Starfleet Design Bureau

[X] Dual Engines [Cost: 99] (Maneuverability: Maximum) [200% Standard]

Like I said a while ago:
I'd settle for Medium-High, but prefer High. I doubt we need Very High but [...] Medium would be quite disappointing and Medium-Low or Low would be totally unacceptable, imo.

And as has recently become even more apparent we really do need every possible edge we can get. I am becoming increasingly terrified that the Excaliburs will only have driven the Klingon ship designers to make better use of their overwhelming tech advantage. I know, intellectually, that we're catching up, and the odds are we'll be at least close to parity by the next time they manage to wrangle their internal dysfunction into presenting a relatively-united threat, but god damn.
 
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Even Very High maneuverability on the Federation is going to have trouble bringing torpedoes to bear on the K'tinga in that case. We can forget about everything smaller.

But it will still make a difference in that merely Above Average might not be able to land torpedoes at all, which, well.

I'm perfectly happy betting on a pure phaser win versus things smaller than the K'tinga. But only the smaller ones.
If my assumption regarding the fixed nature of the K'tinga's weapons is correct then the K'tinga isn't going to be able to constantly dance around their target if they want to deal any serious damage since the only likely non-fixed weapon onboard is a single Heavy Disruptor Beam and even that likely only has about as much coverage as one of our phasers.

That is going to seriously limit how they can maneuver against a Federation class since in order to bring the vast majority of it's weapons to bear it requires them to fly in a relatively straight line or else they won't be able to fire the vast majority of their weapons while we're constantly tagging them with phaser fire since presumably we're going for max phaser coverage.

If they are constrained to that sort of flight pattern then while we can't regularly get torpedoes on target it is still going to be something that they will need to work around when engaging a Federation class.

IMO RFL's probably don't make sense for this ship and we're better off shelling out for the new Phasers and Type-4 Torpedo Launchers but I do think maxing out maneuverability would still help against the K'tinga.
 
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Ships half the mass?!? Of course it's going to have a maneuverability disadvantage, it's huge. You're comparing apples and oranges.
The K'Tinga is considerably over half the mass of the Federation, and likely to have the manouverability of a 90,000 tonne starship. With it's likely fuck off powerful weapons suite having a manouverability that's equal to a 'standard' 180,000 tonne starship would put it at a profound disadvantage compared to them.

Additionally it'd also put the ship at a disadvantage compared to future/more massive foes, which will likely be every bit as manouverable as her with standard engines on a considerably higher mass budget.
 
If my assumption regarding the fixed nature of the K'tinga's weapons is correct then the K'tinga isn't going to be able to constantly dance around their target if they want to deal any serious damage since the only likely non-fixed weapon onboard is a single Heavy Disruptor Beam and even that likely only has about as much coverage as one of our phasers.
If their single-target damage is limited to that narrow an arc, it also makes maneuver more valuable as a defensive tool on the Federation.

Which is why I've changed my vote.

I'm still going to oppose significant torpedo investment; 2x prototype Type 4s forward and 2x standards to the rear seem like they'd be plenty. Maybe even drop the rear standards.
 
Not sure about the torpedoes but I'd definitely go for the phasers, which are probably TMP style, given their maturation date.
If cost is a concern, then 2 of the type 4s are better than a RFL type-1. (10 vs 12 cost, 72 burst vs 56)

Which reinforces my leaning toward the double engines, as it's a pretty damn good deal for decent torpedo armament.
 
We really should have new additions to that threadmark show up in their respective regular threadmark…
Not sure about the torpedoes but I'd definitely go for the phasers, which are probably TMP style, given their maturation date.
Hmm

Type-II Phasers: 8x phasers = 8 x 4 x 0.75 Maturity Discount = 24 points
Type V Phasers: 8x phasers = 8 x 4 x 1.25 Prototype Penalty = 40 points

I see that the K'tinga, at least, will be big enough for the Federation to hit it with the big guns. Good to know.

I think I'd go for either the new Type 4 launchers, or a mix of a Type 4 and a Rapid for forward tubes; I think we can take a hit to the total forward punch in exchange for advancing torpedo tech, but having only prototype tubes makes me antsy.
Assuming five torpedo launchers, three in front and two behind

2x Type-1 RFL + 3 Type I standard launchers = [2x12] + [3 x 0.75 Maturity Discount] = 30.75
2x Type-1 RFL + 3 Type 4 standard launchers = [2 x 12] + [3 x 4 x 1.25 Prototype Penalty] = 39
5x Type -4 standard launchers = [ 5 x 4 x 1.25 Protoype Penalty] = 25

Options 1 and 2 are salvoes of seven torpedoes forward, two torpedoes aft
Option 3 is a three torpedoe salvo forward, two torpedoes aft
Starfleet Warbook [2250]
Thank you @Sayle

And there goes that size inflation that was mentioned. With Klingon ships literally doubing in mass
The K'tinga is a pretty obvious response to the Excalibur, and was something I expected
More surprising is the B'rel pattern BoP
Their ships are so cheap. Holy hell.
But that could be their respective cost compared to their economy, rather than the same cost to cost ratio we use.
Secondary peacetime capabilities are not a requirement in Klingon military ships; I imagine that reduces their costs and size a fair bit. Not to mention that their clients are probably selling to them at below fair market prices, when they arent just sending tribute. And non-Klingon shipyard workers are probably not on Federation-equivalent pay scales

Of course, Klingon society has expectations that forces non-military considerations in force design ; a situation where major politicians are expected to be field commanders leads to everyone getting their own BoP
A more rationa force design, and they would have conquered the Quadrant by now
 
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Something I dont think I've seen mentioned yet in this debate. The Dual Engine setup is INHERENTLY wasteful.

Each engine cluster counts as '120%' of expected capacity. Buying two puts us at '240%', but that overtaxes the superstructure, so we only get '200%.

Meaning we are spending money on capability that cannot be used. Not a whole lot, somewhere between 2 and 4 budget, but that's worth noting when talking about extraneous expenses.
 
I'm also leaning towards two Type-4 and maximum prototype phasers. I don't want the expense of two RFL.

I could honestly forgo aft torpedoes. The phasers are there to punch down, the torpedoes are at the front to punch up.
And this thing isn't running in warp and trying to shoot backwards. It's defending things.
At most I want standard cheap torpedoes in that position.
 
I'm still going to oppose significant torpedo investment; 2x prototype Type 4s forward and 2x standards to the rear seem like they'd be plenty. Maybe even drop the rear standards.
I'm entirely willing to hold back on trying prototype photorps on this ship as a cost-saving measure. They can be upgraded during a later refit, after all, and current-generation photorps are quite satisfactory thus far, and against the projected K'tinga.

But I'm just dying to slather the new prototype phasers everywhere on this beastie. Create a real bubble of death the enemy dares not enter!
 
I'm entirely willing to hold back on trying prototype photorps on this ship as a cost-saving measure.
The prototype tubes are cheaper than the Rapids.

(They're also less gun. But they mean future ships get more gun, so.)

... Honestly, I think the prototype tubes might be undercosted at the moment? Compared to Standards, they do double damage but they're only barely costing more than double the price - after Prototype and Mature modifiers.

Do they also take up more space in the hull?
 
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ComponentImplementationCostReal CostEffectivenessUnknownsIf TakenImplementation Schedule
Duratanium Alloy HullStandard33+60% DefenseMature: 2260
Type-3 Impulse ThrusterStandard55+ThrustMature: 2260
Type-4 Photon LauncherPrototype (+25% Cost)4512 Average/36 BurstStandard: 2270
Type-1 Photon LauncherMature (-25% Cost)32.256 Average/18 BurstTech Matured
Type-1 Rapid LauncherStandard121218 Average/54 BurstMature: 2260
Type-II Phaser BankMature4318 DamageTech Matured
Type-V Phaser BankPrototype (+25% Cost)4524 DamageStandard: 2270
Taking a quick look at the above systems, I think something like 8 Type-V Phasers and ~4 Type-4 Launchers (3 forward 1 back) should be a reasonable armament.

8 Type-V Phasers should max or nearly max out coverage while 3 Forward Type-4 Launchers would out DPS the Excalibur's torpedo armament by a decent amount (12*3=36 Average vs 18+6*2=30 Average and 36*3=108 Burst vs 54+18*2=90 Burst).

Cost wise it comes out to 8*5+4*5=60 cost which is actually pretty good compared to the previous plans involving Rapid Launchers which frequently came out to more than 60 cost as even just 2 Rapid Launchers would cost more than 4 Type-4 Launchers.
If their single-target damage is limited to that narrow an arc, it also makes maneuver more valuable as a defensive tool on the Federation.

Which is why I've changed my vote.

I'm still going to oppose significant torpedo investment; 2x prototype Type 4s forward and 2x standards to the rear seem like they'd be plenty. Maybe even drop the rear standards.
Cost wise 4 Type-4's comes out to marginally more than the Excalibur's own Torpedo investment (20 vs 16+2.25=18.25 or less than a single Type 1 Launcher) for a decent increase to both average and burst damage.

The main area where costs go up is going to be the Phasers but compared to some of the old plans involving 2 or more RFL's 60 cost for superior firepower (once phasers are factored in) is a bargain.
 
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Hmm

Type-II Phasers: 8x phasers = 8 x 4 x 0.75 Maturity Discount = 24 points
Type V Phasers: 8x phasers = 8 x 4 x 1.25 Prototype Penalty = 40 points


Assuming five torpedo launchers, three in front and two behind

2x Type-1 RFL + 3 Type I standard launchers = [2x12] + [3 x 0.75 Maturity Discount] = 30.75
2x Type-1 RFL + 3 Type 4 standard launchers = [2 x 12] + [3 x 4 x 1.25 Prototype Penalty] = 39
5x Type -4 standard launchers = [ 5 x 4 x 1.25 Protoype Penalty] = 25

Options 1 and 2 are salvoes of seven torpedoes forward, two torpedoes aft
Option 3 is a three torpedoe salvo forward, two torpedoes aft

Thank you @Sayle

And there goes that size inflation that was mentioned. With Klingon ships literally doubing in mass
The K'tinga is a pretty obvious response to the Excalibur, and was something I expected
More surprising is the B'rel pattern BoP

Secondary peacetime capabilities are not a requirement in Klingon military ships; I imagine that reduces their costs and size a fair bit. Not to mention that their clients are probably not selling to them below fair market prices, when they arent just sending tribute. And non-Klingon shipyard workers are probably not on Federation-equivalent pay scales

Of course, Klingon society has expectations that forces non-military considerations in force design ; a situation where major politicians are expected to be field commanders leads to everyone getting their own BoP
A more rationa force design, and they would have conquered the Quadrant by now
You will have more options than just rapid-launchers. Probably 2 standard, 2 rapids, or 2 prototypes.
I appreciate the maths!
But at this stage, it's probably 2 forwards. No idea how many shooting backwards of course, but I'm hoping it's limited as well.
 
The main area where costs go up is going to be the Phasers but compared to some of the old plans involving 2 or more RFL's 60 cost for superior firepower (once phasers are factored in) is a bargain.
Shouldn't be 60; you count compared to the alternatives, which is something like 6x Type 2 phaser banks at the bottom end. So 42 cost at worst, for an extra ~10 damage per turn that doesn't miss.

It only looks expensive compared to the torpedoes' equivalent DPS if you assume we're going to be able to bring the torpedoes on target regularly, and it doesn't look like that's going to be true for any of our expected targets anytime soon.
 
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... Honestly, I think the prototype tubes might be undercosted at the moment? Compared to Standards, they do double damage but they're only barely costing more than double the price - after Prototype and Mature modifiers.

Do they also take up more space in the hull?

TMP torpedo launchers are chonky boys.



A hole in the hull for you to kick a torpedo casing through that is not.
 
Interesting to see the Klingon salvage apparently jumped our next-gen torpedoes and phasers right through the Theoretical and Experimental stages, straight to Prototype. Not bad. Not bad at all.
 
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