Honestly, the hot-blooded Tsun character is the Klingon.

The Romulan is a kuudere.




>.>
<.<

*huffs, turns to the side and thrusts out the meticilously designed valentine's chocolate*
 
[X][NAME] VIGIL

Remember, folks. That's the name of a bureaucratic office, not the combined forces under them.

But there can't be much ambiguity about what the Hur'q did, because some of the civilizations that witnessed it still exist in recognizable form, and while they may have been hammered back into the Atomic Age, they never got hammered all the way back to the Iron Age. An Iron Age civilization can lose track of exactly what happened when aliens visited it (my portrayal of Orion-Amarki interactions being a good example). An Atomic Age civilization that knows it's the remnant of an interstellar civilization... not so much.

Just because you got bombed back to pre-industrial tech base doesn't mean you forgot how to read and write and newtonian mechanics and heliocentrism. Quite frankly, if the crisis doesn't make life on the planet nonviable, rediscovering technology should be fairly quick and straightforward. Sure, you no longer have isolinear computers, but you can build slide rules, steam engines and basic sanitation. Having a plan back to the stars makes it so much faster.
 
Kuuderes generally act colder, haughtier or more cynical, but aren't as...."lively" as Tsunderes.

Fundamentally, it's the same character archetype (someone that is initially hostile to you, but is good person underneath and warms up over time); but specifics differ, with Tsuns being more openly confrontational and Kuus being more simmering and aloof.

And now, I shall make a Star Trek dating sim
 
Just because you got bombed back to pre-industrial tech base doesn't mean you forgot how to read and write and newtonian mechanics and heliocentrism. Quite frankly, if the crisis doesn't make life on the planet nonviable, rediscovering technology should be fairly quick and straightforward. Sure, you no longer have isolinear computers, but you can build slide rules, steam engines and basic sanitation. Having a plan back to the stars makes it so much faster.
That's kind of my point. Any society that gets battered back to where it CAN rebuild industrial technology WILL. It doesn't really count as "back to the Iron Age" or "back to the Stone Age."

To knock a colony back to the Iron Age, you basically have to:
1) Kill off so much of the population that the survivors can't reconstruct any meaningful technical base until it's been several generations and people don't really remember what their ancestors accomplished as concrete reality rather than legend, OR
2) Start with a colonial population so small that it can't build a working industrial infrastructure at all, and all the technology decays back to Iron Age levels.

The latter is what happened to Selindra in my omake, for example- the Amarki hijacked the ships, evicted the Orion occupants of the planet at disruptorpoint and herded them onto the ships... but they simply had no idea how to build anything and lacked the numbers to reinvent or jury-rig an industrial base until their population started to grow naturally. Which took many generations. In their case, they totally knew technology was possible, and had a pretty good idea that it wasn't just magic or something, but there simply weren't enough technical geniuses to pull it off until centuries after the Amarki made planetfall.

The former may well have happened to some of the worlds hit by Hur'q (or overzealous angry Klingons during the rebellions against the Hur'q).

I thought it was supposed to be an informal nickname?
EXACTLY.

It already HAS a bureaucratic name: the Joint Ground Something Something. We want something cool and pronounceable, like Aethercorps!

Yes, the informal nickname of a bureaucratic coordination office, not the informal nickname of the joint forces operating under it.
Nonono. Seriously, JGOC isn't going to be big enough to need its own nickname.

The combined force operating under it, on the other hand, definitely will.
 
To knock a colony back to the Iron Age, you basically have to:
1) Kill off so much of the population that the survivors can't reconstruct any meaningful technical base until it's been several generations and people don't really remember what their ancestors accomplished as concrete reality rather than legend, OR
2) Start with a colonial population so small that it can't build a working industrial infrastructure at all, and all the technology decays back to Iron Age levels.

This is open to some debate. Probably too off-topic to go into in a lot of detail, but destroying existing technology is bound to kill an awful lot of the population to start with (because they don't have any food) and in some ways rebuilding tech is harder the second time around. Easier in that you know it's possible; harder in that a lot of the easily accessible mineral ores have already been mined, fossils fuels close to the surface have been used up, etc.

To go with some very classic sci-fi, it reminds me of the situation in A Mote in God's Eye where the 'motie' aliens were noted as having repeatedly knocked themselves back to pre-modern civilization, and how this meant that they had to proceed directly from wood-powered steam engines to fusion reactors because all the fossil fuels and rare earth minerals had been mined long ago.
 
Now I'm reminded that the Vigilio, Confido motto of the new X-COM can be read as "I am trusted, I am relied upon" but also "Hey, watch this."
 
[QUOTE="Alastor Mobius Toth, post:
And now, I shall make a Star Trek dating sim[/QUOTE]

gib lesbians plox

I am fascinated by your product and or service and would like to subscribe to your newsletter and or patreon account
 
Considering how XCOM rookies are notorious for dying all the time, without doing anything but exposing their team to the enemy... @Night I think that works rather well, don't you? After all, we're familiar with the behaviour that usually follows the phrase "Hey, watch this!" aren't we?

[X][NAME] VIGIL
 
So we should be having a couple of Constitutiton-Bs launching form San Francisco this quarter. I guess they can go in the unassigned pool for now? @OneirosTheWriter did you put them in any sector for the Q4 Captain's Logs rolls?

I suggest doing the next fleet redistribution plan vote after 2313.Q1 Shipyard Operations. The ships we have available to move around will be dependent on whether the thread votes to do Miranda refits or spend the berth space on new builds instead. But do it before the Captain's Logs that quarter so you know which ships you're rolling for.
 
EDIT: by which I mean they might have a more formal name but are called Marines widely by the Earth populace and probably even the government. I actually assume that would get translated to other species, whereas the SF version would have no official-unofficial moniker and thus be open season to cultural interpretation.

Actually, they are officially the Star Fleet Marine Corps.

I'm dead serious.

SFMC has a long history in the Beta-level canon, particularly Starfleet Battles but also including FASA and one or two other RPG takes. They are directly referenced, by name and all, as part of Operation Retrieval in The Undiscovered Country, and apparently the initial production of The Siege of AR-558 intended to do so as well but ultimately didn't. Some novels have suggested the branch was deestablished following peace with the Klingons.
 
The Syndicate sure ain't acting like a bunch of Paul Reveres and George Washingtons now.

Of course not, in FASA they won their revolution thousands of years ago.

They secretly undermined and subverted the alliance of races that enslaved them and helped their people form a Galactic power which dominated the Alpha quadrant for a few centuries.

This after tens of thousands of years of slavery.

Of course, the Orion empire is long gone, and the Syndicate has evolved (or devolved) away from their origins as a secret revolutionary cabal and become more focused on simply being a criminal group (rather than being criminal in order to bankroll a revolution).

So they are (in FASA Trek) seen as a bit unsavory and a bit romantic by Orions, they carry the legacy of honoured heroes of Orion history, and hey, they'll be there next time someone tries to enslave the entire Orion species, right?

So if this Syndicate is like the FASA Syndicate, they will be working to force the Federation to act as a modern version of the ancient alliance of slavers who subjugated their people, so that THEY can re-enact the part of the revolutionary cabal they pose as the continuation of.

And if the Syndicate wins against the Federation, they will be Paul Reveres and George Washingtons, because they will write the histroy.

Just like the rebels who betrayed their King a couple centuries back became heroes when the French, Dutch, Spanish and treasonous North American rebels defeated that King.

Also, we've got a pretty firm 'canon' for the Orions in this game, and it contradicts the FASA content on this issue. I think that may be just as well, because I don't think anyone's ever done a version of the Orions in Star Trek canon that's as fun as the one we're playing. I mean seriously, we've got an Orion that:
1) Includes the matriarchal elements of the culture, and the pheromones that are the Orion superpower
2) Includes the hints from canon that the Orions used to be a powerful empire that then collapsed
3) Drops a lot of the weird sexism of the way Orion females are portrayed in canon (in favor of different weird sexism on the Orions' part but that just adds flavor from an RP point of view)
4) Gives the Orions a 'hat' other than 'entire species run by giant criminal organization.' In particular, it makes them 'cyberpunk' instead of 'green exotic dancers.'
5) Provides ample grounds for storytelling and in-character questions about how Orion society works and how its politics affect us.

So I'm pretty happy with this as-is.

Ummm.

Did you ever read the FASA materials on the Orions? Because TBG Orions basically seem like a less racially diverse, more cyberpunk version of FASA Orions.

That's why I brought the FASA material up, because the QM writes them as if he's read the FASA material and tweaked it to fit in the simplified Trek universe of TBG (or at least, simpler to start with - the game canon is fast getting complicated as all heck).

All the things in your list of "why I like these Orions" except for the matriarchy is per FASA.

(I am guessing the matriarchal features are likely to be inspired by "Star Trek Continues", which did a brilliant episode on Orions.)

fasquardon
 
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