Jenny
anonymous user
- Location
- maryland
- Pronouns
- She/Her
RIP Lorgot-class.
RIP Lorgot-class.
Combat has been (arguably) nerfed by the combat engine change. Basically, the high-combat side of a fight used to have not only a higher chance of hitting the enemy fleet, but a lower chance of being hit in return. Now, Combat has nothing to do with hit probabilities, and only affects how much damage a ship does when it (by random roll) hits the enemy.
The problem is, (in the original iteration of this fight, I think) Saratoga inflicted nearly as much damage on the Cardassians as the Cardassians inflicted on her. But ConnieBees have slightly lower health totals than Jalduns to begin with, and their combat power starts declining faster when they start taking hull damage.
It also didn't help that the Jaldun dodged four of our shots while we dodged NONE of theirs. Evasion percentages are really important in close fights like this, because our shots doing 25% more damage each time makes a lot less difference when they get to go "EVADED" on 10% of the shots that hit them and we don't.
Jalduns have a durability advantage, and the firepower advantage isn't THAT large. Combat 3 is a lot stronger than Combat 2, but Combat 5 isn't all that much stronger than Combat 4. The margin of superiority is enough that a few more 'low' damage rolls can cancel out the high firepower.
Also, with all ships having shield regeneration of some degree or other, and the new randomized damage values meaning that sometimes you only deal 'chip' damage to the enemy no matter HOW good your Combat score is... I think that high-Combat, low-durability designs are no longer very viable anywhere, really.
We're only actually starting on our first custom ship, while other powers do have ships optimized for the old system. See: The Lorgot, which went from having a serious advantage over an Excelsior to being about even with one.so basically, combat used to be the one stat to rule them all in combat, but now it's no more or less important than say hull. Given we have been mostly building for the old system, is thins going to hurt us? Also, does this make combat kind of weak? if it doesn't matter more than hull shield or defense in a fight, and less outside of combat, wouldn't low combat score ships make more sense?
Well yes, if you look at it hit power is clearly random number in [0, 1] * C. Actual damage is bonus * hitpower, but currently both sides seem to get the same bonus, probably erroneously.e: In the Deva battle, our larger ships fired about the same amount as our smaller ships but did far their expected amount of damage. The two Excelsiors combine for C13 and did 186.62 damage, 14.36. The two Miranda-As combine for C6 and did 85.64 damage, 14.27 per C. The two Connie-Bs combine for C10 and did 114.02 damage, 11.40 per C. This is within variance, therefore I would expect a ship with higher C to have exactly proportionately higher chance of winning all else equal.
so basically, combat used to be the one stat to rule them all in combat, but now it's no more or less important than say hull. Given we have been mostly building for the old system, is thins going to hurt us? Also, does this make combat kind of weak? if it doesn't matter more than hull shield or defense in a fight, and less outside of combat, wouldn't low combat score ships make more sense?
It's still profitable to reduce the enemy to hull before they do the same, because they then start to lose the ability to do damage in return. Therefore high-C, high-L ships should still be king.
e: Not counting burn-through. That's going to be hilarious to try to figure out. Also the Apiata likely have higher evasion than normal.
Yeah. Penetrating Nadions just jumped up in research priority, I think.
This is exactly why the weapons fabrication division is on phasers now. A couple of weeks ago I was considering putting them on torpedoes to unlock burst launchers faster, but after seeing the new combat system in action it was obvious that shield burnthrough would be even more important than in the old system, and the advantage decisive enough not to need to put the choice in a task.Yeah. Penetrating Nadions just jumped up in research priority, I think.
Yeah. Penetrating Nadions just jumped up in research priority, I think.
I just posted the formula for damage? I'm reasonably sure attack chance is independent of combat now, probably just based on the number of ships and tactics. Most, possibly all attacks that fail to hit have been avoided due to the evasion chance ships have, and that is a visible stat on the new design sheet.So, what does combat actually do now? What are the formulae for attack chance and damage?
Combat has been (arguably) nerfed by the combat engine change. Basically, the high-combat side of a fight used to have not only a higher chance of hitting the enemy fleet, but a lower chance of being hit in return. Now, Combat has nothing to do with hit probabilities, and only affects how much damage a ship does when it (by random roll) hits the enemy.
So the Cardassians somehow found a temporal loop too?I find it a bit funny people are complaining about this battle and not about the much bigger fluke of Enterprise beating Lorgot + Jaldun in back in 2307.
If that had been the second combat result after a similarly impressive first result I expect people would have been asking if the system was biased towards us, but by the time that happened there had already been enough combat that everyone knew it was a fluke.I find it a bit funny people are complaining about this battle and not about the much bigger fluke of Enterprise beating Lorgot + Jaldun in back in 2307.
If that had been the second combat result after a similarly impressive first result I expect people would have been asking if the system was biased towards us, but by the time that happened there had already been enough combat that everyone knew it was a fluke.
now so far it's just 2 data points, but in those old systems the combat advantage we held in those fights would likely have made them a lot less painful. It could be RNG, but people are starting to worry that some quirk of the new system favors the other guy.