Starfleet Design Bureau

[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]

Remember people we've been getting less and less subtle hints to not just build the most expensive ship just because it has the highest performance, gotta make some cuts somewhere.
So far as I can see we're getting less and less subtle hints to not go big just for the sake of shield and hull. It has to be justified with capacity.

Which means we need to be REALLY CAREFUL about module selection and not be a scattershot mess. But that's not actually this vote.
 
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
[X] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]

Frankly i just don't think the quad nacelles offer enough for the fact that wed be doubling them.
 
[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]

X
 
I want to note for the record that I hope we can stick enough impulse engines on this thing to give it 'Very High' maneuverability.
I'll note that, if you actually want to cap out the ship's maneuverability, 270 ktons is a relevant specific breakpoint: three engines give us Very High at 260, while it will take a fourth for minor real benefit to hit Very High at 300.

I expect voters in general to be willing to settle for just a high High maneuverability if we bump up to 300 ktons.
 
[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]

The Radiant crawled so we could run.

Eat DICK San Fran, THIS is how you do quad cycle nacelles.
I don't know what you're denigrating San Fan for. If it wasn't for their Radiant design, I don't think we'd even be considering quad nacelles right now.
 
I'll note that, if you actually want to cap out the ship's maneuverability, 270 ktons is a relevant specific breakpoint: three engines give us Very High at 260, while it will take a fourth for minor real benefit to hit Very High at 300.

I expect voters in general to be willing to settle for just a high High maneuverability if we bump up to 300 ktons.
Stick one engine on the end of each Nacelle. Makes it nice and symmetrical, and gives us a big red 'push in the case of emergency' button for extra speed!
 
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[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]

It breaks the max cruise cap, and comes with extra sheld and phaser power to offset the extra cost.

Efficient cruise only matters over max cruise for long range exploration or deep raiding, thanks to our previous choices that deal with antimatter supply issues by other methods.
And if it's really That big a deal (with our current engines it's Not) we can shove an extra antimatter tank in.
 
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[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]

More Engine = More Better
 
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]

The Quad nacelles are a big extra cost (especially when they'll require additional impulse engines too) for a solid improvement, but not that much more than either of the other two options. Being able to cruise at full speed sounds very useful, guaranteeing that the ship always arrives with plenty of fuel to move onto the next area - not as important in the interior, where we have plenty of logistics bases, but can be crucial further out where that infrastructure is still being developed.
 
[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]
 
[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]
Strategic movement for a strategic cruiser.
 
[x] Sprint Nacelles (Maximum Warp: Warp 8 -> 8.4) (Mass: 220kt -> 260kt) [Cost: 67]

This ship is going to be operating on the fringes of Federation space, where it's likely going to heavily engaged in chasing down intruders and pirates. The ship will still be able to supercruise at Warp 7, but being able to chase down interlopers will be a major priority.
 
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]

[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]

I am okay with either of these winning, I just don't want sprint speed.
 
[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]
[X] Cruise Nacelles (Efficient Cruise: Warp 6.8 -> 7) (Mass: 220kt -> 260kt) [Cost: 67]

The idea of 300 tons of spaceship dancing like a Bird of Prey is still an appealing (and amusing) one to me.
Maneuverability is assessed relative to what might be expected for a ship of similar size. We're never going to outfly a BoP, that's why Starfleet wants all-round phaser coverage.
 
[X] Quad Nacelles (Maximum Cruise: Warp 7 -> 7.4) (Mass: 220kt -> 300kt) [Cost: 79]

Pushing for maximum capability ought to differentiate the Federation-class from the Miranda-class. A High-Low mix pushed to the extreme, which conveniently adds additional shield and phaser power...

I mean, I could be talked down to the Cruise-configuration nacelle pair, but I think bigger is better. We did, after all, get a briefing saying so!
 
Adhoc vote count started by RedWake on Jan 3, 2025 at 5:24 PM, finished with 164 posts and 88 votes.
 
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