea is brewing, I just isn't worth it.


I'm with Tryrar. Besides, nothing says we can't build the stuff at a later occasion.
 
Okay I feel like the pacifist options is worth it:

[ ] Accept the Pacifist Proposal (Earmarks 100pp)
-New Member World 3mt berth to be built at Chelok-An (Vulcan) -32 PP
-New Member World 1mt berth to be built at Rixx Loxhanda DY (Betazed) 18 pp
-New Nacelle Assembly Facility to be built at Sar Alpha -Tellar Sector (between Tellar and Vulcan) 60 pp
-New Starbase at New Seoul - Sol Sector (Next to Gaeni on the eastern edge of Sol sector) 39 pp (this would be the third starbase in Sol)
-New Pacifist Spec Constellation refit [+2 S, +1 P,L,D, for 25br 25sr, 4 turns, new unit cost of 70/50] 18 pp

So normally these options would cost us 167 PP, and of that only 50 pp will not be used by us directly. We are saving 67 PP

The Constellation refit is amazing as it gives us a great garrison ship (3 C to 4 D, also 4 S and 3 P) plus it benefits from the +1 response roll from Lone Ranger. And at a total cost of 70/50 I could actually see us building a few. These would free up Mirandas, Connie-Bs and Centaur-As for combat duty. (Even if the proposal does not go through I want to pick this up at the next snakepit)

Starbase at New Seoul, this is a great location, one it is just a bit north of the Neutral Zone so it provides a location to keep an eye on the Romulans, in addition it is also near the Licori so we can keep an eye on them, plus another 5D for Sol sector.

Member Worlds- this gives the Vulcans the ability to build Excelsiors and expands the yards at Betazed so they can build larger member fleets- very useful as bigger member fleets help in times of crisis. Also the Vulcan expansion means another yard we can repair Excelsiors at if need be.

New Nacelle facility- This is located in the heart of the Federation and provides a safeguard against a strategic strike against the other Nacelle facility which would remove our ability to construct ships.
...Is there any way we can do all of this and then just have the Pacifists owe us a favour?
 
[X] Retract the proposals (0pp)

I liked the thought of the deal and I'm not sure about exactly how much information is really going to be given up but the 2 deals on offer just aren't good enough.

The 3 year mining colony part is a complete deal breaker even if the rest of the Development deal is good. The Pacifist deal just doesn't have enough to be worth 100 pp to me. I'd take the refit as a separate option though, if it's available. I think it's better then the option we have now.
 
photon lance- an overview.

the photon lance is quite possibly the single most powerful and advanced weapon in wide scale use in known space. A truly remarkable piece of engineering it is often credited with ensuring that the Seyek will always have a firepower advantage. The exact inner working of the weapon is, of course, a closely guarded secret. however, in recent months the Seyek hierarchy have declassified a handful of details as they had by now filtered into common knowledge. Despite the similar name, photon lances have nothing in common with photon torpedos, in fact they use no physical projectiles at all.

The central technology of the photon lance is the creation and containment of a tube of compressed space-time wrapped around an unstable subspace vacuole. Once the "lance" is prepared and contained a powerful laser array is fired into the anomaly, the photons are caught and refracted within the highly compressed space-time, with much of the energy payload being absorbed by the vacuole with the remainder being trapped within the distorted spacetime. Once the lance is fully saturated the layer of space-time is further compressed and tuned via subspace emitters to essentially freeze the projectile in time. While the process is somewhat delicate, due to the nature of the projectile there is little chance of detonation, as a loss of cohesion usually results in the payload being directed away from the vessel in an unfocused laser burst.

Once the lance is fully prepared and saturated it can be fired at the target. The guidance and firing mechanism remains totally classified, but some facts have become common knowledge. The projectile moves at or slightly above C, and visually appears to be a brilliant incandescent bolt with an extraordinarily bright tail. It should also be noted that it has been confirmed that the exact color and pattern of the shot can be turned via preprogrammed pattern, with standard practice being to provide each capital ship vessels with a premade list of distinctive shot patterns to aid friendly commanders in keeping track of which ship has recently fired and aid in coordinating lance fire. It has become a common pastime for crews to work on ever more eye-catching patterns, with competition between ships for who's lances have the most brilliant display become rather fierce at times. Photon lance fire has also been seen to curve and to an extent track targets with active warp cores, helping to offset the low fire time with enhanced accuracy.

Once the projectile impacts a target the space-time violently decompresses and the subspace vacuole ruptures. The energetic space-time ripple is little threat to physical armor and carries a relatively light load of photons. However it immensely disruptive to all known forms of shielding and structural integrity fields. Mere picoseconds after the initial disruption the vacuole finishes destabilizing, and the entire payload of the vacuole is forced into normal space in a single instant from an aperture that could easily fit inside most bacteria. Needless to say, this is a thoroughly damaging process for anything unfortunate enough to be nearby.

Historically photon lances have had something of a rocky reputation. Originally an offshoot of a project attempting to create a subspace weapon, that was abandoned after a test firing resulted in the broken scale anomaly. The early reputation was further soured when an incomplete understanding of the weapon resulted in the first and last use of a photon lance for orbital bombardment, and the destruction of a Fiiral colony and the besieging Seyek army. However, in recent decades the weapon has enjoyed a much-improved reputation. Providing a strong sense of security to both Fiiral and Seyek, and more recently a strong sense of pride in knowing they created something that exceeds the power of even the great powers of the quadrant such as the federation and klingons.
 
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