As expected, vote tally was a mess, so I had to manually combine votes, and hopefully I did not make any errors. I also wasn't sure how to interpret HearthBorn's "Daystorm Institute, 2330s Colony Cores" - I assumed it's a BOOST task vote.

Vote Tally : Sci-Fi - To Boldly Go... (a Starfleet quest) | Page 1309 | Sufficient Velocity
##### NetTally 1.7.10.1

[x] Plan Continuity 2313
-[x] Office of Naval Architecture : 2310s Starship Durability
-[x] Weapons Fabrication Division : 2310s Phaser Development
-[x] Generic Team 2 : 2310s Torpedo Development
-[x] Utopia Planitia : Ambassador Project
-[x] 40 Eridani A : 2310s Escort - Science
No. of Votes: 31



Task: CONSTRUCTION

[X] [CONSTRUCTION] San Francisco Fleetyards : 2320s Construction Techniques
No. of Votes: 18

[x] [CONSTRUCTION] San Francisco Fleetyards : 2320s Lightweight Frames
No. of Votes: 14



Task: FBS

[X] [FBS] Federation Broadcast Service : 2320s LR Comms
No. of Votes: 28

[x] [FBS] Federation Broadcast Service : 2320s Fleet Comms
No. of Votes: 4



Task: GEOLOGY

[X] [GEOLOGY] All Pyllix Geological Institute : 2310s Bulk Resources
No. of Votes: 21

[x] [GEOLOGY] All Pyllix Geological Institute : 2320s Geological Sensors
No. of Votes: 11



Task: PROPULSION

[x] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Fusion Power
No. of Votes: 18

[x] [PROPULSION] Intazzi Team - Grand Hive R&D : 2320s Civilian Warp Systems
No. of Votes: 13



Task: BOOST

[X] [BOOST] Generic Team 3 (Hospital Ship Research), Daystrom Institute (2330s Colony Cores), Andorian Academy (Shield Regeneration)
No. of Votes: 13

[x] [BOOST] Generic Team 3 (Hospital Ship Research), Daystrom Institute (2330s Colony Cores)
No. of Votes: 10

[X][BOOST] Generic Team 3 (Hospital Ship Research)
No. of Votes: 1

[X][BOOST] Daystorm Institute (2330s Colony Cores)
No. of Votes: 1

Total No. of Voters: 34
 
We have should 19 rp left over. Would have felt safer with 29 rp, but we'll probably not need to deactivate any teams next year.

Actually, we only have 9 rp left over. 263-8*28+3*10 = 9 rp.

We'll need 28*8-(9+156) = 59 rp from events over the next 4 quarters to activate all our teams next year.
 
I motion we agree as a thread to avoid using Generic teams as far as possible. Boosts as well, should also be avoided for all but the critical, we want this NOW stuff. (They come at the expense of other stuff we might want to get, and at a remarkedly less efficient rate.)
 
There are disadvantages to not using generic teams.

The most obvious is that those are our baby tech teams. The tech tree branches out as we climb upward; we need to keep getting more tech teams in order to continue researching technologies at an acceptable pace. But we have to spend a lot of political will to get new research teams the old-fashioned way, and we just don't get very many from new members joining up.

The generic teams we have now will eventually become fully-fledged teams and become quite efficient- but if we stop using them, that won't happen.

Now, if we have to shut down a generic team for a year to make room to have all the non-generic teams do any work, sure, that's fine- but that's not quite what you said.
 
If the GBZ combat did get us a research bonus on shields, then the boost wouldn't have been necessary to allow completion of shield regen this year, and thus we'd regret it. If we don't get a bonus, then this boost is necessary to complete shield regen this year.

In general: If we have a degree of confidence that we can activate all teams next year AND we're sure we know what research we want to boost to ensure faster completion, then it's fine to boost it early. This is especially the case if it would finish this year. And even in the case it wouldn't finish this year, boosting it early can allow more flexibility next year in terms of boosts. It's like spending pp, where it's generally stupid to hoard pp, except with more uncertainty because we want enough rp to activate all teams.
 
If rp really dries up so much that we are in danger of needing to deactivate full teams (we only need 184 rp for those so pretty unlikely) we can always request a garrision escort project next snake pit. 40EA would be available to do the design project, we didn't vote for the geological sensors and in that hypothetical case we clearly wouldn't be recruiting an extra medical team or use boosts on generic team 1, so there wouldn't be much expected progress towards better tech for a Kepler design within the next few years anyway (the only major thing would be better SR sensors, basically), meaning there wouldn't really be any major downsides to starting the project early.
 
So, are we going to try for the Constie refit next Snakepit?

I guess the better question is, which one do we want? Escort is a cheap capability boost, but loses the +1 response from Lone Ranger so it's really just +1 S/P so you have a less durable Centaur with +1D for double the crew. Cruiser is more expensive, but we should have our Consties starting to hit Blooded and a Blooded Constie is at least able to match a ConnieB in most ways.
 
Next snakepit needs to focus on expanding our shipyards. If there is going to be war than I want some redundancy in our yards.
 
I'd say cruiser; In either case I doubt we want to continue to line, obsolete as they are.

Probably scrap them when we hit our Combat cap.

If we hit our Combat cap.
 
Next Snakepit should focus on shoring up our crew pool and affiliates. If there's going to be a war I'd like some redundancy there.

Seriously why are we obsessed with all the shipyards. One expansion somewhere is fine. Two is... maybe okay. Any more is wasted. Are we ever going to help the Gretarians or resolve the Yrillian problem? What about diplo with our first contacts? What about the Constellation refit, that's pretty handy to prepare for a war? And a war will kill more crew than repair space, since we draw on member world berths for that easily enough.
 
Next Snakepit should focus on shoring up our crew pool and affiliates. If there's going to be a war I'd like some redundancy there.

Seriously why are we obsessed with all the shipyards. One expansion somewhere is fine. Two is... maybe okay. Any more is wasted.

One, maybe two has been the proposal. The frustrating thing is that it would be good to have an extra Excelsior berth near the conflict zone (since those are the type least available from member worlds), but that tends to be less efficient pp-wise and time-wise compared to simply expanding UP.

Are we ever going to help the Gretarians or resolve the Yrillian problem?

Hopefully, but those are pretty knotty. I think we making them the target of Sousa's next political deal is more likely to be effective than a diplomatic push.
 
Next Snakepit should focus on shoring up our crew pool and affiliates. If there's going to be a war I'd like some redundancy there.

Seriously why are we obsessed with all the shipyards. One expansion somewhere is fine. Two is... maybe okay. Any more is wasted. Are we ever going to help the Gretarians or resolve the Yrillian problem? What about diplo with our first contacts? What about the Constellation refit, that's pretty handy to prepare for a war? And a war will kill more crew than repair space, since we draw on member world berths for that easily enough.
I want a berth in Apiata to repair ships damaged from the GBZ, which also supports a war. I also would like another 1mt and 3mt berth at utopia so we can parallel build in pairs plus those are quick to setup.

Academy expansion and one or two diplo pushes are also in my wants. Just have to see what new options we get and how much pp we have
 
I think you've been interpreting "focus on expanding our shipyards" a little too literally. People just mean it's a high priority for them, not that they want to be spending literally every pp on shipyards.
Precisely. I want at least 2 to 3 excelsior berths close to the CBZ and the GBZ. As long as we get that I will be satisfied. One at Indoria and 2 at Apinae
 
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As shown in the latest GBZ report, damaged ships can make Amarkia without wasting time, while if they're heavily damaged they can't even make Indoria. At best I might support one 3mt berth at Amarkia. We don't need vulnerable berths at Apinae and Indoria where we expect them to get attacked at the start of any major war. You'll be left with a whole lot of wrecked ship and berth if you put industry there. Indoria doesn't even have a starbase to defend orbital infrastructure, shouldn't that be a priority over a berth there?
 
Even just requesting a new shipyard at Amaria +1 3mt Berth is going to run 75pp. 110, if we want 3. Apinae is way too close to the front lines to put anything there.

Even a barebones Snakepit is going to run us:
Amarkia Yards: 35pp
Academy: 35pp
Constie Refit: 18pp
At least 1 push (for the Itticks, to try to keep them out of Cardassian orbit): 20pp

108pp, and that's just for minimal stuff. Trying to pull in the Gretarians and get a Council special session to focus the FDS on the Yrillians is going to cost even more. We will definitely not have the pp for additional yards unless we decide to keep letting our Crew problem get worse and let the Consties go for a while longer.
 
108pp, and that's just for minimal stuff. Trying to pull in the Gretarians and get a Council special session to focus the FDS on the Yrillians is going to cost even more. We will definitely not have the pp for additional yards unless we decide to keep letting our Crew problem get worse and let the Consties go for a while longer.
Any faction we could trade with for an Amarkia berth?
 
Even just requesting a new shipyard at Amaria +1 3mt Berth is going to run 75pp. 110, if we want 3. Apinae is way too close to the front lines to put anything there.

Even a barebones Snakepit is going to run us:
Amarkia Yards: 35pp
Academy: 35pp
Constie Refit: 18pp
At least 1 push (for the Itticks, to try to keep them out of Cardassian orbit): 20pp

108pp, and that's just for minimal stuff. Trying to pull in the Gretarians and get a Council special session to focus the FDS on the Yrillians is going to cost even more. We will definitely not have the pp for additional yards unless we decide to keep letting our Crew problem get worse and let the Consties go for a while longer.

We can likely let the Constellation refits go for another year. Our 1mt shipyards are going to be pretty busy pushing out the first wave of Renaissances and completing Miranda refits until 2317 or so. Therefore no need to request it until the 2315 Snakepit. Too bad that's the least expensive item on the list.

Also, we haven't seen what the options are for an Apinae shipyard. If it's cost-competitive with Amarkia, I'd be willing to consider building there instead. Yes it's near the frontier, but it also has a starbase and will be a high priority to protect that location in any case. In fact, one might consider it a "honey trap*" for the Cardassians, presenting a target so tempting that they go for it even if it's a bad idea tactically.

*I know, not strictly the right term, but bee puns. Bee puns.

Any faction we could trade with for an Amarkia berth?

I'd rather not use faction deals on things that we can just buy for regular pp. I mean, what would you be hoping to gain by doing it as a 'deal' rather than just spending the 35pp?
 
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