Post-mortem time!
The message here is pretty clear: two phasers is not going to cut it for our next design. We need better coverage– fortunately, this is something that our phasers are pretty good at.
We need better strategic speed and range, which means we need better Cruise. Range specifically implies better Efficient Cruise: Max Cruise doesn't give a ship better range, because it's burning fuel inefficiently. This feeds into the next point, actually...
Right now, Starfleet's problem is that it has a lot of space to cover, and not a lot of ships with which to cover it. It needs lots of ships, even more than it usually does, but this update makes it clear that there's a hard capability floor. Our next ship needs to have the capability to operate alone for relatively-long periods, and it needs the firepower to win one-on-one battles.
Which means this ship isn't going to be cheap (it can't be, not with these design specs), and so there will be fewer of them. So each ship is going to have to cover even more space on its own. And that means each ship needs to be able to handle a wider range of problems. In most cases, if there's a problem, it won't be able to call for backup, because it will
be the backup.
The upshot of all this is that the next ship needs:
- a minimum of four phasers,
- better Efficient Cruise,
- broad generalist capabilities,
- enough firepower to reliably win a duel, and
- enough durability to return home afterwards.