wait, how the hell was that fight so one sided? we had a one point combat advantage but barely scorched the hull. I thought having a combat advantage was supposed to be a really big advantage for a fight?
Combat has been (arguably) nerfed by the combat engine change. Basically, the high-combat side of a fight used to have not only a higher chance of hitting the enemy fleet, but a lower chance of being hit in return. Now, Combat has nothing to do with hit probabilities, and only affects how much damage a ship does when it (by random roll) hits the enemy.
If the captain is still alive I suspect they're never getting another command. This was an absolute disgrace. Disgusting.
The worst part is that this will embolden the Cardassians and reverse the initiative that we gained earlier on.
The problem is, (in the original iteration of this fight, I think)
Saratoga inflicted nearly as much damage on the Cardassians as the Cardassians inflicted on her. But ConnieBees have slightly lower health totals than
Jalduns to begin with, and their combat power starts declining faster when they start taking hull damage.
It also didn't help that the
Jaldun dodged four of our shots while we dodged NONE of theirs. Evasion percentages are really important in close fights like this, because our shots doing 25% more damage each time makes a lot less difference when they get to go "EVADED" on 10% of the shots that hit them and we don't.
i'm a bit confused that a coniee B has a 50/50 shot of beating a ship it has a moderately large firepower advantage over. do Jalduns have like D 7 or something?
Jalduns have a durability advantage, and the firepower advantage isn't THAT large. Combat 3 is a lot stronger than Combat 2, but Combat 5 isn't all that much stronger than Combat 4. The margin of superiority is enough that a few more 'low' damage rolls can cancel out the high firepower.
Also, with all ships having shield regeneration of some degree or other, and the new randomized damage values meaning that sometimes you only deal 'chip' damage to the enemy no matter HOW good your Combat score is... I think that high-Combat, low-durability designs are no longer very viable anywhere, really.