Ships half the mass?!? Of course it's going to have a maneuverability disadvantage, it's huge. You're comparing apples and oranges.A ship with a profound manouverability disadvantage compared to suspected foes is of lesser tactical utility, therefore less will be built.
I'd settle for Medium-High, but prefer High. I doubt we need Very High but [...] Medium would be quite disappointing and Medium-Low or Low would be totally unacceptable, imo.
If my assumption regarding the fixed nature of the K'tinga's weapons is correct then the K'tinga isn't going to be able to constantly dance around their target if they want to deal any serious damage since the only likely non-fixed weapon onboard is a single Heavy Disruptor Beam and even that likely only has about as much coverage as one of our phasers.Even Very High maneuverability on the Federation is going to have trouble bringing torpedoes to bear on the K'tinga in that case. We can forget about everything smaller.
But it will still make a difference in that merely Above Average might not be able to land torpedoes at all, which, well.
I'm perfectly happy betting on a pure phaser win versus things smaller than the K'tinga. But only the smaller ones.
The K'Tinga is considerably over half the mass of the Federation, and likely to have the manouverability of a 90,000 tonne starship. With it's likely fuck off powerful weapons suite having a manouverability that's equal to a 'standard' 180,000 tonne starship would put it at a profound disadvantage compared to them.Ships half the mass?!? Of course it's going to have a maneuverability disadvantage, it's huge. You're comparing apples and oranges.
If their single-target damage is limited to that narrow an arc, it also makes maneuver more valuable as a defensive tool on the Federation.If my assumption regarding the fixed nature of the K'tinga's weapons is correct then the K'tinga isn't going to be able to constantly dance around their target if they want to deal any serious damage since the only likely non-fixed weapon onboard is a single Heavy Disruptor Beam and even that likely only has about as much coverage as one of our phasers.
If cost is a concern, then 2 of the type 4s are better than a RFL type-1. (10 vs 12 cost, 72 burst vs 56)Not sure about the torpedoes but I'd definitely go for the phasers, which are probably TMP style, given their maturation date.
HmmWe really should have new additions to that threadmark show up in their respective regular threadmark…
Not sure about the torpedoes but I'd definitely go for the phasers, which are probably TMP style, given their maturation date.
Assuming five torpedo launchers, three in front and two behindI see that the K'tinga, at least, will be big enough for the Federation to hit it with the big guns. Good to know.
I think I'd go for either the new Type 4 launchers, or a mix of a Type 4 and a Rapid for forward tubes; I think we can take a hit to the total forward punch in exchange for advancing torpedo tech, but having only prototype tubes makes me antsy.
Thank you @Sayle
Secondary peacetime capabilities are not a requirement in Klingon military ships; I imagine that reduces their costs and size a fair bit. Not to mention that their clients are probably selling to them at below fair market prices, when they arent just sending tribute. And non-Klingon shipyard workers are probably not on Federation-equivalent pay scalesTheir ships are so cheap. Holy hell.
But that could be their respective cost compared to their economy, rather than the same cost to cost ratio we use.
I'm entirely willing to hold back on trying prototype photorps on this ship as a cost-saving measure. They can be upgraded during a later refit, after all, and current-generation photorps are quite satisfactory thus far, and against the projected K'tinga.I'm still going to oppose significant torpedo investment; 2x prototype Type 4s forward and 2x standards to the rear seem like they'd be plenty. Maybe even drop the rear standards.
The prototype tubes are cheaper than the Rapids.I'm entirely willing to hold back on trying prototype photorps on this ship as a cost-saving measure.
Taking a quick look at the above systems, I think something like 8 Type-V Phasers and ~4 Type-4 Launchers (3 forward 1 back) should be a reasonable armament.
Component Implementation Cost Real Cost Effectiveness Unknowns If Taken Implementation Schedule Duratanium Alloy Hull Standard 3 3 +60% Defense Mature: 2260 Type-3 Impulse Thruster Standard 5 5 +Thrust Mature: 2260 Type-4 Photon Launcher Prototype (+25% Cost) 4 5 12 Average/36 Burst Standard: 2270 Type-1 Photon Launcher Mature (-25% Cost) 3 2.25 6 Average/18 Burst Tech Matured Type-1 Rapid Launcher Standard 12 12 18 Average/54 Burst Mature: 2260 Type-II Phaser Bank Mature 4 3 18 Damage Tech Matured Type-V Phaser Bank Prototype (+25% Cost) 4 5 24 Damage Standard: 2270
Cost wise 4 Type-4's comes out to marginally more than the Excalibur's own Torpedo investment (20 vs 16+2.25=18.25 or less than a single Type 1 Launcher) for a decent increase to both average and burst damage.If their single-target damage is limited to that narrow an arc, it also makes maneuver more valuable as a defensive tool on the Federation.
Which is why I've changed my vote.
I'm still going to oppose significant torpedo investment; 2x prototype Type 4s forward and 2x standards to the rear seem like they'd be plenty. Maybe even drop the rear standards.
Hmm
Type-II Phasers: 8x phasers = 8 x 4 x 0.75 Maturity Discount = 24 points
Type V Phasers: 8x phasers = 8 x 4 x 1.25 Prototype Penalty = 40 points
Assuming five torpedo launchers, three in front and two behind
2x Type-1 RFL + 3 Type I standard launchers = [2x12] + [3 x 0.75 Maturity Discount] = 30.75
2x Type-1 RFL + 3 Type 4 standard launchers = [2 x 12] + [3 x 4 x 1.25 Prototype Penalty] = 39
5x Type -4 standard launchers = [ 5 x 4 x 1.25 Protoype Penalty] = 25
Options 1 and 2 are salvoes of seven torpedoes forward, two torpedoes aft
Option 3 is a three torpedoe salvo forward, two torpedoes aft
Thank you @Sayle
And there goes that size inflation that was mentioned. With Klingon ships literally doubing in mass
The K'tinga is a pretty obvious response to the Excalibur, and was something I expected
More surprising is the B'rel pattern BoP
Secondary peacetime capabilities are not a requirement in Klingon military ships; I imagine that reduces their costs and size a fair bit. Not to mention that their clients are probably not selling to them below fair market prices, when they arent just sending tribute. And non-Klingon shipyard workers are probably not on Federation-equivalent pay scales
Of course, Klingon society has expectations that forces non-military considerations in force design ; a situation where major politicians are expected to be field commanders leads to everyone getting their own BoP
A more rationa force design, and they would have conquered the Quadrant by now
I appreciate the maths!You will have more options than just rapid-launchers. Probably 2 standard, 2 rapids, or 2 prototypes.
Shouldn't be 60; you count compared to the alternatives, which is something like 6x Type 2 phaser banks at the bottom end. So 42 cost at worst, for an extra ~10 damage per turn that doesn't miss.The main area where costs go up is going to be the Phasers but compared to some of the old plans involving 2 or more RFL's 60 cost for superior firepower (once phasers are factored in) is a bargain.
They're likely going to be the box launchers, so they won't be taking up hull space, imo.
... Honestly, I think the prototype tubes might be undercosted at the moment? Compared to Standards, they do double damage but they're only barely costing more than double the price - after Prototype and Mature modifiers.
Do they also take up more space in the hull?
That would do it. Thanks.