Starfleet Design Bureau

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Even if occupying Romulan worlds is off the cards (and it probably should be), interdicting any ships leaving a planet, destroying any shipyards, antimatter production sites, or the large industrial complexes needed for producing Warp Cores are all means of destroying the RSE's capacity to wage interstellar war without atrocity or boots on the ground. We don't need to destroy any major civilian centers or anything, or target industry in general- warmaking capacity in Star Trek seems like its going to be limited to the very advanced, very specialized infrastructure warships need to be built and operate.

That's not a peacetime solution, but that same limited and specialized infrastructure is probably a lot easier to monitor and have peace time observers than 'we're totally not raising new infantry formations' and 'these totally are farm tractors not tanks'
It's part of what draws me to a 'medium' cruiser concept: something that can be produced in relatively large numbers while still being large enough that refits for things like new warp cores or shields aren't a pressing issue.
Yeah, when I say CL... I'm kinda hoping/expecting for an intermediary 200kt design as opposed to a slightly larger and meaner Stingray. More than being an anti-piracy design, the Stingray is fundamentally a product of our initial shoestring industrial base.
 
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This kind of runs on the assumption that an unconditional surrender is a possibility. That the coalition can actually enforce whatever conditions it wants.

I think this is unlikely.
The major weaknesses of the Romulan fleet, as we've seen so far, are it's warp speed and endurance. Their fleet simply can not get to the enemy, unless they're doing what effectively amounts to a suicide charge. That means that so far, we've been fighting Romulan forces that have had one hand tied behind their back.

As forces close in on the Romulan Empire, it's coalition whose supply lines will be stretched, while the Romulan Empire will be free to use all their tricks. Stealthed raiders and supply lines are not friends, and are likely to make any effective siege of a planet impossible.

And hey, when the biggest ship we have carries a grand total of 160 personnel, a planetary invasion is simply impossible. Surrender or get nuked is the only way to take any planet that has more than a token outpost on it.
The Coalition has the Romulans beet on speed by a rather large margin. It is kind of hard to ambush ships that are more than twice your speed.(Not impossible mind you but i would not stick my warplanning on that)

We do not need to occupy romulan planets. Once we take a system destroying all Space/ground shipyards and advanced Industrial sites is absolutl enough. What can the people/Armies on the ground do to spaceships in orbit? Shake a fist in anger?(if you want to go a step further you can target all millitary bases/formation as well and then demand surrender.)

Then it is just a question of having enough starships, early warning sensors; and defenses in a system to stop inventable romulan counterpushes.(Also without the industry said systems are now a drain on romulan reources indstead of a boon.) This would require a slow campaign of attacking, destroying industry, fortivying, defending and then doing the same again. But in the end the romulans would be beaten(yes there would be losses but in the end no romulan star empire ready and waiting for round two.)
 
One must simply embrace RTW for a few months and all will make sense. Speed is Armor.
You're making me remember those stupid BBs the Russians sent at me awhile back. All guns, all speed, no armor. It might have worked had my guns been worse, as it was? They went up like fireworks as soon as you looked at them funny. Ammunition explosions every 5 minutes, it was glorious.
 
I think those of you doubting how this could end in a treaty and a neutral zone need to consider just how easy and difficult it simultaneously is to conduct interstellar warfare.

Considering how paranoid the Romulans are, think just how hardened the space around Romulus is going to be. How many stations do they have protecting the home planet, given what they managed to put up in Denobula in the short time they held it? Could someone get a strike through to conduct a genocide attack like the Romulans keep trying to do to us and did do to our colony? Maybe. Can the Coaltiion possibly grind down all the defenses and take and hold orbit? I doubt it.

So here's how I expect the war to end. The Coalition gets a fleet as far as Romulus and proves they can do it, take some minor damage, and then they are driven back. To the Coalition this seems like a failure, but the Romulans are utterly terrified. The Coalition has now proven they can get ships in range for a genocide strike on the homeworld itself. The Romulans will never believe "the Coalition wouldn't do that". They'll always be convinced that ideals are just talk, propoganda for the masses, and the next strike force will come armed and ready to glass the planet once the Coalition gets desperate enough.

Now both sides have incentive to make peace. The Coalition understands that it would be impossible to take and hold Romulus and force a surrender. The Romulans understand how very possible it would be to make Romulus uninhabitable.

Time for a truce.
 
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I have read all this conversation of Thunderchild and i'm surprised that not a single one of you guys discovered that we created our Own Bismarck, now we only need a Sabaton-like band and she will be eternalized in a badass music video
 
Just to be clear for everyone, other than the Coalition of Planets victory at the Battle of Cheron, the references to planetary ramming, biological weapons, and Haakonans are novel references not shown on TV.

(The Beta quadrant people are Haakonans on the planet Haakona I believe. Haakonians are a different species in the delta quadrant, part of the Haakonian Order.)
The TV show got canceled before it got to the Romulan War, so anything outside of deliberately vague offhand references comes from said books.
 
I have read all this conversation of Thunderchild and i'm surprised that not a single one of you guys discovered that we created our Own Bismarck, now we only need a Sabaton-like band and she will be eternalized in a badass music video
Nah, she wasn't taken out like a chump.

Bismarck got crippled by a bunch of guys flying biplanes that could barely carry the weight of the pilots balls
(Goddamn I love the Swordfish)
 
All arguments aside, the Thunderchild did its job exactly as designed--it anchored the battle line, drew fire to itself to buy time for our lighter craft to close, and even when it got fucked up, it could be patched back up enough to rejoin the fight in short order rather than being a total loss that needed to be towed back to drydock, assuming it wasn't just blown to bits and beyond any hope of salvage.

And as we saw, that high roll on the torpedoes made it an absolute nightmare fuel level linebreaker and siegebreaker. Taking down a fortified outpost in one pass? Someone on the Romulan side is going to have a lot of sleepless nights after that.

What we need now is better escorts to keep it from being overwhelmed like it was, and that problem is at least going to be partially solved by the Coalition of Planets properly forming.
 
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All arguments aside, the Thunderchild did its job exactly as designed--it anchored the battle line, drew fire to itself, and even when it got fucked up, it could be patched back up enough to rejoin the fight in the long run rather than being a total loss that needed to be towed back to drydock, assuming it wasn't just blown to bits.

And as we saw, that high roll on the torpedoes made it an absolute nightmare fuel level linebreaker and siegebreaker. Taking down a fortified outpost in one pass? Someone on the Romulan side is going to have a lot of sleepless nights after that.
Yup. It being damaged is pretty inevitable when you attract all the firepower from every ship you're facing and it means that those ships aren't then blowing up the smaller and squishier ships backing you up. Ultimately the Thunderchild gave us an excellent offensive capability that we just didn't have before.

Gotta say, I opposed getting it but I was wrong
 
It is not unfair to say that with this one engagement Thunderchild has become the most successful battleship in human history. Hilarious, but not unfair.

At least part of that boils down to the fact that despite having 20% extra mass, it's just as agile as an NX-class thanks to the four impulse engines. This means a lot of shots that should have hit just don't (And it has a relatively low profile due to the lack of a secondary hull, which is probably why most of the initial onslaught largely fucked up its fore arc, but the ship was largely still combat capable afterwards)

I note for instance that even in the initial alpha strike, it managed to evade three of the incoming attacks. I imagine this remained true even when it came down to the scrum--if we built this thing as a slow moving brick, I imagine it wouldn't have walked off that encounter.

The Thunderchild worked because it was incredibly tough, incredibly fast, and literal nightmare fuel to anything unfortunate enough to be caught in one of its torpedo firing arcs. Any one of these lacking would have probably resulted in its destruction.

As it was, it was successful at what it set out to do. It did its duty. Now we can look forward to the next Great Project.
 
A thought occurs to me. Instead of a new CL, which we admittedly do need, what about a fleet tender/heavy freighter? This would greatly extend our reach and have obvious post-war applications.
 
Thunderchild performed above and beyond expectations. We have a ship that can take a fleet on the chin and blow away heavy, high-priority targets, and is easily repaired. Put a dozen of these in the same fleet and you can shatter Romulus' shipyards and infrastructure in one massive blow.
The one single thing that would make that difficult is if they can fit their stations with stealth technology, in which case we'll need overwhelming superiority and to comb the entire system.

I know some may dislike it, but I believe having at the very least a solid design for a Battleship, and a minimum of one to three examples of the craft, in active service at all times, is just plain good sense. Relegate them to a Section 31 equivalent if necessary, but we must at least have them.
 
I have read all this conversation of Thunderchild and i'm surprised that not a single one of you guys discovered that we created our Own Bismarck, now we only need a Sabaton-like band and she will be eternalized in a badass music video
...really not sure I like our ship being compared to something built by the Nazis?

like, that really sours the mood here lol
 
The questions we have to ask involve whether current tech let's us build a measurably better ship than what we have and I'm hesitant to say it does.
 
Postwar we should turn one of the Thunderchild class ships into a diplomatic/exploration vessel, just to start the Starfleet tradition of diplomatic vessels with more firepower than everyone else's dedicated warships
 
A thought occurs to me. Instead of a new CL, which we admittedly do need, what about a fleet tender/heavy freighter? This would greatly extend our reach and have obvious post-war applications.
Unless we get shields this next round, yeah, that would be my vote. Our ships already have a strategic speed advantage, and Warp 5 logistics would let us fully leverage that in the fight up to the Romulan border.
 
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