Huh, I had been under the impression that sprint was a significantly longer time. Holy shit, sprint is basically always the worst choice then.
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
Updating vote
High Sprint is almost always the best choice, because its the speed that matters in combat, and the vast majority of Starfleet vessels are expected to be combat ships, and to be thrown into combat situations
It is a very important component of your tactical score as well as your abiity to do shit like outrun space wedgies
As other people have pointed out, one of the reasons that the Excalibur is Tactical S and the reigning cruiserweight champion of the local neighborhood is because its simply the fastest thing in a fight in this part of the Alpha Quadrant, which allows it to choose who to fight and when to do so
Yes. The fact that we literally just built with this gimmick makes me significantly less inclined to do it again so soon.
I want Orbs, but I don't want every ship to be an Orb. That kind of thing.
One, its not a gimmick
We used this setup for Starfleet's then showpiece class, and then San Fran used it for the Radiant, which was too small and underarmed to benefit properly
Two
The Sagarmarthas were built in 2175-2190, and decommissioned in 2245 at the end of the Klingon War
Thats seventy years of service, and we havent used that setup since on any new ships because it wasnt necessary
Three
More chonk = more powerful shields and more powerful phasers
A quad nacelle Federation is going to be around 15% heavier than a twin nacelle Fedration, and thus that much tougher to kill
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
As I understand it, if this ship is sprinting, it will already be faster than most of our enemies with just Cruise Nacelles. Sprint speeds are (usually) only useful for getting into emergencies if the ship is already a few hours away. Otherwise, as we've learned, you're going at Max Cruise to get there. While the Max Sprint of 8 will remain good enough for declining being destroyed, most of the time.
So with why I didn't choose Sprint out of the way, moving on to why not Quad. First, I'm only considering cost, speed, and speed related factors.
One
The Klingons have better warptech than us. The current Klingon D7 battlecruiser designs are Warp 8 ships iirc, and you can be sure that whatever cruisers the Klingons begin to manufacture in response to the War, as well as their nextgen BoPs, will be Warp 8 ships as well or better. Nor do we have any idea what the Romulans, Tholians and other nationstates are building now
So thats an inaccurate assumption
Two
Sprint is a major component of a ship's Tactical score
So, ignoring cost for a moment, Efficient Cruise will be the highest speed used most of the time regardless of acting solo or as a group. Since I expect most groups involving a Federation will have at least one non-Federation in the group, traveling as a group at any speed higher than Warp 7 isn't happening (even with other Warp 8 vessels), so higher Max Cruise will be wasted. Likewise, most solo traveling will be at Efficient Cruise, so the closer Max Cruise is to Efficient Cruise, the better. This ship isn't meant for rapid response. The way it's built, even Cruise Nacelles will allow for rapid enough response for most problems that a warship can be expected to help with. Cost is just the final nail for Quad Nacelles.
One
The Federation class is being rolled out in the 2250s.
All the slowest and oldest combat ships still in Starfleet will be retired by 2255, with the surviving Saladins gone in 2271.
and the last Newtons gone by 2282.
Only the Keas see the 2290s, and those get refits to get faster in the seventies
The bulk of our combat numbers will be Mirandas, Federations and Excaliburs, all native Warp 8 ships
So no, thats a mistaken assumption
Two
As we just had it demonstrated to us and the Starfleet Admiralty in the bloody disasters that were the beginning of the Klingon War? If you fail to design for wartime conditions, you will get fucked when people who actually designed their ships for war show up and begin to throw hands.
Starfleet is not a civilian service.
Efficient travel is less of a concern compared to timely travel, especially after the investments we've made in logistics infrastructure to make refuelling less of a factor
If its not a non-combat specialist like an Archer, justifying a lower top speed is very difficult
And in the current meta, even non-combat specialists cant ignore tactical speed
See how the Attenborough got good top speed to give it the option to fight or run away, and it was a science ship
Well, in that case the Fed would be travelling with a fleet; engaging a fleet or a station isn't a one-ship job unless you outclass them technologically by a hilarious degree. And there's basically no way the other ships would be packing the same monstrous four-nacelle system; it would be limited to the cruise speed of the others.
The quad configuration is most useful in peacetime* emergency response, when the Fed can't count on having backup available or slowing it down.
*Relatively speaking. Anything that doesn't require a fleet response, anyway.
One
That depends on the size and condition of the station and the fleet in question
A 3-4 ship task force of Federations and Excaliburs would murder a squadron of raiding currentgen Birds of Prey, for example, and would maintain that Warp 7 cruise all the way
Furthermore, the Mirandas are a Warp 8 design.
You can expect them to have around the same Warp 7 maximum cruise that the Attenboroughs did
And thats before the Fleet Refits in the 2270s break the max cruise cap for other ships
Two
We just came out of a war that says different. Where wartime emergency speed was the only reason we were able to assemble enough heavy metal to win the Battle of Andoria. Where the strategic speed of the Callies is the ony reason they were able to raid Klingon logistics and still get back into UFS space in time to defend against attacks