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Just a question - how does "+0.25 all Explorer" work with "O-0.0"?Apiata Academy Contribution increases to O-0.0, E-2, T-1.5.
+0.25 all Explorer Corps types
Just a question - how does "+0.25 all Explorer" work with "O-0.0"?Apiata Academy Contribution increases to O-0.0, E-2, T-1.5.
+0.25 all Explorer Corps types
Are you sure that a defective Apiata cannot express queenly (==commanding) behavior?RE: .25 Officers for Apiata: Queens on vacation or politically out of favor go sign on with the Explorer Corps? Or given the self-sacrificing extremes we have seen Apiata workers go to, perhaps a Queen who lost her colony in some disaster and has decided to relearn the whole leadership thing?
...actually that sounds like a neat character concept but I doubt I can do it justice.
EDIT: We also know that our recruiting among the Apiata is basically workers who have birth defects or injuries that prevent them from hooking in to a colony properly via whatever kind of phermonal signals the Apiata use. They're not officer material because they are literally born followers. But presumably it's possible that a Queen could be unable to generate those same signals (or do it in a way that doesn't work properly) due to disease, defect, or physical injury.
When the 5 year memorandum ends, we're going to have a lot of ratifications, aren't we?
The Caldonians are definitely going to reach 500, and the Gaeni, Qloathi and Risa can get there with a few good yearly rolls and an event or two. The Gaeni and Qloathi get events relatively frequently. Risa doesn't, but is already over 400 anyway.I am actually not so sure about that. Diplo pushes have gotten rather expensive with Sousa and the Orions are I think already exempt from the moratorium which leaves two, maybe three candidates.
I expect the Cardassians to try their best (worst) to stop us from growing.The Caldonians are definitely going to reach 500, and the Gaeni, Qloathi and Risa can get there with a few good yearly rolls and an event or two. The Gaeni and Qloathi get events relatively frequently. Risa doesn't, but is already over 400 anyway.
I now want to subvert their agents like with Gul Miran.I expect the Cardassians to try their best (worst) to stop us from growing.
So what you are saying is we keep the tech team moving down the SR track as there is one tech node that has a tech to increase SR production by 5 and also increase the chance of finding SR colonies. And I think most of the SR losses have been from damage, still good to know and this makes Mirandas more attractive then Centaurs right now thanks to the cheaper cost. Still something to keep an eye on (and hope we get some good events and rolls for Seyek to bring them to 300)@Briefvoice, I made some changes to the shipbuild spreadsheet (my copy) to reflect revised EOY totals/income and the ratifications: Copy of Boldly Go Shipbuild
Changes:
- 2312 EOY br/sr changed from [1265br 555sr] to [1250br 535sr] (-15br -20sr)
- 2312 EOY br/sr income changed from [765br 550sr] to [750br 530sr] (-15br -20sr)
- Corvo colony income changed from [15sr] to [20sr] (+5sr due to last year's tech and fact that SR colonies have always had at least base 10sr income)
- Apiata+Indoria ratification income changed from [25br 15sr 0.6O 2.4E 1.5T 0.25EC] to [45br 20sr 0.3O 2.8E 1.8T 0.25EC] (+20br +5sr -0.3O +0.4E +0.3T)
- Anticipating either Gretaria or Yang-Rose being an affiliate by 2315 so that we'll actually have 9 affiliates for the 0.1=>0.15 per affiliate tech completion then (we're currently at 8 affiliates with the Apiata+Indoria ratification here and Honiani affiliation last year)
These changes do help alleviate our projected crew crunch around the turn of the decade. However, our SR crunch has been extended to be our primary bottleneck for the next few years, going negative with current projections.
Even worse, SR from events has averaged -13.75 per year over years 2309 to 2312 (yes, negative). With the upcoming fighting that's anticipated in GBZ, that's going to get worse. The silver lining is that ships getting damaged will likely require berth time beyond the BR/SR cost, which forces delays in our tight shipbuilding plans.
If we salvage ships, we get the full br/sr build cost as salvage?
Thanks. Any reason for the 50% loss?
I would cut the stuff down, put it into an industrial transporter and separate the matter stream into the components I'm interested in, but okay - doesn't work like that.Alloys that are bound in forms you cannot rework. Materials that were consumed during construction and are not extractable. etc.
We don't have replicators yet.
Good idea, but blocking a berth does more for game balance than a reclamation rate of 98% would disturb it. It's not so much ressources we are talking.
And the space-magic process of alloying 'sr' materials makes them unretrievable by applying a plasma torch or the 24th century equivalent.
The phenomena of 'Sterile Queens' or 'Loyal/Useful Daughters' is a well attested one. A young queen is expected to learn from her mother and serve her to learn the duties and privileges of her station, but some never grow out of this phase or delay their full maturation for a decade or more, either through disinterest or medical incapability to preform the actual duties of their caste. They are a welcome presence in any hive, for they can act as lieutenants and executors more capable than any drone or worker, and often serve as inter-hive diplomats. Their self-sacrificing nature and drive to protect and help others in their in-group thrive would make them good officers.RE: .25 Officers for Apiata: Queens on vacation or politically out of favor go sign on with the Explorer Corps? Or given the self-sacrificing extremes we have seen Apiata workers go to, perhaps a Queen who lost her colony in some disaster and has decided to relearn the whole leadership thing?
...actually that sounds like a neat character concept but I doubt I can do it justice.
EDIT: We also know that our recruiting among the Apiata is basically workers who have birth defects or injuries that prevent them from hooking in to a colony properly via whatever kind of phermonal signals the Apiata use. They're not officer material because they are literally born followers. But presumably it's possible that a Queen could be unable to generate those same signals (or do it in a way that doesn't work properly) due to disease, defect, or physical injury.
Then why "O-0"? (that's zero officers)The phenomena of 'Sterile Queens' or 'Loyal/Useful Daughters' is a well attested one. A young queen is expected to learn from her mother and serve her to learn the duties and privileges of her station, but some never grow out of this phase or delay their full maturation for a decade or more, either through disinterest or medical incapability to preform the actual duties of their caste. They are a welcome presence in any hive, for they can act as lieutenants and executors more capable than any drone or worker, and often serve as inter-hive diplomats. Their self-sacrificing nature and drive to protect and help others in their in-group thrive would make them good officers.
Depends on whether we get any new teams from the new members and which ones. If we get a propulsion team and no weapons team I'd rather put generic team 2 on weapons, for example.Not sure if this has been noted or not but Propulsion tech field has been added to the research page, we have Tier 1 and 2 finished in that. I would suggest Generic Team 2 start on propulsion for its second competency so it would be an Explorer/Propulsion team. Otherwise Yoyodyne is now a Warp/Propulsion team
That is true, though that depends on if we see teams before we have to assign science teams. Also Apiata I imagine have a decent chance at having a weapons team option, Indoria minerals and starship or starbase construction seem most likely.Depends on whether we get any new teams from the new members and which ones. If we get a propulsion team and no weapons team I'd rather put generic team 2 on weapons, for example.