Starfleet Design Bureau

I really appricate that the cargo bay option shows that it increases our capacity from 3 to 6, context is tasty.

I'm thinking science for the first two, and Dilitium for the thrid.
 
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[ ] 0: Cargo Bay Expansion (+1 Engineering, 3 Cargo -> 6 Cargo)
[X] 0: Small Arboretum (+2 Science)
This is the hard one for me. More science, fresh vegetables and happier crew vs more utility for Starfleet mission planners... I'll probably flip a coin in 2 hours.

[X] 1: Secondary Computer Core (+2 Science, Advanced Computing)
Easy pick. Synergizes with our fancy new computer core and enhances all scientific studies. This is what the Galileo is all about.

[X] 2: Dilithium Analysis (+1 Science, Dilithium Prospecting)
I was torn in this one until someone pointed out that the Galileo was already a follow up style mission, so why send a third wave?
 
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Given its puttering about in the rear lines, and our present zippy cargo ship is considerably slower and (iirc) already only equals the cargo this ship will have as default you could make a good argument for the expanded cargo bay.

It'll also give these ships a niche even when their scientific facilities are considerably outdated.
We need to replace the Cygnus anyways. Now, we could go all-in on engineering on this vote and simply replace both the Cygnus and the Curiosity, but I suspect that we might want two focused designs instead of one generalist.
 
@Sayle What is our base Science and Engineering ratings? Do we start with 3 Science because of the new computer core, instead of the usual 2?
 
[ ] 0: Small Arboretum (+2 Science)
[ ] 1: Secondary Computer Core (+2 Science, Advanced Computing)
[ ] 2: Dilithium Analysis (+1 Science, Dilithium Prospecting)

I like these options, double computer is probably a good idea tbh.
 
If we could have slotted the Fab Shop instead of the cargo/arboretum option, I would be tempted to put it there, but space is not that freeform here.
 
Given its puttering about in the rear lines, and our present zippy cargo ship is considerably slower and (iirc) already only equals the cargo this ship will have as default you could make a good argument for the expanded cargo bay.

It'll also give these ships a niche even when their scientific facilities are considerably outdated.
Frankly I would rather just plan on replacing it if and when that happens. By that time we should hopeful-Skragging-lee have made torpedoes standard issue like we should have done decades ago and it will be outdated for many reasons.

Anyway, as stated since this isn't going to be the cheap line cruiser we could have had, we'd best cram in as much scientific capabilities as possible to justify building the things so large.
 
[ ] 0: Cargo Bay Expansion (+1 Engineering, 3 Cargo -> 6 Cargo)
Going for the synergy choice, as was implied. I honestly just think this is a better option. We made a sprinter, being able to stop a station, pick up emergency supplies, and sprint them over to an emergency, could save a lot of lives. Plants are cool, but I don't think it is as important as the versatile utility this brings. More mundanely, gives scientist extra space for their coffee mugs (and other specialized science equipment)

[ ] 1: Secondary Computer Core (+2 Science, Advanced Computing)
We just put in a fancy new computer early on on this baby.
Lets double down for additional 'hidden synergies'
The Monotronic Computer Core. Its basically 2x standard computer core.
We double again for quad core. C'mmon guys QUAD CORE!

[ ] 2: Geosciences (+2 Science)
I don't have a problem for marking it for specialized equipment later. Dilitium is supposed to be pretty rare, marking it for later is fine, there is not a major benefit to having a potential workhorse doing specialized tasks in this manner.
 
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This ship is going to have a ton of modules, and also is mostly going to be pootling around Federation space. Giving it some auxiliary capabilities means that it can do tasks like ferry cargo or helping a colony fix their weather satellites whilst it's en route to the next scientific mission, or surveying rare ionosphere lifeforms, or whatever. It does not necessarily have to detract from the ship's focus as a science ship, it just raises the utility we get out of each hull.

Really the smart thing to do would be to get an idea numerically of what the breakpoints are for each rating grade, and see if we can shoot for something like Science A+/Engineering C.
 
What is our base Science and Engineering ratings? Do we start with 3 Science because of the new computer core, instead of the usual 2?
It looks like engineering/science are base 4/2:
Project Galileo
Mass: 255,000 Tons
Single Target Rating:
Multi-Target Rating:

-Average Damage:
-Max Sustained Damage:
-Alpha Strike Damage:
-Coverage:
-Maneuverability: Low
Defense Rating:
Engineering: 4 (Type F Shuttles, 3 Cargo)
Science: 2 (Monotronic Computer Core)
Warp (Efficient Cruise):
5.2 (140c)
Warp (Maximum Cruise): 6.4 (262c)
Warp (Maximum Warp): 7.6 (439c)
Operational Range: 70ly
Ratings
Cost: A-
Infrastructure: C-
Tactical Rating: B-
Logistics Rating:
Science Rating:


The curiosity has a science of 8, and the Cygnus has an engineering of 5.

I want to build an engineering dreadnaught to run around printing Pharos stations across known space.
Not only will it crush your station, it'll turn it into a new one in the same spot.
 
[] 0: Small Arboretum (+2 Science)
[] 1: Secondary Computer Core (+2 Science, Advanced Computing)
[] 2: Dilithium Analysis (+1 Science, Dilithium Prospecting)

Edit: vote is not open yet
 
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The Dilithium Analysis seems to be the way to go, especially if we're well away from any form of recrystallization.
As per DIS that a non-Federation but close to Federation space species (or rather their leader) had developed it some time in the late 2250s. However Scotty developed his (which was presumably then pushed into general service) in 2286 during the Whale Probe incident.

Until that point we're at the mercy of unclaimed deposits we'd have to find or third parties who could use their own reserves as a way to influence us.

In that respect, missing out on it would be a terrible omission.

Anyway, as stated since this isn't going to be the cheap line cruiser we could have had, we'd best cram in as much scientific capabilities as possible to justify building the things so large
Still got an A- (something in A anyways) cost rating. It is a cheap cruiser.

We need to replace the Cygnus anyways. Now, we could go all-in on engineering on this vote and simply replace both the Cygnus and the Curiosity, but I suspect that we might want two focused designs instead of one generalist.
Not necessarily all in (I don't think that's really needed), but having our now fastest(?) ship that's going to be all over the Federation able to take on supplies and replacements for our various colonies and other concerns would be some good synergy. Imo
 
This ship is going to have a ton of modules, and also is mostly going to be pootling around Federation space. Giving it some auxiliary capabilities means that it can do tasks like ferry cargo or helping a colony fix their weather satellites whilst it's en route to the next scientific mission, or surveying rare ionosphere lifeforms, or whatever. It does not necessarily have to detract from the ship's focus as a science ship, it just raises the utility we get out of each hull.
Is that not the whole point of choosing this ship option? To have it be able to do other things instead of just doing science?
[ ] Highly specialised, short ranged, minimally armed. (Frigate: ~200k)
[ ] Secondary capability, medium range, decently armed. (Light Cruiser: ~400k)
 
It looks like engineering/science are base 4/2:
Project Galileo
Mass: 255,000 Tons
Single Target Rating:
Multi-Target Rating:

-Average Damage:
-Max Sustained Damage:
-Alpha Strike Damage:
-Coverage:
-Maneuverability: Low
Defense Rating:
Engineering: 4 (Type F Shuttles, 3 Cargo)
Science: 2 (Monotronic Computer Core)
Warp (Efficient Cruise):
5.2 (140c)
Warp (Maximum Cruise): 6.4 (262c)
Warp (Maximum Warp): 7.6 (439c)
Operational Range: 70ly
Ratings
Cost: A-
Infrastructure: C-
Tactical Rating: B-
Logistics Rating:
Science Rating:


The curiosity has a science of 8, and the Cygnus has an engineering of 5.


Not only will it crush your station, it'll turn it into a new one in the same spot.
You joke, but we design ourselves a small bastion starfort and have an engineering dreadnaught capable of building them IN OPPOSITION SYSTEMS and it's a hell of a flex.
 
I don't think we need to expand the cargo. It already has the same cargo capacity as a Cygnet and the Cygnet does the job of rapid critical cargo delivery just fine.

Yeah, it was supposed to be able to do tactical stuff but that ships sailed when we dumped torpedoes.

It still can. Put 4 or 5 of these together and their phasers match the damage of a pair of photon torpedo tubes, but they fire constantly and almost always hit. It has phasers that are like 50% more powerful than anything else in the fleet at the moment.

It's fine for guarding rear positions and taking over anti-priracy work when the warfleet is needed for war. It can even serve in a fleet reasonably well.

It's just not going to be cracking starbases anytime soon. It's best role is to follow behind a dreadnaught and blast all the little ships that try to dart around it.
 
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Not necessarily all in (I don't think that's really needed), but having our now fastest(?) ship that's going to be all over the Federation able to take on supplies and replacements for our various colonies and other concerns would be some good synergy. Imo
I think if we're going to give this thing a higher engineering rating than a Cygnus, we might as well simply replace the Cygnus while we're at it, so we would need to add fabrication in addition to cargo. I'd prefer focusing this ship on maximum science and replacing the Cygnus with something more dedicated, though.

Yeah, it was supposed to be able to do tactical stuff but that ships sailed when we dumped torpedoes.
It has a B- in tactical, it's fairly dangerous for what it is. Our design goal was a well-armed light cruiser focused on science, and we're most of the way there.
 
Well, there goes a golden opportunity to have a produced a cheap and capable line cruiser for the next couple decades, oh well.

I think probably cargo, dilithium analysis, and a secondary computer core give a decent spread of abilities? Although geosciences would be better if it jumps us up a rating.

I was thinking Arboretum, Workshop, Dilithium actually.

I think the workshop actually could have a pretty good synergy with the science stuff, in that fabrication ability means that if you forgot a specialist tool or if you need to jury-rig a new instrument because of weird unknown phenomena, having fabrication ability sounds useful.

The weapons sacrifice that was made means that we've basically just forever relegated this to never seeing combat against peer foes, so my thought to salvage the design is to basically make it versatile at everything else, which would free up ships-with-guns to actually do things in most cases.
 
I mean, this thing is almost certainly going to get replaced pretty fast, it's going to be in the same place as the Cygnus in a decade or two for basically the same reasons, so trying to go for long term utility is a poor plan I should think. Better to go all in on Science barring Dilithium prospecting and get as much use out of it as we can for the undoubtedly relatively short service life, since the thread foolishly decided that a cheap light cruiser that could last for years wasn't worth "the cost" despite not actually costing flipping anything.
I know the torpedo vote got somewhat heated, but simply declaring "No torpedos means no service life" is counterproductive. The Curiosity, our previous science cruiser and already worse than this ship by every metric, is at 40 years of active service life right now with another 20 to come. There's no reason to assume Galileo can't also manage 60 years of service (and 7 design projects on our end until the replacement was designed, to boot).
 
Yeah, it was supposed to be able to do tactical stuff but that ships sailed when we dumped torpedoes.
B- tactical is still above average tactical rating for a Light Cruiser. It'll do just fine keeping BoP off our Torpedo boats as they make torpedo runs against D7s.

I wish we knew what the options for the saucer are going to be. I expect we'll get some science focus, but I am worried we may not get more engineering options.

If we expand the Cargo, take the computer, and dilithium, we can hit 5 engineering, 5 science going into the saucer and try to hit 8+ science with the saucer modules.

Or arboretum and have 4 engineering and 7 science going into the saucer. Which seems more likely to push us into a A rating for science, but I would still like to hit 5 engineering before the end.

We're replacing the Curiosity with this, so an 8 science to beat that, if we can get 8+ science and 5+ engineering we might be able to replace both the Cygnus and Curiosity.
 
I know the torpedo vote got somewhat heated, but simply declaring "No torpedos means no service life" is counterproductive. The Curiosity, our previous science cruiser and already worse than this ship by every metric, is at 40 years of active service life right now with another 20 to come. There's no reason to assume Galileo can't also manage 60 years of service (and 7 design projects on our end until the replacement was designed, to boot).

Let's not re-litigate the previous vote. If there were shortfalls it was clearly on my part, since there's a synthesis of information going on from a lot of historical context. I'm thinking of having little FAQs in a dropdown explaining what different things mean rather than just assuming familiarity. Common questions, that sort of thing.
 
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