Starfleet Design Bureau

The Sharks performing about as well as expected. A solid force multiplier and picket ship, designed for combat against a peer polity.

As for the topic of a Dreadnought, I don't think with our current technological experience a Dreadnought would be too much better than a Sagamartha, given our Thunderchildren are basically Sagamartha but with better tech and actual out of combat utility. We could attempt it, but frankly I'd rather remedy or aging and likely terribly outclassed Cygnus Class first, as it lacks rear phasers and the maneuverability to keep a ballsy runabout out of the arc for prolonged periods of time, nor does it have the power to contend with the Kzin heavier assets. Frankly it's a generation behind in terms of impulse, warp, torpedoes (which we KNOW won't hit Kzin ships unless they're large enough to tank them) and structural materials. The only thing up to date on them at current are phasers, wherein it lacks a rear arc of them, and it at current too slow to keep run about out of the arc, unlike our sharks. Thus, an update to our Lighter Cruiser designs is very much in order.

Conversely, the Sagamartha is still cutting edge except with nacelles, and has blanket phaser coverage to deal with Runabouts and enough toughness it will handle any punishment thrown at it better than anything except maybe Thunderchild, but won't be attrited nearly as hard usually. It can ably serve as our force anchors for a larger fight should the Kzin decide that we're worth an actual war instead of raids to blow off steam.
 
Huh, given the emphasis on maneuverability, concentration of firepower forward, and lack of scientific facilities, we literally just made the Defiant-class 180 years early. Even the dimensions and layout are similar (integrated nacelles and forward deflector nose), albeit about 25% smaller and with a different design aesthetic.
 
Given the wartime situation with an outright obselete cruiser I don't think we get to vote on the next project.

Maybe on Cygnus Refit vs Cygnus successor.
 
Spacedock could be cool.

Thinking about next projects. A dedicated colony ship would be an interesting change of pace.
Or a space station like Deep Space 9.
 
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Thinking about next projects. A dedicated colony ship would be an interesting change of pace.
Or a space station.
Spacedock could be cool.

I wouldn't mind another spaceship, but I don't see any obvious capability gaps that need filling. Except maybe the light cruiser we passed on this time, but would that really be much different from the Selachii we just built?
Kinda yeah. Sharks have little carry room, and our cygnuses are basically very much not ready for this. they're a full generation behind in tech and are going to get Stingray'd.
 
Depending on the design/intended locations of the spacedocks (I.e in places that aren't member worlds, or their most developed colonies) a new high capacity cargo ship - one for both civilian use and for Starfleet Materiel Supply Command use - wouldn't go amiss, it'd probably help speed construction up quite a bit.
 
The point is that our 'just' explorer ships are functionally a whole battleship with a bunch of labs and extra bits bolted on, so @Bedpotato is being more than a little disingenuous.
Ähem no? If you look at the difference between NX class explorer and Thunderchild there is a world of difference between the two vessels. Yes the Sags are very much better vessels but there is a simple explanation off "Better tech and more mass" behind it. The Thunderchilds massed 90kt more than the NX and had massive firepower/endurance. The Sags are 20kt heavier than the Thunderchild and a Generation + more advanced. So by that metric a 100kt heavier battleship will outgun/outlast a Sagamartha by all combat metrics.

As for the topic of a Dreadnought, I don't think with our current technological experience a Dreadnought would be too much better than a Sagamartha, given our Thunderchildren are basically Sagamartha but with better tech and actual out of combat utility. We could attempt it, but frankly I'd rather remedy or aging and likely terribly outclassed Cygnus Class first, as it lacks rear phasers and the maneuverability to keep a ballsy runabout out of the arc for prolonged periods of time, nor does it have the power to contend with the Kzin heavier assets. Frankly it's a generation behind in terms of impulse, warp, torpedoes (which we KNOW won't hit Kzin ships unless they're large enough to tank them) and structural materials. The only thing up to date on them at current are phasers, wherein it lacks a rear arc of them, and it at current too slow to keep run about out of the arc, unlike our sharks. Thus, an update to our Lighter Cruiser designs is very much in order.
I think you confused something the Thunderchilds are not contemporary's of the Sagarmatha class they are the Battleship to the NX-Class heavy cruiser. So a contemporary Battleship to the current tech Sagarmatha will outperform said heavy cruiser(explorer) in combat.
 
Ähem no? If you look at the difference between NX class explorer and Thunderchild there is a world of difference between the two vessels. Yes the Sags are very much better vessels but there is a simple explanation off "Better tech and more mass" behind it. The Thunderchilds massed 90kt more than the NX and had massive firepower/endurance. The Sags are 20kt heavier than the Thunderchild and a Generation + more advanced. So by that metric a 100kt heavier battleship will outgun/outlast a Sagamartha by all combat metrics.
And what is that '100kt heavier battleship' going to do, other than spend most of its lifetime with a thumb up its ass?

If it has no noncombat uses it's never going to outlast the Sagas, by the way.
 
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Ähem no? If you look at the difference between NX class explorer and Thunderchild there is a world of difference between the two vessels. Yes the Sags are very much better vessels but there is a simple explanation off "Better tech and more mass" behind it. The Thunderchilds massed 90kt more than the NX and had massive firepower/endurance. The Sags are 20kt heavier than the Thunderchild and a Generation + more advanced. So by that metric a 100kt heavier battleship will outgun/outlast a Sagamartha by all combat metrics.


I think you confused something the Thunderchilds are not contemporary's of the Sagarmatha class they are the Battleship to the NX-Class heavy cruiser. So a contemporary Battleship to the current tech Sagarmatha will outperform said heavy cruiser(explorer) in combat.
As someone who advocated for the Thunderchild I am very much not confused. But looking at the Saga, it is basically a Thunderchild but with shields and utility bits added. It's bar none the largest ship we can currently build, the most expensive ships we can currently build, It's big, slow, has 100% coverage of phasers across all arcs and can throw Photon Torpedos for ruinous effect. With our current tech level, the Sagas are going to be what we get when we try to make a dreadnought, maybe slightly faster in exchange for nearly none of the utility. It's already less nimble than it's anscestor due to type 2s not working out as well as we hoped. Making it any chunkier would be a waste, and taking away any of our lab or utilities is needless. Until our tech paradigm improves if you want a Dreadnought, it's basically the Sagamarta. Conversely the Cygnuses are barring the reliable but soon to be replaced phaser type 1s entirely a generation behind the curve, where as the Sagas are still cutting edge in everywhere but the nacelles.
 
I think its worth noting that the federation likes to spam space stations.

Lcars from the tos episode that introduced Romulans, the triangles are starbases, and its caused me to assume that the federation lines their borders with cheap stations. In the episode this is from spock says that the bases are hitching rides on asteroids and implies in my opinion that they are cheap. IDK a spacedock/space station would be useful, although spacedock does not imply a border station.
 
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I could also see introducing some modularity into a station design, making it so that it could be built in 'sections' for size modularity and mission profile. One station has a fleet tender module and fabrication bay, another a sensors package and better armament, and so on.
 
I think its worth noting that the federation likes to spam space stations.

Lcars from the tos episode that introduced Romulans, the triangles are starbases, and its caused me to assume that the federation lines their borders with cheap stations. In the episode this is from spock says that the bases are hitching rides on asteroids and implies in my opinion that they are cheap. IDK I a spacedock/space station would be useful, although spacedock does not imply a border station.
I'd wager that the Federation lines the Romulan border with cheap sensor stations because lets face it, Romulan cloaks means you need eyes on at all times. With actual Starbases and shiptending/building infrastructure further back. When combined with plentiful patrols... It'd work decently well.
 
I could also see introducing some modularity into a station design, making it so that it could be built in 'sections' for size modularity and mission profile. One station has a fleet tender module and fabrication bay, another a sensors package and better armament, and so on.

I could imagine a station "core" that could be hauled in chunks and assembled would be quicker to build than making everything from scratch onsite. At least for growing colonies with a few hundred thousand people or less. Then have a technical crew shipped in who lives on station to expand it with local help to however big you need it to get. Ship in replicator raw materials or energy and you're set. Once it's done your tech crew moves on unless they decide they want to live in that system.
 
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I do want to see what Starfleet can do with built-in hypermaneuverability and hyperacceleration, crash couches with intense restraints, a focus on having a center of gravity in the middle of the ship with a reinforced symmetrical ship structure, the crew area in the very middle of the ship, prototype inertial compensators and structural integrity fields, and possibly even a skyscraper layout design. The mind boggles.
 
Clearly made very early on, since it refers to the Miranda-class as the Reliant-class. Also amusingly says that the "TransWarp" drive on the Excelsior worked by beaming the warp field ahead of the ship with the transporter. Which is kind of a funny interpretation of "trans" being used, but deeply silly.

On the other hand, since there's time before a new roster of ships are needed, how to people feel about designing Spacedock or fiddling with the specs of the Type-2 phaser?
I'm also on Team Spacedock. Building a big honkin' space station sounds fun!
 
So, now the precedent is set for small tactical escorts to work in pairs.

What do you suppose Defiant 's sister ship would be, then?


Also thinking about cursed designs with two saucers and three nacelles! One saucer is smaller than the other. :drevil:
 
I don't think the runabouts actually did much. The three runabouts left after the interceptor was destroyed apparently didn't do more than superficial damage to the Hammerhead despite the Hammerhead's shields being down

Their runabouts were troop carriers, given that they were sent to land raiding parties, which, given the size of shuttlecraft/runabouts, means that they'd be sacrificing most of their internal volume for crew bays and whatnot. This would be a dedicated attack craft (or if we develop guided long-range drones, we could also make a dedicated sensors platform version to aid in guidance), which is something else entirely.
 
Ripping apart your own starships in order to achieve next level maneuvering is a level of craziness I did not expect to happen, yet here we are.
Kzinti are evolved, and probably genetically engineered, to be literally fearless. I don't mean 'figuratively fearless', I mean 'having sensible fear about obviously deadly situations is considerered a shameful birth defect'. Kzinti males have a significant death rate in childhood from death duels alone, before even counting a million and one other causes, because they're literally not afraid of the possible consequences.

In Niven's Known Space novels, this only gradually changes after multiple Man-Kzin Wars result in mass depopulation on the side of the Kzin (both from the war deaths and from the resulting Kzin infighting), acting as an accidental forced eugenics program where the Kzin with those 'shameful' survival instincts make up a significantly higher proportion of the population afterwards.
 
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Kzinti are evolved, and probably genetically engineered, to be literally fearless. I don't mean 'figuratively fearless', I mean 'having sensible fear about obviously deadly situations is considerered a shameful birth defect'. Kzinti males have a significant death rate in childhood from death duels alone, before even counting a million and one other causes, because they're literally not afraid of the possible consequences.

In Niven's Known Space novels, this only gradually changes after multiple Man-Kzin Wars result in mass depopulation on the side of the Kzin (both from the war deaths and from the resulting Kzin infighting), acting as an accidental forced eugenics program where the Kzin with those 'shameful' survival instincts make up a significantly higher proportion of the population afterwards.
To be blunt, any species that is that ridiculously and willfully stupid deserves to get curbstomped, and I don't often say such things.
 
I could imagine a station "core" that could be hauled in chunks and assembled would be quicker to build than making everything from scratch onsite. At least for growing colonies with a few hundred thousand people or less. Then have a technical crew shipped in who lives on station to expand it with local help to however big you need it to get. Ship in replicator raw materials or energy and you're set. Once it's done your tech crew moves on unless they decide they want to live in that system.
No... What you send is a modular core space station fabricator. You ship a space station construction module and then have it construct the rest of the station in situ.

This means you are shipping raw material and specialty components rather than trying to haul whole modules around.
 
This was the first demonstration that mass torpedo fire would have degraded effectiveness against the Kzinti sub-capitals save at close range, and rendered last-generation photonics practically useless against smaller vessels.
Unfortunate, but the next generation of torps will hopefully solve that.
Still, they'll probably work fine on ships less maneuverable than a frigate on speed.

the crew were also in crash couches.
I really hope we can integrate those, at least in our combat ships.

Come to think of it, do we have emergency space suits in case of Hull breaches?
Having a space suit on while on red alert is probably a good idea, too.

but unfortunately resulted in a high lethality rate for Kzinti combatants even when Starfleet had an overwhelming advantage.
They're trying to kill our people, that voids their claim on life. If they want to live, they should surrender. Simple as.
I appreciate Starfleets desire to preserve lives, but yeah, pretty much.

Hopefully the next-gen stun phasers work better on species like the Kzinti.

But we put our foot down at two kilometers. You try that trick any closer with your shields down or even having trouble and you might be walking home without a working deflector. You're not using photonics anymore. Treat them with respect.
A good case for better guidance on the next generation of torps.
Better briefings on their specs, too.

worst possible match up against an antiquated battleship bristling with the phaser equivalent of the 20mm machine gun on every available surface.
Late WW2 american ship design my beloved.
Do we have deckspace free?
Put an AA gun on it.
 
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