My thoughts on pirate interdiction for the Federation class is thus - you can run, but you can't hide. This ship shows up, and pirates just clear the sector because they can't fight it or stay long enough to raid. And, most importantly, you can't establish bases or drop points because they'll be blown to flinders. We have other faster ships to hunt individual ships, but this is a strategic cruiser. It should strategically cruise.[x] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]
This ship is going to be operating on the fringes of Federation space, where it's likely going to heavily engaged in chasing down intruders and pirates. The ship will still be able to supercruise at Warp 7, but being able to chase down interlopers will be a major priority.
Because I am such a big nerd, here's a more accurate graph for the time to failure and the formula used so it can be accurately adjusted with different max cruise and top speeds. I've also included the time in days to get a better idea of the endurance:Here's a chart of the warp coil time-to-failure as the materials decay, from maximum cruise to maximum warp.
Huh, I had been under the impression that sprint was a significantly longer time. Holy shit, sprint is basically always the worst choice then.Uh
You cannot maintain Sprint for more than 12 hours without risking your warp drive exploding, not without a hero crew
Captain April and the Excalibur-class Enterprise did it for two weeks to get to Tarsus IV in this quest, and that literally put the Enterprise back in the shipyards it had just emerged from for major repairs
If your intent is to pose a threat in being to the territory of other states, what you actually want is Max Cruise, because you can maintain that indefinitely until you run out of fuel, giving you strategic range
Yes. The fact that we literally just built with this gimmick makes me significantly less inclined to do it again so soon.It was a quad nacelle ship class that served as our heavy explorers for sixty to seventy years
Federation would not be our first quad nacelle ship
Sprint is very relevant in wartime, not for speed of response but for ability to force or decline battle.
Check again, we launched that in 2175. Assuming it was the 70 year lifespan takes us to 2145. So it was decommissioned recently enough to still be on our minds.Huh, I had been under the impression that sprint was a significantly longer time. Holy shit, sprint is basically always the worst choice then.
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
Updating vote
Yes. The fact that we literally just built with this gimmick makes me significantly less inclined to do it again so soon.
I want Orbs, but I don't want every ship to be an Orb. That kind of thing.
Sprint: Hahaha, Today is a good day for Klingons to die!Sprint is very relevant in wartime, not for speed of response but for ability to force or decline battle.
Max Cruise is for coverage in emergencies and speed of response; Efficient Cruise is for coverage in standard duties and sheer range of operation.
They all matter, in different ways.
Sprint is extremely relevant in, and basically only in, determining if one starship can run away from another. If your sprint is higher you can disengage at will and your enemy can't as you can outrun them while they cannot out run you.Huh, I had been under the impression that sprint was a significantly longer time. Holy shit, sprint is basically always the worst choice then.
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
Updating vote
Yes. The fact that we literally just built with this gimmick makes me significantly less inclined to do it again so soon.
I want Orbs, but I don't want every ship to be an Orb. That kind of thing.
??? What do you we mean 'we just built with this gimmick'? Sagamantha was 9 whole projects ago (both tech and ship designs). That project started in 2170 and now its 2249. Its been almost a century since we've last used a proper Quad Nacelle.Yes. The fact that we literally just built with this gimmick makes me significantly less inclined to do it again so soon.
I want Orbs, but I don't want every ship to be an Orb. That kind of thing.
Pretty sure it was mentioned that the next nacelle that will remove the cap from new and refit ships will be our next project, or at least not far out, so while that's certainly true in the short term, I'm not sure that state of affairs will persist all that much longer.[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
I went back and forth a bit, but I've decided to go for cruise configuration. In a war, this ship's job is to anchor fleet elements. Those fleet elements, for the foreseeable future, are going to use our Warp 8 engine, and therefore will have their maximum cruising speed capped at Warp 7. So investing in a higher max cruise winds up being a little awkward: you want the ship to be traveling with the fleet, not faster than it. It's still useful, but I don't think it's worth the price.