Starfleet Design Bureau

I'll second what others have said though about expecting task groups to be a mix of ship types to give some similar (if not as good) capabilities. It would still be interesting to design something like that or a mobile drydock so starfleet could tool around with. Does anyone remember if trek has dedicated fleet command variants with space for an admiral to direct the fleet while the ship's captain focused on commanding his own ship?

You generally see Admirals sticking their flags on a cruiser of some description, but then you also have Sisko commanding Operation Return from the Defiant. One assumes that in general you want your primary axis of command to be on the most durable ship in the fleet, and we see a kind of acknowledgement of this in the beta-canon Federation-class dreadnought. Which is just a Constitution with an extra nacelle and more specific CnC/support functions. We also see battle and strategic planning taking place before battle is joined, and we have Dukat dictating major fleet maneuvers from a post behind the lines in Operation Return. But when battle is joined, any large organisation seems to break down.

We do get a hint of continual battle organisation in the Battle of Sector 001, where Starfleet is using 'mobile positions' to direct starship maneuvers. One assumes these mobile positions were in relation to the Borg Cube and were probably specifically anti-Borg tactics with trying to rotate ships out of the line of fire before they can be destroyed by the Cube. But at a certain point with the sheer technological sophistication of starships, command and control probably becomes a function of the software rather than the hardware and any ship can do it.
 
[X] Tractor Beam (+1 Engineering)
[X] Sensor Suite (+1 Science, Capability: Survey)

Tractors plus huge engines seems like a natural combo, and patrol boat + sensors does as well. Even if it's relegated to internal patrols after the war, there are a lot of places "inside" Federation Space that aren't well surveyed.
 
[X] Sensor Suite (+1 Science, Capability: Survey)
[X] Cargo Bay (+1 Cargo)
 
2190: Project Soyuz (Name)
[X] Cargo Bay (+1 Cargo)

The addition of a cargo bay in the free space should suffice to give the Soyuz some peacetime functions as a courier, and otherwise can be used to extend the comfortable habitation of the crew by stocking amenities of one sort or another. It should also allow the Soyuz to carry some useful spares and feedstock in times of crisis for other ships to utilize in their fabrication suites, which may salvage otherwise irreparable systems.

All told you've assembled a mean starship, one that uses the current generation of technology but is nakedly superior to its predecessor. Hopefully their production will never be forced en masse by the duress of war, but having a powerful mainline vessel to round out the Federation's strategic capabilities will hopefully make it a less attractive target to other powers on the border. With the ship now undergoing its trials in the Solar Oort Cloud it certainly seems that any issues with the design will be minor and easily tweaked, so you feel safe to start finalising the choice of a name for the prototype of the class.

[ ] UFS Soyuz. For a workhorse of early space exploration.
[ ] UFS Arrow. For the shape and projectile it resembles.
[ ] UFS Lirpa. For the Vulcan ceremonial weapon.
[ ] UFS Selachii. For Earth's sharks.
[ ] Other



Two Hour Moratorium, Please
 
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[ ] UFS Glover. Named after the USS Glover, a ship used to test experimental features.

I said I would, didn't I? I'm thinking naming for this class would be a mix of Earth-based naming and Federation-member naming for ships of similar concepts. Though, if not, then;

[ ] UFS Arrow. For the shape and projectile it resembles.

Because it's funny.
 
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Pitching Some Names!
[ ] UFS Atlatl, after the Mesoamercian Spear-Throwing tool
[ ] UFS Sharanga, named for The Celestial Bow of Vishnu
[ ] UFS Ushaan-Tor, Named for The Andorian ice mining tool and Ritual Weapon.
 
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