Starfleet Design Bureau

Both seem like good options, though based on what we pick here we will want our module choices to support that pick.

Also I am now curious what our final damage numbers look like with the 4 torps.

ClassFederationMiranda
Design TeamUtopia PlanitiaSan Francisco
Mass300,000220,000
Cost16980
Single Target Rating5619
Multi-Target Rating3917
Maneuverability Rating150kt134kt
Max Sustained Damage5634
Alpha Strike Damage10558
Coverage100%73%
Engine PowerVery HighHigh
Hull Rating6447
Shield Rating7343
 
The second option is to specialise towards the transport of extra-large cargo such as finished infrastructure

....

....

If we take cargo bays can we fit fully fabricated defensive satellites in them? Asking for a friend.

My friend is me. I am tempted by the idea of a ship that can roll up and shove a half dozen defensive satellites into orbit.
If you squint, defense satellites are sort of finished infrastructure, which the large cargo bay can carry.
 
@Sayle these volatiles, they wouldn't happen to include (amongst other things) neutronic fuels? Even if not useable by the ship itself outside of desperation that isn't accounted for in stats that would be quite the boon for fleet logistics.

Basically super-containers. I suppose you could fit a neutronic fuel tank in half the main cargo bay, given you're looking at something like 3-4 decks high. So potential for refueling capabilities in a pinch, yeah.
 
The second option is to specialise towards the transport of extra-large cargo such as finished infrastructure or volatiles requiring heavy containment, which as a capability is in short supply in the fleet outside of the slow Archer-class

- not that its especially wanted
If specifically pointing out that it's in short supply outside slow ships, isn't saying that it's especially wanted I don't know what is without it being stated outright.
 
I would say the cargo hold specializes in border logistics where it's too dangerous for an Archer to go and the Miranda relatively slow.
Miranda has a higher efficient and max cruise (+.08), and has the tactical to make opponents back off, something the Archer is sorely lacking in.

The extra shuttles and workerbees to do external damage control like bracing a damaged strut or reinforcing a hull does synergies rather well with being a Taskforce leader, letting it provide support to any ships it's rolling with. That's on top of the emergency response speed we already have.

Cargo is something that's almost always in demand though. And with the Feddie's high efficient and max cruise and impressive tactical capabilities, it can go where the Archer can't without worrying about some punk Klingon feeling lucky and with a much higher response time. Oh, and it could be used to UNREP a taskforce.

What a choice. I love the idea of the Feddie being able to show up and have tools to start fixing things, but cargo is too useful to just ignore completely.
 
Basically super-containers. I suppose you could fit a neutronic fuel tank in half the main cargo bay, given you're looking at something like 3-4 decks high. So potential for refueling capabilities in a pinch, yeah.
Is it going to be standard shipping container sized, like what the Archer has? Or smaller than that but bigger than a normal cargo bay? Edit: I can't read. If it can fit two antimatter containers it's not as large as the Archer's cargo pod.
 
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Quite.

The cargo bay wouldn't make it a bulk transporter, but it would let it carry those cargoes that straddle the line between needing something with the volume the Archer can dedicate but which could be carried by civilian transports if not of high importance to Starfleet/time sensitivity.

The cargo bay would let us alleviate the Archers somewhat, allowing them to be dedicated more to tasks that can only be done by them rather than the weird mix they likely operate under right now.

The shuttle bay option explicitly states it makes it a better first responder. It also allows it to take over a fleet tender role letting It do repairs. That's definitely not a role any of our combat ships have.

Cargo hauler seems like it's going to make it travel between the border and the interior more, especially for those already finished or extra hazardous items it mentions, rather than being able to use supplies already in the border outposts to respond to border incidents. It would lessen time on the border. At least for something like the first half of its life an option that takes our big beat stick away from the neutral zones seems counterintuitive.
 
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Basically super-containers. I suppose you could fit a neutronic fuel tank in half the main cargo bay, given you're looking at something like 3-4 decks high. So potential for refueling capabilities in a pinch, yeah.
That's good to know, thanks.

Funnily enough there's these TEUs known as 'heavy tested', meant for hauling around heavy equipment and machinery (those generators in a container probably come under that), not much more weight capacity than a FEU but a hell of a lot sturdier (and heavier, compared to the TEU). I guess the neurotic fuel tanks would occupy a similar niche, just for these giant super-containers.
 
The shuttle bay option explicitly states it makes it a better first responder. It also allows it to take over a fleet tender role letting It do repairs. That's definitely not a role any of our combat ships have.

Cargo hauler seems like it's going to make it travel between the border and the interior more, especially for those already finished or extra hazardous items it mentions, rather than being able to use supplies already in the border outposts to respond to border incidents. It would lessen time on the border.
We don't want it to spend all of its time on the border though. The more time it spends in transit, the more it's actually using the speed, and being able to refuel a fleet in a pinch should help our relatively short-ranged Mirandas contribute to fleet actions.

Emergency response shuttles might be useful, if the rest of the modules make it good enough to see a large order size. We don't want to have the Radiant problem where Starfleet just doesn't really want enough of them to actually position them as first responders.

And cargo is also plenty useful in emergencies. A lot of emergencies involve not having something which can be addressed by a fast cargo ship.
 
I think the large cargo bay is preferable. We have actually a lot of ships that can do shuttle work, but fast cargo is as noted a capability Starfleet doesn't have at all and the Miranda will not add.
 
Yeah, I think I have talked myself around to cargo bays. If we build her into a construction ship she will spend a lot of time out at the frontier building defenses. The Archer can then shuttle containers out to her to keep construction flowing.

The Federation class can build the next generation of the Federation.
 
Miranda has a higher efficient and max cruise (+.08), and has the tactical to make opponents back off, something the Archer is sorely lacking in.
Almost every ship we've built has had shuttles by default, so more shuttles is of limited utility compared to getting lots of cargo or finished infrastructure places faster and safer than an Archer can. Starfleet really wants faster cargo deliveries too considering how we get a whole section saying how limited their ability to get stuff places is.
 
ClassFederationMiranda
Design TeamUtopia PlanitiaSan Francisco
Mass300,000220,000
Cost16980
Single Target Rating5619
Multi-Target Rating3917
Maneuverability Rating150kt134kt
Max Sustained Damage5634
Alpha Strike Damage10558
Coverage100%73%
Engine PowerVery HighHigh
Hull Rating6447
Shield Rating7343
Ummm.

Wow.

What a gap.

Warp factor aside, this thing is definitely worth it's cost in Miranda equivalents
 
The shuttle bay option explicitly states it makes it a better first responder. It also allows it to take over a fleet tender role letting It do repairs. That's definitely not a role any of our combat ships have.
That's true, though I do have to wonder, given we know the Miranda went for an expanded shuttlebay(s), @Sayle does the Miranda provide a similar capability with the choices SanFran has made as we would have if we went for the
shuttlebay?

Cargo hauler seems like it's going to make it travel between the border and the interior more, especially for those already finished or extra hazardous items it mentions, rather than being able to use supplies already in the border outposts to respond to border incidents. It would lessen time on the border. At least for something like the first half of its life an option that takes our big beat stick away from the neutral zones seems counterintuitive.
The great cruise/efficient cruise speed is, in part, because we want to have this thing travel rapidly from side to centre (or side to side). The cargo bay would allow us to make use of these high speed more regularly and effectively.

Whilst it'd be travelling to the core, the large cargo capacity would also let it take supplies in greater bulk from the border outposts to respond to emergencies, or middle line stations and staging areas.

Additionally if they see these things rapidly dip in and out of the core from whatever region that's being looked at by the enemy, carrying lots of infrastructure and volatiles it'll help cement the idea that we're invested in an area (and able/willing to defend it). And also might make them think we've actually got a bigger fleet of these things than we actually do, at least the more paranoid/secretive powers, which is something that's be useful for us for the reconstruction period.
 
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We don't want it to spend all of its time on the border though. The more time it spends in transit, the more it's actually using the speed, and being able to refuel a fleet in a pinch should help our relatively short-ranged Mirandas contribute to fleet actions.

... It would be patrolling along the border of our two neutral zones. As the fastest ship it's be able to cover more border allowing the more of our ships to work on internal service.

If a frontier colony asks for help it's already close by. If there's pirate or state attacks it can be close to quickly respond.

It'd also help fleets to have more repair ships to get other ships moving after a battle instead of having to station our increasingly more vulnerable Archers in a secondary fleet a few light years away.
 
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Personally, it feels a little silly to use such a fast and punchy ship as a cargo hauler instead of a support ship/first responder.
She not going to not be a first responded ether way. The question is if she's sitting around waiting for something to respond to or if she's hauling cargo and diverts to respond to a crisis.

Ether option has shuttles, and a lot of the stuff we want for a engineering ship is useful for responding to crisis.
 
Personally I think the shuttles are a good idea as it mentions having worker bees to allow some minor repairs work to ships around, that way the feddys can act as a bit of a repair ship after combate. Also the thing said it would harmonize quite well with the feddy acting as support and emergency response.
 
Personally I think the shuttles are a good idea as it mentions having worker bees to allow some minor repairs work to ships around, that way the feddys can act as a bit of a repair ship after combate. Also the thing said it would harmonize quite well with the feddy acting as support and emergency response.
I would love to take cargo and then get the option to install a pair of secondary workabee shuttle docks along the rear of the saucer.
 
Personally, it feels a little silly to use such a fast and punchy ship as a cargo hauler instead of a support ship/first responder.
If we actually want it to be a good first responder, then we need to build it such that Starfleet can justify ordering a lot of them to station around the Federation to respond to things. It's far too expensive to buy exclusively for emergency response, so what else can we make it do during peacetime?

... It would be patrolling along the border of our two neutral zones. As the fastest ship it's be able to cover more border allowing the more of our ships to work on internal service.

If a frontier colony asks for help it's already close by. If there's pirate or state attacks it close to quickly respond.

It'd also help fleets to have more repair ships to get other ships moving after a battle instead of having to station our increasingly more vulnerable Archers in a secondary fleet a few light years away.
This is the most expensive ship we've ever designed, there's absolutely no way it's going to be allowed to serve exclusively as a patrol ship. We were already warned that we would have to justify this ship with useful peacetime capabilities, and as we saw with the Radiant pure emergency response is not enough.

And it already carries shuttles. More helps, I'm sure, but it can't help as much as being able to bring new infrastructure or fuel.
 
Also leaning towards the expanded shuttle bay. That said, given that this *is* turning out to be quite the expensive chonker of a hull, let's at least try to avoid going "oooooo, shiny" and think about how a current module vote's options can compliment or synergize with previous decisions to get maximum longevity and usability out of it.
 
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