One reason to try to make the GBZ fleet excelsior heavy is to get ships more experienced. Long term, getting more bloodied and veteran excelsiors that are not explorers is going to be nice for a little extra edge in important sectors, and I think that is where we want that most, especially as we get ready for the -A refits there.
 
Also, notice of underlying event changes. Been a slight alteration where the per-roll event chance has decreased, and I've increased the number of locations that roll for an event to include major worlds, not just homeworlds.

System itself hasn't changed, just generation distribution. Happening because when the system was first developed it didn't properly account for other member worlds being tracked.
 
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One reason to try to make the GBZ fleet excelsior heavy is to get ships more experienced. Long term, getting more bloodied and veteran excelsiors that are not explorers is going to be nice for a little extra edge in important sectors, and I think that is where we want that most, especially as we get ready for the -A refits there.

Actually, that reminds me of a question I've meant to ask for a while. @OneirosTheWriter do ships keep their previous experience rating after a refit?
 
One reason to try to make the GBZ fleet excelsior heavy is to get ships more experienced. Long term, getting more bloodied and veteran excelsiors that are not explorers is going to be nice for a little extra edge in important sectors, and I think that is where we want that most, especially as we get ready for the -A refits there.

That's only if they don't get shot up like the Endurance just did, though.
 
[x] Plan Continuity 2313

[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
[X] [FBS] Federation Broadcast Service : 2320s LR Comms
[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
[X] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power

[X] [BOOST] Generic Team 3, Daystrom Institute, Andorian Academy
 
Also, notice of underlying event changes. Been a slight alteration where the per-roll event chance has decreased, and I've increased the number of locations that roll for an event to include major worlds, not just homeworlds.

System itself hasn't changed, just generation distribution. Happening because when the system was first developed it didn't properly account for other member worlds being tracked.

So potentially you could get a lot of events in a single sector, if all of the major worlds happened to roll one?

Hmmm. I supposed border zones must still have their own system, since they're mostly defined by a lack of major worlds.
 
Huh, so that changes our assumptions on ships needed per sector. It also makes the tech from Forward Defense that allows ships in border zones to respond to events in adjacent sectors even more desirable.
 
Huh, so that changes our assumptions on ships needed per sector. It also makes the tech from Forward Defense that allows ships in border zones to respond to events in adjacent sectors even more desirable.
Eyup. And those techs in Starbase Design that give +Response.
 
Actually, since we're patching so much of Endurance back together, I wonder if we could get it to come out of repairs also refit.

Refit project isn't ready yet, so probably not, unless maybe we deliberately delayed repairing Endurance and made her the testbed for the refit process as a whole:

"Gentlemen, we can rebuild her. We have the technology. We have the capability to build the galaxy's first Excelsior-A. Endurance will be that ship. Better than she was before. Better, stronger, faster."

But that would probably entail keeping the ship in drydock for an extra year or two or something silly like that.
 
Okay, so I guess we'll have to let the next Excelsior in need of major surgery become the first -A.
 
I mentioned it before, but not during this vote: A big reason for why I'm not voting for boosting AA/shield regen is that I figure there is a good chance of an event bonus from the battle, so we might finish without boost anyway.
 
Also, notice of underlying event changes. Been a slight alteration where the per-roll event chance has decreased, and I've increased the number of locations that roll for an event to include major worlds, not just homeworlds.

System itself hasn't changed, just generation distribution. Happening because when the system was first developed it didn't properly account for other member worlds being tracked.

If I'm interpreting this correctly, does this mean you're changing event rates from a flat chance per sector to a flat chance per major world, and then lowering that chance overall to compensate? So that larger sectors like Sol sector would have higher overall event rate, yet the overall event rate across all Federation sectors averages to be about the same?

This does provide a convenient and logical way to slowly increase event rate: colonies advancing to major world status. The more major worlds there are, the more events there should be. (More major worlds should also increase budget, but by default they should increase member nation's own budget, with Starfleet having to explicitly ask for budget increases?)

This could also lead to the mechanism behind increasing event DCs: after certain thresholds of event rate, another event difficulty level as added at very low rate, and then event rates per difficulty increase in a Vancian way.

/musings
 
Actually, I've been thinking. We probably want to keep the SF Excelsior berth open in 2314/2315 while we wait to start the Ambassador prototype. We could offer to refit either the UE Excelsior or the Tellar Prime Excelsior in our berth during that time (I believe the refit becomes available 2314.Q4 so we couldn't do both). They don't have Excelsior berths of their own capable of doing it. Earn a little goodwill.

As for the first Starfleet refit, we could take the Excelsior rolling out of Lor'Vela OCF in 2315.Q1 and just keep it there the extra year necessary to refit it as an Excelsior-A.
 
If I'm interpreting this correctly, does this mean you're changing event rates from a flat chance per sector to a flat chance per major world, and then lowering that chance overall to compensate? So that larger sectors like Sol sector would have higher overall event rate, yet the overall event rate across all Federation sectors averages to be about the same?

This does provide a convenient and logical way to slowly increase event rate: colonies advancing to major world status. The more major worlds there are, the more events there should be. (More major worlds should also increase budget, but by default they should increase member nation's own budget, with Starfleet having to explicitly ask for budget increases?)

This could also lead to the mechanism behind increasing event DCs: after certain thresholds of event rate, another event difficulty level as added at very low rate, and then event rates per difficulty increase in a Vancian way.

/musings
Not event roll per Sector - per homeworld.
 
Actually, I've been thinking. We probably want to keep the SF Excelsior berth open in 2314/2315 while we wait to start the Ambassador prototype. We could offer to refit either the UE Excelsior or the Tellar Prime Excelsior in our berth during that time (I believe the refit becomes available 2314.Q4 so we couldn't do both). They don't have Excelsior berths of their own capable of doing it. Earn a little goodwill.

As for the first Starfleet refit, we could take the Excelsior rolling out of Lor'Vela OCF in 2315.Q1 and just keep it there the extra year necessary to refit it as an Excelsior-A.

I wonder if we could trade an Excelsior refit for a freighter?
 
Actually, I've been thinking. We probably want to keep the SF Excelsior berth open in 2314/2315 while we wait to start the Ambassador prototype. We could offer to refit either the UE Excelsior or the Tellar Prime Excelsior in our berth during that time (I believe the refit becomes available 2314.Q4 so we couldn't do both). They don't have Excelsior berths of their own capable of doing it. Earn a little goodwill.

As for the first Starfleet refit, we could take the Excelsior rolling out of Lor'Vela OCF in 2315.Q1 and just keep it there the extra year necessary to refit it as an Excelsior-A.
It would seem more appealing to refit our own explorers, would it not? Why can't/shouldn't we do that instead?

I wonder if we could trade an Excelsior refit for a freighter?
It would probably be cheaper to build our own freighter.
 
As for the first Starfleet refit, we could take the Excelsior rolling out of Lor'Vela OCF in 2315.Q1 and just keep it there the extra year necessary to refit it as an Excelsior-A.

Just imagining how frustrating that would be the assigned crew/builders.

Ok, ship is ready for space and passed all tests. Back into the berth and rip her open again!
 
Honestly we still have a fairly urgent need for ships in the field; I don't think it's worth delaying any Excelsior completions for the upgrade right now. Our first one may end up being a new-build or a combat damage retrofit.
 
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We will always have an urgent need for ships in the field, for the foreseeable future. We still need the refits, especailly if antagonist powers (e.g. the Cardassians) start coming out with better designs of their own.

Also, even given what you have in mind... the other big candidate for refits in the short term is Explorer Corps ships with Blooded or Green crews, coming off their first five-year missions.

One of the weaknesses of our new Explorer Corps additions (i.e. those other than Enterprise, Sarek, and Courageous) is that the lower crew experience means their ability to pass high-DC event checks is diminished. Refitting those ships means a significant boost to survivability that makes them more likely to last long enough to make Veteran (as Miracht, for example, did not).
 
It would seem more appealing to refit our own explorers, would it not? Why can't/shouldn't we do that instead?

Building a little political goodwill doesn't hurt. We are, after all, the only owners of the 3mt berths. Every other refit can be done at their leisure. Provided most of our refitting is done to our own vessels, using one slot for two years to refit UE and Tellar excelsiors is a small price to pay for happy councillors.
 
I support the idea of refitting member world explorers.

I'm just not sure we should do that first, since it's our own explorers that will be called upon as first responders to any major crisis.
 
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