Fortunately in about 70 years phasers can be converted to a length-based/power system, which I expect will deal with a great deal of angst.
I've been wondering for awhile now if the different branch we took with phasers might ultimately end up in the same place with phaser strips. Because normally you'd think the strips have both power and wide angle ability, so if you improved one first then to get strips you have to improve the other afterwards. Still maybe one can get different kind of strips I guess, I guess we'll see if any good ideas come up if one ever gets there.
My logic was that the main limiter on acceleration is inertial dampers, so strictly speaking even the largest ships should be able to match a frigate in straight line speeds if they have the same thrust/mass ratio, because the upper acceleration is fixed. But thrusters aren't as strong, and the more mass there is the more force you need to redirect to adjust course, so the same RCS system can produce much faster changes in attitude and course on a smaller ship than a larger one.
Sure, obviously the same engine would work like that. After all there is a direct linear relationship in real life between engine power and mass for maneuverability. Twice the engine power, twice the maneuverability, twice the mass, half the maneuverability. So that's a very intuitive way to see things.
What I was responding to instead was where you stated that a ship of twice the mass basically has half the maximum capable maneuverability. ie a 300 kton spacecraft at 200% maneuverability is equal to a 100% 150 kton spacecraft in maneuverability.
If that is true, this is basically the exact same as the relationship between mass and engine power. So if twice as heavy ships really had half the maximum maneuverability, then then the amount of engines needed to achieve this would be exactly the same. Because both are now running along the exact same linear relationship.
As an example 2 engines can say push a 150 kton ship to the max 200% maneuverability, by basic logic those same 2 engines would then move a 300 kton ship at 100% maneuverability, but because the max maneuverability of a twice as heavy ship is half, this means in practise one has to recalculate this number to the actual real maximum maneuverability for this size. This can be done by simply multiplying it by the factor, so 100%*2 is 200%, or those two engines are already maxing out the space frame of the twice as massive ship. In the end this would mean that the same 2 engines can push any space frame to max maneuverability then. Which seems like an undesirable outcome and obviously also a not used outcome.
So obviously this isn't how you're actually doing it, considering you seem to actually use the equivalent of 4 engines under the current vote as I understand it. It's just an inconsistency I saw in the explanation given.
Anyway, you already said you were pondering a new system, so this is more a clarification of what I was getting at. As it kind of seemed like it might not be fully understood what I meant. And it is quite possible I really misunderstood what you actually meant to say.
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As for the rules changing constantly, well so far I haven't really thought it was an issue, it was just adjustments to make things work better after all. And as a side effect it actually meant that voters weren't able to develop an optimal design strategy I guess. And hey, constant technology changes causing engineers to be stuck in the wrong past paradigms is hardly a new thing. So it kind of felt like one was constantly stuck in the rat race of catching up with the newest paradigm with that. I guess it could have been better and more consistent in some aspects, but I don't think it was all bad as such, it actually kept things more fresh at times as well with trying to figure out the newest parameters to design along.