Starfleet Design Bureau

Can people please stop saying the answer to all problems is lots more ships? We have been told there is no feasible way to get lots more ships.

STOP IGNORING THE WOG. Please.

Also there have never been any shipyard limitations, its space, if you want to build a 100 Million Meter ship you can do so just as easy as a 100 Meter ship. The only 'hard' part is Getting The Stuff To Build With and putting it in place. Please note this is BUILDING the ship, Designing and Operating it is a very different story.
There was a shipyard related limitation on the Excalibur, because the need to build them Quickly meant they had to be built in Existing shipyards, and keeping the size down to increase the number of existing shipyards that could build them was part of the brief.
But yes, that's not Usually an issue if a larger shipyard is necessary.
 
Its not our job to maintain or upgrade the Federation's shipbuilding infrastructure.
If the basic requirements of the needed ships results in hulls too big for some yards, than its the yards that need to change, not the ships. The jobs we ask our ships to do isn't going to get any less demanding any time soon, and trying to split the load across multiple ships currently does not work (as determined by Starfleet Command), so bigger ships are the only option. This will inevitably result in higher non-Engineering costs, but that's something that will need to be accepted.
 
The cap is on Max Cruise, actually.
If we managed to get a ship's efficient cruise high enough before sorting out the nacelle issue I'm pretty sure that would cap at 7 as well for the same reason, but it's unlikely to come up.

That said, its worth noting that the Sagmartha was a ~300 kiloton design built more than half a century
Is that before or after the mass numbers were rebalanced?
 
Disagree with this statement in particular.


Efficient Cruise is what you use when range and fuel-efficiency is the priority.
Max Cruise is what you use when response time is a priority, like during a war, or in emergency response.
And we already established a logistics doctrine that goes a fair way to compensate for fuel use.

For a military, or an organization performing the roles of a military, or even emergency responders TIME is the priority.
Not efficiency of fuel use.
Noone cares if your ambulance or police car is burning 5 miles per gallon if that means it can get to an accident on time.

We arent a shipping company, and we dont have to balance the books at the end of the year to minimize fuel costs per trip.
Its a nice to have, but very much not an overriding design priority.



Look at our recent history. When we called the clans to the defense of Andoria, time was the priority, hence Max Cruise.
When the Callies were executing deep strikes on Klingon logistics, response time and operational tempo were the priority, hence Max Cruise.

When Captain Fair Fight April was responding to the fungal outbreak and famine on Tarsus IV in 2246, time was the priority, so he pushed the Enterprise past Max Cruise to Warp 8 for two weeks, which was only sustainable because the Max Cruise of the Excalibur class was so high in the first place.

Basically, Max Cruise is way more important in our designs than Efficient Cruise.
Karhammur stalled out while trying to invade the Federation's core worlds because they weren't in range. One reason Andoria was so decisive was because the Klingons literally didn't have the fuel for a return trip. Fuel consumption and ship range are a critical strategic consideration, and dismissing them as bookkeeping is frankly bizarre.
 
Is that before or after the mass numbers were rebalanced?
Thats the current weight on the info tab; the Sagmartha is 290 kilotons.

Karhammur stalled out while trying to invade the Federation's core worlds because they weren't in range. One reason Andoria was so decisive was because the Klingons literally didn't have the fuel for a return trip. Fuel consumption and ship range are a critical strategic consideration, and dismissing them as bookkeeping is frankly bizarre.
Karhammur stalled out because the Klingons did not invest in logistics infrastructure pre-war and predicated their entire invasion exercise on their ability to capture Federation infrastructure intact to support themselves.
And then when that didnt happen, Karhammur deliberately pulled a Cortez.


Fuel consumption is why you invest in support infrastructure for your navy. Fleet trains were invented before WW1.
Its why WE invested a ton of effort into building out things like the Pharos network of stations, and why we tend to take the Extra Antimatter modules when its an option while we're designing a new ship.

Its why the US Navy has bases and supply tankers to refuel the vessels in their AoO, while its non-nuclear warships are powered by inefficient but fast gas turbines as opposed to efficient diesels. Its the same reason why police cars tend to be fast, inefficient brands like Chargers in the US and BMWs in Germany, as opposed to Toyota Priuses for fuel efficiency.
 
The Excalibur was just a bit short on internal room to put things, not underweight. Its relatively high cost proved that the resources needed to reach the new baseline requirements had also gone up more than anything else.

I kinda feel we don't need to jump to dreadnought size, but we shouldn't be afraid to go bigger if we need to, myself. It feels like we need to go "what is the size for this functionality" >_>
 
I don't want to be rude, but the arguments about needing larger ships is getting on my nerves, so...

@Lohjak, can it, will you?

Everyone has already told you about the how's and whys (especially the whys through maths) small ships are not required unless necessary, so kindly shut up.

Oh, by the way, the Excalibur showed its mettle in combat despite having lost a few, so it's really disingenuous of you to spit on its role in the Four Year War.
 
Last edited:
Karhammur stalled out because the Klingons did not invest in logistics infrastructure pre-war and predicated their entire invasion exercise on their ability to capture Federation infrastructure intact to support themselves.
And then when that didnt happen, Karhammur deliberately pulled a Cortez.
And the entire reason Karhammur had to rely on capturing Federation infrastructure is because his ships didn't have the range to make it to Federation core worlds. Investing in Klingon logistics would have been wise, but it wouldn't have changed his strategic limitations. It's not like he could have built a forward operating base deep in Federation territory before the war.

The moral of the story is that it's a bad idea to rely on having antimatter resupply while in enemy territory, so we must expect our power projection to be limited by our ships' range.

Fuel consumption is why you invest in support infrastructure for your navy. Fleet trains were invented before WW1.
Its why WE invested a ton of effort into building out things like the Pharos network of stations, and why we tend to take the Extra Antimatter modules when its an option while we're designing a new ship.

Its why the US Navy has bases and supply tankers to refuel the vessels in their AoO, while its non-nuclear warships are powered by inefficient but fast gas turbines as opposed to efficient diesels. Its the same reason why police cars tend to be fast, inefficient brands like Chargers in the US and BMWs in Germany, as opposed to Toyota Priuses for fuel efficiency.
Antimatter is not like gas. You can buy gas in bulk pretty much everywhere, and it's (relatively) cheap. Antimatter, on the other hand, is a critical strategic resource you can only get at dedicated installations, all of which are expensive and well-guarded. It's not something you can pick up the next planet over. That's why our support infrastructure is so important.

It's also why counting on our support infrastructure to make up for short range doesn't work. If your ships have shorter range, they need more installations to cover the same area, which means your infrastructure is that much more expensive. It also means your ships' power projection is that much weaker– see my comments about Karhammur. You can't build support infrastructure in enemy territory before a war, and building it in enemy territory during a war is its own can of worms. You also can't expect to have support infrastructure when patrolling the frontier– that's why it's the frontier.

Again: fuel consumption matters. Range matters. These are both important strategic considerations, and we have seen that they are important strategic considerations in this past war. And in this last update Starfleet has explicitly told us they want their ships to have better strategic range. The only way to get better strategic range is with a better Efficient Cruise.

As a side note: antimatter storage is at best a situational pick. If we are regularly spending an entire module clawing back range, that is an indication we are trying to have our cake and eat it too.
 
I don't want to be rude, but the arguments about needing larger ships is getting on my nerves, so...

@Lohjak, can it, will you?

Everyone has already told you about the how's and whys (especially the whys through maths) small ships are not required unless necessary, so kindly shut up.

Oh, by the way, the Excalibur showed its mettle in combat despite having lost a few, so it's really disingenuous of you to spit on its role in the Four Year War.
i can really tell how badly you want this discussion to end with how you pinged me five hours and a page after my last post to start arguing again. I don't mind, but it is rather sanctimonious to make a show of wanting it to end before spewing out some oddly emotional arguments about a fictional ship in this internet quest.

Anyways, the Excalibur is simply a suboptimal design under the current quest mechanics. You cannot simultaneously hold the positions that small ships are totally unviable due to cost and that the Excalibur is large enough to take advantage of the low cost and high benefit of being large. I don't give a shit that it won a fictional war, after the war they kept dying because they were too small to have a proper explorer loadout that wouldn't have cost much to implement.

We don't start taking advantage of the low cost of mass and zero cost modules until we get well into the 200,000kt range, and the Excalibur is notably quite a bit less than that.
 
Since you're styling yourself as an expert on the subject, enlighten us with an "optimal" design then, hm?
I've already stated a preference? ~270,000kt to achieve VH maneuverability with 3 impulse thrusters, the Excalibur's armament with an additional phaser on each flank to improve coverage, standard shields and a generalist module loadout. An explorer-battlecruiser that should cost around 25 more than an Excalibur: 10 cost on shields, 8 cost on phasers and 5 on an impulse.

We were able to produce an average of three or so Excaliburs a year, so if we can do two a year of these we should end up with a reasonable amount before the next war. It's tankier and better armed than an Excalibur while being very useful at everything in peacetime, and only costs a quarter more.
 
I have the irrational desire to put heavy shields on our biggest ships despite the great cost.
Every space based game I've ever played I've wanted maxed shields.
We need fleet anchors? Make it the biggest damned anchor we can.


Yes. I'm imagining there are no practical concerns being ignored to achieve this.
 
If we put heavy shields exclusively on enough ships in a row, do they become reclassified as standard and we get access to a brand new extra heavy variant?
I'm prepared to try this for science. No ulterior motives.
It's just for science.
 
In short Big ships are more efficient and better combatants, but they lack the ability to made quickly when they fall or made in large numbers, so we will have to have some smaller ships just to fill out the balance, serve as escorts and if needed fall on the sword for the bigger ships so we take a comparative lesser loss.
A fair point, but it's also worth remembering that 'smaller' is relative. Like, the size of the Attenborough hull was such that we either had to scale it up to a minimum viable size in at least one vector or deal with unacceptable handicapping of the ship's Warp capacity. I suggest we consider somewhere around 150kt as our practical floor for modern ship size - that's the tonnage of the Archer, and despite (in all likelihood) losing out on the Archer's sheer volume efficiency since spherical hulls are not viable in the current strategic environment, I'm confident we can get to a fairly similar number of auxiliary modules, since the Archer was technically only playing with a 120kt spaceframe to fit things into.
 
As things stand, 100-150 kton designs thanks to our thrusters and new warp engine effects have effectively become frigate designs really I guess. It's the efficient size range for a single impulse engine really.

Due to that designs above that up to 250 kton are probably going to become the new light cruiser. Things you might move around with 2 impulse engines. And 250-400 kton range would be for heavy cruisers with about 3 impulse engines and very high to above average agility I guess, which is still more then good enough. 400 kton being the ceiling where the most efficient scaling stops right now due to phasers not getting stronger after that right now.

One could speculate on a heavier design yet I suppose up to 600 kton or so, with 4 impulse engines or perhaps more if possible (though so far we've never had the option for more then 4 ). And you'd have about average agility then I guess, you could put some more weapons to cover more angles to at least increase the average damage rating making it some what worthwhile potentially. Shields and hull still scale on that size still as well, so it would definitely be more tanky.

I think something along those size ranges could make sense considering how costs evolve over size right now. And based on that I'd propose we probably if possible want to try and next make a ship closer to 400 kt if possible, to just get the most out of the scaling advantages. Also... with the Excalibur handily beating Klingon D7 cruisers, they surely will start pondering a successor D8 cruiser in the future. And their big ships presumably will take longer to build, we probably thus want to start putting a larger ship in production now, now that the Starfleet already has a 100kt and 200kt design to build, and presumably San Fransisco will release some kind of extra design in the mean time as well.

So getting Starfleet ready for future bigger threats on time, while also getting more ability out of the ship with extra modules at least seems like a good strategic move to me right now. Hopefully such a larger ship can be equipped with various survey equipment as well to find various strategic resources, as clearly that's a limiting factor for us right now.
 
Starbases are actually the one design without any fixed cost issues, and who therefore actually benefit from being smaller.

No warp drive. No Nacelles. No major fixed costs! That means all the factors in favor of a smaller design (ex: Phasers, Shields) line up in their favor quite straightforwardly.
 
Thinking about the matter a bit more, I've realized we actually missed one more factor that is actually driving scaling quite strongly. Which is that we have better impulse engines, both from getting to mk3 early and because of the +20% shunt boost. Between those two factors you gain I believe something like 70% thrust for the same amount of engine. And now that mk3 are rapidly moving towards being a mature technology, it's extra thrust at a much lower cost per ton.

If I made a naive calculation on the canon Constitution with its two impulse drives and assumed an extra 70% thrust for a spaceship of same mobility, you'd get 340 kton. Which basically means for our thrust capability we've actually been building on the small size, admittedly it was initially expensive to take those engines and the extra agility had some level of worth. But with the war experiences and the tech maturing we've got a new way of looking at things. Also with such incredibly powerful engines now normal, for one to even get a particularly meaningful choices in how many engines to put on a spaceship we basically as such now need to be in the 300-400 kt range, as below that you'd tend to get strongly pushed towards one particular setup. No one will typically choose below average agility for a smaller ship after all and one extra engine would then pretty much max out agility, and so you'd pretty much always choose the only good engine config, rather then the clearly bad one.

As such with our current impulse engine ability, if we wanted any craft where you'd have to actually ponder cost of an extra engine versus agility you'd almost have to start looking at the 350 kiloton range and beyond.


As such due to our basically some what powerful engines for the era, I'd posit that at the moment we're actually lacking anything even remotely close to what would be a large ship design for what our current impulse engines can do. Only making one or two engine designs seems a bit limiting after all.
 
That said, its worth noting that the Sagmartha was a ~300 kiloton design built more than half a century ago.
So I really doubt that the Federation really has a shortage of slips for big ships, or cant invest in upgrading them before the new designs become available.
Given the various 'dry'docks are frames floating in the void (well, starfleet ones at least, the other members might have their built into big stations) they'd be pretty easy to scale up all the way to Odyssey-class size, the main problem is the attendant infrastructure like the Pharos', which due to its more so,I'd nature is harder to upgrade to fit in much larger designs.

If we end up designing the 'spacedock' design here we should probably do some future proofing and make it between the basic spacedock and Starbase 74 style spacedock if at all possible.
 
Last edited:
Starbases are actually the one design without any fixed cost issues, and who therefore actually benefit from being smaller.

No warp drive. No Nacelles. No major fixed costs! That means all the factors in favor of a smaller design (ex: Phasers, Shields) line up in their favor quite straightforwardly.
The opposite actually. Stations benefit from going HUEG.

The fact that stations dont need to move, or to move very fast, means that you can use large amounts of cheaper armor instead of small amounts of cutting edge material science. And that lack of volume constraints means that, if necessary, you can power them with multiple fusion reactors powered by hydrogen or helium 3 instead of M/AM.

Impulse drives only have to maintain their position, or shift them slowly. No agility is expected.
The big ticket items become weapons, shields, and non-combat functions.
The Pharos is 20 million tons, two orders of magnitude larger than our largest ship. There's a reason for that.

Given the various 'dry'docks are frames floating in the void (well, starfleet ones at least, the other members might have their built into big stations) they'd be pretty easy to scale up all the way to Odyssey-class size, the main problem is the attendant infrastructure like the Pharos', which due to its more so,I'd nature is harder to upgrade to fit in much larger designs.

If we end up designing the 'spacedock' design here we should probably do some future proofing and make it between the basic spacedock and Starbase 74 style spacedock if at all possible.
Probably not our job.
 
Back
Top