I know I'm just another player here, but there's something I feel the need to bring up. I think we've got a very serious problem in that we're producing too many uber-expensive ships. We seriously need numbers, not everything needs to be huge or a warship (this is making our fleet awfully expensive), and once we've got our science ship done, I think we need to make a new version of our economical survey ship before we move onto the next moneysink.
We're outnumbered, stretched thin, half our fleet are shiny but monstrously expensive, and the other half are antiques, and this is making me nervous. Especially, I think we need to focus on the needs of the moment, and not over-rev on the Klingon war. After all, the ships we're making now will be retiring when the Klingon war kicks off, so overspending on fripperies now isn't going to help later on unless we're pushing for infrastructure or economic bonuses, or better industrial or military technology.
Just my 2 cents.
Also
@Sayle, let's say we go for the new hull alloy and get a bad roll, will those maluses disappear after a few generations or are they set in stone? Is that alloy always gonna suck or will it level out after a couple designs? Ditto for bonuses please?