Starfleet Design Bureau

Your own quote shows that the "explicit mandate" is that we MAY de-emphasize sciences, not that we MUST. And frankly that should be taken as "don't worry about internal space" since most of our module options are scientific - for non-sciences we have, what, cargo and shuttle bays? Workshops are deprecated.

Can you show the posts where command says "you have an explicit mandate to drop engineering at will"

If not, then Science is the only stat that has been explicitly been deemphasized in text, as they've asked for a line ship and not told us we're free to dump engineering.

I'm not going to play semantics with the text and the strength of phrases like "explicit mandate". The overall direction we've gotten from Command does not say dump engineering over science, no matter how people want to twist it.
 
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can you show the posts where command says "you have an explicit mandate to dump engineering if you wish"

If not, then Science is the only stat that has been explicitly been deemphasized in text, as they've asked for a line ship and not told us we're free to dump engineering.

I'm not going to play semantics with the text and the strength of phrases like "explicit mandate". The overall direction we've gotten from Command does not say dump engineering over science, no matter how people want to twist it.
I'm not saying to dump engineering. I am saying that there isn't enough engineering to fill this boat.

When command was saying that we can dump science, it was in service of tactical considerations, which are rather less of a problem when one considers that we've built our largest ship to date.

I'm not saying that we shouldn't take some cargo, for example. But we still have notable holes in ship capability in matters scientific that we don't have for engineering.
 
Wrt modules, the Cost of Peace update says "Areas of Vital Interest". Perhaps the write-ups in the upcoming posts will shed more light on what Starfleet is looking for in non-tactical capabilities...
 


Vote has tightened up, a few people switching or some of the strategic dual voters narrowing their picks could swing it.
 
Given the likely limits on launcher numbers and the utter superiority of the type 4 over the rapid fire launcher (it's cheaper per damage unit, among other advantages), I think it's safe to say overspending on torpedoes is unlikely to be a problem this time, so worry about that doesn't need to be much of a consideration when deciding on phaser numbers.

Well, I hope it's safe to say that. Some people are just as unreasonable about overdoing the torpedoes as others are about cutting costs.
 
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Given the likely limits on launcher numbers and the utter superiority of the type 4 over the rapid fire launcher (it's cheaper per damage unit, among other advantages), I think it's safe to say overspending on torpedoes is unlikely to be a problem this time, so worry about that doesn't need to be much of a consideration when deciding on phaser numbers.

Well, I hope it's safe to say that. Some people are just as unreasonable about overdoing the torpedoes as others are about cutting costs.
Though the next pure warship should be an updated roll bar Excalibur with 4 forward type 4 torpedoes.
 
No, but don't dump useful stuff for speculatively useful science facilities.
Outside of expanded cargo bays, extra antimatter storage, I'm struggling to think of what we could put in that's engineering. Fabrication workshops, I guess, but as I understand it those have mostly depreciated (though they were an option for the Excalibur, so eh).
 
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Outside of expanded cargo bays, extra antimatter storage, I'm struggling to think of what we could put in that's engineering. Fabrication workshops, I guess, but as I understand it those have mostly depreciated.
More shuttles, shuttle cargo dock, actual fabrication facilities instead of a workshop, maybe some fancy new transporters or replicators.
 
Outside of expanded cargo bays, extra antimatter storage, I'm struggling to think of what we could put in that's engineering. Fabrication workshops, I guess, but as I understand it those have mostly depreciated (though they were an option for the Excalibur, so eh).

Flight deck/cargo like Archer's? If we get a more unique engineering option we should take it as well. With the maxed cruise this is the best (expedited) supply ship we're going to have.
 
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More shuttles, shuttle cargo dock, actual fabrication facilities instead of a workshop, maybe some fancy new transporters or replicators.
Shuttle cargo dock is one I hadn't really thought about, so fair enough on that (assuming we're just adding cargo storage specifically to our shuttlebay, extra shuttles have flown by now). And given the space where we could put an expanded cargo bay that might synergise decently.

Transporters would likely just upgrade by default, but I guess if we got an option for cargo/bulk transporters that could be interesting.

This isn't really a massive engineering ship with volume to spare, so a fabrication workshop - an option for the Excalibur, is probably as far as we can go for it.

We're a few decades early for replicators, need to wait until about 2300 for them.
 
Outside of expanded cargo bays, extra antimatter storage, I'm struggling to think of what we could put in that's engineering. Fabrication workshops, I guess, but as I understand it those have mostly depreciated (though they were an option for the Excalibur, so eh).
Besides engineering there are probably also modules used for diplomatic missions that could be useful to include (especially since Star Fleet lacks any ships focusing on that kind of thing right now). Well that and morale focused modules for the crew.
 
Besides engineering there are probably also modules used for diplomatic missions that could be useful to include (especially since Star Fleet lacks any ships focusing on that kind of thing right now). Well that and morale focused modules for the crew.
Just saying it now, outside of us deciding to make a dedicated diplomatic ship I feel that the only time we're going to get the option for diplomatic modules is in explorers, which this isn't really.
 
cargo, shuttles, fabrication, crew quarters, short term survey labs, expanded medical?

the archer has shown that extra computing wasn't at all useful for engineering. antimatter would be useful for long term future proofing and extended war deployments, but if this gets a refit they can rip out cargo room to make that happen? the thread hates them but they are one of the most useful modules for wartime imo...
 
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