Starfleet Design Bureau

I'll admit to being more interested in top cruise than sprint. It's an exploration vessel, it's going to have more use out of that.
 
[ ] Quad Nacelles Cruise (+0.4 Cruise) [Prototype] [One Success Roll: Performance]

This one is going to be away from the Federaton for an extended period of time. It is a better idea to increase cruise speed then sprint.
 
Split the difference, maybe?
This will be an explorer, so it will be spending FAR more time in cruise configuration, and sprint configuration will be of less importance (it won't be expected to fight a war).

[ ] Quad Nacelles Cruise (+0.4 Cruise) [Prototype] [One Success Roll: Performance]

Cruise is critical. Combined with fuel storage, it will determine range and the amount of time it will take to get to places it wants to explore. Sprint configuration is more for ships that need to fit a tactical/combat role.
 
I see the transporter has become standard. And apt that it is located in the bowels of the ship, right between the computer core (on which it depends) and sickbay (which it shall service).

Also, NOyodyne, please. I'd prefer this ship to work.
 
However we also can't really afford to trade cruising speed for sprint speed on an explorer either.

I'll admit to being more interested in top cruise than sprint. It's an exploration vessel, it's going to have more use out of that.


By that same token, its first use is as an exploration vessel, which by its nature is usually something the ship can do at a more relaxed pace. Copernicus should only have to pour speed on in response to an immediate crisis, which sprint speed would help with. Explorers responding to problems tend to be called on short notice and at short ranges because they happen to be in the area, so a sprint speed is the more relevant factor.
 
I'm thinking Quad Cruise or Parallel. Our explorer will benefit from the Cruise boost more, and Parallel is like both versions of Dual.
 
By that same token, its first use is as an exploration vessel, which by its nature is usually something the ship can do at a more relaxed pace. Copernicus should only have to pour speed on in response to an immediate crisis, which sprint speed would help with. Explorers responding to problems tend to be called on short notice and at short ranges because they happen to be in the area, so a sprint speed is the more relevant factor.
It's going to be out exploring. It's not going to be near any starfleet ships to respond to distress and if it responds to a call it's because it literally stumbles over something and sprint won't matter.
 
By that same token, its first use is as an exploration vessel, which by its nature is usually something the ship can do at a more relaxed pace. Copernicus should only have to pour speed on in response to an immediate crisis, which sprint speed would help with. Explorers responding to problems tend to be called on short notice and at short ranges because they happen to be in the area, so a sprint speed is the more relevant factor.

Explorers have to cover vast distances as part of their job description, so it's pretty important, I think moreso than for most other ship classes. The number of stellar anomalies you can survey, star systems you can visit and so on within a given unit of time is a direct function of cruise speed. Explorers are not really short range "respond to a distress call" kinda ships as their main job - this happens a lot in the show because it's a great episode intro, but it's more core to something like the Cygnus class.

The core reason you build an explorer is to go on five-year missions beyond Federation borders, and the more stuff it can visit and do in that time, the higher your return on investment.

It's just galling not to be able to break the Warp 7 barrier on this ship.
 
Does the performance roll apply only to the bonus of that configuration or would it apply generally to both sets.

IE if we pick a quad spring configuration and roll well/badly will it effect the cruise speed?

It will affect maximum cruise, because that's the midpoint between sprint and efficient cruise. But even if you roll badly on a cruise configuration then it'll just give you less cruise than advertised, not minus cruise speed.
 
[ ] Quad Nacelles Parallel (+0.2 All) [Prototype] [One Success Roll: Performance] (+Cost)

It's only one prototype roll, and our luck has been good so far. I will take the risk if it means we finally get to have a ship with no ugly and incredibly infuriating decimals :V
 
Leaning towards
[ ] Quad Nacelles Cruise (+0.4 Cruise) [Prototype] [One Success Roll: Performance] (+Cost)

Because 1) Cruise is likely a more important speed factor for something that will be in the unknown black and far from resupply. Turtle, not hare., and 2) I'm wanting a proto-Stargazer silhouette for this hull
 
Also the parallel configuration toys with yet again failing to achieve the speed the engine was named for, which is just fucking embarrassing if it happens.

The core reason you build an explorer is to go on five-year missions beyond Federation borders, and the more stuff it can visit and do in that time, the higher your return on investment.
There's not been any mention of five-year missions in the design briefing, and moreover this isn't the Federation of Kirk's time - it's entirely fair to imagine we're not at that point yet, since we're (probably) more than 50 years of development away from the Constitution-class which as far as we know were the first vessels capable of such long-term deployment. If Copernicus just does short jaunts into the unknown from Federation territory it would still be an iterative step forward.

Connies also have Warp 6 as a 'maximum safe' cruise which translated to this quest's wording I take as its efficient cruise, and sprints at Warp 8, so by a conservative estimation 5YM-capable vessels are very clearly a whole generation of warp engine ahead of us.
 
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But if it doesn't have at least one weird-but-cool component that can break down and provide plot for an episode, is it a real Federation explorer?

[ ] Quad Nacelles Cruise (+0.4 Cruise) [Prototype] [One Success Roll: Performance]
[] Quad Nacelles Parallel (+0.2 All) [Prototype] [One Success Roll: Performance]
 
From what I've been seeing while lurking and catching up with stuff, Cruise and Sprint are both equally important on an exploration vessel, with cruise having a slight edge due to the more common usage in general. However, generally for the Federation, Explorers end up being Flagships pretty commonly, so I feel like [ ] Dual Nacelles Parallel (+0.2 All) is the balanced and more useful option for this project.

Also, based on where we are in the timeline we do still have some more potential wars coming up, most notably with the Klingon Empire.

[] Quad Nacelles Parallel (+0.2 All) [Prototype] [One Success Roll: Performance]
 
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Also the parallel configuration toys with yet again failing to achieve the speed the engine was named for, which is just fucking embarrassing if it happens.


There's not been any mention of five-year missions in the design briefing, and moreover this isn't the Federation of Kirk's time - it's entirely fair to imagine we're not at that point yet, since we're (probably) more than 50 years of development away from the Constitution-class which as far as we know were the first vessels capable of such long-term deployment. If Copernicus just does short jaunts into the unknown from Federation territory it would still be an iterative step forward.
Probably going to do more NX Enterprise style 6 months to Two Year Voyages at most
 
[ ] Quad Nacelles Parallel (+0.2 All) [Prototype] [One Success Roll: Performance] (+Cost)

Can hit warp 7 in a sprint unless it roles badly, if I understand correctly, while also boosting cruise.
 
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