Starfleet Design Bureau

[X] Begin work on a utility cruiser for workhorse duties.
[X] Begin work on a survey ship for scientific survey and investigation.
 
[x] Begin work on a survey ship for scientific survey and investigation.
[x] Begin work on an explorer to expand the final frontier.

I've made my case for the explorer, but the most important thing to me is not using our frigate as a testbed vessel. We need our utility vessel as reliable as possible. If the Miranda made it 100 years, that was because it was settled, good technology.
 
[x] Begin work on a survey ship for scientific survey and investigation.
[x] Begin work on an explorer to expand the final frontier.
 
Leaning towards:
  1. Survey cruiser
    • We reallywant to load up our next ship with prototype tech, so we should do so on
      1. something that's not going to be quite so highly produced or be quite so demanding for high uptime as the utility cruiser
      2. something that has significant onboard science assets to manage the headaches that are sure to result
  2. Utility cruiser
    • Benefits from whichever prototypes went well on the survey cruiser
    • Lean toward sticking with the conservative choices for the prototype techs that are still troublesome; we want this thing to be a hassle-free workhorse. This also gives the eggheads time to work through the issues before the explorer.
  3. Explorer
    • The Shiniest Ship.
    • Also, more time to let interspecies cooperation procedures develop, so that by the time it's ready for shakedown the politics and logistics of multispecies crewing have been mostly worked out. I really, really want to set a precedent of the flagship explorers being fully integrated crews, and we're just too early to do that if we go explorer-first.
This maximises the ultimate capability of the explorer we're all looking forward to building eventually, at the cost of delaying it- but a period of internal consolidation and building cooperative ties between the members of the new Federation isn't a bad thing, I don't think?

[X] Begin work on a survey ship for scientific survey and investigation.
You know, this is a reasonable, well put together list, and I see your reasoning for this, it quite makes sense. Particularly with shaking out the issues from prototype shield/warp engine (the curse of yoyodyne hangs over us all) tech

[X] Begin work on a survey ship for scientific survey and investigation.
 
  1. Utility cruiser
    • Benefits from whichever prototypes went well on the survey cruiser
    • Lean toward sticking with the conservative choices for the prototype techs that are still troublesome; we want this thing to be a hassle-free workhorse. This also gives the eggheads time to work through the issues before the explorer.
With the single caveat that if this is expected to do routine patrolling on our borders and the like, shields are enough of a game-changer that we probably want them regardless (as long as they don't go catastrophically poorly).
 
[X] Begin work on a utility cruiser for workhorse duties.

I think having a basic new tech ship that we can start production on buys is the time to do a solid science ship and an explorer.
Without one, we may feel like we need to build more old tech ships.
 
Can we force Yoyodyne to amalgamate with, say, a Tellarite company, or multiple companies from Federation member worlds?
 
[X] Begin work on a utility cruiser for workhorse duties.

I think having a basic new tech ship that we can start production on buys is the time to do a solid science ship and an explorer.
Without one, we may feel like we need to build more old tech ships.
The problem I think with this is that we know that refits are going to be harder with this new tech than the previous, so it would be a bad idea to use our old tech, the stuff we know is basic. The only thing that seems like it would make sense to leave off would be the new phasers, everything else either comes as a set (warp+nacelles) or is otherwise totally transformative (shields). That'd leave our workhorse ship with 3 major prototypes, which just isn't a risk I think we ought to take.
 
[X] Begin work on a survey ship for scientific survey and investigation.

Mostly so we can have fun with prototypes now that the war is over
 
[X] Begin work on a survey ship for scientific survey and investigation.

Finicky high science ship in small quantities first to test technology, then utility ship to take advantage of both designs and discovered resources and finally explorer to push out our boundaries with possibly new prototype tech because we've tested the new stuff on two ships

But either way, explorers last. You don't push the boundaries out before knowing what you already have and having logistics fixed.
 
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