Two is a good minimum for competent captains.
Two is a good
maximum for
really excellent and amazing captains who rock.
While ordinarily that would be a pretty good reward, Saavik is in the last year of her 5YM, with only one more Event next quarter to actually use that bonus. Ah well.
(And no, thread at large, let's not turn this into another excuse to keep giving captains two 5YM in a row.)
We have some
really strong Explorer Corps captain candidates at the moment. Saavik's bonuses are good enough to make her genuinely tempting, but she's far from the only one we might want to call on, so pushing her has an opportunity cost. Plus, we can certainly use more talented commodores to shoot at troubles, and Saavik qualifies as 'probably talented.'
Well, the price we paid for a high aggression I guess. (I checked, and our other two choices had Medium diplomacy.) At least they will be there and doing some good. And it looks like the Avandar made TF1 look scary enough that the Cardassians retreated without a fight. Winning without a battle... the best kind of winning!
Uuuunless the enemy sizes up your force and just decides to come back next quarter with more muscle.
I was always of the opinion that an Explorer and her captain should stay together until death parts them, but that won't fly here so I'm hoping for 10-15 years as norm.
If we kept explorers and their captains together forever, Uhura would still be captain of the
Courageous. We wouldn't have Eaton or McAdams, they'd be no-account officers from the regular fleet. We wouldn't have T'Lorel as a commodore or Straak as a captain. Or if we
did, it'd be at the expense of other officers we'd come to love, like Thuir and and Saavik.
Worst of all, we'd never have gotten the adventures of Captain Nash, we'd have gotten the adventures of Captain Harriman instead.
Personally I favor sticking to five years with an extension to ten in
really unusual circumstances.
"Attempted to blow up a star. Attempted! What, do they give scientific prizes for 'attempted physics' now?" -Licori Mentat
You keep saying that. Do you not consider an attempt to deliberately destroy a star for purposes of scientific experimentation to be cause enough?
Honestly yes, yes I do, that's kind of my point...
See, while
I consider "the Licori nearly blew up a star near Ked Paddah space" to be good grounds for the Ked Paddah to issue an ultimatum, the Federation Diplomatic Service apparently does not. And has not even mentioned it in their reports. This suggests one of the following:
1) They are being fast-talked by the Licori.
2) They are somehow entirely ignorant of the 'almost had a Hobus incident' event that led the Ked Paddah to issue the ultimatum in the first place. Which means they really are not doing anything like due diligence in getting the Ked Paddah side of the story.
3) They are somehow being mind-controlled by the Licori, a troubling prospect we can't rule out; I can think of ways to do it that would be very much in keeping with the
Dune flavor of the Licori state.
Basically,
even if we conclude the Licori are not at fault, then unless the information we already had before the FDS went to Morshedd is entirely wrong... The diplomatic reports we're getting suggest that something may be going badly wrong with our diplomatic operations in their space. It's almost certainly not the fault of the FDS as a whole, but it's something we may need to address.
Not really, it is not like stars are that rare/valuable though I admit that in ST their destruction offen seems to lead to very strange/widereaching space "weather".
Exploding stars can create problematic radiation and the like even in real life physics; under Star Trek physics where there are a lot of FTL exotic phenomena that can propagate from an exploding star it's worse.
Furthermore, a starbreaking technology is an extremely provocative device when viewed as a
weapon, much like the Genesis Device is/was.