RE: .25 Officers for Apiata: Queens on vacation or politically out of favor go sign on with the Explorer Corps? Or given the self-sacrificing extremes we have seen Apiata workers go to, perhaps a Queen who lost her colony in some disaster and has decided to relearn the whole leadership thing?

...actually that sounds like a neat character concept but I doubt I can do it justice.

EDIT: We also know that our recruiting among the Apiata is basically workers who have birth defects or injuries that prevent them from hooking in to a colony properly via whatever kind of phermonal signals the Apiata use. They're not officer material because they are literally born followers. But presumably it's possible that a Queen could be unable to generate those same signals (or do it in a way that doesn't work properly) due to disease, defect, or physical injury.
 
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RE: .25 Officers for Apiata: Queens on vacation or politically out of favor go sign on with the Explorer Corps? Or given the self-sacrificing extremes we have seen Apiata workers go to, perhaps a Queen who lost her colony in some disaster and has decided to relearn the whole leadership thing?

...actually that sounds like a neat character concept but I doubt I can do it justice.

EDIT: We also know that our recruiting among the Apiata is basically workers who have birth defects or injuries that prevent them from hooking in to a colony properly via whatever kind of phermonal signals the Apiata use. They're not officer material because they are literally born followers. But presumably it's possible that a Queen could be unable to generate those same signals (or do it in a way that doesn't work properly) due to disease, defect, or physical injury.
Are you sure that a defective Apiata cannot express queenly (==commanding) behavior?
 
When the 5 year memorandum ends, we're going to have a lot of ratifications, aren't we?

I am actually not so sure about that. Diplo pushes have gotten rather expensive with Sousa and the Orions are I think already exempt from the moratorium which leaves two, maybe three candidates. And in a long to mid term perspective the Cardassians and their client states take up a significant portion of our potential new affiliates/members...
 
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I am actually not so sure about that. Diplo pushes have gotten rather expensive with Sousa and the Orions are I think already exempt from the moratorium which leaves two, maybe three candidates.
The Caldonians are definitely going to reach 500, and the Gaeni, Qloathi and Risa can get there with a few good yearly rolls and an event or two. The Gaeni and Qloathi get events relatively frequently. Risa doesn't, but is already over 400 anyway.
 
The Caldonians are definitely going to reach 500, and the Gaeni, Qloathi and Risa can get there with a few good yearly rolls and an event or two. The Gaeni and Qloathi get events relatively frequently. Risa doesn't, but is already over 400 anyway.
I expect the Cardassians to try their best (worst) to stop us from growing.
 
So, uh, what does Sousa look like? I imagine she's short and slim with dark hair, probably in a short haircut. Maybe one of those "power woman" styles? Does she have dark skin? I like to think she has hazel eyes.

Does she wear a fancy hat? Is a cape part of uniform by now?

I have so many questions. Halp.
 
@Briefvoice, I made some changes to the shipbuild spreadsheet (my copy) to reflect revised EOY totals/income and the ratifications: Copy of Boldly Go Shipbuild

Changes:
- 2312 EOY br/sr changed from [1265br 555sr] to [1250br 535sr] (-15br -20sr)
- 2312 EOY br/sr income changed from [765br 550sr] to [750br 530sr] (-15br -20sr)
- Corvo colony income changed from [15sr] to [20sr] (+5sr due to last year's tech and fact that SR colonies have always had at least base 10sr income)
- Apiata+Indoria ratification income changed from [25br 15sr 0.6O 2.4E 1.5T 0.5EC] to [45br 20sr 0.3O 2.8E 1.8T 0.5EC] (+20br +5sr -0.3O +0.4E +0.3T)
- Anticipating either Gretaria or Yang-Rose being an affiliate by 2315 so that we'll actually have 9 affiliates for the 0.1=>0.15 per affiliate tech completion then (we're currently at 8 affiliates with the Apiata+Indoria ratification here and Honiani affiliation last year)

These changes do help alleviate our projected crew crunch around the turn of the decade. However, our SR crunch has been extended to be our primary bottleneck for the next few years, going negative with current projections.

Even worse, SR from events has averaged -13.75 per year over years 2309 to 2312 (yes, negative). With the upcoming fighting that's anticipated in GBZ, that's going to get worse. The silver lining is that ships getting damaged will likely require berth time beyond the BR/SR cost, which forces delays in our tight shipbuilding plans.

edit: oops, 0.5 EC not 0.25
 
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Nice!!! RP at 263 now (assuming 30 from starting Ambassador project) 208 is needed for all tech teams, which lets us boost five techs and have five banked unless we get tech teams from Apiata and Indoria before then in which case we could boost 3 and bank 9 RP, plus we have two more captains logs to go. Even better we gained 86 PP out of it which we really needed. And two more members providing more crew and increasing our EC by .5 in each category.


@Briefvoice, I made some changes to the shipbuild spreadsheet (my copy) to reflect revised EOY totals/income and the ratifications: Copy of Boldly Go Shipbuild

Changes:
- 2312 EOY br/sr changed from [1265br 555sr] to [1250br 535sr] (-15br -20sr)
- 2312 EOY br/sr income changed from [765br 550sr] to [750br 530sr] (-15br -20sr)
- Corvo colony income changed from [15sr] to [20sr] (+5sr due to last year's tech and fact that SR colonies have always had at least base 10sr income)
- Apiata+Indoria ratification income changed from [25br 15sr 0.6O 2.4E 1.5T 0.25EC] to [45br 20sr 0.3O 2.8E 1.8T 0.25EC] (+20br +5sr -0.3O +0.4E +0.3T)
- Anticipating either Gretaria or Yang-Rose being an affiliate by 2315 so that we'll actually have 9 affiliates for the 0.1=>0.15 per affiliate tech completion then (we're currently at 8 affiliates with the Apiata+Indoria ratification here and Honiani affiliation last year)

These changes do help alleviate our projected crew crunch around the turn of the decade. However, our SR crunch has been extended to be our primary bottleneck for the next few years, going negative with current projections.

Even worse, SR from events has averaged -13.75 per year over years 2309 to 2312 (yes, negative). With the upcoming fighting that's anticipated in GBZ, that's going to get worse. The silver lining is that ships getting damaged will likely require berth time beyond the BR/SR cost, which forces delays in our tight shipbuilding plans.
So what you are saying is we keep the tech team moving down the SR track as there is one tech node that has a tech to increase SR production by 5 and also increase the chance of finding SR colonies. And I think most of the SR losses have been from damage, still good to know and this makes Mirandas more attractive then Centaurs right now thanks to the cheaper cost. Still something to keep an eye on (and hope we get some good events and rolls for Seyek to bring them to 300)
 
Alloys that are bound in forms you cannot rework. Materials that were consumed during construction and are not extractable. etc.
 
Alloys that are bound in forms you cannot rework. Materials that were consumed during construction and are not extractable. etc.
I would cut the stuff down, put it into an industrial transporter and separate the matter stream into the components I'm interested in, but okay - doesn't work like that.
 
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I'm just like...guys we're expanding the Auxiliary yard as fast as humanly possible. We made a deal to get it before it was even available in the Snakepit. We don't need to double it's size right after we get it-it might need some expansion, at least to meet short term needs, but we don't need eight slots right now, surely!
RE: .25 Officers for Apiata: Queens on vacation or politically out of favor go sign on with the Explorer Corps? Or given the self-sacrificing extremes we have seen Apiata workers go to, perhaps a Queen who lost her colony in some disaster and has decided to relearn the whole leadership thing?

...actually that sounds like a neat character concept but I doubt I can do it justice.

EDIT: We also know that our recruiting among the Apiata is basically workers who have birth defects or injuries that prevent them from hooking in to a colony properly via whatever kind of phermonal signals the Apiata use. They're not officer material because they are literally born followers. But presumably it's possible that a Queen could be unable to generate those same signals (or do it in a way that doesn't work properly) due to disease, defect, or physical injury.
The phenomena of 'Sterile Queens' or 'Loyal/Useful Daughters' is a well attested one. A young queen is expected to learn from her mother and serve her to learn the duties and privileges of her station, but some never grow out of this phase or delay their full maturation for a decade or more, either through disinterest or medical incapability to preform the actual duties of their caste. They are a welcome presence in any hive, for they can act as lieutenants and executors more capable than any drone or worker, and often serve as inter-hive diplomats. Their self-sacrificing nature and drive to protect and help others in their in-group thrive would make them good officers.
 
The phenomena of 'Sterile Queens' or 'Loyal/Useful Daughters' is a well attested one. A young queen is expected to learn from her mother and serve her to learn the duties and privileges of her station, but some never grow out of this phase or delay their full maturation for a decade or more, either through disinterest or medical incapability to preform the actual duties of their caste. They are a welcome presence in any hive, for they can act as lieutenants and executors more capable than any drone or worker, and often serve as inter-hive diplomats. Their self-sacrificing nature and drive to protect and help others in their in-group thrive would make them good officers.
Then why "O-0"? (that's zero officers)
 
Not sure if this has been noted or not but Propulsion tech field has been added to the research page, we have Tier 1 and 2 finished in that. I would suggest Generic Team 2 start on propulsion for its second competency so it would be an Explorer/Propulsion team. Otherwise Yoyodyne is now a Warp/Propulsion team

So looking forward to the Ex-Astria:
Forward Defence-finishes this year, no boost needed
2310s Special Resources-finishes this year, no boost needed
ToC Starbase Design-finishes this year, no boost needed

2320s EPS Safety-finishes next year no boost needed
2310s Equipment-finishes next year no boost needed
2310s Message Security-finishes next year no boost needed
2310s Diplomacy-finishes next year no boost needed (spock also will level up to 6 and produce 12 points!)

Hospital Ship Research Project- boost this turn to finish this year
Shield Regeneration Project-boost this turn to finish this year
2310s Intensive Care- boost this turn to finish this year

2330s Colony Cores-boost this turn or next to finish next year
2310s Short-Range Sensors-finishes in two years, may need boost next year to finish then, depends on where inspiration and overrun go

2310s Affiliates Research-finishes in three years, boost this year and next has a 8/9 chance of finishing tech next year (if both boost and inspiration this year lands on Recruiting Campaign III that tech finishes this year and it will take 2 more years for it to finish overall)

Primitive Isolinear Computers-boost candidate, will take 9 years without, 2 boosts would shave off a year, 4 boosts shaves off two years, 6 boosts shaves off three years
2310s Long -Range Sensors-boost candidate, will take 8 years without, 2 boosts would shave off a year, 4 boosts shaves off two years, 5 boosts shaves off three years

2320s Research Centers-boost not useful yet (techs like this where it will be a min of 5 years before one will finish assuming all inspirations go to one tech are poor boost candidates)

Klingon Research-finishes in 7 to 8 years, boosts will speed up
The Mission Unending-finishes in 5 years, one boost to finish in 4 years (wait until year 3 or 4 to boost)
Cardassian Research-4 years to finish
 
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Not sure if this has been noted or not but Propulsion tech field has been added to the research page, we have Tier 1 and 2 finished in that. I would suggest Generic Team 2 start on propulsion for its second competency so it would be an Explorer/Propulsion team. Otherwise Yoyodyne is now a Warp/Propulsion team
Depends on whether we get any new teams from the new members and which ones. If we get a propulsion team and no weapons team I'd rather put generic team 2 on weapons, for example.
 
Depends on whether we get any new teams from the new members and which ones. If we get a propulsion team and no weapons team I'd rather put generic team 2 on weapons, for example.
That is true, though that depends on if we see teams before we have to assign science teams. Also Apiata I imagine have a decent chance at having a weapons team option, Indoria minerals and starship or starbase construction seem most likely.

I know I want a second minerals team so we can have the current one going down the SR track and the second team to start going down the BR track.
 
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