It would be nice to know how much of a boost we are getting as depending on how much it is it may or may not be enough to see those over the top. Colony cores does need one this or next year so if we can do it this year that is preferable.
Event bonuses are typically 5 or 10 progress to individual relevant techs. The Affiliates Research bonus for the Honiani was 5 progress to all three techs in the project.
 
That would enough to finish off shield which only needed 2 points. Intensive Care needed 4 points so 2 to each tech would be enough. So Colony Cores, Hospital ships and what else. Maybe one of the two long term projects with a generic team assigned?
 
[X] Maximum Detectives, Maximum Impact

I would have gone with the Open force is broken, concentrate on burning the roots plan. but having another Oberth in the GBZ is to good to pass up.
 
Last edited:
That would enough to finish off shield which only needed 2 points. Intensive Care needed 4 points so 2 to each tech would be enough. So Colony Cores, Hospital ships and what else. Maybe one of the two long term projects with a generic team assigned?
I'm inclined to leave it at 2 boosts and save the rest. We might have a shortage next year, or we might want a bit more of a surplus to be able to recruit and activate an additional new team (say a medical one if the Apiata and Indorians don't offer one).
 
Welp, I guess I know where our diplopushing is going next Snakepit. We've already had a demo of what happens when the Cardies give new guns to relatively primitive species...
 
So given that we'll be hitting the 400 mark for the Syndicate pretty soon, and with our forces there raring to move onto the Gabriel expanse, are we going to pull all of our extraneous forces from Orion space? I haven't been following/planning the fleet deployments like some of you guys - would it be possible to leave a group of our weakest ships there? At 400 Impact even weak ships should be enough to handle any Syndicate shenanigans, and greater numbers of ships means greater Impact gains.

I kind of wish we had a Bird Of Prey equivalent for this situation, but I suppose it would run counter to our entire fleet doctrine in almost every other situation.

I'd prefer not to leave T'lorel's force unequipped at least. They're doing good work taking out actual Syndicate assets, and could be for some years to come even when we've hit 800.
 
Proxima Eridani is another name for Epsilon Eriadni, which would be in the Vulcan sector allright so I can use that location.

Not much of an idea where exactly in the GBZ 24 Camden/Sguirri is supposed to be and it seems strategically important for the conflict there. Nor in which of the ~7 possible squares the Yan-Ros are. Nor what the borders of the Qloathi are and how the territory between them and the rest of the Ferasa sector was handled.

Everything with "Camden" in their name is a star in the same square that you start in. I'm mostly keeping to one generic catalogue name for stars in each square to make it a little easier to track. The generic name for stars in the starting square for the Sydraxians is "Baker".

In this case, 24 Camden should be placed in the upper left of the same square as Collie.

Yan-Ros:
Let's call it 4b

Qloath space:
Their space fill all of -5d. They run alongside the Seyek borders, stop a few LY short of Dawiar territory. It runs down near the -6/7 border close to the Lecarre.
Between Fiiral and Celesipos is the second largest Qloathi colony, and their other Shipyard point, Carnin Quel.
 
Guys, I'm pretty sure the Sydraxians ALSO lost the crew that wasn't listed as KIA from the destroyed ships. Running means they can't conduct recovery operations.

Good news is we still have the Apatia force. And will be getting an Amarki force. Bad news is that the Apatia force didn't join, which would have let us wipe them.

Also, this was not a phyrric victory. Repairing two ships is much, much easier than replacing three and repairing one.
 
Did we push the Syndicate past 400?

Based on this and estimating that Syndicate resilience was 25 before 2311:

2309: 9+18-25 = 2
2310: 20+18-25 = 13
2311: 82+28-20 = 90
2312: 142+28-20 = 150
2313 (so far): 95+28-10 = 113
Total: 368 impact that's stuck

So abut 360 now plus the new legislation from the council and two more turns... and we are likely reducing their resilience to 8 with the council vote. We might just do it.

There's a decent chance that the new annual impact and resilience won't take effect until next year. The last time we amended the legislation in 2310, it didn't take effect until 2311. Admittedly, that might be due to that amendment taking place in Q4.



Task Force Commander's Log, ATSF Task Force 2, Commodore Nash ka'Sharren

Again with the "Amarkia Targeting Syndicate Fuckery Task Force" :D

I am somewhat disappointed that we didn't see more of Nash since she took command late last year. Lots of excitement at first, but then it got all overshadowed by the Celos/Precipice situation and later the GBZ cabinet war.
 
[X] Plan: Open force is broken, concentrate on burning the roots.
 
Guys, I'm pretty sure the Sydraxians ALSO lost the crew that wasn't listed as KIA from the destroyed ships. Running means they can't conduct recovery operations.

Good news is we still have the Apatia force. And will be getting an Amarki force. Bad news is that the Apatia force didn't join, which would have let us wipe them.

Also, this was not a phyrric victory. Repairing two ships is much, much easier than replacing three and repairing one.
We have three ships that need to be repaired, but yes this favored us. More so if we can get a Riala and supporting vessels from the Amarkia in place for Q3.

This may also give the Sydraxians pause for a bit since they do have a martial culture and we just fought a good battle with them.
 
[X] Plan: Open force is broken, concentrate on burning the roots.

It's a multi-faceted approach where Vulcans, Indorians, Rigellians, and Tellarites join the fray, alonside the Caitians, Betazoids, Humans, Andorians, Amarkians, and of course the Orion Union.

I also think the starting task forces are sufficient for the greatly diminished space-born Syndicate threat, and that we can reinforce with our own ships if needed. I'd rather focus on ground work, and of those, I think Amarkian reinforcements as sufficient for policing, and that we should synergize with the Orion government effort to clean up the corruption.
 
Guys, I'm pretty sure the Sydraxians ALSO lost the crew that wasn't listed as KIA from the destroyed ships. Running means they can't conduct recovery operations.

Good news is we still have the Apatia force. And will be getting an Amarki force. Bad news is that the Apatia force didn't join, which would have let us wipe them.

Also, this was not a phyrric victory. Repairing two ships is much, much easier than replacing three and repairing one.

Their crew loses are primarily from the destroyed ships their damaged ships lost almost no crew at all. Endurance is going to be in a repair yard for a year or two.
 
Back
Top